Minecraft Plants should grow faster in certain biomes |
- Plants should grow faster in certain biomes
- /enchant should let you apply normally incompatible enchantments.
- Ruined Portals in the Overworld should link to Ruined Portals in the Nether (and vice versa)
- Magma and soul sand blocks should make bubbles even if they are under a waterlogged slab
- Illager levels
- Bringing back choosable world sizes
- If you right-click a normal piston with a Slimeball it will become a sticky piston
- Raided villages
- Redstone lanterns
- Add a default dark theme to all UI(user interface) in Minecraft and also add a toggleable button to switch between dark theme and light theme.
- Zombie horse spawn in zombie villages
- The green axolotl should be added back in... kinda
- I've felt that the smoker and blast furnace guis needed a bit of uniqueness compared to the normal furnace gui so I decided to make some of my own to give an idea of what they could look like
- Enchantment unbreakable
- Ruind nether portal
- Music Disc Walkman (Portable player)
- Feather Crashing enchantment
- Potion Potency Should Be Hideable Via Commands
- New Workstation/Villager
- Add Zoom and Night Vision Options to Spectator Mode
- Scented Candles
- A more interactive way for Minecon.
- Creepers should have an extremely low chance of dropping TNT
- If you place a conduit somewhere in an ocean monument(location of the conduit TBD), you can respawn the elder guardians.
Plants should grow faster in certain biomes Posted: 14 May 2021 11:39 AM PDT Melons spawn in the jungle, so they should grow faster in warm biomes(desert savanna jungle) Other plants could grow faster like pumpkins in cold biomes etc [link] [comments] | ||
/enchant should let you apply normally incompatible enchantments. Posted: 13 May 2021 07:09 PM PDT I mean that is the whole point of cheats, to do thing that are normally impossible. So yeah. [link] [comments] | ||
Ruined Portals in the Overworld should link to Ruined Portals in the Nether (and vice versa) Posted: 14 May 2021 07:09 AM PDT This makes intuitive sense and is a nice bit of world building, because I'm pretty sure whoever made those portals didn't start out in the nether. Maybe it could spawn us in a ruined portal with Crying Obsidian, because while you can't create portals with it, it's not unbalanced to allow it to receive portals. I'll admit, there are some logistical problems, like whether building a portal right next to a ruined portal counts, and changes would have to be made to world generation to have them be in the same location, but I think that it makes a lot of sense and increases the game's lore value. [link] [comments] | ||
Magma and soul sand blocks should make bubbles even if they are under a waterlogged slab Posted: 14 May 2021 02:30 AM PDT I think this should be a necessary, because this would make building with water and bubbles better. A simple yet useful change, so I don't think I will need to explain more Edit: not only slabs but waterlogged blocks [link] [comments] | ||
Posted: 14 May 2021 09:45 AM PDT This is a rather simple idea. Similar to how Villagers level up through trading I think it would be cool to have illagers level up from killing players, villagers, golems, etc. It would make them more unique and more challenging to battle the higher their level. Here is my idea of how this could be done(also yes, I know a witch technically isn't an illager but they take part in raids so I count them): Vindicator
Pillager
Evoker
Witch
Patrol leaders would always spawn as a Level 3 while illager captains would spawn as either a Level 4 or 5, aside from these all the other illagers and witches would spawn as Level 1's which is why evokers and witches have the strongest difference between levels as they are unable to spawn as patrol leaders or illager captains therefore it is the rarest to see them so strong. I think this would provide a fun new challenge to illagers and would be especially useful for map makers when it comes to witches, and evokers (pillagers and Vindicators not so much as the stuff can be replicated using simple commands). As always all feedback is appreciated and thank you for reading. [link] [comments] | ||
Bringing back choosable world sizes Posted: 14 May 2021 02:59 AM PDT I like the challenge of only having a 256 x 256 world to survive/build in as the resources I have are now limited. It's also great for (on PC) porting legacy console world saves, like the tutorial worlds, onto your game without having the ugly chunk border where new terrain is being generated [link] [comments] | ||
If you right-click a normal piston with a Slimeball it will become a sticky piston Posted: 14 May 2021 01:10 PM PDT I don't know how this wasn't added yet. It doesn't change the recipe and could be used to change a piston faster if it's already placed. [link] [comments] | ||
Posted: 13 May 2021 11:00 PM PDT Vacant villages that have been raided by Pillagers in the past. Pillager banners could stand by or in the village, and chests should be empty or have all the valuable loot missing, all being signs of a successful raid. Like zombie villages, except without the increased chance of zombie villages spawning and instead maybe random Pillagers wandering around, looking for leftover loot. [link] [comments] | ||
Posted: 14 May 2021 01:56 PM PDT Made just same as lanterns just with a redstone torch instead Does the same as redstone torch's [link] [comments] | ||
Posted: 14 May 2021 06:53 AM PDT Although its already possible with resource packs, its not ideal to install a resource on every device you play on just to get a dark theme(at least for java edition, not sure about bedrock). Its easier on your eyes too, especially in the night when playing in the dark. Mojang also should add a way to change Dark Themed UI using resource packs, it would also extend functionality of resource packs allowing dark theme UI to also match the changes you might have made to the default UI. From what I know, its not possible to add resource packs on switch, this would help people who use resource packs to get dark UI. Also add a toggleable option in the options menu to switch between UI. [link] [comments] | ||
Zombie horse spawn in zombie villages Posted: 14 May 2021 11:29 AM PDT In normal village can spawn horses so why not zombie horses spawn in zombie village? [link] [comments] | ||
The green axolotl should be added back in... kinda Posted: 14 May 2021 12:49 PM PDT the green axolotl is supposed to be a glowing axolotl, we all get it, and the reason it was removed is because it was man made and should never be in the wild irl. My suggestion is to have it added back in, but, you ah e to give it a glow ink sac, this would also mean it has the same shimmery qualities of a glow squid and lets you find any that veered of track whilst raiding an ocean monument. It should also be renamed to the glow axolotl, as you've practically just made your own species in minecraft. And on a final note, whenever breeding it will never be a glowing axolotl to anything like pink or cyan axolotls but be guaranteed for other glow axolotls. [link] [comments] | ||
Posted: 14 May 2021 10:58 AM PDT | ||
Posted: 14 May 2021 04:10 AM PDT This would be only attainable through the /enchant command. Basically an extension of mending and unbreaking it makes an item indestructible. Currently you can only get this through /give which is confusing, which is why I propose this idea. So much simpler and easier for us idiots who don't know how to use complex commands. [link] [comments] | ||
Posted: 14 May 2021 02:36 AM PDT I think that the ruined portals should be themed on the nether biome it will spawn in.[link] [comments] | ||
Music Disc Walkman (Portable player) Posted: 14 May 2021 07:53 AM PDT If you take the time to listen to the music discs, they really are great pieces of music. However, since the jukebox is stationary, and minecraft is a game where you're usually on the move working on something or mining, I seldom end up taking the time to listen to them. What if there was portable jukebox? They probably can't call it a walkman because of copyright, but that's just what came to mind. I image the way it would work, is if you right click on it, it plays the next disc in your inventory. When I say next, I mean the same order as arrows. Ideally, it could read from a shulkerbox, so that way the discs don't take up too much space. Alternatively, the walkman itself could store the discs. This might be niche, but I think it would encourage actually listening to the music discs. [link] [comments] | ||
Posted: 14 May 2021 01:55 PM PDT You can put feather falling on your boots to avoid fall damage, so I think it would be great if you could put feather crashing on your helmet to avoid kinetic damage from when you crash with an elytra. [link] [comments] | ||
Potion Potency Should Be Hideable Via Commands Posted: 14 May 2021 02:59 PM PDT
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Posted: 14 May 2021 09:12 AM PDT There should be a new workstation called the saw table that can be used like a stonecutter but for wood and it could get a new villager assigned to it called a woodworker that can buy/ sell wood or axes [link] [comments] | ||
Add Zoom and Night Vision Options to Spectator Mode Posted: 13 May 2021 09:19 PM PDT Pretty self-explanatory. Add toggleable night vision and a spyglass in the spectator mode hotbar. [link] [comments] | ||
Posted: 14 May 2021 03:44 PM PDT A scented candle that protects an area from spawning a specific aggressive mob in a small range around it while lit. These candles can be obtained by crafting candles with a head of the mob, as a rare trade offer from wandering traders, or as rare loot from spawner chests of the corresponding mob. Candles scented like mobs that don't either drop heads (spider, endermen, slime,...) or have spawner chests (blazes, silver fish) can still be obtained, although only through the wandering trader. These candles take on the colour scheme of the mob they're preventing from spawning, optionally even with different coloured flames. Similar to normal candles, multiple scented candles can be placed on a single block to prevent up to 4 different mobs from spawning within the same bounds. Preventing these mobs from spawning slightly increases the chance of every other allowed mob spawning instead (while not spawning every other mob too often to break balance) There aren't scented candles for water dwelling mobs (drowned, guardian,...) and neither are pillage related scented candles. Biome specific variants of mobs are affected by the scented candle of the base mob (except drowned). I think everyone can could figure multiple uses if this was implemented. Crafting a "ender dragon scented candle" is also possible, it produces a ender dragon head with flames coming from its maw and can be placed like a normal ender dragon head. Unlike the other scented Candles it doesn't prevent any mob from spawning and is purely decorative. It can't be placed with other candles on the same block. [link] [comments] | ||
A more interactive way for Minecon. Posted: 14 May 2021 12:20 AM PDT Everyone loves Minecon live and Minecraft Live. It's entertaining, interesting and interactive because people can vote what to add into Minecraft. It's great! The Minecon conventions are also great, but I personally never saw one. Sure is fun to watch and vote, but after some time, it starts to get boring and I thought for myself: "What if Minecraft Live Events could be more interactive and fun?" Then I got an idea. What if, Mojang itself, created a special Minecraft server for the viewers to come and be part of the event? Sure, Minecraft Festival is coming 2022, but what about the people that are far far way? A Minecraft server could be the way for much more people to join. Of course, with a public Minecraft server comes a lot of responsibility. It will require moderators and plugins to keep things safe, like anti-bad words and anti-hacks, but, it's probably not a big problem. Maybe the big problem is, player limit. But I belive that you guys can make it work, right? Anyway, thanks for reading my sugestion and please reconsider the idea. No pressure, stay safe! Bye! PS: I posted this in the Minecraft Feedback webpage, but I don't think that no one is going to see it. Thats why I posted where. Heres the link if you want to see it by yourself: Minecraft Feedback Post [link] [comments] | ||
Creepers should have an extremely low chance of dropping TNT Posted: 14 May 2021 12:12 PM PDT And when I say low, I mean extremely low. Like lower than wither skulls low. Reason I suggest this is because tons of promotional and official art have mini blocks of TNT inside creepers [link] [comments] | ||
Posted: 14 May 2021 09:16 AM PDT Maybe just one elder guardian but elder guardians don't respawn and thus are a valuable resource to players. They also drop sponge, giving a renewable way of getting sponge. The only problem with this is that Heart of the Sea aren't farmable, they only spawn in Buried Treasure chests. My solution is to make drowned sometimes spawn with a Heart of the Sea, maybe as rare as a trident drowned or rarer. [link] [comments] |
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