Minecraft All mobs that have been named should get a death message in chat, not just tamed pets. |
- All mobs that have been named should get a death message in chat, not just tamed pets.
- An Detailed, Unique, and Interesting Take on the Spear (Seriously)
- If you are invisible, mob spawners should become inactive.
- A basic idea
- Nether Weather - Soul Fog / Dimensional Anomaly / Lava Rain
- Coal Blocks have the Infiniburn property
- Make swiftness arrows travel faster in the air
- Burial Chamber/ Long Barrow
- Brick Pyramid Ruins
- Piglin Villages
- Crying obsidian enhances end crystals powers
- Items should have tooltips
- Throwing a potion of fire resistance at a blaze makes it unable to turn on fire and shoot fire.
- Cave fish, a novel way to measure depth, + Images!
- Here's a bright idea
- New Boss Mobs
- New ocean mob idea: Sharks!
- Mobs killed in the nether should drop the cooked variants of their food
- Making a map n the nether will map out the layer of the nether your in
- Player and mob fire should be blue when in Soul Fire
- Add new mob: Desert Tortoise
- The Totem of Undying should be able to be shift-clicked into the offhand.
- This sure has been proposed before but what about sailor villagers?
- A "Trident room" In some ocean monuments
All mobs that have been named should get a death message in chat, not just tamed pets. Posted: 09 Jan 2021 10:34 PM PST For example, in one of my worlds I had a zombie named Ryan as a joke with my friend. He had his own little house. Ryan was a cherished part of the world. One day, I went to bring a villager to Ryan for joke purposes but Ryan wasn't there. I later figured out that I had accidentally left a trapdoor open that led to a water source I used when building something, and Ryan had drowned. Sorry for the long, boring story, I just think it'd be helpful if every mob that was named got a death message. [link] [comments] | ||
An Detailed, Unique, and Interesting Take on the Spear (Seriously) Posted: 10 Jan 2021 11:09 AM PST
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If you are invisible, mob spawners should become inactive. Posted: 10 Jan 2021 11:00 AM PST Because mob spawners only activate when a player is near, it would make sense for them to not activate if they can't detect a player nearby. This would simplify creating mob grinders. [link] [comments] | ||
Posted: 10 Jan 2021 02:51 PM PST Make it so you can put banners on boats. The banner would go in the middle. The reason I suggested this is because it would be cool to have a pirate ship without mods. Put feedback in the comments. [link] [comments] | ||
Nether Weather - Soul Fog / Dimensional Anomaly / Lava Rain Posted: 10 Jan 2021 08:09 AM PST These weather types would be added to the Nether, and almost each biome has a unique type of weather. To begin: Soul Fog: In Soul Sand Deserts, a grey fog fills the area, making it hard to see, the fog looks like souls flying upwards into the sky. Skeletons would be more common in Soul Sand Deserts, but their vision range would be heavily reduced Dimensional Anomaly: The anomaly that brought the warped biomes into the Nether has returned, and spectral ships appear in the sky, resembling clouds. These clouds will occasionally strike down a lightning strike, except the strike is light purple. These ghost ships are about 2x2x2 and look like the Shulker ships. Enderman spawns are heavily increased. Lava Rain: This one happens in any other biome, specifically basalt and crimson forests. This will make lava rain from blackened ash clouds, and does half a heart of damage unless fire resistance is equipped every 5 seconds. Mob spawns are heavily reduced in these biomes during this. [link] [comments] | ||
Coal Blocks have the Infiniburn property Posted: 10 Jan 2021 09:51 AM PST I feel it's precarious that only Netherrack and magma are the only blocks with infiniburn. It takes away some visual aspects when trying to build big torches or sconces that could be changed with some more blocks that have the infiniburn aspect, and coal having infiniburn makes sense, seeming torches never go out. [link] [comments] | ||
Make swiftness arrows travel faster in the air Posted: 10 Jan 2021 07:47 AM PST Make it so when you shoot a swiftness arrow it goes 10% faster in the air and deals more a bit more damage/knockback. Make slowness arrows have opposite effects. [link] [comments] | ||
Posted: 10 Jan 2021 07:56 AM PST
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Posted: 10 Jan 2021 11:15 AM PST In the early early access days of Minecraft, there was a structure used for testing purposes, the Brick Pyramid. It was a massive pyramid of bricks reaching the height limit(which back then was 128, I think) I suggest that we pay homage to this structure by having pieces of this ruined pyramid buried underground like fossils. [link] [comments] | ||
Posted: 10 Jan 2021 07:54 AM PST They would resemble normal overworld villages, but would be made up of materials from the nether; like nether doors and such. They would spawn in Crimson and Warped Forests, and would contain a large building that would resemble a bank. In the bank, would be chests with gold blocks and ingots scattered around inside. This would provide a new Piglin-based structure that would be a good source of gold. [link] [comments] | ||
Crying obsidian enhances end crystals powers Posted: 10 Jan 2021 11:03 AM PST We know end crystals can be spawned on bedrock and obsidian, i would like to increase this list to include crying obsidian, which not only is a variant of obsidian but there's also some reasons why it would increase the explosion of the Crystal when it's placed onto it The first is that it's crying obsidian, many players have related this to Ghast tears because they both come from the nether, this is why Ghast tears are a common speculative recipe for crying obsidian. Since end crystals are crafted with Ghast tears, I think it would make sense for it to enhance their power The next reason is that crying obsidian seems to be infused with the nether portals power, and I believe that since nether portals can't be lit in the end it might result in crying obsidian being unstable in this dimension, so even though end crystals can be used outside of the end they are still related Lastly crying obsidian is used to craft respawn anchors, which explode in the overworld and end I believe, further enhancing the explosion [link] [comments] | ||
Posted: 10 Jan 2021 12:10 PM PST Minecraft has a problem with information. Experimentation from the player is good, but at times, the lack of direction can be frustrating. Especially for new players. The game allows items to have tooltips through commands (a little description under the item name). I feel these should be added to items with significance. Like in the game Terraria, some of the descriptions could have a comedic twist. Diamond Pickaxe- can mine anything for a small fortune Eye of Ender- it really wants to show you something Lodestone- compasses find it very attractive Chorus Fruit- may cause teleportation Warped fungus- striders seem to love these You could also shorten the really long item names Copper Stairs- cut, waxed Blackstone Stairs- polished Anyways, I'd love to hear some of your ideas. [link] [comments] | ||
Throwing a potion of fire resistance at a blaze makes it unable to turn on fire and shoot fire. Posted: 10 Jan 2021 09:11 AM PST | ||
Cave fish, a novel way to measure depth, + Images! Posted: 10 Jan 2021 12:20 AM PST
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Posted: 10 Jan 2021 02:31 PM PST What if we had soul lava? It could burn things faster and help distinguish the cold nether biome. Crafting a bucket of lava and a bucket of soul lava makes obsidian, for when a player is lost in the nether. When any mob goes in it, the take 4 hearts off damage except striders, who move faster in it. https://th.bing.com/th/id/OIP.ixxcN6CjyumFWd6Hqc27cQHaD-?pid=Api&dpr=1.5 [link] [comments] | ||
Posted: 10 Jan 2021 10:18 AM PST All of us can agree, there are not enough boss mobs in the game. This is gonna be long, so there is a TL:DR at the bottom. Grave Master Zombie/Skeleton: They would behave like a normal zombie or skeleton.. They can be found in caves at Y=20 or below. They would destroy torches. They would have 10x the life of a normal one and 2x the damage. They wouldn't take knock back. They would drop 32 rotten flesh for zombies and 32 bones and 20 arrows for a skeleton. You could tell them apart by their size, being much larger than normal. Eon Guardian: A powered-up Elder Guardian. It's larger, faster, and stronger. It would be found in ocean monuments. They would only spawn on hard/hardcore. It would be neon green. It would drop a conduit. It would deal 3x damage of an Elder and 5x life. It wouldn't take damage from conduits, and would only spawn within 50 blocks of one and a monument, making them harder to farm. Ending Enderman: A buffed Enderman. It would be buffed and would drop 5 Eyes of Ender. It would be rare, spawning is strongholds in the End. It could teleport through walls. It would deal 2x damage and have 5x life. Piglin King: A buffed Piglin with a sword and crossbow. It would have 3x life of Piglin Brutes, and spawn in Bastions. It would drop a Netherite Scrap and a block of gold. It would only hurt you if you didn't wear gold or attacked it. Only 1 spawns per bastion. Nightmare Skeleton: A buffed Wither skeleton that would 100% drop a skull. It would have a Netherite sword and iron armor. It wouldn't drop the sword ever. It would make it easier (Harder?) to farm skulls. It and the Piglin King would fight. It would spawn in fortresses, and only one spawns per fortress. TL:DR: Buffed zombie, skeleton, guardian, enderman, piglin, and wither skeleton. Thanks for reading. Bye. You can suggest names in the comments. [link] [comments] | ||
Posted: 10 Jan 2021 03:20 PM PST Sharks will be aquatic mobs that are neutral during the day and hostile at night. They also become hostile towards a player during the day if the player suffers damage in a 16 block radius around the shark. Sharks will always be hostile towards fish, squids, turtles and baby turtles. During the night they will also be hostile towards any non-aquatic mob (except for Drowned that are actually considered undead mobs) Guardians and Elder Guardians will be hostile towards Sharks, attacking them at sight. Sharks will attempt to retaliate but will never attack first. Dolphins will always be hostile towards Sharks and Sharks will attempt to flee from Dolphins within a radius of 8 blocks. Sharks will never retaliate against Dolphins. They will spawn in groups of one or two 7 blocks below sea level in oceans, deep oceans, lukewarm oceans, deep lukewarm oceans, warm oceans and deep warm oceans. As Sharks are aquatic mobs, they suffocate when placed outside of water and are affected by the 'Impaling' enchantment. Conduits also damage them. Their presence will be announced by big loud trails of bubbles on the surface and underwater. Sharks will attempt to break a player's boat when attacking them. They have 0% chance of success in easy mode, 50% chance of success in normal mode and 100% chance of success in hard mode. Sharks will have 40 hitpoints (20 hearts). They will deal 6 damage (3 hearts) on easy mode, 10 damage (5 hearts) on normal mode and 14 damage (7 hearts) on hard mode. They will swim 3 times as fast as a player (same speed as a player walking on land or with Depth Strider III) Drops: 5-10 experience, 0-1 nautilus shells (10%), Dolphin's grace for 1 minute (50%) Let me know what you think. [link] [comments] | ||
Mobs killed in the nether should drop the cooked variants of their food Posted: 09 Jan 2021 07:55 PM PST An example is if I kill a pig in the nether it should drop cooked pork chops. This would encourage players to set up farms in the nether so players have a reason to expand their bases. This wouldn't work for mobs native to the nether like hoglins because their meat is already used to the temperature. [link] [comments] | ||
Making a map n the nether will map out the layer of the nether your in Posted: 10 Jan 2021 04:52 AM PST Basically the title, and when I say layer, I mean which Y Axis you are on [link] [comments] | ||
Player and mob fire should be blue when in Soul Fire Posted: 09 Jan 2021 10:09 PM PST Just a very simple change really, mostly aesthetic. Also applies to Soul Campfires. Also, despite Soul Fire emitting less light, it should melt meltable blocks like ice and snow in a larger 6 to 8 block radius compared to normal fire's 3 or 4-ish radius, cause blue fire is much hotter. Think of the gas flames on your stove, thats what Soul Fire is based on. Come to think of it, Soul Fire should have a gradient of white at the base, then to aqua then to cobalt near the top, then to a final purple shade, kinda like in real life. EDIT: Forgot to mention that it should melt ice and other meltable blocks 50% faster. [link] [comments] | ||
Posted: 10 Jan 2021 05:43 AM PST When you you explore in desert in the day, nothing except hopping rabbit. So I want a new mob in desert Desert Tortoise is a passive mob that you can breed with cactus the primary source of water in the desert. They wander to the the nearest cactus to eat it. If you don't feed water bucket(when feed a bucket drop as item) or cactus for 140 minutes they will die. The timer reset when fed or enter water block. They are also a source of scute. They drop scute every 10 to 5 minutes like chicken drops egg. You can also ride them if you have saddle though, they don't need cactus on a stick, just hold anything you want. And here their stat HP:16 Natural armor point:6 Speed: 0.12 Time to take drown damage in water: 1042 ticks Breeding cooldown: 5mins Taming food: Melon Taming success chance: 25% When tamed, the tortoise have to mode: idle and active. To switch mode like sit or stand for cats, you just right-click on the tortoise. Idle mode: shrink into shell and stay still like a sitting dog. Active mode: follow owner and debuff enemy. To restore health feed them some melon or cactus. EDITED:in the nether the timer decrease to 70mins [link] [comments] | ||
The Totem of Undying should be able to be shift-clicked into the offhand. Posted: 10 Jan 2021 03:46 PM PST Currently, shift-clicking the Totem of Undying does not put in in the off-hand slot like the shield. When a Totem is shift-clicked, if the offhand slot is empty, it becomes occupied by the Totem. This would be useful when you are fighting a raid(only an example) and you use the Totem in your offhand, by the time you reach for another one, you might already be dead. [link] [comments] | ||
This sure has been proposed before but what about sailor villagers? Posted: 10 Jan 2021 09:44 AM PST Craft a ship and in order for it to work, you have to add sailor villagers as crew. Of course enlarge oceanic maps as well. And there should also be specific blocks to make the ship moving. Like sails etc. [link] [comments] | ||
A "Trident room" In some ocean monuments Posted: 10 Jan 2021 09:38 AM PST An ocean monument would have a 25% chance to generate with a trident room. This room would (you guessed it) contain a trident. However, the trident is locked with 4 keys. These keys would drop from elder guardians. Problems:
Solutions:
The trident room would be located underneath the monument so you would have to check every monument you see, not just the ones with trident rooms. I think these tridents should have full durability, as they likely have not been used. Farm applications: Regular guardians spawn more frequently in trident rooms on hard mode. [link] [comments] |
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