Minecraft Wax copper by right-clicking |
- Wax copper by right-clicking
- Different colored candles together?
- Copper Pipes
- A use for chainmail armor: Invisibility!
- The Astronomy Update
- Spyglass should have a 3D model
- Soul candles
- New nether biome: Quartz cavern
- The Skulk Swarmer - Deep Dark's Water Threat!
- The Observatory and The Astronomers
- Placing an Amethyst Cluster over a Beacon produces a rainbow beam
- Amethyst Blocks Resonate Vibrations
- Budding Amethyst Should Just Drop a Block of Amethyst or EXP Instead of... Nothing.
- Spyglasses should fill in maps wherever you look
- Copper weathers quicker when exposed to rain or underwater
- Lava pools should generate with tuff around them
- Add more pies
- Amethyst shards should replace diamond in jukebox recipe.
- Advancement for when you cause a shulker to shoot at another one, duplicating it
- Amethyst should play sounds when placed under note blocks
- Improving jungle exploration for all game-stages with the new: Jungle Ruins!
- Scoped crossbow
- Waxed or normal Copper Blocks should be visible different with a Night Vision potion
- Candles on Cake
Posted: 06 Nov 2020 07:24 AM PST As shown in the snapshot, copper can be waxed to stop the oxidation. However, this currently requires the copper blocks to be mined, combined with the wax in a crafting grid, and be placed again, which might be really cumbersome for larger builds.
Right-clicking an already waxed block doesn't consume the wax. This would also make it possible to check if a block is already waxed without needing to break it. Similarly, but not strictly necessary for the rest of this suggestion, right-clicking a waxed copper with a sponge or wet sponge could remove the wax and let the copper age again, which is currently not possible at all. Edit1: spelling Edit2: Changed wording to make clear it should be an option additional to the crafting recipe, not replacing it. Edit3: There are several posts for this idea on the feedback site. Vote for them here, or here. Edit4: Unwaxing copper with a sponge can be voted for here as a separate idea. A similar idea, unwaxing it in a furnace (which could be the alternative to the sponge for bulk-unwaxing), can be found here. Edit5: Also credit to u/clickthecreeper who independently came up with the same idea shortly before me here. [link] [comments] | ||||||||||||||||||||||
Different colored candles together? Posted: 06 Nov 2020 06:13 AM PST I was playing around with the candles in the new 1.17 snapshot and i thought it would be cool if you could take for say, a black candle and a white candle in the same block? [link] [comments] | ||||||||||||||||||||||
Posted: 06 Nov 2020 07:00 AM PST I think copper Pipes would be a great addition to the game. My thoughts would be a simple pipe crafted with the new ore that is able to be connected to hoppers or droppers. I think it would just make sense, since we actually have all the feature already in the game, but it could maybe reduce the lag a big hopper chain creates. The pipes should only work for a small amount of distance like 16 blocks and only horizontal or downwards so we still would have to use item elevators. What do you think about that? [link] [comments] | ||||||||||||||||||||||
A use for chainmail armor: Invisibility! Posted: 05 Nov 2020 05:52 PM PST You can be friends with Piglins while wearing gold, and walk on snow with leather boots. Both of these previously useless armor types have a purpose. However, that isn't the case for Chainmail. Chainmail armor should, when you drink an invisibility potion, also turn invisible. Right now, you can only be truly invisible without armor, which means you can be two-tapped by any decent weapon. With fully enchanted chainmail armor, you could actually stand a chance. This would make invisibility potions worth a lot more, especially in multiplayer survival servers. It also kind of makes sense, because chainmail is the most transparent armor. [link] [comments] | ||||||||||||||||||||||
Posted: 06 Nov 2020 07:37 AM PST The world of minecraft is a wide and complex place, consisting of different and unique biomes which feature different elements, some from our world and some unique to minecraft. And while I think it is important to revamp those biomes every once in a while, I think it should be in higher priority for mojang to update the common thing to all biomes, the sky, beforehand. One of my favorite things to do in minecraft is watching the sky on a starry night. I find it beautiful and since I live in an area with high light pollution, I seldom have the chance to watch it in real life. I want the sky of minecraft to be more complex. For the meteorological part, I think aurora should be added. This phenomenon will add another reason to seek snowy biomes and generally add to the diversity of the sky. It will have a 1:20 chance of occuring every night in some of the snowy biomes. I think it happens way more often in real life, but doing so in minecraft will make in less special. For the astronomical part:
+achievement idea - "Amateur Astronomer" - watch all astronomical phenomenons through a telescope. +Check out my related suggestion - The Observatory and The Astronomers [link] [comments] | ||||||||||||||||||||||
Spyglass should have a 3D model Posted: 06 Nov 2020 02:16 AM PST
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Posted: 06 Nov 2020 05:26 AM PST Candles that emit soul particles and less light, having the same mechanics of a soul torch and soul fire related lightsource-blocks. Being ignited with a flint and steel like normal candles. Crafting recipe: -1 candle (can be colored), 1 soul sand or soul soil Other uses: -For now, just decoration Edit: Grammar [link] [comments] | ||||||||||||||||||||||
New nether biome: Quartz cavern Posted: 06 Nov 2020 12:59 PM PST The quartz cavern would be a rare new biome for the nether. Quartz ore would be much more common here compared to the rest of the nether biomes. In this biome you could find Giant quartz spikes on the floor and ceiling. The crystals would be made up of a new semi-opaque block called "Quartz crystal block" mining it would drop 1 to 4 quartz and the only way to get it is with silk touch.These blocks would be immune to ghast fireballs. Scattered around the biome would be a new type of foliage called "quartz crystal" these crystals can be placed in any direction and generate that way. Nine of these crystals in a crafting table Will make a quartz crystal block. The fog for the biome Would be white and the mobs that spawn here will be the same as the nether wastes biome. [link] [comments] | ||||||||||||||||||||||
The Skulk Swarmer - Deep Dark's Water Threat! Posted: 06 Nov 2020 09:13 AM PST The Skulk Swarmer would be a very small mob - even smaller than an Endermite! They'd spawn in the water pools of the Deep Dark, and sense vibrations in the water, like the Warden. These guys, individually, are very weak. They only have 1 heart, meaning you can punch them to death, and only deal half-a-heart of damage. 'Why are they in the Deep Dark, then?' you may be asking. Well, these guys are named Swarmers for a reason. You won't see them in the water, but soon as you go in, one will spawn. Their glowing bellies make them easy to spot, but they'll spawn only behind you, so always be checking behind yourself. If you see one, get out quick! The longer you stay, the more there will be. There can be up to 20 in a larger pond, all knocking you about! But remember, do NOT punch them. Punching Swarmers will simply attract more. Skulk Swarmers will attack any mobs who go into the water. Mobs (other than Players) won't drop any of their normal loot, and will only drop Bones when killed by Skulk Swarmers, unless it doesnt make sense for them to, such as Slimes. (Bone Farm, anyone?) They're a dangerous mob. But, if you're into that kinda stuff, you can scoop up to 3 into a bucket to... troll your friends? Make an aquarium? Bucketed Swarmers, when placed, do not attract any more Skulk Swarmers, unless re-placed back in Deep Dark ponds. Here's what they may look like! What do you think? I don't want simply trapping the Warden underwater to be a strategy for cheesing it, so I think this'll deter Players from doing that. I also really like fish. [link] [comments] | ||||||||||||||||||||||
The Observatory and The Astronomers Posted: 06 Nov 2020 08:29 AM PST With the upcoming caves and cliffs update, in which mountains will become much taller and wider, I thought of this concept. The Observatory will be a new structure which can be found in the mountain ranges. This ancient building stands high on the tops of the tallest mountains. Full of lost knowledge, the observatory and its residents stay hidden and protected from the threats of the outside world until you, the player, came across it on your journey across the mountains, ready to learn its secrets. The Astronomers, residents of the Observatory, who lived for generations in its halls, never stop their seek for knowledge. In their libraries, chests and shelfs full of scrolls and books about the lost knowledge of the sky. They use special tools such as clocks, compasses and telescopes and other unknown objects to aid their study. The Astronomers will trade books about the sky, star maps, telescopes, clocks, compasses and more with the player in exchange for amethyst shards, copper, paper, book and quill, maps and more. Check out my related suggestion - The Astronomy Update Link to minecraft feedback - https://feedback.minecraft.net/hc/en-us/community/posts/360074409931-Astronomers [link] [comments] | ||||||||||||||||||||||
Placing an Amethyst Cluster over a Beacon produces a rainbow beam Posted: 06 Nov 2020 01:51 PM PST
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Amethyst Blocks Resonate Vibrations Posted: 06 Nov 2020 07:34 AM PST So we all know that Sculk sensors sense vibrations. What if somehow, by placing down amethyst blocks, you could have a sound resonate even farther, essentially increasing a Sculk Sensor's range in a particular direction. Not unlimited, of course. You'd get diminishing returns for every additional block you try to place. This would kinda serve as a complement to your ability to block off a sensor's range with wool, and give you more control. From what I've seen, trying to incorporate Sculk sensors into legitimate builds can be pretty tricky, so I'm sure there's people who'd love the ability to distance the sensors farther without compromising their redstone Do y'all think this ability might be too niche, or would it be a welcome addition? I'm no expert on redstone myself [link] [comments] | ||||||||||||||||||||||
Budding Amethyst Should Just Drop a Block of Amethyst or EXP Instead of... Nothing. Posted: 06 Nov 2020 01:28 PM PST I feel like having it drop a regular Block of Amethyst or some EXP would be way better because it wouldn't make the block feel super dull. I understand that the block should not be moveable, and I agree, but because it can still be broken, there is nothing in return. Most directly unobtainable but breakable blocks usually convert into something else to give to the player: Chorus Plant gives Chorus Fruit, Spawner gives EXP, and ice just makes water. Having a block that can never give anything makes it feel awkward. So far, it may be the only block that will never give the player anything in return when the block itself is broken. It sits directly between "Needs Silk Touch/special tool" and "Can not be even be broken normally." [link] [comments] | ||||||||||||||||||||||
Spyglasses should fill in maps wherever you look Posted: 06 Nov 2020 03:35 PM PST Spyglasses are an explorers favorite tool, and what better way to gain some more functionality out of it then to have it fill up maps. They should make it so that when holding a map in your off hand and holding a spyglass it should fill up wherever you look as if you walked over there. [link] [comments] | ||||||||||||||||||||||
Copper weathers quicker when exposed to rain or underwater Posted: 06 Nov 2020 06:45 AM PST Title is pretty self-explanatory. In real life, metal oxidizes quicker when in a moist or wet environment (Think how iron rusts when underwater). This should be implemented into the game, which gives you a way to accelerate copper weathering to obtain the green copper block easier without accelerating the time it takes for it to naturally weather, which slightly takes away from the charm of a naturally weathered copper build. [link] [comments] | ||||||||||||||||||||||
Lava pools should generate with tuff around them Posted: 06 Nov 2020 12:50 PM PST It would give tuff a more accessable building material and it would further flesh out the lava caves/rivers [link] [comments] | ||||||||||||||||||||||
Posted: 06 Nov 2020 12:37 PM PST The only pie in the game is obviously the pumpkin pie which was introduced way back in 1.4 and I think it would be interesting to include more pies in the game. Some ideas I had are Sweet berry pies, apple pie, and Shepard/other meat pies. [link] [comments] | ||||||||||||||||||||||
Amethyst shards should replace diamond in jukebox recipe. Posted: 06 Nov 2020 06:56 AM PST Amethyst feels like its something musical, and diamond in jukebox doesn't make really sence. Also it's only 'waste' of diamonds, for those who wants to listen to music. Amethyst won't be that rare as diamonds and they can be farmed. Just to make it less expensive. [link] [comments] | ||||||||||||||||||||||
Advancement for when you cause a shulker to shoot at another one, duplicating it Posted: 06 Nov 2020 06:57 AM PST Maybe called something like, "This is getting out of hand!", the description being "Now there are two of them!". Also, maybe crank up the chance of the duplication happening, so it's actually possible to get w/out extensive setup. or maybe so that boolets shot at the player have a higher chance, bc people are already figuring out how to make a shulker farm w/ snowgolems and well, oH nO sCaRy Op FaRm I guess. it would be funny I think, Idk. [link] [comments] | ||||||||||||||||||||||
Amethyst should play sounds when placed under note blocks Posted: 06 Nov 2020 05:46 AM PST Amethyst should play the sounds that it makes when broken walked on or shot at when placed under note blocks [link] [comments] | ||||||||||||||||||||||
Improving jungle exploration for all game-stages with the new: Jungle Ruins! Posted: 06 Nov 2020 12:02 PM PST
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Posted: 06 Nov 2020 08:50 AM PST A scoped crossbow would be made by combining a spyglass and a crossbow. When loaded, you can hold left click to zoom and right click to fire. [link] [comments] | ||||||||||||||||||||||
Waxed or normal Copper Blocks should be visible different with a Night Vision potion Posted: 06 Nov 2020 09:31 AM PST In the latest 1.17 snapshot, Copper Blocks were added, which oxidize (turn green) over time. But you can combine such blocks with honeycomb to wax them, and now they will be locked at their current oxidation state, but otherwise look 100% identical. I think that if you have a Night Vision effect, waxed Copper Blocks (and their derivatives) should have a slight white glow to them (like a blacklight), to make them visibly different, in case I build a structure out of lots of copper and realize I forgot to wax some of them, so I can replace the ones that need to be fixed as opposed to mining every single block one by one. [link] [comments] | ||||||||||||||||||||||
Posted: 06 Nov 2020 01:34 PM PST I thought of an idea for a reason to add more candles to cake. Maybe if the world has enough days passed or the player has enough in-game playtime that more candles can be added to a cake as if you/the world are older. [link] [comments] |
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