Minecraft Glowsquid should change it's color when it crosses a different biome |
- Glowsquid should change it's color when it crosses a different biome
- The glow squid should be themed around XP. Here's why (and why this would be even better than giving it a unique drop).
- Husk should drop sand
- if the iceoleger wins the mob vote, they should spawn during raids in snowy villages
- Ice and Fire (Put an Iceologer in the Nether)
- We should be able to place signs on floors and ceilings!
- Baby villagers go trick-or-treating around Halloween.
- Iceologer Fortress
- The Icelogoer should just be added in the 1.17 mountain update and a new mob replace it in the vote.
- Some assembly required
- If Mojang wants true democracy, there could be a mob contest every Minecon.
- Glow Goggles
- When bees interact with mooblooms, the mooblooms should breed
- More Alloys
- Because it has become apparent that mooblooms will have a new flower, and mooshrooms have that brown mushroom counterparts, then mooblooms should have a chance of spawning blue of lily of the valleys
- If mooblooms win the vote, we should be able to “milk” them with a bottle to get honey.
- they should make it to where all sand blocks (sand , red sand , soul sand , etc.) make you take less fall damage .
- The Furnace Golem: A vanilla take on an Earth mob!
- Why not make a treasure room with rare loots in the top of the Mansion.
- Lining a Microsoft account to a Playstation should keep your custom skins.
- "Repeat Shot" a new enchant for the crossbow
- Tnt upgrades
- Tea and Coffee
- Shulker box Variants: Buoyant, Fireproof and Recall
Glowsquid should change it's color when it crosses a different biome Posted: 29 Sep 2020 03:32 AM PDT If glowsquid wins, I think that it should change the color of the glowy part of it's body when it enters a new biome as a form of camouflage/adaptation to it's new surroundings. Here are some of the examples that I could come up with: 1. Underwater ravines: Normal 2. Coral reefs: Blue, pink, yellow, orange, purple 3. Frozen ocean: Grey and light blue 4. End: Purple If you want a glowsquid to retain it's color permanently you can use dyes to change it's color according to your needs similar to sheep. You can also right click the glowsquid with a bottle to get a neon dye of the color respective of the color of the squid you collected it from. Plus items crafted with this dye will actually glow when placed down as blocks. [link] [comments] | ||
Posted: 29 Sep 2020 06:33 AM PDT So first impressions of the glow squid (as a mob itself, and not the false fantasies of dynamic lighting) have been a bit disappointing, and I'd like to make it more interesting (and give it a use) by giving it a tangible theme: XP.The logic behind it is that although irl scientific explanations for bioluminescence exist, the game should have a more light hearted reasoning behind it. So, the lore is that these squids have stuck around for years, absorbing xp from adventurers, drowned, etc., compacted it under their scales and eventually starting radiating energy from the xp. But you might not want to get too close. They've become a bit too good at absorbing xp, and will (very) slowly drain your xp too! They will also gladly pick up and store any xp orbs they find lying around.
__________ I suggested this way back in January as a separate fish (link), but the recent mob vote made me think of revisiting the concept for the squid. It was supposed to be part of ADR, so rip for that :( [link] [comments] | ||
Posted: 29 Sep 2020 09:28 AM PDT As in the tittle husks should drop sand so we can have a renewable (not glitch) way to have sand, also the looting enchantment should increase their sand amount, also this will come along with some husk spawners in the desert. This would be awesome to have in a future desert update :) [link] [comments] | ||
if the iceoleger wins the mob vote, they should spawn during raids in snowy villages Posted: 29 Sep 2020 08:30 AM PDT this would add something unique to raids and might give you the motivation and go and explore. this would also be a way to see them more often as most people don't want to go to the top of a mountain just to see a new mob. [link] [comments] | ||
Ice and Fire (Put an Iceologer in the Nether) Posted: 29 Sep 2020 03:33 PM PDT If the player is able to bring an Iceologer into the Nether dimension they will receive the Ice and Fire achievement. [link] [comments] | ||
We should be able to place signs on floors and ceilings! Posted: 29 Sep 2020 03:32 PM PDT Just like item frames, and buttons we should be able to place signs on the ceilings and floors! [link] [comments] | ||
Baby villagers go trick-or-treating around Halloween. Posted: 29 Sep 2020 02:12 PM PDT In the evening, they will equip pumpkins, some kinds of mob heads, ir dyed leather helmets, and walk around the village to the adult villagers. Adult villagers (maybe excluding nitwits?) will give out sugar, honey bottles, apples, sweet berries, cookies, and melon slices. I feel like this would help give more personality to the villagers. [link] [comments] | ||
Posted: 29 Sep 2020 03:34 AM PDT
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The Icelogoer should just be added in the 1.17 mountain update and a new mob replace it in the vote. Posted: 28 Sep 2020 10:17 PM PDT 1.17 is confirmed the mountain update. As Mojang plans to release 2 updates per year and Jeb has confirmed, here, that the mountain update will be this year, leaving the last update to be mountain. As the Iceologer is going to be exclusive to the mountains, it would make most sense for it to be added in the mountain update. The moobloom and glow squid should also be added to their respective biome updates. I believe Mojang wants to eventually update every biome. And the 2 mobs that lose the vote will probably not be seen for a while. Along with the biomes that lost their votes. [link] [comments] | ||
Posted: 29 Sep 2020 10:13 AM PDT Spawn in an iron golem, snow golem, and a wither at least once [link] [comments] | ||
If Mojang wants true democracy, there could be a mob contest every Minecon. Posted: 29 Sep 2020 07:11 AM PDT I understand they like democracy for voting, but it would be way cooler if there was a change to the voting. Mojang could now add every one of those mobs that we are meant to vote for gradually or in one same update, and the voting could be left to a contest where people could submit there mob models and ideas. The most popular would be voted for, and implemented to the game. This could also make player suggestions better, because barely anything in the feedback site or suggestions subreddit gets implemented. Please let me know what you think, because I know a lot of people are sad at the mob contests seemingly scrapping good ideas. [link] [comments] | ||
Posted: 29 Sep 2020 03:31 PM PDT Glow Goggles are goggles wearable on the head slot. They'd either be their own item or an addition to turtle helmets. When worn, they make everything on your screen brighter, such that it always looks like it's light level 10 at minimum. This has no effect on the actual light level, it just makes it look brighter. The light level seen obviously goes up if the area is illuminated somehow. The glasses could be tinted. They'd be craftable by some recipe involving glass/glass panes, some drop from the glowing squid suggested mob. I was thinking 1 glass surrounded by 8 glowsquid drops, or 2 glass panes and 7 glowsquid drops such that the glowsquid drops form an I shape. I think this would be a good addition because it allows for a portable light source, without being incompatible with Minecraft's lighting or removing the need for actual light. It'd be useful if someone were exploring the deep ocean (where it's hard to just place torches everywhere), or if someone wanted to explore a cave/dark place without leaving signs of their presence/bringing stacks of torches. It could also be useful for fixing/building dark structures (like mob grinders) where illuminating the place would be annoying. It's not OP because the light doesn't prevent mob spawning, it's not super bright, and it can't be combined with OP armor. I see this as being a thing that's useful for certain expeditions/projects, but not something you'd use all the time. Kind of like turtle helmets. [link] [comments] | ||
When bees interact with mooblooms, the mooblooms should breed Posted: 28 Sep 2020 10:55 PM PDT Bees help flowers in real life by helping them spread pollen to breed. It would be cool if bees pollinating the flowers on the moobloom helped the mooblooms breed with each other. I imagine that pollination would either replace player breeding or serve as another way for the mooblooms to breed. [link] [comments] | ||
Posted: 29 Sep 2020 03:27 PM PDT On one of my old posts here "Forge" had a couple ideas for some alloys that you can make with the forge. I got 2 original ideas from some contributors that was only White Gold from u/crazy_al01. And Steel from u/Ancient_Derbis. I've got some of my own ideas for alloys but it would be greatly appreciated if you could send me your ideas for alloys and their details. You can count in fan made materials as well but make sure that they aren't too far out and atleast 1 is an ingot or already existing alloys in the list below. Also only 2 materials can be used. List of current alloys - 5 Iron + 5 Gold = White Gold - 10 Iron + 2 Coal = Steel - 5 Copper + 3 Titanium = Surge - 3 Steel + 7 Titanium = Dirium [link] [comments] | ||
Posted: 29 Sep 2020 08:54 AM PDT Just an idea, will they have a counterpart? Likely not, so this just popped into my head. Ideas and criticism welcome! [link] [comments] | ||
If mooblooms win the vote, we should be able to “milk” them with a bottle to get honey. Posted: 29 Sep 2020 10:17 AM PDT While I'm personally voting for the iceologer, I think implementing the moobloom would be a nice way to expand on 1.15 content. Not only do mooblooms interact with bees, they should be able to be "milked" for honey like normal cows are for milk and mooshrooms are for mushroom stew. It's a small feature that might make using honey as a food source more accessible, and it might also make it easier to make honey blocks. What do you guys think? [link] [comments] | ||
Posted: 29 Sep 2020 06:28 AM PDT i think this because sand can absorb a lot of force because one time my friend fell from a 5 story house and he survived because there was sand beneath him that he ordered a week before [link] [comments] | ||
The Furnace Golem: A vanilla take on an Earth mob! Posted: 29 Sep 2020 03:58 PM PDT With the glow squid and moobloom being contenders in this year's mob vote, I thought I'd take a stab at suggesting a Minecraft Earth mob for the base game! Here's an image link to what it looks like: https://static.wikia.nocookie.net/minecraft_gamepedia/images/4/4f/Furnace_Golem.png/revision/latest?cb=20200312043713 Now that the introduction is out of the way, let's get on to the stats! Furnace Golem Stats The furnace golem has 100 health (50 full hearts), the same as a regular iron golem. Its height and attack strength are the same as well. It can drop 3-5 iron ingots and 0-2 coal. (How much coal is dropped is determined by the amount of coal in the golem. Any amount greater than 2 will drop 2 coal.) Furnace Golem Behavior The Furnace Golem walks around aimlessly most time. However, when it sees almost any neutral or hostile mob, it will begin attacking. These attacks have a 20% chance to light the mob it's attacking on fire as well. It is summoned like a normal iron golem, except with a blast furnace in the middle. However, there is a downside: fueling the golem. The golem needs fuel to work. It will freeze in place, and its eyes and furnace will be pitch-black. Using coal or charcoal on it will fuel it for 10 minutes, similar to a furnace minecart. Another, smaller downside is that the furnace golem takes damage in water. An interesting thing that the furnace golem does is that it hands out torches to baby villagers, and sometimes even the player! Conclusion I hope you liked these ideas for porting Minecraft Earth's furnace golem! Feel free to ask any questions in the comments, and remember, happy suggesting! [link] [comments] | ||
Why not make a treasure room with rare loots in the top of the Mansion. Posted: 29 Sep 2020 06:30 AM PDT It will be more logic , knowing the Mansion is a structure you find rarely in Minecraft and where the head of the illagers and pillagers live. Instead of finding always empty chest, random structures it will be more good to have at least one treasure room in the top of the building. Like you have a reward after after fighting a lot of Vindicator and Evokers. [link] [comments] | ||
Lining a Microsoft account to a Playstation should keep your custom skins. Posted: 29 Sep 2020 01:54 PM PDT If you own a device that allows custom skins, such as a kindle, and have the Microsoft account linked to your PS4 (or PS5/PS3) you should be able to transfer custom skins. I think it is really annoying to have to only use the inbuilt character customizer to make unique skins, so being able to do what this post is suggesting would be a wonderful addition to the game. Edit: The only drawback I that you would have to own an external device [link] [comments] | ||
"Repeat Shot" a new enchant for the crossbow Posted: 29 Sep 2020 06:41 AM PDT The idea is that this enchantment allows the player to have a repeating crossbow (not a full auto crossbow or a spam click weapon don't worry). Where the player shoots one more arrows for each level of enchantment. Knowing that the enchanted bow is more powerful than the crossbow and that it is more suitable for a 1vs1 unlike the crossbow, the enchantment would make the crossbow more useful in combat and especially in 1vs1 but with this new good ability Level of enchantment: Repeat Shot I = 2 arrows can be shot each time before reloading Repeat Shot II = 3 arrows can be shot each time before reloading Repeat Shot III = 4 arrows can be shot each time before reloading Enchantment Mechanic : The enchantment would not be compatible with Quick charge, Multishot and Piercing. The player can have this enchantment at level 30. [link] [comments] | ||
Posted: 29 Sep 2020 08:17 AM PDT You can make a stronger block of tnt by crafting 9 of them together Edit: everyone is saying call it charged tnt but I was thinking that you could make even stronger tnt with that stronger tnt [link] [comments] | ||
Posted: 29 Sep 2020 11:39 AM PDT Tea- A plant uncommonly found in Flower Forest in small groups. Tea plants have 4 stages of growth. Immature to Somewhat Immature to Mature to Harvestable. When harvested it will give you 3 tea leaves. Tea leaves can be crafted with a water bucket and a glass bottle to make Tea. Tea can be either drunk on the spot for saturation II for 4:30 and Speed I for 1:30 or smelted in a smoker or furnace to make Warm Tea. Warm Tea will also give Saturation II for 9:00 and Speed II for 3:00. Tea Plants, when broken will drop 1 Tea Leaf. You can replant Tea Plants by placing Tea Leaves on types of dirt not including coarse, path, or tilled dirt Coffee- A plant somewhat rarely found in Nether Wastes in patches of 6-7. Coffee plants have identical growth stages as Tea Plants. When harvested you will get 2 Coffee Beans. Coffee Beans can be cooked into Roasted Coffee Beans. Roasted Coffee Beans can be crafted with a water bucket and a glass bottle to make Coffee. Coffee can be drunk for Speed III for 3:00 and a new effect "Insomnia" I for 3:00. Insomnia makes it so no matter how many days you've slept. Phantoms will always spawn at night. Coffee can be put in a brewing stand with a fermented spider eye to make Potion Of Hypersomnia. When drunk you will get Slowness II for 1:50 and yet another new effect "Hypersomnia" for 6:00 Which makes it so Phantoms will never spawn in the duration of the potion. [link] [comments] | ||
Shulker box Variants: Buoyant, Fireproof and Recall Posted: 29 Sep 2020 10:28 AM PDT Now, some of you may know that I am particularly fond of the shulker box: It's rare, it's cool, and it is SO USEFUL!!! So, as a result, I think it might be interesting to introduce a few variants on the idea. First, I'd like to go over all of the pros and cons each variant would share with each other, mostly because I've already discussed the idea of a fireproof shulker box(twice), and so the shared cons for each variant are: Shared balances:
Now, it does bare mentioning that a lot of these are only shared between some of the variants, so let's get into the drawbacks and mechanical functions of each box. Starting with: The Fireproof Box: Pros: Saves your items from fire and Lava, floating to the top of the latter. Unique Cons:
That's all of the cons for the fire proof box out of the way, but now it's time for the Buoyant Box: Pros: It floats to the top of water slightly faster than most other items, and might have a slightly higher capacity than the other boxes! Unique Cons:
The buoyant box is probably the box I've put the least thought into, so I apologize if it's mechanics seem shallow at the moment, no pun intended. The same can probably be said of the final box, The Recall Box: Pros: When broken, if the player is within 10 blocks of the item, it will instantly teleport to them. This is especially handy in the end. Unique Cons:
And those are all of the ideas I have for variant Shulker boxes. I hope it's been interesting and informative, and that you found it fairly comprehensive. And I hope to hear your feedback in the comments! [link] [comments] |
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