Minecraft Now that the freezing effect is coming to the game, snowmen should be able to freeze enemy mobs with their snowballs |
- Now that the freezing effect is coming to the game, snowmen should be able to freeze enemy mobs with their snowballs
- If you will be inside the water in a frozen ocean, snowy tundras etc, you will start to freeze (the thing that happens to mobs when they are inside powder snow)
- Add Night Vision to Beacons for the new caves.
- You should be able to pick multiple biomes for world generation.
- Vexes can’t phase through crying obsidian
- Phantoms shouldn't spawn near Beacons
- When a shield is hit, some nearby stalactites should fall
- Spyglasses should be a part of buried treasure loot.
- After a Raid, Librarians will splash you with Experience Bottles
- Villagers can ride llamas
- Beetles in caves!
- Caravan AI Improvements
- waxed redstone: a solution to the "bluestone" problem
- Ice caves with example
- Skis
- also they would look sick
- Weeds
- Flower seeds
- Freeze enchantment
- If you ring a bell constantly for too long villagers will get annoyed and increase trade prices
- We need a mob with a shield.
- The nether star truly is a star!
- Data storage commands being able to store raw json for use in tellraw commands
- Make Horse Armour Enchantable And Add Netherite Horse Armour
Posted: 11 Apr 2021 03:06 AM PDT each snowball could slow down an enemy and it could start freezing it if it got hit repeatedly [link] [comments] | ||
Posted: 11 Apr 2021 05:45 AM PDT In my opinion, it would make sense that if you will be in water source that is under an ice berg or in the middle of a snowy biomes you will start to freeze But if you will wear leather armor, the time that it will take you to start freezing will increase, and that depends on how many pieces of lether armor you will be wearing and the type of piece that you will wear: Leather boots - will increase the time that it will take you to start freezing by 3 seconds. Leather pants - will increase the time that it will take you to start freezing by 5 seconds. Leather tunic - will increase the time that it will take you to start freezing by 8 seconds. Leather cap - will increase the time that it will take you to start freezing by 4 seconds. (full leather armor will increase the time that it will take you to start freezing by 20 seconds.) p.s. this feature should be added as an armor stats (like armor, armor toughness and knockback resistance) [link] [comments] | ||
Add Night Vision to Beacons for the new caves. Posted: 11 Apr 2021 08:42 AM PDT Night vision is gonna be really useful in the game now. It's really easy to brew, so I'm not concerned with the balance of the game. But I think it could easily fit in with the beacon powers. I'm thinking it could be added as a Secondary Power (alongside Regeneration) that way we have a choice between the two now. [link] [comments] | ||
You should be able to pick multiple biomes for world generation. Posted: 10 Apr 2021 05:16 PM PDT At the moment you only have the options of generating a world with all the biomes, or only choosing one biome for the entire world. There should be a custom world option that lets you check which biomes spawn, and maybe even sliders that let you choose the size and rarity of different biomes. [link] [comments] | ||
Vexes can’t phase through crying obsidian Posted: 11 Apr 2021 02:36 PM PDT This would give the block more purpose, because as of right now it's only use is crafting respawn anchors. Additionally, this could serve as a way to keep your villages and trading halls safe during raids. [link] [comments] | ||
Phantoms shouldn't spawn near Beacons Posted: 11 Apr 2021 04:44 AM PDT Phantoms are supposed to be a figment of your unconscious mind, but beacons are meant to keep you grounded and show you the way. Also, they emit light, which is something phantoms presumably don't like. I think this would prevent them from getting in the way when you just want to stroll around your base at nighttime. [link] [comments] | ||
When a shield is hit, some nearby stalactites should fall Posted: 11 Apr 2021 07:29 AM PDT When a shield is hit, it should produce a vibration that only affects some nearby stalactites to fall off. This would make dripstone caves more challenging as stalactites can fall on you while you're fighting monsters so the player must avoid the stalactites. The way how this works is that the shield would create a loud echoing thud when there are stalactites within the player's radius. So, when players hear this echo from their shield, they would be alerted to nove away from their current spot. When this happens, some stalactites within that radius would fall. The radius within the player should be big enough to reach the higher stalactites. The number of stalactites that would fall depends on the damage the shield takes. The loudness of the echo from the shield also depends on the damage it takes. For example, when a zombie hits a shield, 2-3 stalactites would fall but if it's a creeper explosion, almost every stalactite within the player's radius would fall. This can teach the player some mechanics on how to survive in the dripstone caves. Players could run away after blocking an attack OR they can use the falling stalactites to their advantage by letting the stalactites fall on their enemies. Players can also choose to not equip a shield when they enter a dripstone caves biome to prevent activating the stalactites. To prevent this mechanic from breaking your builds, the stalactite shouldn't be placed beneath a dripstone block. If the stalactite is not placed beneath a dripstone block, the stalactite would not fall unless if its support block is broken. I hope this feature can bring an interesting gameplay to the game. I always thought that stalactites should randomly fall in the dripstone caves to make it more dangerous because it is meant to be dangerous. This could add a personality to the biome where it is seen as a dangerous place. [link] [comments] | ||
Spyglasses should be a part of buried treasure loot. Posted: 11 Apr 2021 01:22 PM PDT What the title suggests, because pirates used spyglasses. XP [link] [comments] | ||
After a Raid, Librarians will splash you with Experience Bottles Posted: 10 Apr 2021 05:30 PM PDT This would overall be very nice and would be a way to give a player raid awards without clogging their inventory AND having a more visual reward because right now the items villagers throw can sometimes be misunderstood as random drops the player left behind (such as inventory extras or mob drops). Additionally, I think armourers should "armour you" by putting armour on you if you don't have armor on (obviously no curses on said armor). This may however be a stretch. I also think the cleric should throw helpful potions at you including luck. This would be nice. [link] [comments] | ||
Posted: 11 Apr 2021 08:58 AM PDT I think IT would be really amazing and llamas will become really useful. How IT should work? I think that if villager will come close to llama that have carpet on it, The villager will sit on it. To get villager down again, just click on llama and villager will be on ground again. Similar to beds [link] [comments] | ||
Posted: 11 Apr 2021 10:54 AM PDT I made how i think it will be look in minecraft. This is original idea Beetles
[link] [comments] | ||
Posted: 11 Apr 2021 07:48 AM PDT Joining a caravan To help distinguish a player's llamas from wild llamas and other players' llamas and make them more reliable overall, Llamas should have some factors to determine which caravan they're following and who joins first Priorities would go in the following order:
Staying in a caravan If a tamed llama gets too far away from its caravan, it should teleport to the leading llama. [link] [comments] | ||
waxed redstone: a solution to the "bluestone" problem Posted: 11 Apr 2021 02:15 PM PDT Redstone is an incredibly amazing tool that can carry out both simple and complex functions. One of the problems redstone engineers face is space management. A widely suggested solution is the addition of "bluestone", a stone that serves the same purpose but can run right next to redstone without interfering. However, there's a few problems with that: It would require the addition of a new, relatively un-unique item, and all of the associated ores and blocks. It would feel un-vanilla and look out of place on redstone builds. It would take away from the iconic building block that is redstone. That is why I propose using the new "waxing" game mechanic on redstone. For those who don't know, 1.17 introduces copper blocks that can weather and corrode. one can stop this from happening by waxing them. This mechanic allows you to keep your copper blocks in pristine condition and keeps them unaffected by outside forces. My suggestion is to extend this to redstone, using wax to work in the same way wire covers do in real life -- it would keep wires from connecting with each other. you can lay your redstone however you want, and once you wax it, it will no longer connect with any other redstone. Existing connections would remain, but new wires could be placed directly adjacent without interference. To add balance, the wax would act as a hindering force, subtracting two instead of one from all signals that pass through it. Effectively, this would render it half as effective at conducting energy as normal redstone and would require more repeaters. to wax redstone, you would right-click it with honeycomb. It would have a slightly lighter texture that indicates its waxed state. To keep it simple, waxed redstone would not be an item -- breaking waxed redstone would only drop regular redstone, meaning you lose your honeycomb. This makes it easy to correct accidentally waxing a wire by breaking it and placing it again, keeps your inventory from being cluttered with yet another item, and makes it expensive enough to not be op. This solves a problem that has existed since the early days of redstone, and I hope it's a good idea in the eyes of the community. [link] [comments] | ||
Posted: 11 Apr 2021 11:24 AM PDT If they added a retextured dripstone to be icicles and used packed ice they could make a pretty cool frozen cave. They could also add Ice variants of Iron and the other ores. With the new changes to ores making them drop raw ores rather than the block it allows for more variance in ore blocks without cluttering your inventory in general mining. I think it just makes sense and looks pretty cool IMO. [link] [comments] | ||
Posted: 11 Apr 2021 01:52 PM PDT The new 1.17 update will be adding new tall snowy mountains, snd snowier snow, so i think it would fit the update if they added ski's So you can ski on the new mountains, and get transported faster from the mountains in beggining of game when you dont have elytras. [link] [comments] | ||
Posted: 11 Apr 2021 04:10 PM PDT | ||
Posted: 11 Apr 2021 01:06 PM PDT
| ||
Posted: 11 Apr 2021 12:08 PM PDT You get flower seeds by putting two of the same flowers side by side in a crafting table/inventory thing This makes four flower seeds of that kind of flower You can place flowers on regular grass and it has a three stage process before making a entire flower The purpose of this change is to make flowers farmable without having to use bonemeal [link] [comments] | ||
Posted: 11 Apr 2021 01:35 PM PDT There should be a new freezing enchantment that you can put on swords and axes. If you hit a mob while your weapon has this enchantment, the mob will freeze and not be able to move. This enchantment has 2 levels, level 1 will make the mob freeze for 3 seconds and level 2 will make them freeze for 5 seconds. This enchantment can't be put on a weapon that already has fire aspect. This enchantment can also be on snowballs, but this one is different. You can't enchant the snowball through enchantment table, you will have to find them in chests like enchanted apples. [link] [comments] | ||
If you ring a bell constantly for too long villagers will get annoyed and increase trade prices Posted: 10 Apr 2021 07:53 PM PDT It makes sense wouldn't it the villages would get annoyed with the players shenanigans [link] [comments] | ||
Posted: 10 Apr 2021 03:34 PM PDT Currently, there are no mobs with shields, rendering an axe useless in singleplayer late-game combat. Having a mob with a shield would make players use axes. Maybe the mob would be a new illager, or a new piglin, or something strong, but that is up for debate. [link] [comments] | ||
The nether star truly is a star! Posted: 10 Apr 2021 07:13 PM PDT If you don't know already, nether stars take 10 minutes to despawn instead of the usual 5 minutes. Therefore, this got me thinking of something. You can combine an item with the nether star on the smithing table to get an item that will never despawn. I don't think this can be used efficiently to lag out servers. Trollers will have a hard time trying to kill like hundreds of withers (to rename stacks of blocks) unless they have a efficient wither farm (which is probably unlikely). [link] [comments] | ||
Data storage commands being able to store raw json for use in tellraw commands Posted: 11 Apr 2021 12:31 PM PDT Currently if you put quotation marks around a target word in a data storage command, when you use it anywhere else, they disappear. Ex. 'some text' and 'red' retain their quotation marks but 'text' and 'color' lose them. This would be useful in tellraw commands where you want to dynamically generate text in the regular data field, the hoverEvent data field, and the clickEvent data field. This would also apply to title commands. [link] [comments] | ||
Make Horse Armour Enchantable And Add Netherite Horse Armour Posted: 11 Apr 2021 04:06 PM PDT
[link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |