Minecraft The clay pots should be dyable and rotatable like playerheads. |
- The clay pots should be dyable and rotatable like playerheads.
- Snow Overlay Texture for all blocks
- Soundtracks should stop when entering the Deep Dark.
- A New Use for Bookshelves
- Hungry Slimes
- Drowned have a rare chance to spawn with Turtle helmets
- Do your research before suggesting about a mob that is a real animal
- Shield enchantments
- Reviving the dead
- Cats should help combat with silverfish and endermites
- Craft red and brown mushroom blocks with 2x2 square of the appropriate mushroom.
- Sweet Berry Bushes shouldn't hurt you if you sneak
- The big clay pots being added in 1.17 should be fired up over campfires
- A new unique mob for the basalt deltas: the Deltile
- An idea for a new enchantment
- Zombie villages should have abandoned pillager outposts.
- Surface biome mob variants
- Lead should attach to players like rope
- SHEILDS
- Bee AI Fix
- Child Saver
- Villagers sell things related to their environment
- Players should drown in lava
The clay pots should be dyable and rotatable like playerheads. Posted: 27 Dec 2020 02:46 AM PST The idea is that the clay pots shown during the minecon live presentation should be dyable and rotatable like playerheads, this will provide room for further customization and building possibilities. Link to the feedback site, go vote there [link] [comments] | ||
Snow Overlay Texture for all blocks Posted: 27 Dec 2020 07:09 AM PST
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Soundtracks should stop when entering the Deep Dark. Posted: 27 Dec 2020 01:01 PM PST I think this would make the Deep Dark even scarier. This doesn't include music discs though. [link] [comments] | ||
Posted: 27 Dec 2020 12:18 AM PST Currently, bookshelves are not that useful aside from enchanting or maybe just a decoration. What if we can use bookshelves like barrels, but with 12 slots(2 rows, 6 rows) and can only hold books (including book & quill enchanted books) and papers. Not only we could store items in it, but builders could also have empty bookshelves made out of... well, bookshelves instead of looms. Stronghold bookshelves may contain books, enchantment books, and rarely, diaries that the ancient people left behind. The bookshelf will no longer have books in its recipe, but instead 2 wooden slabs at the left and right center slot. At least 3 books need to be inserted in the bookshelf for the enchantment table to apply high level enchantments. [link] [comments] | ||
Posted: 27 Dec 2020 09:55 AM PST If the Large Slimes bump up against some of the other hostile creatures (Zombie, Skeleton, Spider, Creeper, Witch...) they have a chance of absorbing them. In keeping with Minecraft's style, this feature is simple and comical, with the creature clearly visible inside the large slime. But it also creates a unique problem for the player: the large slime by itself is weak, but slaying it results in two medium slimes and the hostile creature being freed. This will not break slime farms as there won't be any creatures but slimes in them. Furthermore, this could be a hard-only feature. I would play in hard mode just to see this as I think it would be hilarious to find. [link] [comments] | ||
Drowned have a rare chance to spawn with Turtle helmets Posted: 27 Dec 2020 12:41 PM PST I think this would make sense because drowned kill turtles for their turtle helmets. (In order to breathe underwater). Additionally, I think this would be another good way to obtain turtle helmets, because turtle helmets are ridiculously hard to obtain (5 scutes, so 5 baby turtles need to grow up). So my plan is that every drowned has a 1% chance to wear a turtle helmet. The turtle helmet has a chance to be enchanted, and has an 8.5% chance to drop upon death. The probability of getting a turtle helmet from a drowned is low enough so that players will still need to kill lots of drowned to just get one badly damaged turtle helmet or something, so I think this is balanced. [link] [comments] | ||
Do your research before suggesting about a mob that is a real animal Posted: 27 Dec 2020 07:00 AM PST I saw someone on the feedback site who said this: "In real life, the axolotl is the larva of ambystoma. ambystoma is a lizard that lives on land, if the axolotl does not like to live in water (due to predators or other circumstances), then it goes out on land and becomes an ambistoma. In minecraft the animal may not die for five minutes and turn into ambystoma and live on land. I would also like to see the black colors of the axolotl" Let's see what wikipedia says to that. Axolotls are unusual among amphibians in that they reach adulthood without undergoing metamorphosis. Instead of developing lungs and taking to the land, adults remain aquatic and gilled. With a quick search of the salamanders name, we can find this is a family of amphibians, containing the axolotl and the mole salamander, among others. Please research before stating something as a scientific fact, although I would like a darker axolotl. That's all! [link] [comments] | ||
Posted: 27 Dec 2020 11:26 AM PST Thorns - damage applied to a shield will apply percentages of damage back. With every level the reflected damage increases Blowback - force applied to a shield will apply knockback to a player or mob. With every level reflected knockback increases. Quick recover - the shield comes up faster after being broken by an axe Fire aspect - when people hit your shield a burn effect will get applied. With every level, the burning time will increase. [link] [comments] | ||
Posted: 27 Dec 2020 03:08 PM PST You know how you can revive zombie villagers and make them normal villagers? I think we should be able to do that with Zombified Piglins and Zoglins. The way you'd revive them is by feeding one of them a golden carrot and throwing a splash potion/lingering potion of weakness on it. Revived Piglins would give you some rare bartering items and maybe even some new stuff, while revived Hoglins would be neutral. If the Hoglin/Piglin was in the overworld at the time of reviving, it will not turn back into a zombified version, though it will if it visits another dimension then comes back to the overworld. The whole part with the overworld also happens in the end as zombification still happens there [link] [comments] | ||
Cats should help combat with silverfish and endermites Posted: 27 Dec 2020 05:22 AM PST Cats are knows for hunting bugs in real life so this could be something helpful they do in minecraft. They should toss around any silverfish and endermite they see with their paws, dealing a little damage. This attack doesn't trigger other silverfishes spawning. This would make cats useful late game. You could bring them with you to a stronghold to make the encounter with the silverfishes less annoying. [link] [comments] | ||
Craft red and brown mushroom blocks with 2x2 square of the appropriate mushroom. Posted: 26 Dec 2020 10:10 PM PST This isn't too game changing nor too useful but I think it would be kinda nice to have [link] [comments] | ||
Sweet Berry Bushes shouldn't hurt you if you sneak Posted: 27 Dec 2020 12:24 PM PST I do think that they're a nice aesthetic addition to the game, and I like how they can prick you, making them one of the silliest ways to get hurt. However, I have a very small berry farm that's basically just a bunch of bushes in a field. They're not a good food source, but the butcher in my villager trading hall takes 10 berries for 1 emerald. Whenever I try to harvest them, I always get hurt, and it just gets annoying to even get them all. I'm sure fancy redstone farms can solve this but as a basic feature its a bit annoying [link] [comments] | ||
The big clay pots being added in 1.17 should be fired up over campfires Posted: 27 Dec 2020 07:18 AM PST To explain this simply I don't think firing up the pots (from mc live) over a regular fire is Minecraft-like enough and the campfires don't really have that much use at the moment so this would more insentivise players to get a campfire. [link] [comments] | ||
A new unique mob for the basalt deltas: the Deltile Posted: 27 Dec 2020 03:29 AM PST The basalt deltas only have magma cubes really. So how's about something unique. The deltile would look a bit like a 6 legged turtle made out of basalt (I'm trying to describe what it would look like bc I can't model or code sorry) This creature would slightly extend and contract its neck back to normal when it attacks you and may set you on fire for a few seconds if it does attack you. They can spawn in groups of 1-2 and are hostile mobs. But luckily enough they can't move very fast though and don't have that much knock back. Upon death they drop 2-3 "basalt shards" and the amount they drop increases by 1 per level of looting (looting 1 drops 3-4, looting 2 drops 4-5 and looting 3 drops 5-6) You can combine 4 basalt shards to make 1 basalt block (obviously) and you can also combine 1 basalt shard with 1 amethyst shard to make a "pendulum" and when you combine 4 pendulums you get a "mirror block" unfortunately you can't see your reflection in it but you can use it to deflect beacon-beams. (Sorry if the layout of this suggestion is bad, I tried) [link] [comments] | ||
Posted: 27 Dec 2020 10:13 AM PST It would be called soft reboot and basically after you die anything you had enchanted with it you would keep in your inventory. This would be an incredibly strong enchantment so to balance it out you would lose all other enchantments that you had on the item. [link] [comments] | ||
Zombie villages should have abandoned pillager outposts. Posted: 27 Dec 2020 02:20 AM PST It makes sense that the pillagers made the outpost to pillage the village but if the village is infested with zombies, they can't do that. It would be cool if they, as such, built an outpost at another village and left the old one behind. The abandoned outpost could have the normal loot but also more vines and cobwebs. It makes sense that the loot isn't better because there is no challenge to get to the top. [link] [comments] | ||
Posted: 26 Dec 2020 09:51 PM PST The idea is pretty straightforward. While the standard mobs can still occasionally spawn in any biome, alternate versions of them will spawn in certain areas. The desert and oceans sort have their own zombie variants already, so this could be seen as an expansion to that idea. For instance, zombies could have a special "frostbitten" variant for snowy biomes, or there could be special beach-creepers that drop seaweed when killed and leave water where they explode. This wouldn't lead to any drastic gameplay differences, but it could be a small way to make the world feel slightly more varied and alive. It can get old to fight the same small pool of monsters on the surface, at least in my opinion. [link] [comments] | ||
Lead should attach to players like rope Posted: 26 Dec 2020 11:06 PM PST With the Caves and cliffs update we are going to have, well, cliffs. I thought it would be an interesting idea to have it where you can attach yourself with a lead and put it on a fence to safely climb down cliffs in order to mine the sides or if you don't have water, holding jump would carry you back up the lead to safe ground, it would also provide a new usage for it as lead isnt used for much besides moving animals more effectively. [link] [comments] | ||
Posted: 27 Dec 2020 12:28 PM PST Awesome idea! how about bedrock gets to put banners on our shields? We've been waiting... [link] [comments] | ||
Posted: 27 Dec 2020 09:02 AM PST Please. They've been in the game long enough for them to get a proper fix, as this has been an issue since we got 'em. They will consistently:
Fix: It would be nice if they could remember their home nest whether that be their natural nest or a beehive. Perhaps to make it more realistic, you could introduce a queen bee mob which other bees are attracted to (so they'd stay within a 15 block radius for example), and the queen bee stays inside a home nest for most of the time.
Fix: Though bees in real life do drink water from outside water sources, it would be much better if bee AI was programmed to avoid water as they keep drowning themselves otherwise. Unless you wanna aim for realism, then it'd be nice to see them not be able to drown themselves unless fully submerged underwater, so they'd be fine if the water within their radius was for example only 1 block deep. Just a few of my suggestions as a bee fanatic. I'm sure these have been suggested before, but the AI for bees has been bothering me for such a long time now I'd love to see an update soon.. [link] [comments] | ||
Posted: 27 Dec 2020 09:27 AM PST When you cure a baby zombie villager, there should be a Achievement named Child Saver or Child Doctor [link] [comments] | ||
Villagers sell things related to their environment Posted: 27 Dec 2020 10:01 AM PST the way this would work is that for example you have a nearly broken tool the (librarian) villager would be more likely to sell mending/unbreaking another example is that if you have a trident and it is raining they will sell you something related to that like riptide or channeling this would work for all types of villagers that can trade [link] [comments] | ||
Posted: 27 Dec 2020 03:52 PM PST The reason why players begin to drown in water is because of the lack of oxygen, it would be logically consistent for players to also begin to drown in lava because of the lack of oxygen. This is one of those suggestions that makes the game make more sense, if there are any other liquids added in the future the same drowning logic should apply. [link] [comments] |
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