Minecraft [FIRE RESISTANCE] Remove the burning effect. |
- [FIRE RESISTANCE] Remove the burning effect.
- Note blocks on top of copper blocks should play a cymbal sound
- Glow in the dark dog collars, need I say more?
- Wardens in spectate mode
- Rooted Dirt should spawn under trees and decay like leaves
- Snow Golems' snowballs should slow and eventually freeze enemies
- three plus three is four
- Geodes Added to /locate
- A funny visual gag with the Spyglass
- The Iron Golem at Pillager outposts should head towards a village when freed
- New gamemode: Builder mode
- Clam mob
- You should be able to place banners sideways
- More moss mechanics
- When on fire, your hearts should be orange.
- Air bottles!
- Sound for tinted glass
- A Phantastic Phix Phor Phantoms
- Some ideas for copper and amethyst.
- Iron Golems... Freezing?
[FIRE RESISTANCE] Remove the burning effect. Posted: 09 Jun 2021 12:15 PM PDT It would be better if you drank the Fire Resistance potion that removes the burning effect that causes to cover your half of the screen, in fact, zombified piglins don't have this burning effect, they just swim like they're at the beach and relax. With this fire removal, you could see some diamonds very well inside lava you swim, in caves. [link] [comments] |
Note blocks on top of copper blocks should play a cymbal sound Posted: 09 Jun 2021 09:54 AM PDT Title says it all. I thought since real life cymbals are made from copper it just makes sense. It would be pretty helpful for music makers and just a bit of a fun addition. [link] [comments] |
Glow in the dark dog collars, need I say more? Posted: 09 Jun 2021 10:48 AM PDT It would be kinda cool to see the puppers have a glow collar that can be seen in the dark, maybe even glow around the head and fade out the glow on the body. [link] [comments] |
Posted: 09 Jun 2021 10:26 AM PDT Because wardens are blind making it normally pointless to spectate them, instead their spectate mode view would show a sound visualizer. [link] [comments] |
Rooted Dirt should spawn under trees and decay like leaves Posted: 09 Jun 2021 10:18 AM PDT Basically, whenever a tree is generated - whether it's during world creation or by a player with a sapling - 1-3 blocks of Dirt underneath it should become Rooted Dirt. Then after the tree is cut down, the Rooted Dirt will get a 'timer' like Leaves and decay into dirt if not collected. Obviously, player-placed Rooted Dirt will be permanent, just like Leaves. I think this idea could add some more realism to the game in a vanilla-friendly way and add an alternative way of obtaining Rooted Dirt. What do you think? [link] [comments] |
Snow Golems' snowballs should slow and eventually freeze enemies Posted: 09 Jun 2021 06:19 PM PDT Just like the title says. Make each snowball work towards freezing the target, just like new powder snow does. The enemies could be thawed out by light or the sun coming up. [link] [comments] |
Posted: 09 Jun 2021 05:27 AM PDT Combine two of the same enchantments in an anvil to create a higher level enchantment to get "three plus three is four" [link] [comments] |
Posted: 09 Jun 2021 11:39 AM PDT Simple Idea so doesn't need much explanation but: They should add Amethyst Geodes to the /locate list. It would barely make a difference but it would be so much better for creative players or people in general that want to find the nearest geode to them - it's the reason why the command exists so I feel like they should add (amethyst) geodes to the list of stuff you can locate. What do you think? [Also at time of posting, I haven't seen this elsewhere, nor is this feature been announced but if either has happened please notify me. Thanks!] [link] [comments] |
A funny visual gag with the Spyglass Posted: 09 Jun 2021 10:13 AM PDT If looking into the sun with a spy glass, the player will gain temporary blindness. Its not ground breaking but kinda funny at least. [link] [comments] |
The Iron Golem at Pillager outposts should head towards a village when freed Posted: 09 Jun 2021 08:30 AM PDT I have freed many Golems at Pillager outposts and followed them, but they never seem to go anywhere. It would be cool if instead of being just backup to help kill the Pillagers, it could also lead you to a village [link] [comments] |
Posted: 09 Jun 2021 06:37 AM PDT Upon typing /gamemode builder you enter noclip flight like in spectator mode, but you get full access to the creative inventory. Any block you place has 50% opacity (which could be adjusted in the menu) and cannot be interacted with, like a 3d projected schematic. Viewing these blocks can also be turned off in the menu, and perhaps even a setting which turn everybody except yours off. Switching to survival mode and filling in the correct block will remove the ghost block, and incorrect blocks simply overlay with the ghost blocks. [link] [comments] |
Posted: 09 Jun 2021 07:32 AM PDT Clams could be found in packs under the ocean and would be more common in underwater ravines. These mobs have similar positioning like a shulker would; either upside down, on the wall or on the ground. There would even be a rare variant of them thats purple. You could "feed" it sand and over time it could create sea pearls. They could be created into pearl blocks, stairs, slabs chiseled etc. In order to move them, you could use a bucket on them to transport them. Edit: feeding it red sand would make red variations of pearl blocks [link] [comments] |
You should be able to place banners sideways Posted: 09 Jun 2021 12:52 PM PDT |
Posted: 09 Jun 2021 06:45 PM PDT Bonemealing Moss should turn nearby cobblestone and stone brick into its mossy variant Moss should also be able to be grown underwater, to expand its building potential. Very simple changes [link] [comments] |
When on fire, your hearts should be orange. Posted: 09 Jun 2021 04:32 PM PDT It's exactly like it says, when you are frozen, your hearts turn blue and white, when poisoned, your hearts turn green. When you are on fire your hearts should turn orange. [link] [comments] |
Posted: 09 Jun 2021 01:31 PM PDT quite a small simple suggestion: empty bottles are drinkable under water and give the player 2-4 extra air bubbles! this would allow players to have a backup plan if they swim for the surface too late. After "drinking" the empty bottle, the bottle would change to a water bottle, as opening the empty bottle underwater causes the water too fall in, and so that you can't use it a second time. an argument against this might be that someone could just drink the water bottle underwater so that it is empty and can be used for air; however, this could be longer than the seconds of air it actually gives. and it's actually very hard to empty a bottle underwater without actually filling it up with water on accident. if this would still be considered an issue, a change could be made that drinking any bottle underwater would just make it fill up with water anyway. [link] [comments] |
Posted: 09 Jun 2021 07:57 PM PDT How about making a note block on top of tinted glass play a lower-pitched version of the normal glass sound? [link] [comments] |
A Phantastic Phix Phor Phantoms Posted: 09 Jun 2021 10:14 AM PDT Stupid title, I know, but I would like to propose a(hopefully not annoying) fix for the very annoying phantoms: Phantom Swarms Instead of phantoms spawning and attacking in random places in the sky, have them spawn in groups depending on how many nights you havent slept(3 for the first night it happens, then 5, then 7) on easy and normal, and 5, 7, and 9 on hard. When spawned in a group, phantoms will circle the player similar to vultures circling prey, and they'll swoop down to attack one at a time. The next phantom in line won't attack until the one before it is flying back to the formation. The swarm will have a health bar similar to a raid, because the phantoms are all in cahoots with one another. I figured this would make it easier to keep track of phantoms, while still posing a bit of a challenge. For defense, phantoms will begin to fly in different patterns(I.e figure 8s) to avoid attacks. They still have the same drops and same base health. [link] [comments] |
Some ideas for copper and amethyst. Posted: 09 Jun 2021 10:02 AM PDT New crafting recipes and uses for copper and amethyst I made. (explanation and uses in comments) I made these after playing 1.17 for a bit, and not finding many uses for copper and spy glasses. Copper has 3 uses and amethyst has 2 uses and doesn't feel necessary right now. I appreciate any (kind) criticism or suggestions. I made the Diving helmet, copper helmet, and ring sprite. Feel free to use them. Rings: You would have an accessory slot next to your off-hand in your inventory. Made with diamonds or amethyst. Permanently gives 1 extra heart when equipped. Allow the player to use copper as an iron replacement in redstone crafting recipes. Diving helmet: Night vision while under water Copper helmet/armor: Lightning lands on you, similar to lightning rods. You don't take damage from strikes and gain a speed boost when struck. Same defense as iron. Amethyst enchantment table: Different, more magical enchantments:
Slideshow where I made these: https://docs.google.com/presentation/d/1NXNkQ-oJUg8Q7owkblUWRaamfVDsq8CroL7Xn8eoyY8/edit?usp=sharing [link] [comments] |
Posted: 09 Jun 2021 06:01 PM PDT I know it may seem miniscule: but Iron Golems freeze when in powder snow, and I don't think it makes much sense, Iron Golems not being warm blooded and whatnot. [link] [comments] |
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