Minecraft Edelweiss flower, The Mountain flower |
- Edelweiss flower, The Mountain flower
- Add bedrock's armor stands to Java without commands
- Ender Biome Idea: Twilight Forest
- Totem of appalling
- Waterlogged zombie spawners should spawn drowned
- Ringing the village bell should not scare villagers, it should gather them together.
- Diamond block mini-rework
- Noteblock should play a different sound when they are on top of supported scaffolding
- Interactions between comparators and target blocks
- Thatch Blocks/ (Possible) Debarking Rework
- Goats should have the same sounds as the ones they have in Dungeons
- New use of totem of undying.
- Visable hand holding items
- Half Logs and variants
- Shiverleaf plants
- I’m not sure if it’s been posted here before or not, but I feel like Minecraft should add cracked mossy stone bricks
- Bells should activate sculk sensors
- Adding a poisonous potato to a potion causes the particles to go away
Edelweiss flower, The Mountain flower Posted: 08 Dec 2020 04:14 AM PST Since the update's theme is Caves and Cliffs, I thought it'd be nice to add a mountain flower! The Edelweiss! It's a rare flower found in European mountains. It's leaves and flowers are covered with white hairs, and appear woolly. It's a symbol of alpinism in Europe and it has a slight ''double-star'' formation. Similiar to the Nether Star, but not too much. I think it'll really fit in with the Cliffs side of the update, along with the Better Mountain Generation, Goats and Powder Snow. I tried making a texture that tries to make it as Minecraft-y as possible! I'm not the best at pixel art, but you get the geneal idea! Here's the Edewleiss texture. Edit: It's extract has antioxidant qualities, which could be used for stopping oxidizing copper! It's also been used in traditional medicine for abdominal problems, so it's extract could be used for treating Nausea or Hunger effects! The extract crafting recipe could be an Edelweiss Flower and a Glass Bottle. [link] [comments] | ||
Add bedrock's armor stands to Java without commands Posted: 08 Dec 2020 03:01 AM PST | ||
Ender Biome Idea: Twilight Forest Posted: 08 Dec 2020 05:58 AM PST Not to be confused with the mod of the same name, but this uncommon biome occurs in the End when multiple mutated chorus tree's are together. The biome is covered with a purplish greenish grass, with matching colored tall grass. The mutated tree's serve a source of wood, with a deep purple color with greenish tint. Normal chorus plants also grow here as well. An exclusive plant called the Twixie pod grows here. Disturbing it would trigger a release of spores that inflict blindness, so be careful. However, harvesting the pod would drop Twixie Dust. Combine this dust with Chorus Fruit to ferment it. Fermented fruit restores more hunger and mitigates the teleportation to a chance: you may teleport when eating it. Endermen spawn here, as well as a new mob: the Twixie Beetle. These large arthropods forage the forests for food, and despite their fearsome appearance, they are actually docile. If you saddle one up, you can ride it like a horse.....that flies. The Twixie Beetle can fly, but not infinitely, it has a few seconds of flight time before needing to return to the ground to rest. Many people had ideas for a forest biome for the blank cold End, and this is my little twist. (And for the End Update haters out there, Mojang will do an Ender Update in the future, so can it!) [link] [comments] | ||
Posted: 08 Dec 2020 12:06 AM PST What is itbasically right clicking will leave a cloud of black particles that cause mobs to run from in fear. They are not afraid of you, only the fog which the totem bursted into, and if you leave the fog mobs will still attack you. The fog looks a lot like a lingering potion except it extends a little bit higher up to about waist height Upon popping a totem of appalling it would linger around for maybe 1 minute before fading off and no longer working The totem would look kind of like a Wither which makes sense because the wither can agro on so many different kinds of mobs It does not however scare away withers or either skeletons because it's implied that some kind of either essence is put inside of the totem It also doesn't work on the enderdragon because I imagine within minecraft lore the dragon wouldn't be afraid of the wither Lastly it won't work on piglins, I'll explain more on why later "How do I get one"With the new archeology mechanic, the totem of appalling would be a rare drop from soul sand or dirt that's around portal ruins, both in the nether and the overworld It's also an EXTREMELY rare find in piglins bastions, or a super super rare trade item from them as well The is to imply that maybe the piglins created these totems and use them to ward off hostile mobs. This is why the piglins aren't afraid of the wither essence. They made it, they're used to it, they know what it's doing UsesIt would be able to repel large groups of mobs that are attacking you, like if you were surrounded by a hoard of cave spiders you could pop it to save your life and clear out the area before you get killed It could also keep an angry enderman from wrecking you during the duration of the totem's effect And before someone says "that's not as useful as a totem of undying" here's where you're wrong Repelling mobs that are about to kill you would be very useful, whereas with a totem you'll still die right after you respawn and your potion effects wear off this gives you ample time to find an escape route. Maybe you could piss off the warden, pop a totem get some skulk sensors, and get out?? There's so many uses for this, it's just a different tool altogether WhyThe archeology gimmick doesn't seem like it'll get much use. There's better ways to get minerals and all that than sifting through gravel, so I figure this would at least keep the mechanic from going unused [link] [comments] | ||
Waterlogged zombie spawners should spawn drowned Posted: 07 Dec 2020 09:16 PM PST | ||
Ringing the village bell should not scare villagers, it should gather them together. Posted: 08 Dec 2020 07:18 AM PST Have you ever find it annoying that villagers can be all over the place? Even though there are workstations now, villagers can pick workstations across the village and you have no way to find them. It also gets harder to protect the villagers from zombies or pillagers. So my suggestion is that if you ring the village bell ONCE, all villagers will gather around that area, as a social interaction area. If you ring it many times in a row, the villagers take it as a warning of a raid and run away. This makes it easier to gather your villagers across the village without confining them to small trading hall spaces, while reducing the annoyance of an open-trading format. Edit: Identical feedback site link:https://feedback.minecraft.net/hc/en-us/community/posts/360075342932-Ringing-the-village-bell-ONCE-should-gather-them-together- [link] [comments] | ||
Posted: 08 Dec 2020 01:38 AM PST Diamond blocks should be translucent. Ever looked at a diamond before? They are really transparent. So, diamond blocks should be translucent. And I believe diamonds should be much harder, but leave the blast resistance unchanged. This does not apply to the ore, it only applies to the block. Note that hardness will be a bit below obsidian. When RenderDragon is added, diamond blocks sparkle. [link] [comments] | ||
Noteblock should play a different sound when they are on top of supported scaffolding Posted: 08 Dec 2020 06:28 AM PST
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Interactions between comparators and target blocks Posted: 08 Dec 2020 07:14 AM PST Comparators leading out of a target block should output a signal strength depending on the type of projectile the target block is hit with. A possible list: Snowball: 1 Llama spit: 2 Egg: 3 Bottle o' enchanting: 4 Splash potion: 5 Lingering potion: 6 Firework rocket (no firework star): 8 Fire charge (from dispenser): 9 Ender pearl: 10 Firework rocket (with firework star): 12 Arrow: 13 Trident: 15 Let me know what you think of this suggestion, or if I missed any projectiles. This was of course inspired by how comparators interact with sculk sensors but I figured it wasn't exactly the same and since comparators don't currently do anything with target blocks, might be worth suggesting. [link] [comments] | ||
Thatch Blocks/ (Possible) Debarking Rework Posted: 08 Dec 2020 06:17 AM PST I'm gonna try to keep this short but it'll probably be decently long. Alright so I want to add in thatch Blocks, it would give people a lot more building options and it'd just be cool. You could make thatch Blocks look like a bundle of twigs with some hay and bark in it and over time have it starting sprouting some grass if used as a roof. It could be built with sticks, wheat/hay bales, and bark. That's another thing, we would have to add in bark that you get from Debarking a tree in order to craft it. But if that's too much work just make it craftable by the other means I mentioned. Thank you for taking time to read my suggestion, have a good day Minecraft Community. [link] [comments] | ||
Goats should have the same sounds as the ones they have in Dungeons Posted: 08 Dec 2020 07:23 AM PST Tommorow Howling Peaks is released. In Minecraft: Dungeons, Howling Peaks DLC there were goats in the reveal trailer for it. In the Gamepedia it says that in the files there are goat sounds and textures which are uploaded there. The goat and baby goat sounds should be the same as in Minecraft: Dungeons. As it wouldn't make sense to have two different sounds for the same animal in MC and Dungeons. [link] [comments] | ||
Posted: 08 Dec 2020 07:12 AM PST I always feel a pain when I lose my pet that I had from early game. I have an idea to keep pets from dying without being overpowered. This would make a new use for totem of undying. Just right-click a mob that you don't want to lose. For example, for a dog a little totem texture could appear at the collar so we would know that the totem was not used. If the pet lost all HP, the totem would activate and give it the same effects that the player gets. Then the texture of the totem at the collar would disappear. [link] [comments] | ||
Posted: 08 Dec 2020 04:29 AM PST So basically when you hold an item like a sword you can see your hand holding the item. Similar to when you hold maps. I feel that this is more immersive as currently your hand is invisible. I'm not a developer but I don't think there is a limitation to this as it's already in the game but only for maps. Let me know if you think this idea is good or not Sorry for the terrible phrasing of this idea [link] [comments] | ||
Posted: 08 Dec 2020 04:48 AM PST It would be convenient having Half Logs, Stripped Half Logs, Log Stairs and Stripped Log Stairs for creative purposes, though could be useful too on survival mode. making them should probably be the same formula as planks, but instead of using planks, it is logs (or stripped logs, which ever is decided to be made). [link] [comments] | ||
Posted: 07 Dec 2020 07:19 PM PST Shiverleaf plants are a rare flower that can be located in the mountains. They take on a icy blue color and are transparent, making it somewhat hard to see. The Shiverleaf plant would have two uses: Brewing Slowness potions, and freezing players when under a certain condition. Im not gonna talk about the first use cause I just said it, but the second of course. When a Shiverleaf plant is placed on a grass block with powder snow beneath it, it becomes dangerous. Touching the flower would immediately inflict freezing AND start the phase where you start freezing to death. Of course leather clothing would protect you, but keep alert as this can also be found naturally in the mountains. The flower can be placed into a crafting table to grind the ice block out of them, suggesting they arent really a full plant, and rather an ice flower! They may be composted as well and bonemealed to make more. This last tidbit is more of a fun guess: if Iceologers won the vote instead of Glow Squid, then a Shiverleaf would be a good drop for them. And lastly, the Shiverleaf is not to be confused with the Shiverthorn from Terraria, but its obvious I took a bit of inspiration. [link] [comments] | ||
Posted: 07 Dec 2020 06:35 PM PST I feel that this would be a huge upgrade for builders (I'm trash at building). I feel like the moss would be coming out of the cracks. [link] [comments] | ||
Bells should activate sculk sensors Posted: 07 Dec 2020 04:32 PM PST Probably the best looking way of activating sculk sensors using Redstone as well [link] [comments] | ||
Adding a poisonous potato to a potion causes the particles to go away Posted: 07 Dec 2020 06:42 PM PST First off, the poisonous potato has absolutely no use besides making Irish people unhappy. Second off, you can add this like you would redstone or gunpowder to a potion and the particles will be gone, or at the very least, much much reduced. This makes it harder to tell what effects you have and also invisibility potions are much handier. [link] [comments] |
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