Minecraft Curse of lurking |
- Curse of lurking
- Beetroot Overhaul
- Alpha Wolves (Lupines)
- In Extreme Hills biomes, snow should turn into rain at Y level 95
- Jungle Temples should be updated to look like Aztec pyramids
- There needs to be more Paintings added.
- Golems Can Climb Over Fences
- Right clicking buttons in java.
- Rotten flesh can be used to make potions of decay
- Jack-in-the-Box (New Dungeon Loot)
- Mine shaft comes to the surface.
- Baby Villagers vs Bees.
- "Bigger on the inside" enchantments
- A map in the stronghold!
- Sneaking better
- Floor/ceiling signs
- Be able to convert a Wandering Trader to a villager
- A Fiery Update (not necessarily Nether)
Posted: 01 Jan 2020 07:38 AM PST When you have this curse on a helmet you will start hearing the voices of hostile mobs, Attempting to sleep will give you the comment "You can't sleep yet, there might be monsters nearby", And phantoms spawn after only one night of not sleeping (cause God knows hearing creepers behind my back will give me insomnia). [link] [comments] |
Posted: 01 Jan 2020 09:11 AM PST Ever since they were introduced to the game, Beetroots have always taken the last place metal in the crop race. However from today forwards, people are likely to say that Beetroots are one of the best crops in the game. This post will critique and modify the current Beetroot; making it simple to implement on Mojang's part. With these suggestions in mind, people will now realize the potential of the powerful super-food that is the Beetroot. So, Why are Beetroots so horrible?
Solutions:
With all these suggestions considered, Beetroot will gain the respect of others and be more comparable to other crops. Without implementing much, Beetroot now has large trading value, and is ideal for a quickly growing Village. [link] [comments] |
Posted: 01 Jan 2020 07:41 AM PST The Alpha Wolf is a wolf variant that spawns only during the full moon, quite rarely. An Alpha Wolf is different from its other brethren as it is notably bigger, has darker fur, and is more aggressive. I understand that Alpha Wolf may be a mouthful, so I'll call them Lupines. Lupines will attack any nearby mobs (except Creepers), including the player, and each Lupine will lead a pack of up to three normal wolves. Lupines will fight to the death with one another, and the victorious one will get to keep the pack. Once a Lupine has a full crew, it will attack any other nearby wolves. Normal wolves will not attack a Lupine under any circumstance, even if its pack leader is being attacked by another Lupine. It is priority to a Lupine that it kills the opposing Lupine first, even if other enemies are attacking it. Lupines cannot be tamed and will have a 1% chance of dropping its head as a trophy. They also have 30 hearts and cannot be outran. They have the same speed as a player walking, but they will sprint (slightly faster than the player) when the player also starts sprinting. [link] [comments] |
In Extreme Hills biomes, snow should turn into rain at Y level 95 Posted: 01 Jan 2020 04:06 AM PST Right now, snow falls in extreme hills above Y level 95, but rain falls at lower levels. Even in the sky, you can see the rain and snow separated. I think only snow should fall above Y level 95, and, if it didn't hit the ground yet, should turn into rain at Y level 95. [link] [comments] |
Jungle Temples should be updated to look like Aztec pyramids Posted: 01 Jan 2020 11:43 AM PST With the new /locate command, Mojang has addressed the fact that jungle temples are, in fact, supposed to be pyramids. But in their current state, they don't look like pyramids, nor are they a very interesting structure. I think jungle temples should be redone in the form of an Aztec pyramid. You would walk up the stairs to enter, and there would be a staircase inside to go down and claim your loot. But you would need to be careful, because there would be new and improved arrow traps in the pyramid! For those of you who don't know what an Aztec pyramid looks like, here you go. [link] [comments] |
There needs to be more Paintings added. Posted: 01 Jan 2020 12:32 PM PST I think there should be more paintings, with different dimensions, like 2x4, 3x3 etc. There should be a Mona Lisa with an Alex head or something like that. Just a thought. [link] [comments] |
Posted: 01 Jan 2020 03:08 PM PST So I'v noticed that some of the Golems that spawn in my village spawn inside some of my fenced areas. Unfortunately this keeps them from patrolling my village or worse reaching mobs using range. Now instead of always getting them out personally would it not just be easier to give them the ability to climb or hop over a singe fence block? [link] [comments] |
Right clicking buttons in java. Posted: 31 Dec 2019 11:18 PM PST For example, the world type button cycles through a set of options like this: Default>Superflat>Larger Biomes>Amplified>Buffet/Custom. Let's say you click one too many times, and instead of amplified (in this case) you go to buffet, it would be way easier to just right click to go back than to click another 5 times. I might just be lazy, this might be a small idea, but it'd make the game feel more complete. (also it's driving me insane) [link] [comments] |
Rotten flesh can be used to make potions of decay Posted: 01 Jan 2020 03:30 PM PST This is something I have been thinking about for a while. I think rotten flesh should have more of a role except for just being junk. [link] [comments] |
Jack-in-the-Box (New Dungeon Loot) Posted: 01 Jan 2020 02:50 PM PST Basically there'd be a small percentage that a Jack-in-the-Box would spawn in place of a Dungeon's chest. These blocks would resemble an antique box with a crank on the side. You right click to turn the crank, producing a different note each time, which all contribute to a melody. Similar to the Note Block, the block underneath affects the sound output. At the end of the melody, the box flips open and a mob head pops out on a spring. The player then right-clicks to close, or sneaks and right-clicks to grab the mob head. Right-clicking on an empty Jack-in-the-Box with a mob head would place the head inside. This could likewise work with helmets as a novel alternative to armor stands. They would include Creeper heads, Zombie heads, Skeleton heads, but not Wither Skeleton skulls (unless you place one inside yourself). Like a Shulker Box, you can pick up the Jack-in-the-Box without losing the displayed item (at least if it's closed). If there's any worries this would make mob heads too common, the rarity of these boxes can always be adjusted. [link] [comments] |
Mine shaft comes to the surface. Posted: 31 Dec 2019 05:10 PM PST It makes no sense that there are mine shafts but they arent connected to the surface. How were they mined out? I think there should be a chance that one has a ladder to the surface with a small structure. Then with a big chance of it being caved in with cobblestone/etc. [link] [comments] |
Posted: 31 Dec 2019 05:32 PM PST Baby villagers should be scared of bees and bee nests. If a bee goes near a baby villager it should run away. Baby villagers should also try to stay away from bee nests. [link] [comments] |
"Bigger on the inside" enchantments Posted: 31 Dec 2019 10:36 PM PST Since moving in the Nether is like moving 8x farther in the overworld, I consider myself to be 8x larger in the Nether. What if you could harness that magical element of growth and return it to the overworld? Perhaps there were a way to enchant a book with "Expansion" using quartz, allowing a chest to hold an extra layer of space. Two enchanted chests making a double chest with a collective two extra layers. But an enchanted block that, when used to build an entirely enclosed structure (minus a doorframe), can be struck with flint at the entrance and create a room 8x bigger on the inside. Breaking a "new" block of quartz would result in the destruction of the room, maybe even an explosion as a deterrent? I just genuinely enjoy the idea of harnessing that weird aspect of the Nether that makes it "bigger on the inside." [link] [comments] |
Posted: 31 Dec 2019 05:37 PM PST In zelda games, you always have to find a map of the dungeon before you go and fight the boss. Why not store a map of the stronghold in the library? This will help in navigation through the stronghold and makes finding the portal more epic i guess [link] [comments] |
Posted: 31 Dec 2019 04:43 PM PST Sneaking is helpful - in PVP because it hides your nametag. It's not so helpful in singleplayer Minecraft outside of building. My proposal is that the sneak function allows you to hide in grass, leaf or bush blocks on the ground, letting you hide from mobs. There would be some exceptions - the ocelot and the wolf both have great hearing, and the endermen are tall and can look over the grass. This would add a touch more immersion into Minecraft because currently sneaking seems to do almost nothing to combat whatsoever. [link] [comments] |
Posted: 31 Dec 2019 07:02 PM PST It would be nice if signs could be placed on the floor/ceiling maybe a better way to mark storage that's on the floor or under a block maybe as a makeshift welcome mat or as a joke sign for when you look up it says to look forward would just be nice [link] [comments] |
Be able to convert a Wandering Trader to a villager Posted: 31 Dec 2019 09:28 PM PST You should be able to place the workbench of your choosing to convert it into the profession of your choosing. This would make them much more useful as they seem to spawn all the time, and you wouldn't have to go to a village to get villagers for your base [link] [comments] |
A Fiery Update (not necessarily Nether) Posted: 31 Dec 2019 10:26 PM PST
Farfetched Part - When in contact with rain, water, or in a cold biome (exposed to the sky), lava sources form a layer of pegmatite that breaks when the player stands on it. Breaking the pegmatite with a pickaxe gives Volcanic Crystals, which in 3x3 form Pegmatite blocks that don't break when stood on. Said Pegmatite blocks will then form Obsidian in a 2x2 crafting.
[link] [comments] |
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