Minecraft Change the hopper recipe from a chest to a barrel |
- Change the hopper recipe from a chest to a barrel
- Don't allow Zombies to pick up Eggs
- Hostile mobs that pickup throwables will throw the item when in range of player.
- Make it so Lava dripping from Dripstone can dry Sponges
- Spin Attack Enchantment for axes?
- /gamerule gravityBlocksFall
- firing sticks with bows/crossbows
- It is time to replace the /trigger command.
- repairing anvils with iron blocks
- Wandering Trader Revamped Trades
- Give players the ability to sort the creative menu to their preferences
- Lighting Hitting Obsidian Makes Crying Obsidian
- Onions to be added in Minecraft
- Blazes should take damage in powdered snow
- Freeze Potion
- Glow squids shouldn't spawn in flowing water
- Mobs should avoid bubble columns that are created by magma blocks.
- Amethyst for magical purposes!
- Territorial Wolf
- Triangular render distance
- Villagers are more "eager" to sell their discounted items
- Rice, a new crop
Change the hopper recipe from a chest to a barrel Posted: 12 Jul 2021 04:56 AM PDT 1) Hoppers don't open and close with a lid like a chest does. Hoppers function more like a barrel where you can access its inventory even if a solid block is above it. 2) In the real world it would make more sense to a craft a hopper from a barrel than a chest since barrels can be opened from 2 sides and chests can only be opened from 1 side. Items flow in and out of hoppers so crafting it with a two sided storage unit would make more sense. 3) Would be slightly less resource intensive since barrels require less wood to craft. 4) Would encourage the player to craft barrels more often since they don't have a whole lot of uses right now. [link] [comments] | ||
Don't allow Zombies to pick up Eggs Posted: 12 Jul 2021 05:41 AM PDT They recently blacklisted Zombies with glow ink because of performance issues and "kind of makes sense" reasons. If they could blacklist regular eggs, it would help. If you get a chicken jockey and somehow it lays eggs... Zombies picking them up can mess with the world. Speaking from experience. [link] [comments] | ||
Hostile mobs that pickup throwables will throw the item when in range of player. Posted: 12 Jul 2021 12:23 PM PDT When a hostile mob such as a zombie, husk, drowned, or any mob that isn't already equipped with a weapon will throw any throwable item at the player if they pick it up. This includes; enderpearls, snowballs, eggs, splash potions and any other one that I may have missed. It would be a fun mechanic to mess with and you could build fun minigames out of, imagine a horde of zombies all equipped with snow balls that would just be funny. [link] [comments] | ||
Make it so Lava dripping from Dripstone can dry Sponges Posted: 12 Jul 2021 03:37 PM PDT It's a small feature but i think it could be quite good for automatically Drying placed sponges. you could make cool redstone builds using this feature, Like a under water airlock that can re-use sponges [link] [comments] | ||
Spin Attack Enchantment for axes? Posted: 12 Jul 2021 02:48 AM PDT Since swords have sweeping edge, maybe axes could have their own version where a fully charged attack hits all around them? idk I just stole the idea from Minecraft Dungeons [link] [comments] | ||
Posted: 12 Jul 2021 01:49 PM PDT Digging out large underground gravel patches in creative is a pain, even with fill commands. Sometimes I dont want blocks like gravel and sand to fall. So my suggestion on fixing this problem is adding a gamerule that can disable gravity affected blocks falling. The command is pretty self explanatory. By default, its set to true. When set to false, gravity affected blocks like gravel and sand dont fall. [link] [comments] | ||
firing sticks with bows/crossbows Posted: 12 Jul 2021 02:26 AM PDT those would be the bottom priority items, used only when you run out of arrows, easier to get tho however there are some downsides like halved damage and increased drag (attack range and projectile is decreased), maybe also less knockback you basically pay less, but also get less additionally bows with infinity will fire sticks, even if the player doesn't have them, arrows will be preferred anyways [link] [comments] | ||
It is time to replace the /trigger command. Posted: 12 Jul 2021 04:10 AM PDT /trigger is a command that allows players to set their own scoreboard values, and is commonly used for clickable signs or text in books. However, the setup required for it is absurd. Enable the trigger for all players you want it enabled for, detect who has that certain trigger score, then perform certain actions on that player or relating to that player having that score. Oh and don't forget to enable it again afterwards. I propose we make a better system, one using something we already have: functions. But rather than just allowing everyone to use the /function command, we build a new system within it, that makes things far easier to understand and use: custom commands with different permission levels.
The above text would be placed in a file with the extension This command wouldn't need to be constantly enabled, wouldn't have to check for a certain score, and wouldn't have to have a bunch of stuff constantly running to make it work. It would work just like a regular command you'd run in your chat. This system is much more efficient, easier to use, and more flexible than /trigger. It would even work on signs and books because those systems can currently run any command anyways, with the only difference being that this command would require players to get a certain permission level before using these commands, unless the permission level of a command is 1(available to everyone). [link] [comments] | ||
repairing anvils with iron blocks Posted: 12 Jul 2021 05:23 AM PDT just click to repair, just like clicking on a respawn anchor with glowstone you can simply not have to worry about making new anvils if you keep current one healthy additionally you'll pay slightly less for being responsible [link] [comments] | ||
Wandering Trader Revamped Trades Posted: 12 Jul 2021 05:24 AM PDT Right now Wandering Trader's Trades are pretty useless, so i made a revamped version of it Possible Trades : 1 Emerald - 10 Red Sand 1 Emerald - 4 Lilypad 1 Emerald - 4 Any Type of Saplings 2 Emerald - 10 Bamboo 3 Emerald - 1 Nautilus Shell 5 Emerald - 1 Sea Lantern 2 Emerald - 1 Slimeball 1 Emerald - 3 Cactus 1 Emerald - 3 Small Dripleaf 5 Emerald - 1 Bucket of Axolotl 1 Emerald 10 Coal - 10 Charcoal 4 Emerald - 1 Bucket of Powdered Snow 1 Emerald and 10 Dirt - 10 Mycelium [link] [comments] | ||
Give players the ability to sort the creative menu to their preferences Posted: 12 Jul 2021 01:24 PM PDT I've been seeing a lot of posts recently that are all saying basically the same thing; reorganize the creative inventory. Thing is, there are a lot of different types of people who will all want their inventory arranged a different way (eg. people building something out of mainly wood want to have all the wood types at the top, someone who uses shields a lot won't want to scroll all the way down the combat bar to get one, etc.) To solve this inconvenience, I thought that there should be a 'Sort Inventory' button. When it was pressed, you could move blocks and items wherever you wanted them. Sorry about the long post, have a good day! [link] [comments] | ||
Lighting Hitting Obsidian Makes Crying Obsidian Posted: 12 Jul 2021 01:53 PM PDT Lightning hitting obsidian should make crying obsidian imo. It would make it more farmable and maybe you could use that to make lit nether portals able to have a crying obsidian frame. Perhaps it could have a blast radius, similar to a creeper explosion. Anyways, that's what I think. Edit: Misspelled Lightning in the title [link] [comments] | ||
Onions to be added in Minecraft Posted: 11 Jul 2021 06:33 PM PDT
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Blazes should take damage in powdered snow Posted: 12 Jul 2021 09:07 AM PDT I don't know if they implemented this feature in Java yet, as I'm playing on bedrock. But since snowballs do damage to blazes, a blaze should instantly take damage once it's inside powder snow. [link] [comments] | ||
Posted: 12 Jul 2021 10:46 AM PDT A freeze potion is brewed with a powder snow bucket. The freeze potion will put the frost effect (like powder snow) and make the effected entity take damage. The freeze potion will slow down the effected entity's movement and turning. [link] [comments] | ||
Glow squids shouldn't spawn in flowing water Posted: 12 Jul 2021 02:25 AM PDT It just doesn't make sense since they spawn in flowing water, and then the water pushes them to lava or in land and they'll die. [link] [comments] | ||
Mobs should avoid bubble columns that are created by magma blocks. Posted: 12 Jul 2021 02:22 AM PDT I have seen enough dolphins, fish, squids and axolotls dying because they go to underwater ravines and die. [link] [comments] | ||
Amethyst for magical purposes! Posted: 12 Jul 2021 05:31 PM PDT Amethyst is pretty useless as of current, and magic in minecraft is lacking. I suggest amethyst can be used for crafting temporary enchantment books, maybe with a one time use? For example, a book called 'Extension' could temporarily make your reach further. Making this book would require a new type of enchantment table, one that only uses amethyst and can only be put on books. This new enchantment table only has these 'special' enchantments and van only be used up to max 5 times. The xp used would be slightly more for these temporary spells, but would be worth the pay off. Examples: Jagged - Does significantly more damage than Sharpness ( maximum 2 uses) Whirlpool - Extended distance when using Riptide (maximum 3 uses) Mad Shot - Fire up to 5 arrows at once (maximum 1 use) Idk I'm just spitballing here. [link] [comments] | ||
Posted: 12 Jul 2021 09:13 AM PDT This would be a new mob , it's design would be that of a normal wolf , but with noticeably darker fur it'd also be slightly bigger than a regular dog. It would spawn in the regular places a normal wolf would , by itself. When within 25 blocks of a player , it runs to anything like tall grass , large ferns , or anything like that , in an attempt to hide , within 15 blocks , it's eyes turn a bloodshot red and hunts the player. It's attack strength is one higher than a regular wolf and it's speed is 0.5 , a normal wolf's is 0.3 as well as having 6 hearts , making it much more dangerous than a regular wolf. When killing a territorial wolf , you will get 2-5 experience points and there is a 25% chance it will drop a bone and 10% it will drop one (these percentages are combined , so there is a chance you will get 0 bones , 1 bone , 2 bones or 3 at the max) These wolves will hunt all passive mobs , but not neutral animals with the exception of bees and wolves. It will hunt all neutral monsters , with the exception of endermen. The list of monsters the wolf would hunt is far too long , but if it felt that the monster was too strong for it to fight , it will run away. [link] [comments] | ||
Posted: 12 Jul 2021 04:28 PM PDT Currently render distance is a like huge circle around the player and they can see anything in that circle. I think it should instead be more like an upside down triangle. This allows the player to see taller objects from farther away. [link] [comments] | ||
Villagers are more "eager" to sell their discounted items Posted: 12 Jul 2021 12:34 AM PDT It's a very small idea, but I feel like it makes interaction a little more dynamic. For example, every time you hold an emerald, the villager would prioritize holding discounted items. Furthermore, villagers should walk a little faster towards you when trying to sell a discounted item. [link] [comments] | ||
Posted: 12 Jul 2021 07:24 AM PDT
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