Minecraft Melee attack while on horseback should do crits. |
- Melee attack while on horseback should do crits.
- Activate Sculk Sensors with the scream of an angry Enderman
- Allow players to replace banners from shields by adding another banner
- putting a sapling on sand creates a deadbush after some time
- Implementing petrified wood into the cave update
- You can find skulls in archaeology sites.
- Pillager banners should have special properties
- If you throw a stick your dog will bring it back
- There might be "The redstone behind it is fairly simple" splash
- End city loot
- Beehives/Beenests to show Honey level and Number of Bees in the inventory as a tag.
- There should be an achievement called “a taste of your own medicine” where you have to kill a creeper with tnt
- New End Resource: Endglass
- Walking on magma with netherite boots don't take damage
- Connecting glass on Bedrock edition !
- Wither Skeletons spawn most in the soul sand valley
- Fossils Generating Near Digsites
- Enchantment for leads
- Chisel
- Dogs afraid of thunder and fireworks
- Poisonous Berries
- Chainmail over leather
- Add a system that smoothens chunk transitions if the world was generated from a previous version
Melee attack while on horseback should do crits. Posted: 12 Jan 2021 06:30 AM PST Throughout history, calvary has been extensively used in combat, and were devastating to come up against. I think a good way to portray this in minecraft is to grant the player automatic crits while striking an enemy on horseback, as the extra speed and momentum of the horse means a stronger attack. This would make grant horses an extra use so they aren't completely put aside for elytras or other more conventional means of transportation, and would give the player an extra advantage in battle. If this seems a bit overpowered please let me know. EDIT: As I've recieved wonderful feedback from those in the comments, I decided to make a few additions/POTENTIAL changes.
For instance, say the slowest horse possible gets a 50% chance to crit, while the fastest horses possible gets a 100% chance to crit. This would promote people to work through breeding to get that 100% crit chance while also sacrificing health and jump height to make it fair. [link] [comments] | ||
Activate Sculk Sensors with the scream of an angry Enderman Posted: 12 Jan 2021 08:18 AM PST
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Allow players to replace banners from shields by adding another banner Posted: 11 Jan 2021 09:14 PM PST I also wanna change the banner but its already permanent. With this, we can change the appearance of the shield by just adding another banner but the current banner wont return back. [link] [comments] | ||
putting a sapling on sand creates a deadbush after some time Posted: 12 Jan 2021 10:12 AM PST I really like using deadbushes for decoration. Too bad they're not renewable. So whenever I terraform my Mesa biome/desert, I'm first stuck with shearing off all the deadbushes, because I need them for decoration. Plus I have a lot of oak saplings that Idk where to put. What do you think of that? [link] [comments] | ||
Implementing petrified wood into the cave update Posted: 12 Jan 2021 05:48 AM PST Petrified oak slabs have been in the game for a while now and serve absolutely no purpose. For those of you who don't know, petrified oak slabs are a creative only block that can be accessed in the creative menu. The difference between regular oak slabs and petrified oak slabs is that petrified oak slabs are mined with a pickaxe and not an axe. In real life, petrified wood is essentially crystallized/fossilized wood. This of course fits perfectly with the Caves and Cliffs update as one of part of the update is archeology. Petrified oak could be found in some of the archeology sites or maybe underground like fossils and would generate in clumps. Just like fossils, finding petrified wood would be a rare occurrence but would be beneficial to the player. Who doesn't need extra wood when mining? You need to make torches somehow. If having petrified oak have the same rarity of fossils is too high, then why not have them be a slightly more frequent, but still rare, occurrence like amethyst geodes or diamonds. I don't really think mojang would want to have a petrified version of each tree type, so probably just oak would be fine. To make petrified wood more unique, I'd imagine that it would have a slightly faded exterior with a red-ish/purple-ish interior. You could craft things with petrified oak in a crafting table, but it is cheaper to use it in stone cutter (just like bricks or cobblestone). [link] [comments] | ||
You can find skulls in archaeology sites. Posted: 12 Jan 2021 08:02 AM PST Archaeology is going to be in minecraft and you dig up ancient ruins to find artifacts. The artifacts are not meant for usefulness mostly but for stories and decoration. I think when brushing blocks, one of the possible items that you can get should be a skeleton skull. This is balanced. The skull is currently very hard to get and only has purpose in decoration and also it will imply a story about ancient civilizations that used to live in the dug up structures. You could also find bones maybe [link] [comments] | ||
Pillager banners should have special properties Posted: 12 Jan 2021 03:21 AM PST If placed down it should increase the chance of a patrol randomly spawning and wandering into the area, it won't start a raid if they wander into a village but the patrol will just attack If put on a shield patrol spawns are more common near the player and the player will get bad omen immediately upon Aggro This could make some utility of pillager banners to allow for some sort of arrow and XP farming technique but it wouldn't be super strong, just a slightly increased chance so it wouldn't even be game breaking [link] [comments] | ||
If you throw a stick your dog will bring it back Posted: 12 Jan 2021 04:56 AM PST I think it would be cool, let me know if its been put up before, ill take it down [link] [comments] | ||
There might be "The redstone behind it is fairly simple" splash Posted: 12 Jan 2021 12:54 PM PST I mean the title is pretty simple and self- explanatory. I don't know how much characters does this want from me in here, so please just ignore this and move on. [link] [comments] | ||
Posted: 12 Jan 2021 07:07 AM PST Add enchanted golden apples to end city chest. End city are a rare structure and are semi difficult to completely raid so I think a good reward would be an enchanted golden apple. If that would be too op maybe they would only generate as loot in the ships. [link] [comments] | ||
Beehives/Beenests to show Honey level and Number of Bees in the inventory as a tag. Posted: 12 Jan 2021 06:40 AM PST Currently, The only way to know if a beehive/nest is occupied or empty is when they do not stack in the inventory. This makes it difficult to identify them when transporting/placing them in apiaries. I suggest that Honey level and the Number of bees in the hive be shown as a tag when the mouse hovers over them in the inventory, like how enchantments are shown on a particular tool. Feedback site post Here you can vote for this idea. [link] [comments] | ||
Posted: 12 Jan 2021 07:03 AM PST I don't know what it would add but it would be pretty cool [link] [comments] | ||
Posted: 12 Jan 2021 08:59 AM PST Endglass (which is just a working name, haven't thought of any better names for it) is a crystal-like block that naturally spawns in the End, and can also be made normally by smelting End Stone. It is light purple in color and has a much fainted texture than regular glass, with the texture also being different to distinguish it from stained glass. It can also be mined without silk touch. What's special about this Endglass aside from decor? Well, if Endglass is placed right next to an opaque block, looking through the Endglass will let you see through that opaque block, though it can only look through a maximum of 1 block (no X Ray hacks for you!). This can let players come up with additional designs for secret bases and allow them to safely look out, as this can be used to make one way glass. [link] [comments] | ||
Walking on magma with netherite boots don't take damage Posted: 12 Jan 2021 10:23 AM PST Basically the title. This is an improvement for netherite. [link] [comments] | ||
Connecting glass on Bedrock edition ! Posted: 12 Jan 2021 12:09 PM PST For the PC , you can easily install a texture pack . But for the console bedrock edition we have to bare through ugly glass . If this doesn't make it , someone please make a free texture pack on bedrock to make glass connect ! [link] [comments] | ||
Wither Skeletons spawn most in the soul sand valley Posted: 12 Jan 2021 09:09 AM PST I like the soul sand valleys but there really isn't a reason to visit them unless it's for the advancement. I think the wither skeletons should spawn there because they would fit how it feels and plus, they were in the ads for the nether update [link] [comments] | ||
Fossils Generating Near Digsites Posted: 12 Jan 2021 11:02 AM PST
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Posted: 12 Jan 2021 11:30 AM PST Putting Curse if Binding on a lead should make it so when a mob is attached in it, the lead shouldn't be able to break at a certain distance. The entity on the lead would start taking damage and also slow down the player if they player holding lead got to far away from said entity. [link] [comments] | ||
Posted: 12 Jan 2021 02:05 PM PST
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Dogs afraid of thunder and fireworks Posted: 11 Jan 2021 11:42 PM PST Makes sense. Also useful because
Cool because dogs haven't really been touched since the beginning. Also biome defendant skins would be nice but that's not the idea [link] [comments] | ||
Posted: 12 Jan 2021 10:35 AM PST When it comes to poisonous foods in Minecraft. it can teach you two things: Don't eat it in Minecraft and don't eat it in real life. That should go the same way with berries. If kids play Minecraft and then take a walk later in a forest or somewhere with berry bushes, they might choose to pluck one berry off and put it in their mouth. This could hurt the person. Not only will it possibly create a lawsuit. it might also harm the person severely. That is why I propose Poisonous Berries. But instead of being like a poisonous potato, they will only generate in generated poisonous berry bushes. You can replant it but it will only grow to create more poisonous berries. If you eat it, you will get poison for a certain amount of time. Maybe the berries could be a brighter shade of red. Thanks for reading. [link] [comments] | ||
Posted: 12 Jan 2021 12:13 AM PST Historically chainmail was worn over a layer of thick clothing that already slightly works as armour, so being able to put chainmail over leather and increase your resistance would be cool. [link] [comments] | ||
Add a system that smoothens chunk transitions if the world was generated from a previous version Posted: 12 Jan 2021 01:03 AM PST The 1.17 will overhauls the overworld generation, which will probably make the transition between the newly generated chunks looks really terrible, creating extreme ugly-looking chunk cliffs around the already generated terrain. Examples: I don't think anyone would like anything like that in their world, so implementing this would definitely help to make worlds look better. In Legacy Console Edition, Mojang already has something that partially prevents this kind of thing. There are also some community-created tools like mcmerge and bestofboth that tackle this issue but sadly they were made for older versions and are no longer supported. [link] [comments] |
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