Minecraft Moles |
- Moles
- The Leaves of the nether trees should disappear like the leave of the normal trees
- "Ain't nothin' gonna break my stride"
- milk with honey - a drink that cures only negative effects.
- It would be really cool if we got a new music disc with every major update.
- Replace the wooden chests in underwater shrines with corroded copper chests
- Luminescent blocks: A colored lighting look-alike that is actually feasible!
- You can put Poisonous Potato in composters.
- Fallen Kingdom
- Goodbye World (or something like that)
- Giant Salamanders
- The cave update should overhaul ambience
- You should be able to take a gulp of air out of an empty glass bottle underwater.
- Special arrows using Fletching Table
- Add miner’s hats.
- Lost adventurers, a new mob that spawns in the deep dark
- Bars
- The hermit spire - chameleon of the dripstone caves
- The beacon range need to change.
- Trapdoors
- Spiderlings
- More uses/functions for clay pots
- If injured, A Bee will spend one Honey Level in its nest/hive to regenerate itself
- Copper ore changes
Posted: 12 Oct 2020 03:54 AM PDT **So I made this mole model as a suggestion for 1.17!**I think it would be a cool way to make the lush caves feel more "alive" and maybe it would be a type of farm animal underground that could dig up stuff when you feed it and it could be used to obtain leather without having to go above ground! This is how I imagine them to look:Fancy render: https://imgur.com/a/Ulm8DTWIsometric Render: https://imgur.com/a/e6k4y6TNormal Render: https://imgur.com/a/1OKmx6A It wouldn't have a lot of hp (maybe the same of a rabbit) and it would drop either leather or its claws upon death! Don't kill them though they'll attack you and if theres other moles nearby they'll attack you too! If you spectator them in spectator node it shows a blindness like effect! My mole suggestion on the minecraft feedback page: (still needs to be approved sorry) [link] [comments] | |||||||||||||||||||||||||
The Leaves of the nether trees should disappear like the leave of the normal trees Posted: 12 Oct 2020 05:12 AM PDT I know it's not technically leaves but it's pretty annoying to clear the whole tree after the wood was harvested [link] [comments] | |||||||||||||||||||||||||
"Ain't nothin' gonna break my stride" Posted: 12 Oct 2020 06:18 AM PDT This advancement could be awarded for going 500 or 1000 blocks of lava on a strider. The parent advancement would be "This boat has legs". EDIT: edited the distance [link] [comments] | |||||||||||||||||||||||||
milk with honey - a drink that cures only negative effects. Posted: 12 Oct 2020 07:41 AM PDT milk with honey is craftable using three honey bottles and one milk bucket (the crafting is shapeless) cures weakness, poison, slowness, levitating, mining fatique and any effect that is similiar to these. can still cure bad omen. ignores positive effect such as water breathing, regeneration, speed etc. this item could be very useful for beating ocean monument, as you want to deal with mining fatique but you risk drowning to death if you don't have more water breathing potions) and to make surviving attacks from wither skeletons and strays easier. i think this idea will encourage players who uses potions to farm bees and generally i feel milk with honey could be very useful item. also both honey and milk is tasty irl lol what do you think? [link] [comments] | |||||||||||||||||||||||||
It would be really cool if we got a new music disc with every major update. Posted: 12 Oct 2020 09:27 AM PDT Adding Pigstep as a disc in the Nether was so unexpected, but it makes so much sense and I think we can all agree that it is FIRE (pun intended). It's not exactly extremelly needed gameplay wise, but it brings some welcome variety in that department. I'd love to see a new disc getting added in the new Caves And Cliffs update. Maybe themed arround the new "The Deep Dark" biome and the new mob, The Warden? I'd love to have more awesome songs centered arround the update's theme or an aspect of it. [link] [comments] | |||||||||||||||||||||||||
Replace the wooden chests in underwater shrines with corroded copper chests Posted: 12 Oct 2020 01:18 PM PDT Something like this would look much better underwater than the classic wooden chest, don't you think? Corroded copper matches the color pallet of the ocean floor, and would look incredible alongside prismarine. [link] [comments] | |||||||||||||||||||||||||
Luminescent blocks: A colored lighting look-alike that is actually feasible! Posted: 12 Oct 2020 11:00 AM PDT
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You can put Poisonous Potato in composters. Posted: 12 Oct 2020 02:58 PM PDT You can do nothing with Poisonous potatoes so it would be nice to have something to do with them. [link] [comments] | |||||||||||||||||||||||||
Posted: 12 Oct 2020 10:45 AM PDT walking into a dead village should give you the advancement: Fallen Kingdom. idk, i thought it was cool i guess. [link] [comments] | |||||||||||||||||||||||||
Goodbye World (or something like that) Posted: 12 Oct 2020 10:34 AM PDT Break your elytra while above the building limit gives you the Advancement: Goodbye World, a reference to the all too relatable moment in your Hardcore world when you elytra breaks and all your work is forever gone. [link] [comments] | |||||||||||||||||||||||||
Posted: 12 Oct 2020 10:27 AM PDT Everyone's been talking about the caves part of "Caves and Cliffs". But nobody's talked about any mobs for the cliffs part. Well, not until today. After the addition of one critically endangered salamander, what harm would be another? This ones gonna be short, blunt and straightforward. No jokes. Last time I tried this suggestion it got to about 8 upvotes and died like my dreams. At least it was 100% upvoted. 1: StatsGiant Salamanders are passive to humans. They have 4 stages in life: egg, baby, juvenile and adult. They spawn rarely in flowing water in mountains and caves. They don't spawn in still water. Babies have 5 HP (2½ Hearts) of health and grow into juveniles in 5 Minecraft days. They are half a block long. Juveniles have 10 HP (5 Hearts) of health and grow into adults in 20 Minecraft days. They are 1.5 blocks long. Adults have 40 HP (20 Hearts). They are 3 blocks long. They will sneak up on fish and eat (kill) them. All salamanders stay idle/motionless unless hunting. After eating they will not hunt for 10 Minecraft days. Only adults and juveniles hunt. Babies do not hunt. Babies can be scooped with a bucket. 2. Breeding2 adults must be fed 5 fish each of any kind to breed. Once bred, they lay 4-5 eggs in water. Eggs are entities with 1 HP (½ heart) of health and can be scooped with a bucket. Other baby and juvenile salamanders will try to eat (kill) the eggs, so keep them away. In about 10 Minecraft days the eggs will hatch and you will have 4-5 bouncing baby salamanders (not literally bouncing but you get the point). Adult salamander breeding cooldown is about 20 Minecraft days. 3. UsesWhen breeding, salamanders have a 1% chance to produce giant salamander slime (no dirty joke intended). Giant salamander slime is basically axolotl ectoplasm. It can be placed on any floor surface and cannot be mined once placed (even with a silk touch pickaxe). Mining the block it is on will destroy it. When directly standing on it you get stuck in it, like honey, but you get regeneration V. It can be used as a healing station in your base. The point of this is so these guys have a use and don't end up becoming polar bears. Comments section exists for feedback. Think this is good? I don't mean to be a beggar but please help me bring this to the front if you see this in new. If you want an explanation for anything just ask. In typical wet breadlord fashion here's a model. Last time I tried inserting links it didn't go well, hopefully it doesn't blow up in my face this time I swear bolding the texts on these suggestions is the second hardest thing to do behind staying up until american waking hours for people to see it. [link] [comments] | |||||||||||||||||||||||||
The cave update should overhaul ambience Posted: 12 Oct 2020 02:48 AM PDT Right now all the random creepy/odd sounds you hear while mining are meaningless, why? Literally every player I know of always thinks some of them mean something because they should. Mojang please fix this.
Thoughts? [link] [comments] | |||||||||||||||||||||||||
You should be able to take a gulp of air out of an empty glass bottle underwater. Posted: 12 Oct 2020 07:38 AM PDT Its pretty simple actually. When you are underwater you should be able to rightclick with an empty glass bottle in hand to "drink" the air inside. This would add 3-5 bubbles of air to the bar. This would also fill the bottle with water. Something like this would be useful for underwater cave exploration and as an addition to the breathing enchantment. [link] [comments] | |||||||||||||||||||||||||
Special arrows using Fletching Table Posted: 12 Oct 2020 09:55 AM PDT Most of the posts I've seen about this have some overpowered/game changing arrows, my ideas are more grounded and fit the game better imo. Idea is that you craft one of these items with 16 arrows in the fletching table and it gives you 16 special arrows back. Prismarine shard - arrows travel at full speed underwater Iron - more damage but higher drawback speed and less range Blaze powder - sets fire to target without the need of the flame enchant (especially useful for crossbows) Ender Pearl - arrows do not have drop-off, travel in a straight line until collision Redstone - creates redstone pulse equivalent to the speed of the arrow before collision from the block it hits Glowstone dust - creates a light source from the arrow until it's picked up or despawned
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Posted: 12 Oct 2020 03:04 PM PDT I just got this idea and I think it suits Minecraft as well as it has good balance. I think we add a new block called the Miner's Helmet. What it does: The Miner's Helmet does what you'd think it does: it gives off light. It'd work kinda like what optifine does with light blocks, but it'd only give off a light but only in front of it. I'm thinking it'd be about the size as the player's screen, with the light a little dimmer on the edges. How to craft it: You would craft the miners helmet with 4 iron ingots and one block of glowstone in the shape of a helmet with the glowstone in the middle. I think this would be at least fairly balanced, as you have to have gone to the nether to get it, and it's only a iron helmet, making it balanced like how the you sacrifice your chest plate armor with an elytra to be able to fly. You'd replace your diamond/netherite helmet with an iron one, in return for being able to see without torches. If anyone has any other suggestions for improvement I would gladly like to hear them. [link] [comments] | |||||||||||||||||||||||||
Lost adventurers, a new mob that spawns in the deep dark Posted: 12 Oct 2020 06:09 AM PDT
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Posted: 12 Oct 2020 11:55 AM PDT 6 bars horisontally - Jail Door, good for dungeons and jails; 6 bars vertically - Cage Trapdoor, like ones from old wooden ships, good for coliseums, bases, ceilings. Just some cosmetic addition. [link] [comments] | |||||||||||||||||||||||||
The hermit spire - chameleon of the dripstone caves Posted: 12 Oct 2020 09:12 AM PDT
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The beacon range need to change. Posted: 12 Oct 2020 11:38 AM PDT Knowing how expensive are beacon, they need to have a better range to make them useful especially in end game. The beacon range need to be x4 more important. We will have : 3x3 Pyramide = 20 blocks > 80 blocks 5x5 Pyramide = 30 blocks > 120 blocks 7x7 Pyramide = 40 blocks > 160 blocks 9x9 Pyramide = 50 blocks >200 blocks. New Pyramide : 11x11 Pyramide = 60 blocks > 240 blocks. 13x13 Pyramide = 70 blocks > 280 blocks. 15x15 Pyramide = 80 Blocks > 320 blocks. 17x17 Pyramide = 90 Blocks > 360 blocks. 19x19 Pyramide = 100 Blocks > 400 blocks Like that Beacon will be more useful when you will use their power, instead of a bad range, it will be very useful for big base, instead of building 2-5 beacons for normal base, and 4-10 for big base especially the one in the servers. [link] [comments] | |||||||||||||||||||||||||
Posted: 12 Oct 2020 09:32 AM PDT I Know, this is a really simple suggestion, but the trapdoors instead of crafting only two, should craft six, because, for us, builders, trapdoors are really expensive, and having more cheaper trapdoors would be nice. [link] [comments] | |||||||||||||||||||||||||
Posted: 12 Oct 2020 09:23 AM PDT These would be tiny mobs, about the size of an Silverfish, that hang down from the ceiling of Dripstone, or regular caves. They would be yellowish-brown in colour, and suspend themselves on string. If the string is broken, the spiderling would fall to the ground slowly, and run away from the player, at a speed similar to a spooked cat. They would not drop anything when killed, but the string drops when broken. [link] [comments] | |||||||||||||||||||||||||
More uses/functions for clay pots Posted: 12 Oct 2020 12:49 PM PDT Since the announcement of clay pots, I've been thinking of ways they could be used in building and decoration, and I've got a few ideas. First, you will need to fill a pot with dirt. You can do this by right clicking on is with a block of dirt in your hand. This sets it up for plants. For one, we should be able to place double-tall plants inside of them, as you cannot do that with regular flower pots, and I would like to have double tall plants look nice indoors. Another idea would be planting small trees inside of it, and I don't mean just saplings. Placing a sapling inside of a dirt filled pot could create a unique model of a small tree. You could even harvest a single apple a day from a tree in a pot. Another idea would be using it to decoratively store valuables. This would be useful in ruinous style builds. Placing valuable resources inside of a pot would alter the pots model and it will appear to hold a small pile of the resource. You can place a single resource at a time inside the pot by right clicking with the resource in your hand. Once you place a resource in there, you can no longer place any other types of resources inside. The resources that can be placed inside are; iron nuggets, gold nuggets, iron ingots, gold ingots, emeralds, crystal shards, diamonds, netherite scrap, netherite ingots, copper ingots, copper nuggets (if they're added). Once the resource is placed inside, it can only be obtained by smashing the pot. We could also use it to store water in a more decorative manor than cauldrons. Another idea would be to be able to apply different glaze designs to the pots by placing glazed terracotta onto the pot. Doing this would give it a porcelain appearance, but void any combinations with ceramic shards, as they might just end up looking stupid. Placing a glazed block onto a clay pot would not let you place any ceramic shards on it afterward, and it will give any that have already been placed back to you. [link] [comments] | |||||||||||||||||||||||||
If injured, A Bee will spend one Honey Level in its nest/hive to regenerate itself Posted: 11 Oct 2020 08:25 PM PDT It is incredibly annoying when a Bee hurts itself and possibly dies and while you do Roll Call, your one to two bee's short. So why not let the bee's make use of that honey they are collecting. Whether it be a little scratch or close to death, a Bee can regenerate itself when in their home, consuming one honey level in the process. If carrying pollen, it wont increase the honey level, instead it goes to their regeneration. Any negative status effects such as Poison count as being hurt and will also be consumed, but if the Bee was also truly wounded, it wont go and consume two honey levels to cure and regenerate itself, only one level will still be spent. [link] [comments] | |||||||||||||||||||||||||
Posted: 12 Oct 2020 12:53 PM PDT Copper ore should drop a handful of copper nuggets instead of itself, similar to nether gold ore. This would make copper slightly more realistic, as copper in real life mines doesn't come in perfect form, but in small shards, or nuggets. Edit: I just realized that I haven't listed any uses for copper nuggets. Well, they could obviously make copper ingots, but they could also be used to make a copper lantern, which will burn out after a time. Copper lanterns would be crafted the same way as regular lanterns, but with copper nuggets in place of iron ones, and a candle in place of a torch. [link] [comments] |
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