Minecraft Give wolves the ability to sprint |
- Give wolves the ability to sprint
- Totem of undying improvements
- Better connected Arabic font
- Whenever a player wears a monsters mask, villagers would get scared
- Make the ender dragon much more difficult
- Polar Bear Overhaul
- We should have individual lightmaps for each light source
- Berry bushes give a comparator output
- Villages that are (reasonably) close to each other should have a chance of being connected to each other by railroads
- Abyssal Ocean Biomes
- Quails
- Chickens and eggs
- New challenge advancement: Archaeologist
- You should be able to pet your pets
- Agriculture updates
- Tunnels to mineshafts in villages.
- Gui painting selector
- Sit and sleep
- Redstone Beacons
- Hammer (Reinforce Item) (First Post Here)
- Subtle Method for Food Saturation Display
- Knives
Give wolves the ability to sprint Posted: 05 Jan 2020 08:44 AM PST When the player runs with their wolf, it is forced to teleport to them over and over since a wolf walking is slower than the player. So how about if the player is a certain distance away OR is moving a certain speed the wolf will sprint to/with the player. The animation would be based off how dogs run in real life. Edit: Feedback link: https://feedback.minecraft.net/hc/en-us/community/posts/360056139832-Give-wolves-the-ability-to-sprint [link] [comments] |
Posted: 05 Jan 2020 04:41 AM PST Totems of undying are very rare if you don't have a raid farm and sometimes it won't even save you. Here is a list of improvements and buffs to solve it:
6.(thanks to u/Keelinie) The explosion of particles will knock back mobs in case you die to a swarm of them Feel free to post improvements to this post in the comments. [link] [comments] |
Posted: 05 Jan 2020 08:51 AM PST It's great that they added the forms for all the Arabic letters a while back, but the kerning on them is god awful. As an Arabic student, it'd be amazing to really be able to read the stuff in front of me. For now, the space between the letters is interfering with reading quite a bit. [link] [comments] |
Whenever a player wears a monsters mask, villagers would get scared Posted: 04 Jan 2020 08:20 PM PST Whenever a player wears a monster mask, a villager slowly walks away from the play. Iron golems also slowly follow the player but not attack them. [link] [comments] |
Make the ender dragon much more difficult Posted: 05 Jan 2020 10:56 AM PST The ender dragon fight is too easy, you barely have to kit up for it and I'd say the end cities are more challenging. He throws you? Water or slow falling. He shoots a fireball? Move. And I wish I could criticize more but those are his ONLY TWO ATTACKS. The ender dragon desperately needs something else. If you've examined the end, none of the mobs really try to kill you, but rather get the environment to do it for you, the ender dragon throws you, shulkers levitate you, etc I think we can build on this with a cool mechanic. If the dragon hits you with a fire ball, instead of hurting you, it will give you an effect for however long your in the area effect cloud. The effect is called feathery and it will make you much more affected to knockback. Also, if you get knocked back into a wall/pillar you will take kinetic damage. Another issue I have is when the dragon swoops down to protect the portal. It's way too easy to hit him when he's just sitting on the portal, here's where some lore comes in, the dragon didn't rule the end by flapping his wings. I think when the dragon swoops down On the portal, the ender mans eyes turn green and all the ender men in a 20 or 30 block radius will aggro on you. For the final boss in the game, the ability for any nerd with iron armor, a sharp 1 sword, and a bow with 30 arrows shouldn't be able to kill a dragon, you should be nervous every time you enter the end to fight the dragon. Thank you for coming to my TED Talk [link] [comments] |
Posted: 05 Jan 2020 03:13 PM PST Mojang wants the Polar Bear too be an ambient then they should make it a good one. -Polar Bears should occasionally stand on their hind legs lift up their heads and roar before going on their day. -Polar lie down at the night and look at the sky before sleeping. -Polar Bears sometimes roll around the snow. -During thunderstorms polar bear cubs whimper and shake then the mom comforts them. -Polar Bears sit patiently by the water before diving into the water to kill a fish and comes out holding it in its mouth. -Polar Bears sometimes fight each other with til one decides to go away. -Polar bear moms when they encounter a cubless polar bears, pack of wolves, illagers, ravagers, or any hostile mob; they first lower their heads and growl a bit before rearing up and going down smashing their paws into the ground destroying some snow with a mighty roar. The mob the polar bear mother was trying to scare runs away has a 60% to run. They also do this to the player. -If the mob isnt scared or you decide to stick around; then the polar bear runs towards the mob or you and attacks it. -Polar Bears have some new attacks to defend itself *Paw Smash, they rear up and slam their paws into the ground causing an AoE attack of 2 blocks taking 3 hearts of health *Jaw Crush, Polar Bears can leap towards the thing its attacking then bites the head which inflicts 3 hearts of health before pinning it down for 3 seconds causing a bleed effect which makes you use half a heart of health every 15 seconds. This attack minus the bleed effect causes 6 hearts of damage *Grab Throw, The Bear grabs you with its jaw then flings the thing it's attacking 5 blocks into the air causing fall damage. -Polar Bears turn aggressive during snowstorms, become 10% less visible and receive a 25% damage buff. -Bears hunt everything from rabbits to spiders to even Ravagers, before attacking they crouch and move slowly before attacking -Bears when they breath sometimes causes a steam particle to appear right in front of the mouth. -During night or snowstorms polar bears eyes glow white I think these features will breath more life into the polar bears and making them a true beast if majesty. [link] [comments] |
We should have individual lightmaps for each light source Posted: 05 Jan 2020 03:00 PM PST Minecraft has three lightmaps that it uses, and the lightmap 'world0', is used for skylight, lightning, and light sources. Perhaps it would be better to distinguish between different light sources, for example instead of having just the one 'world0', there would be files labeled 'glowstone', 'sky', 'torch', 'sea_lantern', etc. That way, a resource pack creator can create different light maps, which would then be retrieved by different light sources in the game when the resource pack is activated. [link] [comments] |
Berry bushes give a comparator output Posted: 05 Jan 2020 07:54 AM PST When there are no berries, no signal. When there are some berries, signal strength of one block. When there are full berries, the strength is two blocks. [link] [comments] |
Posted: 04 Jan 2020 09:36 PM PST The railroad would be above ground and fenced off with wooden fences. Some powered rails along the way for momentum. [link] [comments] |
Posted: 04 Jan 2020 08:34 PM PST As Mojang has confirmed the introduction of 3D biomes, and the sea isn't that deep apart from ravines and caves at the bottom, wouldn't it be great if after y=35, Ocean Biomes could generate an "Abyssal" variety underground? like, Abyssal Cold Ocean or Abyssal warm Oceans. A better alternative to boring ravines and normal caves flooded with water. Abyssal Warm Biomes would be dark, but have some light sources like magma blocks, or even new bioluminiscent flora and fishes, these contain a larger number of ruins but are more dangerous as underwater geisers can spawn here, randomly exploding and making players go up and take damage. You can find gold in the ocean floor and aquatic temples have a higher rate of spawning here. Guardians can spawn naturally here. Abyssal Cold Oceans would be Darker until the point it becomes Pitch Black, ice forms at the ocean floor and life is scarce, you can find a larger number of sunken ships and obsidian at the bottom, you can find a new rare type of ice that freezes water at a fast rate. Air depletes rapidly here. Caves generated near Abyssal Cold Oceans can generate with more dungeons and a bigger quantity of lapis and diamonds, but don't connect to other caves or the surface so they are only accesible from the ocean. [link] [comments] |
Posted: 05 Jan 2020 04:45 PM PST (Second round of birch forest mobs, I really don't want this marked as a brai- Uh... Mind-tornado post. I just want this to be a regular post) Quails are a passive mob that spawns in small groups. They are found most commonly in the Birch Forest biome, but can also be found in badlands and desert Quails are extremely passive, but attacking them will cause them to flee. rapidly. They are smaller and lighter than chickens, and can jump gaps and short barricades like rabbits. Like chickens, they lay eggs periodically which have a chance of hatching into baby quails. They can be bred with blueberries (another birch forest expansion). When killed, they drop quail feathers (which are useful in enchantments), and a much rarer chance to drop raw quail meat, which can be cooked to heal a large amount of hunger. There are different skins quails can spawn with depending on biome: Bobwhite (birch forest, acts as the default), Gamble (badlands), and Scaled (desert). [link] [comments] |
Posted: 05 Jan 2020 08:41 AM PST Chickens lay eggs on the ground and if you bread thee chickens, the chicks will spawn immediately. That makes not much sense. Here are some ideas that would make the chickens and eggs more realistic:
I thought it'll give resistance, because we don't have any resistance potion in the game that you can get in survival mode (besides potion of turtle master) and boiled eggs can be pretty hard. [link] [comments] |
New challenge advancement: Archaeologist Posted: 04 Jan 2020 05:59 PM PST (name is a placeholder) You get the Archaeologist advancement for discovering every structure. Here's a list :)
there ya go, hope you liked it, hehe, haha, freedom, high day, freedom edit: u/mcupdatewanter suggests the name "master geographer" [link] [comments] |
You should be able to pet your pets Posted: 05 Jan 2020 12:43 PM PST Press Ctrl + RMB on your pets with an empty hand to pet them. This will show heart particles and slightly heal them. [link] [comments] |
Posted: 05 Jan 2020 11:35 AM PST Let crops grow in certain seasons,add blocks to build greenhouses that let any crop grow all year round,and add sprinklers instead of having water near the block. [link] [comments] |
Tunnels to mineshafts in villages. Posted: 04 Jan 2020 10:55 PM PST Have some villages that have mines that connect to mine shafts. Makes sense as right now mineshafts dont lead anywhere to the surface. Maybe have mineshafts that dont connect to villages have collapsed ones that never make it fully to the surface? (this is a revision on a post from a week or two ago) [link] [comments] |
Posted: 04 Jan 2020 04:41 PM PST You know that one of the most irritating things in Minecraft is to find the right painting that you want. So my idea is: when we place a painting, it opens a gui to choose the painting that we want to use. Simple and useful like that! 👍🏼 And if you implement that to the game, please make it compatible with resource packs... I mean... Why would you not to do that? That shouldn't be hard to code! Why am I begging for this? 😂 [link] [comments] |
Posted: 04 Jan 2020 09:29 PM PST Sitting will cause the player to be one block tall, incapable of moving, and essentially as if they are riding an immovable invisibility minecart. You can't move or jump but do everything else. If you are sitting and not doing anything (looking around, pressing buttons, attacking monsters, mining, placing) for 8 seconds you will heal one half heart. Sleeping is exactly like sleeping on a bed except you don't set your spawn point and are asleep for only 1 hour (mc time) instead of the whole night. It also heals two full hearts every time you complete an entire sleep without waking or being woken. [link] [comments] |
Posted: 04 Jan 2020 08:00 PM PST Beacon are useful as they are, but i think if you put redstone blocks around them (not above), they should send a redstone signal in an area, if the redstone blocks are in a + shape around the beacon, the signal is persistent (useful for lamps). If the blocks are in a × shape, the signal "blinks" like redstone clocks. This would make beacons more useful and let you make more compact mechanisms [link] [comments] |
Hammer (Reinforce Item) (First Post Here) Posted: 05 Jan 2020 12:58 AM PST Hammer Use: Right clicking a certain block can reinforce it, doubling its durability. Other Uses: Mild damage, more then axe but less then sword. [link] [comments] |
Subtle Method for Food Saturation Display Posted: 04 Jan 2020 04:27 PM PST currently in the game, there's no way to tell about how much foodSautration you have. this isnt very good, considering how important it is to the food system. but adding it in a seperate bar or overlay would be clunky and confusing to people who dont know what it means. so a good way to deal with that is to incorporate the information subtly into an existing display. currently, when the player has 0 foodSaturation, the entire bar starts shaking. perhaps rather than having the entire bar shake when at no saturation, have it shake progressively more as saturation decreases, from left to right. since you cant really make half of a hunger icon shake, it will round to the nearest multiple of 2 (could also be always round up or always round down, but round to nearest makes most sense). for example, when at a full 20 foodSautration, none of the icons will shake. when at 14.4 foodSaturation, the amount of saturation given from a golden carrot, 3 icons will shake. when at 5 foodSaturation, the amount of saturation you're given upon spawning in the world, all except 3 icons will shake. and of course, at 0 foodSaturation, the entire hunger bar will shake. whenever the foodSaturation value changes, the designated icons will always shake after. the hunger bar also shakes if it hasn't shaken within the last 3-4 seconds. if the bar shakes due to a value change, this timer is reset. the time between shaking could either prove to be too distracting to normal players, or too difficult to use for players who want to use this interface. or perhaps the time between shakes becomes more frequent as saturation decreases. feel free to give input, feedback is appreciated. (other posts mention the lack of saturation display but none present a similar solution, so here's my idea anyways) [link] [comments] |
Posted: 04 Jan 2020 10:23 PM PST I think that mojang should add knives to minecraft. They could partially be used for cooking but also as a tool, mainly as a weapon that has a higher drop rate of getting heads from mobs. It could also be used in some cases like shears. [link] [comments] |
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