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    Minecraft [REPOST] [feedback link] Minecart speed increases when gravel is put under rails

    Minecraft [REPOST] [feedback link] Minecart speed increases when gravel is put under rails


    [REPOST] [feedback link] Minecart speed increases when gravel is put under rails

    Posted: 27 Feb 2020 11:29 AM PST

    "Ballast" (a type of gravel) is used in railways to give stability to the tracks. The more stable the tracks are, the fastest a train can go, so why not applying this mechanic on Minecraft? And also gravel would win a new functionality.

    I think that Mojang should give importance to a method of transportation that has become obsolete in Minecraft.

    Feedback link: https://feedback.minecraft.net/hc/en-us/community/posts/360050327771-Minecart-speed-increases-when-gravel-is-put-under-rails

    Link to the first published post:

    https://www.reddit.com/r/minecraftsuggestions/comments/czljdy/minecart_speed_increases_when_gravel_is_put_under/

    submitted by /u/razor1523
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    Slimes shouldn't take much damage from falling

    Posted: 27 Feb 2020 12:54 PM PST

    Slimes upon falling off a cliff taking damage as much as any other mob in the game doesn't make sense to me considering even mobs don't take damage bouncing on a slime block regardless of the height they fall from. I'm suggesting that instead of taking as much damage as any other mob in the game, they should rather bounce up to a certain height (not as high as a mob bouncing on the slime block). Not to completely neutralize the damage though, they still should take damage, but it will be depending on the size; tiny slimes will take almost zero damage whereas the bigger the size, the more damage the slime takes by the same height and the less elastic it becomes. Larger-sized units tend to be more vulnerable to attacks compared to their smaller ones.

    submitted by /u/Sapotis
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    Witherlings --- new mob in soul sand valleys

    Posted: 27 Feb 2020 12:16 AM PST

    Witherlings are an undead mob that only spawn in soul sand valleys. They are fairly rare, similar to the spawn rate of ghasts nether wastes.

    Appearances

    They are basically floating blue-ish wither skulls with particles shooting from under it. They usually spawn in groups of 3-6. When they see you, they will

    Attacks

    they are hostile to practically everything that doesn't belong in soul sand valley.

    When they see a target, they will try and get behind the target and when they are close enough (4-7 blocks away), they would just fling themselves at you, turning into a wither skull projectile (the one's withers shoot)

    Drops

    Since they throw themselves at you from quite a distance away from you, a sword is very inefficient

    Only ranged weapons can kill them easily, they don't have much health, a fully charged arrow would be able to take them out

    when they die, they may drop:

    1. 10 exp (same as a zombie, I think) 100%
    2. 1 soul remnants 80%

    soul remnants have multiple uses

    1. right-click a normal orange flame to turn it into soul fire, this soul fire burns forever, even if not on netheract
    2. put this in a brewing stand and a potion of afterlife/souls/sprit (just some random names) this potions gives the target the properties of an undead. Burning in daylight, weakness to smite etc, undead mobs still attack while you have the effect
    submitted by /u/lolbit_511
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    Fire resistance piglins

    Posted: 27 Feb 2020 11:37 AM PST

    I think that there should be a chance(like 5% but idk) that a piglin has a fire resistance effect applied since they sell them in bartering. This would make sense and it would give piglins more variety and more ways how they can survive the hostile nether. I am sure this could also be used in many other ways but I dont have any ideas right now. When the piglin gets zombified the effect goes away.

    submitted by /u/mcupdatewanter
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    Coffee Plant: A cool new crop with a great use

    Posted: 27 Feb 2020 12:03 PM PST

    Coffee Plants should generate in jungles and very rarely in forests. They have 6 stages of growth, and grow rather slowly. Initially a small shrub, it grows until it is a 3 block tall "tree". Upon breaking them at the sixth stage, they drop 3 to 6 Coffee Fruits. Coffee Fruits can be eaten for 1 hunger, or crafted into Coffee Beans.

    Coffee Beans are beige items. They can be planted to form a new coffee plant or they can be roasted in a furnace. Roasting coffee beans in a furnace will result in a very dark brown item called "Roasted Coffee Bean".

    A single roasted coffee bean can be then used in a brewing stand with regular water bottles, and it will start brewing. This process will result in a bottle with dark brown liquid inside, and unlike a potion it will not have an enchantment glint to it.

    The liquid is Coffee. Coffee, when drunk, will stop the player from experiencing insomnia for three nights. This is very useful for exploring, since if you want to take an expedition, at night you will be bothered by phantoms until you use a bed. But a bed sets your Spawn point! Coffee does not, and it eliminates the need to sleep.

    Of course, nothing can be too good. And minecraft does things like add endangered mobs which players are discouraged from killing due to their status. Coffee will be the same. In real life, caffeine is addictive. It will be the same in minecraft. When coffee is drunk more than 3 times in 7 days the player will develop an addiction. This means that the player must drink coffee every day or they will experience caffeine withdrawals. Caffeine withdrawals give slowness and mining fatigue. The only way to cure a coffee addiction is to stop drinking coffee for 14 days. However, since coffee dehydrates you in real life, players will be encouraged to drink water. Drinking a water bottle decreases the addiction cure time by a day. The limit on this being 2 water bottles a day. This means that drinking a water bottle every day will cure a coffee addiction in only 7 days!

    Right after drinking coffee, players will experience a brief burst of Speed II and Haste II for a minute. This can be very useful but it comes with the risk of addiction! So drink in moderation.

    submitted by /u/ligmaenigma
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    Why can't we water log lanterns?

    Posted: 27 Feb 2020 08:59 AM PST

    Idk if it's been suggested before but... Lanterns don't get destroyed in water like torches do, and they leave the dreaded air pocket waterlogging was introduced to remove in the first place, so why not make them waterlog? It would make for another cool light source for underwater

    submitted by /u/Liguareal
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    Very simple. Doors should work like how trapdoors work. Explanation below.

    Posted: 27 Feb 2020 01:04 PM PST

    Doors are kind of funky. Trapdoors are weirder but cool. You can place a trap door on top of a trap door, or beside it using shift-click and it will stay there and function.


    I feel doors should have this same ability. Be able to stack doors on top of doors without needing a block, would give a unique visual property. Plus some redstone genius could probably utilize this in a flying machine somehow. It'd just be a simple quality of life change. And when they(if they do) add in the ability to have 2 doors open at same time, than that can apply to this as well. But also doors that are pushed into a block except glass will still break.

    submitted by /u/CosmicLightning
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    Charge: a new enchantment for chestplates.

    Posted: 27 Feb 2020 08:06 AM PST

    Charge would be a new combat based enchantment for chestplates.(TL;DR at the end.)

    Funcionality

    Charge would cause the player to start charging after 3 second of sprinting. While charging players run faster based on the level of the enchantment. The charge would last increasingly long amount with the level of the enchantment.

    While charging any attack that lands during it will immediatly stop the charge and do extra damage based on the level.

    Levels

    Level I: 10% speed increase, 1.5 seconds of charging and +1 extra hearts of damage to a charge attack.

    Level II: 15% speed increase, 3 seconds of charging and +2 extra hearts of damage to a charge attack.

    Level III: 25 speed increase, 4.5 seconds of charging and +3 extra hearts of damage to a charge attack.

    Side notes

    A charge would a 3 second cooldown before being able to charge again if succesfully landing an attack. 1 second cooldown time if you run out of time or cancel the charge.

    While charging a player would emit around 2 times the sprinting particles from their feet.

    TL;DR Charge would cause the player to start charging after 3 second of sprinting. If they attack while charging they deal extra damage and are forced to wait abit before the next charge.

    submitted by /u/The-Most-Sour-Lemon
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    Right clicking on a cauldron with a sticky piston in hand should 'wash away' the slime and turn it back into a normal piston.

    Posted: 26 Feb 2020 09:40 PM PST

    Basically as I said in the title; just like leather armor, if you right click a water filled cauldron with a sticky piston it should remove the slime. Reverting the sticky piston to a normal non-sticky piston.

    EDIT: I also made a post on the feedback site, so feel free to vote for it there as well: https://feedback.minecraft.net/hc/en-us/community/posts/360057819271-The-ability-to-clean-sticky-pistons-with-a-cauldron-

    submitted by /u/CriticalPrime9
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    New way to get target block

    Posted: 27 Feb 2020 10:46 AM PST

    I think that flethers should sell target blocks, it'd have sense, since those blocks are meant to be shot. :)

    submitted by /u/NTBG
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    An extra touch to end islands

    Posted: 27 Feb 2020 05:19 AM PST

    Now that 3d biomes exist, I believe that end islands should be fixed up a bit, what I mean is by having the islands select a different y level for every main island.

    Eg. Island 1 is Y 20 but Island 2 is Y 90 and Island 3 is Y 30 whilst everything above and below is filled with the void biome.

    I honestly think this would make it both more interesting, fun and more challenging on your journey to get elytra because let's be real, end islands are very flat when all seen together!

    submitted by /u/Cryptic__Death
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    Immersive detail for enchanted armors

    Posted: 27 Feb 2020 12:49 PM PST

    I didn't see it in the FPS list, so here goes:

    It would be neat if protection enchantments enhanced the item drop's "survivability" under certain situations:

    • Fire Protection would stop armor from being destroyed in fire and lava
    • Blast protection would stop armor from being destroyed by explosions
    • Protection would stop armor from being destroyed by cacti and berry bushes

    It would also give players a bit of respite when they die - this way, there's a chance they won't lose everything. Having the risk of losing loot is certainly part of the game, but once you've gotten to the point where you've dumped time and resources into enchanting armor (mid-game, not late game when you're rolling in villager farm and end city loot), it can really take a player out of the game to lose their hard-earned suit of armor.

    submitted by /u/OREOSTUFFER
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    Trapdoor recipe should give 6 doors, or change the recipe.

    Posted: 27 Feb 2020 04:10 AM PST

    Normal doors are crafted with 6 wood planks and give 3 doors. That's 2 planks per door, or 1 plank per block taken up. However, trap doors are also crafted with 6 planks, but only give 2 trapdoors. This is 3 planks per block taken up. This should be balanced, so each trapdoor only costs 1 wooden plank.

    To do this, the current recipe should give 6 trapdoors. Another solution would be to change the recipe to 4 sticks and 1 plank, giving 2 trapdoors. (plank surrounded with sticks)

    submitted by /u/k00ji
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    Fane, a mid-tier block for controlling the weather

    Posted: 27 Feb 2020 11:24 AM PST

    tl;dr. There could be a new block related to the Beacon, called a Fane, that impacts environmental weather.

    Assembly. I'll skip the recipe but I do think it should involve Crying Obsidian, and perhaps some other treasure from the Nether which we haven't seen yet, or loot from shipwrecks.

    Structure. The Fane needs a base structure, like Nether Portals, Beacons, and Conduits. The Fane structure could be tower-like in shape, with its area of effect dependent on how tall the structure is. It requires air around the Fane block itself, like how a Conduit must be flooded with water.

    Idle. Once assembled and set in place, the Fane emits a periodic ring-like pulse of transparent light as it awaits your sacrifice.

    Sacrifice. The item you feed to the Fane through its UI will determine what happens when you enter its zone of influence. Possible sacrifices include Ghast Tear, Nautilus, Blaze Rod, and Phantom Membrane.

    Effects. The Fane does nothing except glow and animate when you are outside its area of influence, but upon crossing the threshold your world will trigger the weather effect that you had predetermined based on your sacrifice.

    Valid effects can be a fogged up area, precipitation, clear weather, or thunderstorm, each one being adapted based on the biome it is witnessed in.

    If future weather conditions are applied such as "windy", then it would kick up leaves, sandstorms, thick ash particles, and more.

    submitted by /u/Morvick
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    Nether Beacon made with crying obsidian and the nethor core

    Posted: 27 Feb 2020 03:35 PM PST

    Right now, crying obsidian doesnt have a use yet. It being used to create a new beacon type probably wont be its use, but hey, it could habe this along with its other use.

    Remember the Nether reactor from ye olden days of pocket edition? Well, the beacon would have about the same shape, with one little difference. Everything would be the same, except for the cobblestone being replaced with crying obsidian, along with a netherite block being placed below the core.

    When activated, the obsidian and core would turn that crimson red we all recognize. To contrast this, a green hue will haze over the player while in the beacon's radius.

    While inside the radius of this beacon, the player gains total fire and lava resistance. Fire that appears in the beacon's radius will have a light green color to it, which also extends to torches, but soul fire is immune to this effect. Most mobs in the nether would be afraid of the beacon, so nothing could ruin your day. Unless ghasts. They will shoot at you from a distance. Water, the one thing the nether hates, would finally be placeable here, allowing the true flourashment of edible plants to appear in the nether (a tie in with the crying part of the obsidian). Any piglins that find their way into the beacon would become their zombie varient. Basically, the nether beacon is an overworld hotspot to help the make the nether more livable.

    So what this all amounts to, is a buildable nether oasis. A powerful building to bring the nether to its knees. It would also bring back an old classic block that a lot of us have nostalgia for, though with a different purpose. But, for how powerful this could be, perhaps there must be a downside to it.

    submitted by /u/Mr_Yeet123
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    Recharge

    Posted: 27 Feb 2020 02:32 PM PST

    It's an enchantment that goes on chestplates. Whenever you have it and are hit with any melee or ranged attack by another player or a mob, your little bar for full attack (the one on the curser) automatically fills to full. Useful for pvp, as getting attacked means more damage you can do.

    submitted by /u/MaeBeaInTheWoods
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    Some sort of kiln or something, used to smelt glass and clay faster.

    Posted: 27 Feb 2020 03:46 PM PST

    Nothing really to say about it, but you have blast furnaces for ores and smokers for food. Why not have a kiln for smelting glass and hardened clay (possibly cobble even) faster.

    submitted by /u/u4pdrtMGqyY1qzRlNvId
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    Bone and sandstone tools/weapons.

    Posted: 27 Feb 2020 12:54 PM PST

    Since bone and sandstone are as common as wood, they could have the same durability and damage levels.

    submitted by /u/captainsuckass
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    Right-clicking activated TNT with Flint and Steel should make it explode faster.

    Posted: 27 Feb 2020 02:02 PM PST

    Essentially, using an igniting item (flint and steel, fire charge) on an activated TNT entity reduces the fuse timer slightly.
    This way, you can now trade multiple uses of flint and steel for a quicker explosion.

    submitted by /u/numerousblocks
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    Shooting a Target with a Firework should output Redstone signal

    Posted: 27 Feb 2020 12:49 PM PST

    I mean eggs and snowballs can so why can't Fireworks, which can get shot with crossbows?

    submitted by /u/emercraft573
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    "Your idea has no use" is not a valid argument

    Posted: 27 Feb 2020 01:33 PM PST

    Case in point: Pandas and Bats both exist. It is obvious to me that Jeb cares not for whether or not a feature has a use within the greater scheme of the game, so this is not a valid criticism of an idea's viability for Minecraft. Please stop commenting this on people's posts - it's a waste of your time typing it and my time reading it.

    submitted by /u/OREOSTUFFER
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    New Block - Concrete Bricks.

    Posted: 27 Feb 2020 12:40 PM PST

    Surround one Brick Block with 4 Concrete Dust of the same color to get 2 Small Concrete Bricks.

    Do the same with Stone Bricks to get Large Concrete Bricks.

    They look like the respective Brick Block but with the solid colors of Concrete.

    Can be made into Slabs, Stairs and Walls.

    Thoughts?

    submitted by /u/pamafa3
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    Sand worm

    Posted: 27 Feb 2020 03:54 PM PST

    basics

    The sand worm is a new miniboss that only spawns in deserts

    They spawn in arenas that are flat with sandstone pillars in a circle

    They have 100HP

    The sand worm stays underground for most of the fight but pops out to land in a hit or two,for anyone worrying there's particles on the ground that show where he is.They're hard to miss

    They respawn after 1 in-game week

    #ouchies and how to avoid them

    Devour:the sand worm leaps up at your position sends you flying(think of the ender dragon charge attack).deals 4hearts of damage

    Sand spit:the sand worm pops out of the ground at a random position and fires a ball textured like sand.It acts like a ghast shot and can be hit back.Deals 5.5 hearts of damage

    drops

    The boss drops mainly junk but also high value stuff as well

    Sticks(common)

    Bones(common)

    Rotten flesh(common)

    Iron(uncommon)

    Diamond(rare)

    Emerald(rare)

    submitted by /u/Xxdeadmeme-69-xX
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    I am trying to make a really long post. It's not working.

    Posted: 27 Feb 2020 11:48 AM PST

    Please help. I've spent hours on this post, and I can't post it.

    submitted by /u/Tonosonic
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