Minecraft Frozen Camps |
- Frozen Camps
- Since we have bees that can actually fly, can parrots get the same treatment?
- Mountains should generate on biome borders like rivers do.
- Illager "professions"
- New sub biome: Rainforest
- Reflection: a sword enchantment
- Villagers behavior improvement
- Ambient Nether Sounds
- Recyclation
- New Achievement
- New Affect: Frostbite
- Controller Deadzone Settings for PS4/XBOX Bedrock
- Extra mobs that only appear after you reach some sort of milestone (part 1)
- Wolf Breeds
- Use prismarine to create prismarine bricks
- More Ambient Sounds
- The persona system
- Kangaroos
- Blue lava that helps you get out of the nether when your lost.
- Add blue nether blocks
- Add unlinking to microsoft accounts from PlayStation
- Garrisons and Bulwarks(rare structures)
- More useful books: improvement suggestions:
Posted: 11 Dec 2019 03:11 AM PST Disclaimer: This is similar to another post but not the same. We have ocean ruins, shipwrecks, abandoned villages, and more structures that are not inhabited by any sort of mob or entity (other than drowned). What if we had Frozen Camps as well? Perhaps they could be left over from the wandering trader, and have similar loot to the traders trade options. The camps could be quite common, maybe about one camp every 10 icebergs- but they would be buried in ice. Along with the camps, it would also be nice if we got a frosty ice that made the camps harder to see, and probably wouldn't let you slide on it as fast. Also, the camps could have a chance of spawning in ice caves. The ice caves might somehow have items embedded in the walls. I think frozen camps would add a lot to the atmosphere of minecraft, because while the icebergs are inhabited by polar bears, that's about it, and frozen camps are something that can really happen in real life. Edit: Please add feedback [link] [comments] |
Since we have bees that can actually fly, can parrots get the same treatment? Posted: 11 Dec 2019 06:59 AM PST Parrots fly at mach -9.8, positioned straight up, and can only elevate like 3 blocks. Plus their wings are completely flat rectangles. Bees hover around much more dynamically and aren't these rigid totems. Even if parrots were just a little bit faster and flew at a slight angle they would be 100x better. [link] [comments] |
Mountains should generate on biome borders like rivers do. Posted: 11 Dec 2019 08:27 AM PST Seeing as how Mojang is updating mountains, this would be a good time to add this. Thin, not too tall "mountain ranges" should generate between biomes occasionally, similar to how rivers do. [link] [comments] |
Posted: 11 Dec 2019 07:13 AM PST The way this idea works is by giving the different illagers a random chance to spawn in a different state with different attributes, both gameplay wise and asthetically. So far i've thought of one for each illager (if witches are officially illagers) Pyrotechnics Pillager: These pillagers would fire fireworks from their crossbows and light fires near beds, they would be weaker than regular pillagers only spawning with 9 hearts. They would also shoot fireworks off if they're alive during a raid victory. They drop their specialized combat fireworks and flint on death and would be wearing red colored clothes with a pair of goggles on their forehead. Horn Blower Raid Captain: I know the raid captain isn't technically a seperate illager but i feel like they need some sort of change from patrol captains. These captains would spawn 100% of the time replacing the captains we have now, their abilities would be transfered to whoever is carrying the flag. The horn would always come from them and would ranomly be blown during a wave to buff nearby illagers. Other illagers would also stick close to them. They would have no visual distinction. Echantress Witches: These witches would only spawn during raids and enchant the weapons of nearby illagers and strays (i'll explain why in a bit) with low tier enchants , they would grant captains with higher level enchants and would throw helpful potions exclusively. They would run away from players and iron golems and have 8 hearts. They would drop a random low level enchanted book, be wearing leaf cloaks and have green eyes with a green gem in their hat. Protecter Ravagers: These ravagers would stick close to illagers, chase players away from them, would deal less damage walk slower and have 60 hearts. They would drop iron helmets and wear big helmets with iron shoulder and knee pads. Cryomancers: Cryomancers would be evokers who use ice based magic. They would create and launch chunks of ice at the player and summons 1 - 2 strays instead of vex. They would drop blue ice and totems of undying and be wearing blue cloaks. Thief Vindicator: These vindicators would randomly and rarely spawn at night, they would also appear during raids just not during patrols. They would be carrying iron swords instead of iron axes and drink invisibility potions during a raid and either go for chests or sneak up on the player, although they would drink a milk bucket a few seconds before attacking. Any other time they spawn they would attempt to mug villagers for random items or loot chests. They would drop their swords , random villager trade items including emeralds and be wearing a hood a mask and black robes. [link] [comments] |
Posted: 11 Dec 2019 04:51 AM PST So, this sub biome is in the jungle, and it is the RAINFOREST (no duh) Here are the characteristics: -It always rains -Not many mobs spawn there except for creepers -At night there will always be thunder/lightning -No temples spawn there, but there are many lakes and mountains -You now only find parrots here -Jungle trees spawn there, but also podzol and birch trees -This biome is a little more rare than the jungle That's all folks! (I'm still working on a waterfall idea, so nobody steal it!) [link] [comments] |
Reflection: a sword enchantment Posted: 11 Dec 2019 01:26 PM PST Max Level: 3 Effect: Allows the person holding the sword to reflect all projectiles (arrows, blaze charges, fireworks (crossbow'd or otherwise), etc) as they would a ghast's fireball with (Lv*0.25)+0.75 times the speed/power. (LV1: 1x, LV2: 1.25x, LV3: 1.5x) RNG Weight: 3 Primary Items: Sword Secondary Items: Axe, shovel, pickaxe, stick, hoe Incompatible With: N/A Metagame Tactics: Use this in combination with another person who has it to play arrow tennis [link] [comments] |
Villagers behavior improvement Posted: 11 Dec 2019 12:30 PM PST In the last 30 minutes I've had probably 12 separate villagers try and access work areas that were completely fenced off and reinforced with Berry bushes. The villagers would ignore the fact that they physically couldn't access the worksite (while other worksites were closer and more available) and push against the fence/bush killing themselves or getting themselves stuck. I can't physically remove them without breaking the bush or all 3 of the local iron golems will end me. I suggest three changes to their behavior: * Villagers will instinctively retreat from the direction they take ANY damage from (including environmental damages like cacti, bushes, and either roses) * Villager will not attempt to take ownership of worksites that are impossible to reach (or the previously suggested idea you should have the ability to make worksite unavailable for villagers use) * Villagers should be able to better recognize that certain paths are impossible to pass through (includes shut gates and harmful environmental factors like farmful blocks or fire) For what is essentially a "human" mob in a open world sandbox, villagers seem to be very dimwitted and require some upgrades. These collective changes could minimize frustrating scenarios and prevent unnecessary villager deaths. [link] [comments] |
Posted: 11 Dec 2019 04:42 AM PST [Inhales] Sigh This is going to be a long post. The nether is being updated soon and we are getting at least three new biomes. These new biomes should have some ambient sounds. Here are a few ideas: Soul Sand Valley: The soul sand valley could have some really spooky sounds. The fire crackling and lava pops should be silenced. Imagine wearing headphones and hearing nothing. Not even music. But then you hear sounds of walking mobs that aren't even there. Perhaps there could be more desperate sounding ghast sounds. It would be really cool to have a sort of "Block memory" that remembers what mobs have traveled on it or within a certain range of it and it makes sounds similar to that mob, trying to confuse you. For example, you bring a sheep into the nether. Netherwart Forest Red: Don't really know what sounds would make sense, but I think cartoonish mushroom sounds would be really funny. Fire sounds are a must and lava pops as well. A horn sound would be really cool if Piglins were nearby, like they are attacking a Hoglin or Skeleton. Distorted insect noises would be cool, like really slowed down crickets. Netherwart Forest Blue: I said water drips wouldn't make sense, but the netherwart forest blue would make them so cool. Item plops, and general silence with the occasional ghast scream and lava pop. Music: I don't know, but new music for the nether seems really fitting, perhaps it could be overworld tracks distorted and perhaps changed to different keys that are minor. However, I think there should be brand new tracks that, quite honestly, should sound terrible. The nether is supposed to feel uncomfortable, and bad music is just another thing that adds to that, along with the other sounds mentioned. Well, that's it. [link] [comments] |
Posted: 11 Dec 2019 12:58 PM PST This echantment will cause that the affected item will repair a random item from you inventory for 1 durability per each 2 durability taken from the affected item. Mutually exclusive with: mending [link] [comments] |
Posted: 11 Dec 2019 03:29 PM PST There should be an achievement that says: SHEER BRUTALITY in which you have to sheer one thousand sheep, or for those who want a huge challenge, you have to sheer all the colored sheep 100 times. [link] [comments] |
Posted: 11 Dec 2019 07:02 AM PST Frostbite is an affect that occurs when you are in water near a cold biome or when it's snowing. It takes about 10 minutes to actually get frostbite in the snow and 2 when in the water. Your character will get slower and slower over time but will not lose health. If frostbite is not treated you will eventually become so slow that your character won't be able to move and that's when you actually start loosing health and you would lose health very very fast. Being 3 blocks away from the nearest snow block or layer will very slowly make frostbite go away but to speed up the process you could put down a fire, furnace or lava. You could also use the new food item warm milk to make it go away. Warm milk is made by placing a milk bucket in a furnace. [link] [comments] |
Controller Deadzone Settings for PS4/XBOX Bedrock Posted: 11 Dec 2019 11:13 AM PST So as most of you know, PS4 Bedrock Edition Released. It's great and all but there is a big oversight mojang either didn't notice or didn't think it'd matter: deadzone settings. If they added deadzone settings, controller glide could be easily fixable to a certain players liking and in my opinion that's really needed. Minecraft ps4 has the most controller glide out of any of my other games. [link] [comments] |
Extra mobs that only appear after you reach some sort of milestone (part 1) Posted: 11 Dec 2019 04:42 AM PST Currently, as you progress into the end of the game, mobs don't really become threating anymore, since you just end up one/two tapping them. Adding stronger mobs would make the night (and other places with mobs) more dangerous and keeps players on their toes. Introducing---Forgotten MinerThe forgotten miner is an undead mob that can only be found in extremely dark places (light level 0-3) below y level 30 They start spawning when you have gotten the have mined your first diamond ore (diamonds from loot chest don't count) It is a skeleton with a bit of dead flesh remaining on it, similar to the zombie pigmen (or zombie piglin). They are sometimes equipped with a damaged pickaxe on their offhand. They have a whopping 20 hearts of health (40hp) and their punch deals 6 dmg (same as a diamond sword). They are dangerous. When they manage to land a hit on you, they also inflect a special status effect called "rotten touch", it would affect you it multiple was
Drops Items from offhand have a 100% drop chance, just like with drowneds holding shells
decaying flesh is used in multiple ways:
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Posted: 11 Dec 2019 03:48 PM PST What if we had wolf breeds? Maybe when you tame a wolf, you can use dye to change the breed. Different breeds would have different specialties. One might have more health, or do more damage, run faster, pick up loot, etc. and to maintain collar dyeing: when you change a dog's breed it's permanent, and any dye after that would change collar color. [link] [comments] |
Use prismarine to create prismarine bricks Posted: 11 Dec 2019 02:15 PM PST Whether it's by using a furnace to create prismarine bricks or smooth prismarine that can be crafted into prismarine bricks Or being able to put prismarine onto the crafting grid to get prismarine shards (like how you get gold ingot from gold blocks) It's just frustrating after mining out an entire ocean monument I cant use half of the blocks I mined from it because it's not in the form I want for my building and I cant do anything about it [link] [comments] |
Posted: 11 Dec 2019 12:21 AM PST As the title suggests, I believe that more ambient sounds should be present in the game. As it stands, most areas are creepily quiet. This sunk in recently as I was standing on a beach in a server that I frequent and realized that the water was making absolutely no sound whatsoever. The same can be said for most biomes, the only exception I know of being The Nether. I believe that it would be nice if -- for example -- we could hear the rustling of leaves and bushes in forests and the crashing of water on beaches. This idea just randomly popped into my head and as such hasn't been thought through too much. I'd love to hear ways to build on this! [link] [comments] |
Posted: 11 Dec 2019 12:18 PM PST So far I like the persona system, the skins you can make with it are great. I joined the bedrock community yesterday with ps4 finally switching to bedrock and with it I got to try the persona system. I bought one of the items and thought I'd be able to change colors and all as I was able to do that in body section with the eyes, skin etc. I was disappointed to realize I could only use that color, I still like the thing I bought but I thought at a price that is equal to a sandwich I would get something more. What I suggest is add more options to the thing you bought, let's say changing the color of it, adding special symbols or logos to it, just that much more options to make your skin stand out , so when you buy that one pice you have tons of more options to choose from. As it stands I still prefer Java's way of doing it but I like how bedrock has 3 models being changed or added,so if bedrock wants to compete, it will need more options. [link] [comments] |
Posted: 10 Dec 2019 07:22 PM PST New idea for a mob the Kangaroo. I'm also aware that others have suggested this mob, but believe that my post differs from their's in several ways. The kangaroo should probably spawn in the Savanna biome, though I can also see them rarely spawning in the grassland or desert biome. When killed I can see them dropping XP and your standard leather, but if you want new items they could maybe drop Australus and Sinew. The roos may also be used as a sort of living Chest. I also think that you should be able to decorate your kangaroos much like the Llamas, only giving them the appearance of wearing a jacket. This serves two purposes, one a reference to a film and second as a easier way to find your living chest. Much like the cows, sheep and pigs the kangaroo cannot be properly tamed, but can still be leashed. They can be bred with Grass, but instead of immediately producing a new mob one of the roos will be shown carrying a Joey. The joey will eventually leave it's parent's pouch on its own, but the process can be sped up by feeding the roo Hay or immediately with Milk. Since kangaroos are not a very aggressive species I do not see them being overly invested in fighting their attackers, briefly defending themselves from melee attackers before fleeing and always fleeing when struck by range attacks. [link] [comments] |
Blue lava that helps you get out of the nether when your lost. Posted: 10 Dec 2019 11:41 PM PST Blue lava would be found inside of soulsand valleys, and when coming into contact with regular lava will make obsidian, without it mattering which is ontop. I would also recommend wide barriers of either the new soulsand Block or obsidian forming between lave and blue lava oceans. Blue lava could also be called soul lava to fit the theme of the soulsand valley. Let me know what you guys think! [link] [comments] |
Posted: 11 Dec 2019 08:47 AM PST This idea is very simple: add blue variants of already existing blocks. Also, a new ore called "Uranium". Images:[link] [comments] |
Add unlinking to microsoft accounts from PlayStation Posted: 10 Dec 2019 10:05 PM PST Add the ability to unlink PlayStation and Microsoft accounts so that if you made a mistake you can fix it instead of having to deal with your mistake and not being able to do anything [link] [comments] |
Garrisons and Bulwarks(rare structures) Posted: 10 Dec 2019 05:09 PM PST Gar-ri-son(noun): The troops stationed in a fortress or town to defend it. Bul-wark(noun): a defensive wall. In Minecraft, there are villages. The villagers are a passive mob with no form of defense. The garrison, a uncommon structure within a village, would be a second place where villagers would run to during a raid. It would have the best village loot, even better than blacksmith loot. For example; the loot would include but not limited to: Saddles, horse armor, armor, weapons(no tools though), small amounts of food,and various precious metals. The Bulwark is the garrison but way bigger. There would be two types: raided and abandoned. Abandoned is the rarest form of Bulwark(even though both versions are rare) but it would have only a few zombies and skeletons defending it. The raided version of the Bulwark is full of Pillagers, Vindacaters, Witches, and Ravangers. It would be less rare than the abandoned Bulwark but would be more dangerous. The loot would include but not limited to: totems of undying(only in raided versions), emeralds, various precious metals, weapons, food, bottles of enchanting, crossbows(raided versions only), saddles, armor, and raw materials. One last note; these are meant to encourage players to explore more of the world and to have challenging tasks with worthwhile rewards. The names can change, I just thought they would be good place holder names. [link] [comments] |
More useful books: improvement suggestions: Posted: 10 Dec 2019 11:30 PM PST 1: You should be able to share books with villagers. By reading a book (pickup and destroy inside inventory) villager have 50% chance to gain job experience (2-3%). Same villager cant read more than 2 books each day (reading will appear during "work" at job block and will override it (no trade restocks, he will be busy improving skills 2: Bookshelf should be book storage with special interaction for villagers: Any villager with job can take a book from bookshelf without player interaction. Same villager will not take >1 book each day but will gain additional job experience Villagers with job level 4 and 5 will not read books because they already masters. This will make books more useful (and sugar cane with leather) and will add additional way to increase villagers job level without waste of resources on useless level 1,2,3 trades (cleric as example) [link] [comments] |
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