Minecraft Give all armor ranks their own unique properties |
- Give all armor ranks their own unique properties
- A Beacon surrounded by Netherite Blocks should prevent all items within the area from burning.
- If you throw a splash potion on a bee and that bee stings an entity, said entity will recieve the remaining effects
- Falling Anvils should destroy glass when falling more then 3 blocks
- More non-combat activities should give experience to encourage a wider variety of playstyles.
- The Nether needs Dungeon
- Make Basalt Pillars extend into Lava instead of stopping on the surface.
- Netherite Scraps + Iron = Eldersteel
- Rename the "crimson roots" and "warped roots" to "crimson hyphae" and "warped hyphae"
- A beacon powered entirely by Netherite should unlock a hidden "Fire Resistance" option.
- Gamerule to turn off earning Advancements in Creative mode
- Different nether fortress for each new biome
- Rename Warped Fungi and Crimson Fungi
- Combining a Diamond Pickaxe with Netherite in an Anvil should keep the tool's enchantments.
- Nether biome transitions
- Vexes appears in small group in the Nether
- New mobs in Nether and augments using new biomes
- Soul fire variant for Blazes.
- Basalt should be an alternative for Stone in Crafting
- Piglin Leaders
- Had an idea for wither skeletons
- Sand transformation + way of getting glass in the nether
- New Nether Blocks to replace the Bedrock in the nether the Black Magma
Give all armor ranks their own unique properties Posted: 07 Feb 2020 05:18 AM PST I love the new netherite armor and I think it's very nice that it's something not too easy to obtain in the first hour of playing. But I always find it sorta sad that there's no incentive to use the lower ranks of materials, people maybe use one set of iron before they gather enough diamonds, but I know plenty of people who even skip that step and go straight to endgame gear...Now the intended secondary functionallity of gold armor, in that it will be needed to mingle with piglins, and the inherent knockback resistence of the new netherite gave me the idea that it would be cool for every armor tier to have some unique property that makes them valuable in specific situations...These are some ideas I came up with, but feel free to suggest others:
While the armors would still be ranked in defense, it would be nice to have an incentive to keep a couple of different sets around for different purposes.Perhaps more of these ideas could be implemented to make the new combat update more interesting too, if there's more of a trade-off between defense and offense or mobility... Feel free to suggest other fitting effects! Edit: added some suggestions from the comments [link] [comments] |
A Beacon surrounded by Netherite Blocks should prevent all items within the area from burning. Posted: 07 Feb 2020 11:22 AM PST This would be a really useful functionality for endgame since Netherite is rare and hard to get, so to have such a powerful function as a beacon just makes sense. [link] [comments] |
Posted: 07 Feb 2020 11:25 AM PST |
Falling Anvils should destroy glass when falling more then 3 blocks Posted: 07 Feb 2020 02:53 PM PST |
More non-combat activities should give experience to encourage a wider variety of playstyles. Posted: 07 Feb 2020 03:08 PM PST The current activities that really give a worthwhile amount of XP is mining and mob grinding. Mining's worthwhile as not only are you getting XP, but you're getting ores, and mob grinders are just insanely fast for XP gain. I propose the following activities should give XP:
If these activities even gave a small amount of XP, it would help many activities in-game feel much more productive, as well as help encourage a wider variety of ways to gain XP without killing off mob grinders or getting XP from mining. They don't have to be ultra-efficient ways to grind out XP, but just a nice alternative to spending hours at mob grinders or in mineshafts. [link] [comments] |
Posted: 07 Feb 2020 01:20 PM PST Why not red small castles made of red nether brick with a Wither Skeleton spawner which protects chests in the Nether and a big red castle made of red nether brick like the mansion with many rooms but with more interesting loots unique to the Nether. [link] [comments] |
Make Basalt Pillars extend into Lava instead of stopping on the surface. Posted: 07 Feb 2020 06:57 AM PST Right now when a Basalt Pillar hits a lava lake it makes the base on the surface and stops, leaving it floating very jankily. It should extend into the lava until it hits a SOLID block instead of leaving dumb looking floating platforms. [link] [comments] |
Netherite Scraps + Iron = Eldersteel Posted: 07 Feb 2020 05:04 AM PST u/Banished_To_Lotus suggested to rename Netherite to Eldersteel so I thought to myself, why would something containing gold be named Eldersteel. So here's Eldersteel containing iron. It would be better than netherite but with an extremely low enchantability. Like almost nothing. It would take more than 30 levels maybe even 45 to enchant using an anvil. Maybe stuff made from Eldersteel could ignore the normal anvil rules due to its huge xp cost. Maybe it would take one more netherite scrap to make an Eldersteel ingot. The enchantment glint could be the same color as the new blue flames. Additionally I would like the netherite sword to do 10 damage instead of 9. Any other ideas and criticism are welcome. [link] [comments] |
Rename the "crimson roots" and "warped roots" to "crimson hyphae" and "warped hyphae" Posted: 07 Feb 2020 08:52 AM PST Hyphae, in real life, are strands of fungal cells that come together to make a "mycelium" (like the block), a tangled web of hyphae. It makes more sense than roots (since roots are typically underground, not above) and it has a neat real-world connection just like mycelium [link] [comments] |
A beacon powered entirely by Netherite should unlock a hidden "Fire Resistance" option. Posted: 07 Feb 2020 12:20 PM PST Would be cool if this were a hidden effect that could only be unlocked with Netherite. Would be useful to put in a Nether base to prevent yourself from taking fire damage. [link] [comments] |
Gamerule to turn off earning Advancements in Creative mode Posted: 07 Feb 2020 08:32 AM PST An option to turn off earning advancements while in Creative mode with something along the lines of: /gamerule preventcreativeadvancements true/false (just as an idea of wording) So that players in Survival aren't "cheated" in Advancements if creative is used by a member. Our community tracks Advancements in a scoreboard for example and would like to keep the scores fair. I've been told Pocket edition/bedrock has something similar but a toggleable option to do this in Java would be great. [link] [comments] |
Different nether fortress for each new biome Posted: 07 Feb 2020 02:37 PM PST I feel like nether fortresses have always been the same, and now with the new updates, now is a great time to make them more interesting. I'm not sure what these new fortresses would look like, but if anyone has any ideas let me know [link] [comments] |
Rename Warped Fungi and Crimson Fungi Posted: 07 Feb 2020 01:28 AM PST Because "fungi" is a plural form that's being applied to a single mushroom, which is just wrong. Call them Warped Fungus and Crimson Fungus, please. It just looks and feels so wrong with the plural form [link] [comments] |
Combining a Diamond Pickaxe with Netherite in an Anvil should keep the tool's enchantments. Posted: 07 Feb 2020 11:25 AM PST |
Posted: 07 Feb 2020 08:24 AM PST In the overworld, rivers and weather effects help most biome borders to have a natural-seeming transition. In the nether, this can feel a bit more jarring. My stance is that a more formalized, smoother transition would help this eerie landscape feel more unusual - your perspective may vary and I hope to hear it! Regardless, here are some ideas I have.
Additionally, I hope to see a biome added (Grand Caverns) that has a rare structure treated more like an Ocean Monument or an overworld Village: the Hanging Palace (!).
[link] [comments] |
Vexes appears in small group in the Nether Posted: 07 Feb 2020 08:41 AM PST Knowing that they are invoked by the Evoker why not put them in the Nether for a wink for their origins. They don't die naturally like after 15 seconds in the Nether. [link] [comments] |
New mobs in Nether and augments using new biomes Posted: 07 Feb 2020 01:49 PM PST Mobs
Structures
AugmentsNetherite Augments would be a new way to customize and upgrade your gear, including defensive options for your utility mobs.
[link] [comments] |
Posted: 06 Feb 2020 06:38 PM PST Blazes spawn only in nether fortresses. If a Nether fortress is located inside a Soulsand Valley the blazes will spawn with the Soul fire variant. [link] [comments] |
Basalt should be an alternative for Stone in Crafting Posted: 07 Feb 2020 12:07 AM PST Since they are aiming to make the Nether more survivable, it would make sense to make Basalt and alternative to stone so furnaces and other stone things could be made in the nether itself. [link] [comments] |
Posted: 07 Feb 2020 03:57 PM PST These Piglin Leaders are the leaders of a bastion, as the name implies. This piglin is the same as the other piglins but usually have full gold armor, a shield, and an enchanted sword. The piglin leader adds a whole new aspect of P v E fighting due to the shield, and will fit perfectly with the soon to come combat update 2.0. The piglin leader will add a little more challenge to the bastions that was previously announced. [link] [comments] |
Had an idea for wither skeletons Posted: 07 Feb 2020 12:08 PM PST I had this idea before the newest snapshot was even released, but I was thinking that wither skeletons should drop different bones than regular skeletons. Wither skeletons should drop "Waning Bones" that would be grey and black, that could be turned into "Darkmeal" or "Decaymeal" or something similar, and then it would be able to grow nether related plants... and maybe even decay normal plants as a special feature. [link] [comments] |
Sand transformation + way of getting glass in the nether Posted: 07 Feb 2020 09:38 AM PST When you decide you want to start a survival in the nether, you notice one thing. There are no transparent blocks in the nether so you need to use fences as windows and you can't make potions, but that may change! Because I present to you a new mechanic and a bit of alchemy. Credit to u/RazorNemesis When you throw a regular sand block in soul fire, it becomes soul sand, but it extinguishes the fire and when you throw soul sand into orange fire, it will also extinguish the fire, but it also turns into regular sand. That means you can make glass and bottles in the nether! [link] [comments] |
New Nether Blocks to replace the Bedrock in the nether the Black Magma Posted: 07 Feb 2020 08:47 AM PST Black Magma is a Bedrock block which melted due to the temperature of the Nether.who is black with the lava blue. Black Magma is as tough and unbreakable as the Bedrock except that it does double the damage of a magma block to players if they are on it. I thought of a new block that would represent the Nether in my opinion. [link] [comments] |
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