Minecraft Glimmering Honeycombs and Aura Potions (with images!) |
- Glimmering Honeycombs and Aura Potions (with images!)
- Zombies have a chance of spawning with iron pickaxes at lower y-coordinates
- Make a whistle so horses would come to you like in RDR
- Evoker fangs should be an item
- During Christmas, it snows and villager trades are on a discount.
- When using a carrot on a stick, the carrot should actually dangle in front of the pig
- Add the ability to apply gamerules in world creation menu.
- Seasons
- Let players have small amounts of transparency in their skins
- pick tool
- A new structure
- Blue bees
- How to you view your idea on the Minecraft suggestions?
- Golems Can No Longer See Through Blocks
- A dispenser unable to use a bottle will bot do anything
- New enchantment: Flutter
- Shulker box textures should change on Christmas.
- Candles
- Remove splash water bottle from the game, make normal water bottles throwable
- Swords should be able to break grass in creative
- Since you can put banner patterns on shields, you should also be able to put them on chest-plates.
- Heavy path
- "Stay put" feature for Llamas
- Because endermen have purple eyes, ender pearls and eyes of ender should be purple as well.
- Soulslaw, the "vegan" food of the Nether.
Glimmering Honeycombs and Aura Potions (with images!) Posted: 24 Dec 2019 05:23 AM PST I've had this idea for quite some time now, actually even before bees were added - but now that they're in the game, they provide the perfect framework for my suggestion. Glimmering HoneycombThe glimmering honeycomb is a new brewing ingredient, crafted much like the glistening melon. When added to a normal potion, it would result in a new variant: An Aura Potion!An aura potion works a bit like lingering potions, but it is centered on the player who drank it. The drinker also does not receive the effects. Aura potions would likely need to have a shorter duration than normal potions, so as to not be overpowered. The potion particles would be changed to show that an entity has the aura effect. These bee-like particles fly out towards any living entity within the aura's radius, and give them the potion effect only while within the radius. With a single glimmering honeycomb, the aura has a radius of 3 blocks. But you can brew it again to upgrade the radius to 5 blocks. I think this would add a new dynamic to PvP, whether through encouraging "support" players in team situations or by using negative effects to discourage melee combat. On the technical side, potion effects would need a new tag - auraLevel - to determine whether the effect is an aura, and the range of the aura. This could also be used in adventure maps to add more depth to enemies. CLARIFICATION - thanks u/The-Real-Radar - Instant Health/Damage would just instantly have their effect on all mobs/players within range. Thanks for reading, and happy holidays! [link] [comments] |
Zombies have a chance of spawning with iron pickaxes at lower y-coordinates Posted: 24 Dec 2019 09:18 AM PST I think this would be a neat addition to the game, because one of the things I like the most about Minecraft is its attention to the little details, and this could easily be another instance of it. The idea is actually similar to the existing chance of them spawning with iron swords or shovels. The main difference is (apart from the item spawned ofc) that the chance of zombies with pickaxes spawning increases with a decrease in y-coordinate. So, the lower you go, the higher the chance of a "mining zombie" to spawn. Also, as you get closer to y=0, such zombies have a higher chance of spawning with enchanted equipment, be it pickaxes or armour. Needless to say, the pickaxe would be damaged, like how swords and shovels dropped by Zombies are currently. This may or may not have any effect on the difficulty in terms of fighting zombies, but it would nonetheless be useful gameplay-wise. It would an extremely handy feature if you break your last pickaxe, and are stuck underground. Credits to u/DredgenLore for pointing this out! This actually didn't occur to me, I just thought of it as an attention-to-detail feature. I agree with him too, I've spent countless hours lost in a cave of my own making without a pickaxe, trying to figure out how the hell to get out. Thanks! __________________ Thank you for reading :) [link] [comments] |
Make a whistle so horses would come to you like in RDR Posted: 24 Dec 2019 10:40 AM PST |
Evoker fangs should be an item Posted: 23 Dec 2019 04:41 PM PST The evoker's main attack is summoning fangs out of the ground to bite the player. It's a pretty cool effect, but it isn't heavily recognizable because players rarely fight evokers in the vanillagame. I feel that the evoker fangs should be an item in the game. Evoker fangs would drop in decent quantities from evokers and can be placed under blocks. If it picks up a redstone signal, the fangs will reach above the block above it and bite any entity standing on that block. This would be cool for traps or as an effective way of dealing automated damage. Alternatively, evoker fangs could also be crafted into 32 bone meal for those who can't find a good use for them. [link] [comments] |
During Christmas, it snows and villager trades are on a discount. Posted: 24 Dec 2019 11:28 AM PST |
When using a carrot on a stick, the carrot should actually dangle in front of the pig Posted: 24 Dec 2019 09:27 AM PST A minor change. When you're holding a carrot on a stick and you're on a pig, it should look like the carrot is dangling in front of the pig. This would be more funny to watch. When you feed some of the carrot on the stick to the pig, carrot particles should fall off. Edit: Also carrots on sticks will regenerate 0.5 hearts of the pig when used. Thanks for reading; what do you think? [link] [comments] |
Add the ability to apply gamerules in world creation menu. Posted: 24 Dec 2019 02:13 PM PST This would allow for better custom survival worlds, without making cheats readily available for the player. There have been too many times where I've wanted a legitimate survival experience, but without mobs, or without a daylight cycle, or without whatever else, but in the current state of the game, cheats must be applied in order for you to do these, and they must be done in real time. When I've done this, the temptation of cheating becomes too great, and I will often start spawning items in that I can't be bothered to get, undoing the legitimate survival experience that I set out to achieve. That's why I'm proposing the ability to apply gamerules within the initial world creation menu. You could have /gamerule domobspawning false already applied when you boot the world up, but keep all other aspects of the difficulty that the game is set on. It would allow for more customized survival experiences, and would also keep the temptation of cheating at bay. Merry Christmas! [link] [comments] |
Posted: 24 Dec 2019 01:08 PM PST Weather patterns change, length of days change, crops don't grow as well in the winter, changes are different depending on the biome. [link] [comments] |
Let players have small amounts of transparency in their skins Posted: 24 Dec 2019 01:55 PM PST Due to a glitch that seems to be caused by Fabric, I was able to see through normally blacked out portions of skins where there was no texture. I think this should become a vanilla feature to allow for more customization and some super wacky skins.... But there should obviously be some kind of limit to how much is invisible to prevent exploiting. https://my.namejeff.com/LjhJNyv6.png here is a picture of how it looks, sorry for the ultra-closeup [link] [comments] |
Posted: 24 Dec 2019 01:11 PM PST pick tool is an alternative to pick block. when u use pick tool, u hold the tool that mines the block ur looking at fastest. e.g. when ur looking at an oak wood plank, u would hold the best axe in ur inventory. [link] [comments] |
Posted: 24 Dec 2019 07:37 AM PST I think it would be cool if there was a structure dedicated to spiders. I mean a lot of the other mobs have there own structures (dungeons, woodland mansions, zombie villages...etc) Most of The structure would be under ground but at the to would be a mound resembling an ant hill made up of coarse dirt. Inside would be a maze of tunnels and rooms including: a hatchery, a storage room, several spawner rooms, a queens room (get to that later)...ect. The structure would be large and could spawn almost every where. But down here spiders would be hostile regardless of the time of day and would regularly patrol the tunnels. There would also be a new mob down here called the queen. She would lay eggs and be significantly larger than a regular spider. And unlike spiders it would be able to shoot webs at the player and slow them for 1-5 seconds. It would have a health bar and have slightly less health than the wither. It would be brown in appearance and have two large fangs in place of a mouth. These pincers would be venomous and deal extramarital poison damage. Upon death this mob would have a chance of dropping its one of its fangs which can be crafted into a sword, all you need is one fang and a stick. This weapon would be called a poison dagger and would inflict poison damage on its opponent but only do as much damage a an iron sword. The queen could command spiders and also lay eggs much like monster eggs when broken these eggs would release 1-3 small spiders that have very little health but deal poison damage. Spiders could be seen carrying these eggs from the queen to the hatchery. [link] [comments] |
Posted: 24 Dec 2019 05:29 AM PST I think a good addition would be rare spawning blue bees (they exist in real life) Maybe some cool quirk could be added such as makig them have a bigger size than regular bees and making them overall more passive since those are traits of real life blue bees. [link] [comments] |
How to you view your idea on the Minecraft suggestions? Posted: 24 Dec 2019 12:19 PM PST I post a suggestion on the minecraft feedback by when I sort the posts by newest I dont see mine [link] [comments] |
Golems Can No Longer See Through Blocks Posted: 24 Dec 2019 01:31 PM PST So I've been having some trouble with my Iron Golems. My golems have been leaving my village, stop patrolling and in some cases they seem to disappear completely. Now most of these problems are still a mystery to me, but I do believe that I may have found a possible solution to at least some of these: Make it so Iron Golems can no longer see through blocks. I found this solution when I discovered that one of my golems stop their patrol in my village right above a cave. This cave was small with no opening allowing me entrance. In fact I only found it because I heard some monsters during the day. I solved the problem by simply removing the cave. That said that was a lot of work to just get my golem to go back to doing its patrols, considering the monsters were unable to threaten my villagers and myself. [link] [comments] |
A dispenser unable to use a bottle will bot do anything Posted: 24 Dec 2019 06:54 AM PST When you power a dispenser that has bone meal, then the dispenser won't do anything if there isn't anything to bone meal, instead of dropping the bone meal. This could be applied to bottles and honey as well, so that when the beehive/nest isn't full of honey, you won't lose any bottles. Also to bottles and water. Ignore the typo in the title. [link] [comments] |
Posted: 24 Dec 2019 09:35 AM PST Applicable on boots, up until level 4, the same chance of appearing in an enchantment table as feather falling. Hold the jump button to stay in the air longer, each level adds +1 second, starting at 1 second at level 1. Staying in the air means no vertical movement (falling slowly/rising slowly), but still allows horizontal movement (to avoid making slow falling potions useless). Critical hits can still be dealt while in the air, but you still take 100% knockback. Have no effect when you hold the jump button while IN THE AIR (e.g while falling). Skillful players can jump right before being knocked out of the map. [link] [comments] |
Shulker box textures should change on Christmas. Posted: 24 Dec 2019 12:16 PM PST Every other container changes so i just thinks it makes sense [link] [comments] |
Posted: 24 Dec 2019 01:48 AM PST Let's be honest, torches aren't really the best looking light source. Sure, there are lanterns, but they look better outside. So what if we add candles? Candles can be crafted using a beeswax and a string, like a torch except replace the coal with the string and the stick with the beeswax. One candle only emits a light level of 8, but you can place up to four candles like a sea pickle on the same block. Every candle added increases the light level by 2, having maximum level of 14. You can also dye candles by crafting them with a dye. It won't change the color of the light, only the candle. Edit- removed the crafting recipe, broke on mobile. [link] [comments] |
Remove splash water bottle from the game, make normal water bottles throwable Posted: 24 Dec 2019 03:00 PM PST Splash water bottles have a few useful features in the game- from putting out the player to putting out multiple campfires at once, the splash water bottle is a decent item in the game. But it is underused, because nobody wants to use up their precious gunpowder when they could save it for TNT, rockets, or other potions. Since drinking water is completely useless in the game, the water bottle should just be splashable without adding any gunpowder. It wouldn't be too overpowered, because you would still destroy the glass bottle, and water bottles aren't stackable. It would allow players to make use of that feature without consuming their gunpowder supply. [link] [comments] |
Swords should be able to break grass in creative Posted: 24 Dec 2019 02:50 PM PST This would make it easier to clear grass without breaking blocks [link] [comments] |
Since you can put banner patterns on shields, you should also be able to put them on chest-plates. Posted: 24 Dec 2019 08:27 AM PST The fact that you can add banner patterns on shields is really cool since it gives you the ability to give those who are wearing it character and a sense of belonging to the empire, country or tribe you created in Minecraft. It would be very fun and interesting to put patterns on your chestplates because now you can have armor that has the flag of a made up country you made on it or maybe it is your real life countries flag, it is up to you. [link] [comments] |
Posted: 24 Dec 2019 02:24 PM PST Similar to the path block, but more worn and darker, signifying more heavily used paths, will connect to normal path and can be made by right clicking on coarse dirt with a shovel. [link] [comments] |
Posted: 24 Dec 2019 05:17 AM PST Hi. While Llama caravans are handy, it gets a bit annoying that the Llamas always keep running around when I want to breed them. And the caravanes make it difficult to separate certain Llamas for breeding. So I introduce here, the stay put feature. If you right click on a Llama with a stick, the Llama will just stand on the spot and ignore caravans. Rightclick again and the Llama follows the caravan. It would make separating Llamas for breeding much easier. What do you guys think of it? [link] [comments] |
Because endermen have purple eyes, ender pearls and eyes of ender should be purple as well. Posted: 24 Dec 2019 03:44 PM PST It just feels weird how literally everything in the end is purple (chorus, purpur, end crystals, either shoulders), pale yellow (end stone, end stone bricks), or black (obsidian, void). Nothing in the end is green, so why are ender pearls and eyes of ender green? [link] [comments] |
Soulslaw, the "vegan" food of the Nether. Posted: 24 Dec 2019 03:38 PM PST Welcome to Hell's Kitchen. Literally. 1.16 is about expanding the Nether, and making it a little more hospitable. However, there's not a whole lot of food options, are there? Hoglins exist, and as far as we know, their meat is the only sustainable food source. Introducing Soulslaw. As there is new vegetation being added, with new biomes, I feel it is necessary for a food source to come from this. It is crafted by putting the 2 new mushrooms, the red vines, and potentially netherwart in a bowl. It restores 8 (🍗🍗🍗🍗) hunger, but only 5 saturation. It also has a 20% chance to cure Wither Sickness. Feedback is appreciated! [link] [comments] |
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