Minecraft A way to write item lore without commands |
- A way to write item lore without commands
- Add sounds near the top and bottom of the world.
- Worn out Roads Seemingly Leading Nowhere
- Improvements to Mineshafts (For 1.18 or Later)
- End Dust and Light Items
- Nautilus as a mob
- New enchantment: Slime's Blessing
- Zombie Horse Natural Spawning and Rideability
- Soul TNT
- Piglins and hoglins should start shivering when they are running away from a block
- S t u m p
- End spikes biome
- Bats should be able to sense vibration like the Warden.
- There is a small chance of both the sun being out and rain falling, creating a rainbow on the horizon
- Raw iron/copper/gold blocks can be smelted in iron/co cozpper/gold blocks on FPS list.
- Potion Effect: Vulnerablity?
- Bedbugs
- The Void
- Make Lodestones Moveable
- 1.19 End Update 2 Electric Boogaloo
- New enchant: poison edge
- Ferrets mob
- Shrapnel TNT
- Remove the annoying border around glass.
A way to write item lore without commands Posted: 12 May 2021 05:29 AM PDT
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Add sounds near the top and bottom of the world. Posted: 12 May 2021 09:14 AM PDT At the top, major choirs chords, tinkling bells, muffled sounds of the end, and quick little harp tunes. Near the bottom, minor choir chords, deep rumblings, scarier cave sounds, muffled sounds of the Nether, and scary harp tunes. [link] [comments] | ||||||||||||
Worn out Roads Seemingly Leading Nowhere Posted: 11 May 2021 08:29 PM PDT Imagine this: You're casually strolling through a forest when you find a small dirt path. It soon peters out but after 20 blocks it picks back up again. After around 5 minutes you find yourself on the outskirts of a village. Worn out roads could really enhance finding villages and other structures. These roads could be connecting villages in a vague sense, with large patches of worn out areas. They could also be few and far between, with only some leading out of villages, as to not make the world seem like a large grid. Thank you for your time. [link] [comments] | ||||||||||||
Improvements to Mineshafts (For 1.18 or Later) Posted: 12 May 2021 06:27 AM PDT This has been mentioned before, but mineshafts have looked outdated for a while now, and the updated caves only show the contrast more. I know Mojang has stated that they won't be updating the mineshaft or dungeon in 1.17, so this is a change that could happen either in 1.18, the second half of Caves and Cliffs, or in the update that adds archaeology. (Updating mineshafts isn't on the FPS list, and the posts that mention it don't usually give many details, so I think I'm safe to post this.) In the current mineshafts, there are only a few distinct features:
This eventually gets pretty boring, despite there being so much potential for these structures. As such, here are some ways mineshafts could be more visually interesting, varied, and fun to play in. New rooms:
Changes and improvements to existing features:
Mineshafts are already incredibly fun to explore, but I think these changes will make them even better. If you have other ideas for improvements, let me know. [link] [comments] | ||||||||||||
Posted: 12 May 2021 08:55 AM PDT
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Posted: 12 May 2021 07:12 AM PDT they will live in under water ravines and are resistant to bubble columns babies will drop nothing (of course) because their shells are not developed enough they feed on any fish that get dragged down [link] [comments] | ||||||||||||
New enchantment: Slime's Blessing Posted: 12 May 2021 07:55 AM PDT Tl;dr: Makes attacker take knockback when you're hit It would go on armor, and it would make it so that if you get hit, the attacker bounces off. There would be 2 levels, and a full set would be like KB 2 on a sword when you get hit. You couldn't have thorns with it, and it wouldn't KB if you get hit by projectiles. [link] [comments] | ||||||||||||
Zombie Horse Natural Spawning and Rideability Posted: 12 May 2021 07:32 AM PDT The idea is simple, Zombie horses will naturally spawn in the deep dark. In the current state of the game Zombie horses are ultimately useless. Sure, they look cool but in terms of functionality they are lacking. This is why we should add this to the game. There isnt alot to write as its a simple concept and most of the code if not all of it is already there. Please PLEASE add this. [link] [comments] | ||||||||||||
Posted: 12 May 2021 02:21 PM PDT Why would this be in the game? Easy. Right now, when looking for ancient debris, people usually use a bed, which is crafted with wood (crimson or warped) and wool (string from a strider). However, most players won't even dare to kill a strider, even less 4 of them for just one piece of wool. So I suggest soul tnt, which is crafted with soulsand instead of sand, and magma cream instead of gunpowder. Soul tnt does extra damage to nether blocks, and produces soul fire when it explodes, on all blocks, not just soul sand/soil. Soul tnt would be a light blue tnt with runes instead of tnt written into it, and I think it adds a little more fun to the nether [link] [comments] | ||||||||||||
Piglins and hoglins should start shivering when they are running away from a block Posted: 12 May 2021 01:14 AM PDT piglins and hoglins are already scared of specific blocks. but they don't show any signs of fear, i mean they do run but it doesn't rlly look scared. it would make more sense for them to start shaking in fear while running. this could also show new players that piglins and hoglins are scared of specific blocks. this would probably use the same animation for when piglin shivers in overworld [link] [comments] | ||||||||||||
Posted: 12 May 2021 07:55 AM PDT Bedrock has s t u m p, so why can't we have s t u m p? [link] [comments] | ||||||||||||
Posted: 12 May 2021 10:32 AM PDT In the end there could be a new biome, this biome will have pointy obsidian formations on the top and bottom of the islands similar to ice spikes or giant dripstone structures but made from obsidian and not always straight. Thin rivers of acid flow through this biome as well. Acid is a yellowish greenish liquid. It slowly dissolves blocks it touches other than ends stone, obsidian, and goo. Acid will also do damage to most mobs. There are two new mobs in this biome and also endermen. The new mobs will not take damage from acid. The obsidian parasite would either be a worm or a mite made out if obsidian that lives on the spikes. It moves slow but has a lot of armor protecting it. It can stay still, looking like a block of obsidian. It is mostly neutral but attacks you if you get too close. It drops obsidian. The goo slug slowly crawls across the bottom of blocks and defies gravity, it lurks on the bottom of the end islands. The goo slug will spit acid at you and when you kill it it drops strange goo. Strange goo can be used for a few things. You can craft strange goo blocks which you can swim through similar to powder snow or other liquids. When water touches goo the goo hardens into a solid block, items inside of goo will be stuck in there and preserved when it hardens and they will not despawn. You can mine hardened goo to get the item. Goo can also be used to make a gooey bucket which is the only way to pick up acid. You can eat goo but it gives you nausea. [link] [comments] | ||||||||||||
Bats should be able to sense vibration like the Warden. Posted: 12 May 2021 12:52 PM PDT I think this would be a great addition. It shows them using one of their IRL skills in a nice way that makes them feel more alive. I would like to see this added to the game. [link] [comments] | ||||||||||||
Posted: 12 May 2021 03:22 PM PDT This wouldn't impact the game at all except for being a nice aesthetic occurrence [link] [comments] | ||||||||||||
Raw iron/copper/gold blocks can be smelted in iron/co cozpper/gold blocks on FPS list. Posted: 12 May 2021 08:51 AM PDT Can this be on the FPS list? It's a feature that's to hard to balance. All the ideas to make it good can be cheesed. Like only a coal blocks can smelt raw ore blocks. Longer wait time. Hopper would get useless, because if you want to smelt more than a stack (say 99) you just craft them in the raw ore blocks so there is room for every item, i mean that your furnace could have 9 times more the capacity of smelting ores. Don't add this.. It's a bad feature and it's to hard to balance. [link] [comments] | ||||||||||||
Posted: 12 May 2021 01:08 PM PDT There should be a new potion effect that is similar to weakness, it can increase the amount of damage your enemy does to you e.g. if you punch a player with that effect then instead of half a heart it would probably be one and a half hearts of damage. (same with mobs) This could be very useful for map making and probably even pvp. [link] [comments] | ||||||||||||
Posted: 12 May 2021 07:55 AM PDT Bedbugs are rabbit sized little vampire bugs that only spawn on bedrock blocks. Naturally they are very scarce, as exposed bedrock is not a frequent sight, but in man made environment they can thrive. They mainly serve to increase immersion, and are fun little critters to start a far with. Just like real bedbugs, these bedrock bugs require blood. Every now and then they will take a 1 heart nibble out of a living creature (including the player) and run away for dear life. In doing so, they enter love mode. Now that they have the required blood sacrifice to create life, they get on with it like veterans, producing not a single offspring, but several. Between one and five babies are born from each couple, and when they grow up, they are hungry. It won't be long until you face an infestation, and it is time for a good old culling. The amount of exp dropped from a bedbug isn't heaps, but it adds up when you consider how much bedbugs a single (for example) pig can produce. [link] [comments] | ||||||||||||
Posted: 12 May 2021 09:05 AM PDT What if the void was made into it's own dimension? This is a long post, so get comfy and enjoy. The void would be accessible after beating the dragon and taking on a few end ships. You would require a Void Glider, made from an elytra, an eye of ender, and a shulker shell. It would protect you from damage in the void. Once you have that, travel back to the main island and dive under. You will encounter your first new mob, the Void Scourge, phantom like mobs that would try to fly over you and drop Dragon Fireballs on you. There will also be a bunch of bedrock pillars with end crystal-like structures at the bottom shooting beams at an upside down beacon. The crystals are called Void Shackles and you need to destroy all of them to activate the beacon, which is the portal. After that, the beacon will light up and you can enter it's beam to go to the void. You will take damage in the void unless you wear your void glider. The void will be comprised of a large bedrock sphere surrounded by small floating islands made of Voidstone (like end stone but with higher blast resistance). There is only one entrance to the sphere. The void boasts lots of void scourges, and two different mobs, the Void Aberration and the Void Caller. The Aberration is a large athropod mob that is hostile and knocks you back. The Void Caller is passive, but summons mobs called Wanderers that are hostile. The wanderers are super fast, can fly, and can detect you from a huge distance. Like the end, there is no escaping the void, except in the void you respawn at your void spawn point rather than in the Overworld. If you make it into the sphere, you will encounter the boss, the Void Core. It can shoot very powerful lasers much like a guardians, emit force fields that knock you back, and teleport other Void mobs into the sphere. If you kill it, you will instantly gain a lot of xp and a Void Matrix. You will be ejected back into the end, only the sky will be white instead of black and starry to signify the void's absence. The void portal will be gone. The only way to return to the Void is to craft the Void Matrix into a Particle Accelerator. This machine will generate Void orbs when fueled. 8 void orbs can be crafted into a void sphere, and 8 void spheres can be crafted into a void singularity. The void singularity can be crafted into a void crystal with a diamond. If you place 12 void crystals on the exit portal the way you placed eyes of ender into the portal frame, then place a beacon in the center, you can then reenter the void through the portal, only this time you spawn inside the sphere and the void core sits inanimate. You can go back to the end by left clicking it, but you can fight the core again by right clicking it 5 times. Overview Mobs (will add images soon) Void Scourge (drops 0-3 void orbs) Void Abberattion (drops 0-3 spider eyes and 1-4 carparace) Void Caller (drops 1 void crystal) Wanderer Void Core (drops 1 void matrix) Blocks Voidstone (uncraftable) Void Shackle (uncraftable) Particle Accelerator (crafted from 6 blocks obsidian, 2 end rods, and a Void Matrix Items Void Orb Void Sphere (craft from 8 void orbs) Void Singularity (craft from 8 void spheres) Void Crystal (crafted from 1 void singularity and 1 diamond) Void tools (1 step up from Netherite, crafted using Void Crystals) Void Armour (1 step above Netherite, crafted using Carparace, immunity to void) Void Glider (crafted with 1 elytra,1 shulker shell, and 1 ender eye, removes void dmg) [link] [comments] | ||||||||||||
Posted: 12 May 2021 07:41 AM PDT I think it would be really cool if you could push lodestones with pistons so that compasses will point to their new location. The reason I think that this would be cool is so that you could put compasses in item frames like gauges and you could control which way they point. Would be cool for stuff like elevators and stuff. Probably a coding nightmare but I think that would be really cool. [link] [comments] | ||||||||||||
1.19 End Update 2 Electric Boogaloo Posted: 12 May 2021 09:26 AM PDT 1.19 End Update! (Or 1.18 but I think they said that 1.18 is Cliffs.) What I want in this update is, BIOMES, TOOLS, MOBS, VILLAGES (Ill get onto that soon cuz that might seem crazy) First ill get into the mobs.
It will be similar to the Magma Cube, it will be able to jump 5 blocks. does 5 hearts of damage if you aren't wearing armor. it will be purple with light blue eyes. It will drop Glow Slime balls. it will shoot a projectile out of its eyes 1 hitting you if you don't have any armor but it will work similar to whatever the shulker spits out. If you hit it with your sword it will disappear and it will be slow. You can also block it with your shield.
Those will be the mobs, now time for the biomes!
The Crystal Hills will be home to well, Crystals. You can break these Crystals you will get Crystal Shards. the crystal shards will be able to help create the boomerang! and also will be a upgrade to the Spyglass, if you put the spyglass and the crystal shards into a smithing table, it will make a Better Spyglass, I don't have a name for it. It will be able to spot all mobs, it will outline all the mobs like the glowing effect and you will be able to see where they are. Anyway, the Crystal hills terrain will look like the shattered savannas terrain which I think would look very cool. Those are all the biomes. Now for the villages. Anyway i'm getting lazy so thats my suggestion goodbyeee [link] [comments] | ||||||||||||
Posted: 12 May 2021 01:28 PM PDT This would be as rare as fire aspect but instead of fire it inflicts poison [link] [comments] | ||||||||||||
Posted: 12 May 2021 10:57 AM PDT Ferrets are a great animal that can be in minecraft. The reason why ferrets could be added to minecraft is because ferrets are a interesting animal and the way that they can act can add a tiny bit of spice to minecraft. The ferrets could have 4 types. The first type could be the albino ferret, the albino ferret is just a white ferret but its a very common type because they are common in the wild and they can spawn in the plains, forests, desert, tundra, and the mountains. Next the black footed ferret. The black footed ferret is one of the most endangered mammals, The black footed ferret can spawn in the plains and they can spawn in holes because black footed ferrets make holes to live in. Cinnamon ferrets are a type of ferrets that are brown and also rare. Blaze ferrets are a ferret breed that haves a white face but mostly black body with white feet. Ferrets can kill rabbits because they eat rabbits just like how wolf kill sheep. you can tame a ferret with rabbit meat but they won't get something to know that it is tamed just like parrots. If there is more animals that are added like mice then ferrets can kill them too. [link] [comments] | ||||||||||||
Posted: 12 May 2021 02:39 PM PDT You make it by surrounding TNT with iron nuggets it does more damage to players/mobs however only destroy half the number of blocks [link] [comments] | ||||||||||||
Remove the annoying border around glass. Posted: 12 May 2021 02:28 PM PDT The border in the glass texture makes builds with glass look a lot worse because of the white borders everywhere. I know there are already texture packs for that but some people can't download them for various reasons. [link] [comments] |
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