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    Minecraft You must be able to turn the sound of redstone components off with additional option in sound settings.

    Minecraft You must be able to turn the sound of redstone components off with additional option in sound settings.


    You must be able to turn the sound of redstone components off with additional option in sound settings.

    Posted: 07 Feb 2021 06:31 AM PST

    Have you ever been in situation like this: you have built a big redstone contraption, or farm, or whatever, and it's working just as you intended but there is still one problem: It's extremely loud.

    Pistons fire, droppers and dispensers click when dispensing items, TNT is blowing up... that's a horrible cacophony! There is a solution: make sounds of redstone components a separated option in sound settings menu. This would make the life of redstone engineers who like building some extremely loud machines next to their bases way easier, without them having to lower the game sound or sound on their computer.

    submitted by /u/Denikkon
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    Pillager Patrol Leader spawns with a Spyglass

    Posted: 07 Feb 2021 11:57 AM PST

    I really think pillager patrols should be made more interesting and creative. Since pillager patrols constantly spy players, villages, and villagers, I felt like that the pillager captain should hold a spyglass in its hand to show that feature.

    I think this feature will give more creativity and interest towards pillager patrols, as well as adding to Minecraft's lore about the enemies between villages and illagers.

    Share your thoughts down below!

    submitted by /u/Quirky_Yoghurt_9757
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    Cave Spiders should drop Cobwebs when killed by a player

    Posted: 07 Feb 2021 10:37 AM PST

    This would go great with the theme of the Cave Update obviously. It makes sense too, because cave spider spawners are always surrounded by cobwebs.

    It's relatively hard to obtain large quantities of cobwebs in survival, which is a shame because they make for interesting decorations and are fun to trap your friends in!

    submitted by /u/ChadThunderstock
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    Polar Bears should be immune to Powder Snow

    Posted: 06 Feb 2021 05:20 PM PST

    In real life the gentle, padded paws of polar bears allow them to walk on ice and snow without falling through. This is also essentially what the player is doing when they wear leather boots to tiptoe across the powder snow. It just makes sense.

    submitted by /u/SoupMayoMaker
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    Cave Biome: Silky Shafts

    Posted: 07 Feb 2021 05:20 AM PST

    The Silky Shafts biome is home to a colony of spiders.

    Webbed blocks that slow the player down when they walk on it, spider nests, and spider eggs that hatch up to 6 baby spiders to attack a nearby player.

    The spider nests contain most of the spiders, they contain a lot of webs and eggs, in this biome there are also webbed chests that contain loot.

    There is a boss in this biome, called The Mother Spider, the egglayer and leader of her colony, but this miniboss will be talked about in a separate post to stay on one topic.

    submitted by /u/No-Firefighter5661
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    Give your dog a bundle to retrieve items for you

    Posted: 07 Feb 2021 10:51 AM PST

    If you give your dog a bundle, it will hold it in its mouth like a fox. Then when it kills mobs for you, it will pick up the drops and come back to you. You can take the bundle back, or leave it with the dog until its full. Then you can empty the bundle and give it back to your dog to let it retrieve more items for you.

    ——————————————————

    Link to feedback site:

    https://feedback.minecraft.net/hc/en-us/community/posts/360076950711-Give-your-dog-a-bundle-to-retrieve-items-for-you

    submitted by /u/n4rwhal_
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    Combat Fireworks (Fireworks that have a unique use in Ranged Combat)

    Posted: 07 Feb 2021 06:34 AM PST

    Ever since 1.14, alot of players have been using fireworks as weapons as they can be put in crossbows to make a type of rocket launcher that pierces armor and decimates. This got me thinking. What if there were certain fireworks used almost purely for combat? So here is my idea.

    Flash

    By putting glow ink into your fireworks, they would now flash when they explode. At longer ranges, this looks quite beautifull, being vibrant and majestic. However at close range of the explosion, it blinds your entire screen for 3 seconds, making a flashbang in a way.

    Acid

    By putting a bottle of dragon's breath in your fireworks, they would now dispence a cloud of damaging acid when they explode, alike the dragon's breath.

    submitted by /u/JaysonOnReddit
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    A command which changes the biome in a set area

    Posted: 07 Feb 2021 07:50 AM PST

    Pretty much the same as the world edit command, changing the biome in between 2 columns.

    submitted by /u/CabCabd
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    Waterloggable Moss Carpet

    Posted: 07 Feb 2021 12:05 PM PST

    I think that it would make sense if moss carpets were waterloggable. Moss grows on rocks in rivers and lakes all the time, and this would enable further teraforming opportunities for ponds and lakes, something that the current release of the game sorely lacks.

    However, since moss seems to be such a fragile plant, maybe it should still drop as an item when hit by flowing water. This would make the moss carpet rather unique as being one of the few (if any) blocks that can be waterlogged but also broken by flowing water.

    submitted by /u/thedocruby
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    Use Hanging roots for Hydroponics

    Posted: 07 Feb 2021 11:59 AM PST

    In 1.17, hanging roots seem like they are on a track to be a purely decorative block. However, i think that they could be much more than this. For example:

    If roots are placed below farmland and then waterlogged, then the farmland would be hydrated and crops growing on it would grow faster than on normally hydrated farmland. This setup would require much more effort to build on a large scale, not to mention the time and effort it would take to find and collect the roots (which seem like they will generate rather sparingly in lush caves). This would give the feature a unique use and give players yet another reason to journey into the caves.

    submitted by /u/thedocruby
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    Mining with explosives.

    Posted: 07 Feb 2021 07:29 AM PST

    A way to incentivise mining with TNT and/or creepers: The deep dark could be made of blocks with a very long mining time (similar to that of obsidian) and a relatively low blast resistance (similar to that of stone).

    This, together with some big ore veins, or even new ores for already existing minerals, except with a darkstone texture (like how there's gold ore with a netherrack texture), would definitely make mining with explosives worthwhile. It would even be balanced out by the fact that lighting TNT will undoubtedly notify any Wardens that are near.

    submitted by /u/Mr_Snifles
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    Nostalgic Structures

    Posted: 07 Feb 2021 07:06 AM PST

    Nostalgic Structures

    Recently, I watched a video showing all the various tutorial worlds throughout Minecraft's history and was met by an uncharacteristic feeling of nostalgia, seeing all the worlds I remember playing on as a kid, and how they evolved over time. This got me thinking about Structures.

    From what I understand, one of Mojang's key principles is for structures to be basic to inspire creativity. Part of the point of the game is to build your own world, not just to live in some pre-generated structure. This is the reason that villages are so simple, and why very few large structures exist. If Mojang were to add various structures from older versions of the game to the current version, I think that this sense of nostalgia could help worlds feel more "special" to long term players such as myself, without violating this design rule. Below are a few examples.

    A 7x7 house with a stone floor that players used to spawn it back in Minecraft Indev. It could generate rarely in Plains biomes with a similar rarity to Igloos, and would not only offer a simple shelter for players but also acts as a reference to earlier versions of the game.

    A Brick Pyramid, originally found in Minecraft Alpha. These used to be rare structures that stretched from the ground to the height limit. This version is much smaller, although it extends a few blocks below the ground and still offers a large amount of Brick Blocks. It could generate extremely rarely in Plains biomes and contain no loot except the blocks it's made of.

    Before the Nether was available on Bedrock Edition, the only way to obtain Nether materials was through a Nether Reactor, which would create a large 'Nether Spire' and would spawn a number of resources and mobs from the Nether. This 'Nether Spire' would partially decay over time and the reactor itself would cool into an obsidian core. The Spire could generate rarely in all biomes and could potentially contain a Nether Portal or loot from a Ruined Portal.

    The Starter House present in every single version of the Legacy Console Edition Tutorial. This simple but iconic building could generate in Plains or Forest biomes and could be repaired to make a small shelter.

    A Small pond area with a Chest containing a Fishing Rod, this was part of some of the earlier versions of the Legacy Console Edition Tutorial. Like many other structures on this list, it could generate rarely in Plains or Forest biomes.

    A fairly iconic archway found in earlier versions of the Legacy Console Edition Tutorial that the player had to pass through to progress. The original had Minecraft's logo written in the sky above in giant floating letters. This could generate rarely in Plains biomes and would make for a nice nostalgic mine entrance.

    'The Original Desert Temple' found in one of the old Legacy Console Edition Tutorial versions. This later inspired the Desert Temples we know today, but it could also generate alongside it in Deserts.

    The Gigantic Minecraft Logo that generated over the previously mentioned Arch, at the bottom of the ocean and half buried in the seabed. This would make an interesting find and could be excavated with enough time and patience.

    In past Dungeon generation was different, allowing them to generate very close to the surface. This sometimes led to parts of the desert collapsing into and exposing dungeons, which made for an interesting find. Allowing dungeons to generate close to the surface (even if it's just in Deserts) would bring back this feature and would make Deserts more interesting to explore.

    Roses were removed and replaced with Poppies in 1.7 for no particular reason which was a shame. Rose Bushes were added but they weren't the same and I think that re-adding roses would be a nice feature. Perhaps Roses could be rarer than normal flowers, potentially even sought after.

    The Cyan Flower was a Bedrock-Exclusive flower that was removed for parity. I think that it could be re-added as a very rare decorative item to both Bedrock and Java that could be Wandering Trader exclusive, making it one of a kind.

    What do you think? Do any of these not fit in with modern Minecraft or do you have any ideas of you're own that you think would. I'm always open to feedback and this was just a random idea I came up with, so it may not be perfectly thought out.

    submitted by /u/Homicidal__Lemon
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    Dragon egg on beacons

    Posted: 07 Feb 2021 01:51 PM PST

    Everyone knows how when you put a piece of stained glass on a beacon the light will change colors but what if you put a dragon egg on top of a beacon in this suggestion placing those on the beacon would make a "holographic" dragon fly around the sky near the area where the beacon would. I don't have a pc or anything possible to make this a mod but if someone sees this and is cool with making this a mod please let me know I would love to see this in action.

    submitted by /u/oozeisbooze
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    Zombies should periodically sprint

    Posted: 07 Feb 2021 09:21 AM PST

    We know that some people say "MC has gotten a little easier over the years bc the monsters are more balanced for a player who can't sprint,crit,fly e.t.c." And so zombies are pretty slow now. So maybe they should periodically get faster for a bit and there should probably be an "energy variable" for this. Just like piglins may decide to go hunt hoglins even though they have no actual hunger-bar. So I think that sometimes upon spotting a player this "energy bar" could slowly but surely fill up and the zombie uses its sprint when the bar is basically full. And when it's empty it takes a little time to even start it's "regeneration process". Let me know what you think of this idea.

    submitted by /u/beanmAn11
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    Respiration prevents Suffocation Damage

    Posted: 07 Feb 2021 07:31 AM PST

    Having a helmet enchanted with respiration helps you breathe underwater, so it should also prevent suffocation. Respiration I would block 25% of suffocation damage, Respiration II would block 50%, and Respiration III would block 75%. This would be a nice touch that gives a bit more use to the respiration enchantment.

    submitted by /u/goatman12341
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    Crevasses

    Posted: 07 Feb 2021 05:02 AM PST

    In icy/snowy biomes, wherever ravines spawn, they should be a slight variation where the ordinary stone/gravel/dirt blocks (except ores) get replaced by packed ice, so that they resemble icy crevasses.

    It would be a small alteration but would be a nice addition to the icy environments.

    submitted by /u/Fly_U_Fools
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    Put "X is immune to freezing" on the FPS list

    Posted: 07 Feb 2021 02:19 PM PST

    I keep on seeing the same post over and over, it's kind of tiring me out.

    submitted by /u/SharkCraftUltra
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    Make it possible to plant flowers on rooted dirt.

    Posted: 07 Feb 2021 01:47 PM PST

    It is a form of dirt, so why not? The roots aren't taking up the nutrients or something.

    submitted by /u/not_dannyjesden
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    A strong focus on arthropods following the caves and cliffs update

    Posted: 07 Feb 2021 01:12 PM PST

    I believe with the new caves and cliffs update coming out there should be a very strong focus on adding more insects making bane of arthropods more relevant. This is a problem that many minecraft players have brought up is the irrelevance of bane of arthropods. Some would even find it less useful than dirt. When you think about caves what do you think about?... Bugs. If you agree I'd love to hear some things you'd like to see!

    submitted by /u/DirtySquirties
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    Archeological sites should be crawling with undead animal mobs

    Posted: 07 Feb 2021 12:33 PM PST

    I imagine that archeological sites are going to be ruined/abandoned structures, possibly graveyards as well.

    To go along with this theme, I want to make use of the zombie horse, currently only available through the creative inventory. In archeological sites, one of the structures you could find is an abandoned horse stable, containing both zombie and skeleton horses.

    I know skeleton horses are already possible to get in survival, but to my understanding it's only using some kind of lightning trick so most people never see it. It'd be nice if both of these features got exposure more exposure in the game. Both of these horses could either gain full horse functionality with certain strengths and weaknesses to be balanced with regular horses, or be used by humanoid undead mobs in combat, whichever may be the most suitable. We may even introduce methods of converting zombie horses to regular horses and vice versa, like with villagers.

    I also think it'd be nice if there were undead wolves that protected the site. These wolves were loyal to the long gone inhabitants of the archeological site, and protect it fiercely from intruding, even after death. I don't think these wolves would be tameable, but they may be curable, and they may even show you some secret treasures and become loyal to you if you cure them.

    I think this could be a great opportunity to use unused content, and update both horses and wolves.

    submitted by /u/wielderofFire1051
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    Immigrant Villagers

    Posted: 07 Feb 2021 08:47 AM PST

    There would be a 1/17 chance that a spawned villager in a village is the wrong type for that village. They would also live in the wrong house. Due to how villager outfits work in the game, changing biomes may fix their outfit.

    submitted by /u/Frioneon
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    /mount command (Java)

    Posted: 07 Feb 2021 12:43 PM PST

    There is currently no way to force a player to ride a minecart or any mountable entity. A command to do so would be extremely nice for mapmakers.

    The /mount command could work similar to the spectate command, specifying a target player and a location.

    I am a realms mapmaker and i'm currently working on a racing game (https://streamable.com/kg6eay). I have to politely ask the player to get in their cart and get back in if they get out. It's quite unnatural and feels odd when I can modify what the player can do for virtually every other aspect.

    Overall, I think a /mount command would be extremely nice for mapmakers. Thanks for reading!

    submitted by /u/Persp3ctive_
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    Frost walker should make you immune to powdered snow

    Posted: 07 Feb 2021 03:10 PM PST

    This could give players a legitimate reason to want frost walker instead of depth strider, it could use durability like soul speed, and could maybe even have an advancement attached to it. Frost Walker 1 would make you immune to the freezing while Frost Walker 2 and would act like leather boots do towards powdered snow

    submitted by /u/SuperMatyi123
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    Nether fortresses spawned in crimson forest biomes should use red nether bricks

    Posted: 06 Feb 2021 11:10 PM PST

    Any amount of nether fortress that is generated within the biome should use red nether bricks instead it normal nether bricks in the structure to maintain the biomes color scheme, and as the fortress leaves the biome it should transition back to a normal fortress.

    submitted by /u/DarkDevero
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    Add Spyglass into Shipwreck Loot Tables

    Posted: 06 Feb 2021 08:37 PM PST

    I think that spyglass should be in shipwreck, precisely the map chest along with the compasses, map, etc. because of the theme of the shipwrecks, as if they were pirates.

    submitted by /u/spearojustice
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