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    Minecraft Sticky pistons pull in when attached to immovable blocks

    Minecraft Sticky pistons pull in when attached to immovable blocks


    Sticky pistons pull in when attached to immovable blocks

    Posted: 09 Jan 2020 07:46 AM PST

    Sticky pistons should pull themselves in if they're attached to immovable blocks like obsidian, bedrock, or most importantly, an extended piston.

    Edit: how about honey pistons?

    submitted by /u/superluig164
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    Catapults: A new ranged weapon

    Posted: 09 Jan 2020 12:16 PM PST

    Catapults are ranged weapons which act completely differently from the Bow/Crossbow. Rather than having them in your inventory, you place them down like armor stands. It has a new item for ammunition, the Launching Stone, which can be crafted using any of the three special stone types (Diorite, Andesite, Granite), just to give them a bit more use beyond decoration.

    Once you place the Catapult down, you load a Launching Stone into it by right clicking with one in your hand. Then, you can launch it. By holding right click, you can charge it up. When you start charging it up, its back gets turned towards you, as a way to aim it. However, the height and length of the shot cannot be aimed, and depends on how long you charge for. You can charge it for up to four seconds. The more you charge it, the more forceful the shot and the more vertical the angle, at a max of 45 degrees. When released, the stone goes flying.

    It deals massive damage, and causes a small explosion (entity damage only, does no damage to blocks) around where it hits to deal damage to other nearby mobs.

    The catapult can be broken and picked back up. It also has durability (probably rather low).

    Perhaps other ammo types can be loaded into it, such as TNT, Splash/Lingering Potions, and more.

    submitted by /u/videobob123
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    Throwing a bottle of water on a hissing creeper should stop it from destroying nearby blocks.

    Posted: 09 Jan 2020 09:34 AM PST

    Its explosion would still damage you at full strength, though.

    Throwing a bottle of water on a non-hissing creeper, or on a hissing creeper that you get away far enough to abort its explosion, wouldn't do anything. The water would be wasted then.

    submitted by /u/aqua_zesty_man
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    Mineshafts should be made of different kinds of wood beyond just oak

    Posted: 09 Jan 2020 11:54 AM PST

    Different kinds of wood planks have been in the game since 1.2, and most structures have been updated to utilize these new kinds of wood. But much like caves themselves, Mineshafts have barely been changed at all since they were introduced. I believe that Mineshafts should be built with a randomly chosen type of wood, or perhaps based on the biome.

    submitted by /u/videobob123
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    Server Update

    Posted: 09 Jan 2020 05:53 AM PST

    I think that Vanilla server software needs updating. Here are few suggestions. I talk about Java Edition if I don't specify.

    1. Reducing lag. Server lag is visible and gets bigger every version. I have pretty weak hardware, but in 1.10 it worked for 5 players online on stable 20 TPS. Now, it's 10 TPS with only one player online and it hurts.
    2. Better alternative to rcon. Rcon is bad and everyone who used it knows that. I think REST API would be good. In first place, it would be secured by SSL, so you can send data over internet securely. You could send requests for things like:
    3. Sending commands to console
    4. Getting last x console messages, probably in both raw text and JSON format (and filtering them)
    5. Getting players online/player slots/ping
    6. Command for changing properties of the server online. Not for stuff like IP, but MOTD, render distance or op permission level would be cool.
    7. Permission system. Having a well-moderated Vanilla server is almost impossible because permission system is almost not existent. Op permission level is what we have now - it's not working well. Addition of ranks that give access to certain commands and additional stuff like server side F3+key requests would at least partially solve that problem.
    8. If there is lots of players online, skipping night is simply impossible. There should be a setting like skip-night-ratio, that if set to 50, 50% of players need to sleep to skip night.
    9. /tps and /ping command. Keeping track of TPS via /debug command is painful, and you can't check individual player ping. Other debug commands are also appreciated. BTW I think that Bedrock server should function very similiar except for stuff like lag. If there is something that you would suggest or change in my suggestion, write a comment. I will send the suggestion to Mojang feedback website soon.
    submitted by /u/jedenastka
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    Make the looting enchantment work on fish mobs

    Posted: 09 Jan 2020 10:50 AM PST

    make the looting enchantment work on fish mobs (cod, salmon, tropical fish). initially this doesn't make sense because it's one fish mob dropping one entire fish item, but looting works on chicken so I thought this would just make things more consistent. (if this is marked as a bug somewhere, please tell me)

    submitted by /u/you_got_fragged
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    Depth Charges

    Posted: 09 Jan 2020 01:53 PM PST

    New explosives, because there have been 0 new ones since the game's full release. Depth Charges can be placed on the surface of water, then sink down. Upon hitting a block or a mob, they explode, but they do have a minimum timer of 2 seconds before they can explode, so you can't just drop them and explode them instantly. They can blow up blocks underwater, unlike TNT.

    submitted by /u/videobob123
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    Hoes have real uses

    Posted: 09 Jan 2020 06:01 AM PST

    Hoes would now be used not just to plow soil but also to pick up your crops. This would guarantee a couple or more of drops on your crops as you would be using actual gardening tools instead of your own hands. I think this would make sense but in order to make it actually useful the drop rate of drops been picked up with your bare hands would have to be lowered. Let me know what you think

    submitted by /u/LiamSAD
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    "Loot Table" for Villager Trades

    Posted: 09 Jan 2020 09:42 AM PST

    If villager trades were data-driven (modifiable via files in data-packs), they would be a lot easier to work with for map-makers, and, well. Everyone. It would be a really simple change & would enable creators to completely rewrite trades without the use of commands, or even just tweak trades so that certain items don't appear.

    If someone wanted to, for instance, make it so that Mending wasn't available, currently the only way to do that is via commands that would remove all trades from librarians who carry mending. If someone wanted to, for instance, make it so that villagers have a new randomized trade, they'd have to make a command for every single possible outcome, and run a command for each.

    If they were data-driven through a set of loot table files, however, creators could easily have complete control over the trading system in a way that would reverberate through the content players consume.

    submitted by /u/Athesiel
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    Fossil revamp

    Posted: 09 Jan 2020 10:21 AM PST

    As a huge fan of dinosaurs and prehistoric animals, I think changing the look of fossils could be great. Firstly, clusters of Bone Blocks could be found underground and among them could be a single fossil.

    -Tooth Fossil (Tyrannosaurus Rex)

    -Club Fossil (Ankylosaurus)

    -Claw Fossil (Velociraptor)

    -Tusk Fossil (Mammoth)

    -Sail Fossil (Dimetrodon)

    This is a WIP idea but I think this could be linked with Wandering Traders. There could be multiple classes of Wandering Traders, one of which would have yellow robes and trade the previously mentioned fossils for eggs of said animals that would eventually hatch like a turtle.

    submitted by /u/The-Myth-Of-Legends
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    Chicken lays eggs to breed

    Posted: 08 Jan 2020 11:47 PM PST

    Now, if you feed two chickens seeds, they will breed and a chick will immediately come out.

    But how if you breed chickens, they lay their eggs on the ground? The eggs can be mined without silk touch, and unlike turtle eggs, undeads won't aggro on them, but you can still break it by jumping on it repeatedly. It takes about 20 minutes to hatch, a chicken will "sit" on top of it.

    4 can be put at the same time in a block.

    If no solid block is in the range of the crosshair, it will be thrown instead.

    This idea is based on how illogical for chickens to breed like mammals in Minecraft. Chickens are avian.

    submitted by /u/8bit95
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    (Question) Why do all my Feedback posts keep getting deleted?

    Posted: 08 Jan 2020 06:44 PM PST

    All of my feedback posts keep getting deleted for no reason. I'm not sure why. It's a shame, really.

    My last post was one based off of an old Giant Ground Sloth suggestion I posted here that sort of exploited a loophole where "large mammals like Elephants can't get added due to their drops like Ivory being responsible for endangering them". So, I made a suggestion for an already extinct large mammal that doesn't really have any problematic drops and could actually benefit the game gameplay wise (a new mob for Savannas, an interesting yet uncommon mob that's educational, and potentially a way to craft chainmail).

    And I have no reason why it got deleted off the Feedback website. It was totally unique, it fit all rule criteria for posting. Maybe it got deletes because the word "Sloth" was in the title, and there's already a post asking for sloths in the game? Yet if anyone actually took a half second to read the post, they'd realize that a gigantic, lumbering animal is nothing like a tiny tree sloth even though they're both "sloths". The two animals in Minecraft would be completely different appearance wise, gameplay wise, etc.

    At least the Minecraft Feedback website would be tolerable if they didn't completely delete every trace of your rejected posts, maybe so you can copy/paste it later, improve it, etc. It would also help if Feedback actually gave a reason why your post was rejected. But apparently it's not like this way. I guess it's just easier for a bot to automatically delete every single post on Feedback that has a shared word with another post in the title.

    If anyone else feels this way and wants a change, please comment.

    submitted by /u/TheSilverRalph
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    An option to lower the resolution of everything ingame (maybe except the HUD) how much we want for better framerate.

    Posted: 09 Jan 2020 09:54 AM PST

    I think a resolution slider would be a good addition for low end PC gamers or for when you're using a ton of mods because it can increase the framerate by a lot.

    If Mojang doesn't add it, I hope Optifine adds it! I think it would be a very good feature for people who don't have a good enough PC or phone to get good framerate in Minecraft, whether it's Java Edtion or Bedrock Edition.

    Edit: in the title I forgot to put UI in the exceptions

    submitted by /u/GreenclawTehWolf
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    Smooth stone bricks

    Posted: 08 Jan 2020 11:06 PM PST

    Hello, so as the title suggest, i think that smooth stone bricks (stairs and slabs included) could be a good addition to the game, as we can have stonebrick by fusing 4 stone, why can't we have smooth stonebrick made from smooth stone (melted stone). Im not a huge fan of stone brick as it is, and i think that a whiter version could be better (even tho i don't suggest removing old stone bricks).

    Thanks for reading.

    submitted by /u/Enaross
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    If your tools have mending, you should be able to repair them with levels you have already obtained

    Posted: 08 Jan 2020 08:10 PM PST

    For example if my pickaxe has mending and I had 10 levelsI could use one level to repair the pickaxe a bit.

    Dont know what key you would use, but this would inprove mending without naking it op.

    submitted by /u/MotorGorilla1
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    Ocean World survival

    Posted: 08 Jan 2020 06:58 PM PST

    This is already possible in the game with the custom world option (or whatever it's called), but it hasn't really been used by anyone that I've seen. Basically, you set the biome for the entire world to any ocean type (deep ocean will be a larger challenge if you're up to it, and will also include ocean monuments). You then try to survive, get tools and stuff and survive while living in an endless ocean. Sunken ships get you wood, bamboo can be found inside to grow and make sticks for a renewable resource. You go mining like normal, and get better ores to progress as normal, but all without using actual trees, passive mobs (except fish), and having to build to make solid ground to land on. You can also make a bed from Some end goals for this challenge are to make it to the nether and end, beat the ender dragon and wither, make an enchantment area (without cows and sugar cane around the world for books), and squire a sapling. The sapling is my favorite challenge, as it requires you to cure 2 zombie villagers with potions and golden apples, then make a village with them. This will occasionally make a wandering trader spawn, who can sell saplings for emeralds. You can also make the challenge easier by giving yourself aqua affinity helmet and depth strider boots to start (with cheats).

    submitted by /u/IAmALostChild
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    Dragon's breath should be consumed by bottles faster than it is currently, but should have a respective work station to deposit the dragon's breath to slowly use it over time to craft tipped arrows

    Posted: 08 Jan 2020 07:36 PM PST

    This would make it so collecting dragon's breath is slightly more interesting, because the player wouldn't be able to spam bottles, and would have to wait for the dragon to spew more fireballs. It would also look more realistic overall, as the dragon's breath would be in the bottle, and not on the ground for as long.

    This would make it more difficult to get dragon's breath, so it probably wouldn't be worth collecting- unless we change how tipped arrows are made. Maybe there could be a workstation (possibly even the fletching table) that you could insert the dragon's breath in, similar to blaze powder in brewing stands, and would slowly deplete as tipped arrows are created- so the tipped arrows would cost less dragon's breath, but the dragon's breath would be slightly harder to get mass amounts of.

    submitted by /u/dankmemer_69_420
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