Minecraft Crosshair Update |
- Crosshair Update
- Piglins should attack players wearing a wither skull, regardless of Golden Armor
- 1-2 Villagers should be trapped in Pillager Outpost Cages
- There should be a way to create custom blocks using data packs
- Fishing rod Drowned should pull you in
- new superflat options
- Add particles around players going through nether portals
- Music Disc - We should be able to stack multiples of the same song.
- Curse of the Monolith
- Lightning sound
- Make the player able to shave mossy blocks for vines/moss
- Official smaller skins no longer have animations.
- A new item to improve fishing: A can of worms
- Darklings
- Sync the time when the player can go to sleep with clock striking halfway at the end of the day.
- Minecart/Railway update
- Command To Clear People Ender Chests.
- redstone capacitor
- Right clicking with a brush removes moss from a stone type
- Fishing Update
- Rats/mouses
Posted: 11 Jul 2021 05:50 AM PDT
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Piglins should attack players wearing a wither skull, regardless of Golden Armor Posted: 11 Jul 2021 02:11 PM PDT In game Piglins and Wither Skeletons are hostile towards eachother, this would make complete sense. [link] [comments] | ||
1-2 Villagers should be trapped in Pillager Outpost Cages Posted: 11 Jul 2021 01:47 AM PDT Basiclly the title, If you save them by breaking fences and making them walk atleast 30 blocks away from the outpost you can give the villager trades and they will grant you a lifetime discount (not as good as curing zombie villagers) [link] [comments] | ||
There should be a way to create custom blocks using data packs Posted: 11 Jul 2021 11:32 AM PDT Right now, mapmakers have to manipulate existing blocks in order to have custom blocks for their maps. Since there are a limited amount of blocks to remodel and retexture, especially if a block with special properties is needed (e.g. a chest), one will quickly run out of blocks to retexture for a particularly ambitious project. To fix this problem, as well as to make it much easier for mapmakers to customize blocks, I propose that data packs should be able to define new blocks using JSON. Here is an example of what that JSON could look like: This example file would be placed in I would also suggest adding a method for defining custom block materials, like so (this would go in To simplify things, materials could also inherit properties from other materials in case one wants to derive a new material from an existing material: Block JSON Here is a breakdown of the keys in the block example above.
Material JSON
This would be a dream come true for mapmakers. I've wanted something like this to be added ever since resource packs were released. While this would probably require a rewrite of Minecraft's block loading code, especially if it is used for vanilla blocks, it might make it easier to add new vanilla blocks in the future. [link] [comments] | ||
Fishing rod Drowned should pull you in Posted: 11 Jul 2021 06:23 AM PDT Drowned already have a chance to spawn with a fishing rod, yet they act no different from unarmed ones. Drowned with fishing hooks should shoot a fishing hook projectile at the player. This is different from player cast fishing hooks in that it doesn't float to the surface and has a much higher velocity and range. If the drowned hooks you, it will quickly reel you all the way to it. Fishing rod drowned cannot shoot out a hook for 10 seconds after casting one, and do have a limit to their range. If the player is too close, they will melee attack instead. This would add a bit more variety to drowned and some extra challenge [link] [comments] | ||
Posted: 11 Jul 2021 04:00 AM PDT it's a pretty interesting world type, very good for making challenges, but making worlds might be annoying due to its limitations, however i find only a few types actually useful (mainly the void). i have some ideas for new superflat settings:
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Add particles around players going through nether portals Posted: 11 Jul 2021 02:33 PM PDT Currently, when players go through a nether portal, they look like they pop in and out of thin air, which looks pretty ridiculous. I think it would be a good idea if particles started accumulating around a player when they go inside a portal as well as where they will land. This would be a simple addition that would make the game more polished, especially for other players when playing in multiplayer. [link] [comments] | ||
Music Disc - We should be able to stack multiples of the same song. Posted: 11 Jul 2021 05:07 AM PDT For example if I have 3 'cat' discs I think that --considering irl I would be able to stack them no problem-- I should be able to stack them in-game as well. [link] [comments] | ||
Posted: 11 Jul 2021 05:28 AM PDT
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Posted: 11 Jul 2021 12:24 PM PDT Lightning strikes at the surface should echo through the caves [link] [comments] | ||
Make the player able to shave mossy blocks for vines/moss Posted: 11 Jul 2021 03:45 PM PDT -If the shears have silk touch, it gets sheared for moss -If the shears do not have silk touch, it gets sheared for vines This would allow for alternatives to finding lush caves or shipwrecks, or in the case of vines, it would allow for underground players to get some moss or vines. [link] [comments] | ||
Official smaller skins no longer have animations. Posted: 11 Jul 2021 04:36 PM PDT In the older playstation 4 edition I had purchased the "Star Wars Classic Skin Pack". In the pack there are three skins that have the same two block hit box but visually was only one block tall. They had their own animations specific to their height. Their legs, arms, and head moved. Along with armor both fitting them and moving correctly with the smaller body. Here's where my problem comes in, ever since bedrock edition was introduced, I these skins' (and i'm sure any other official small skins) animations were taken away. And their armor no longer fits and moves around in a strange way. It's not a big deal but the little yoda skin has always been my favorite and since I play on playstation bedrock I don't get to have animations for him anymore making me not want to use it as much even if it does look funny. It's annoying primarily because this is an official Minecraft skin that I paid money for and now It doesn't work properly. [link] [comments] | ||
A new item to improve fishing: A can of worms Posted: 11 Jul 2021 06:43 AM PDT
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Posted: 11 Jul 2021 01:54 AM PDT GeneralA darkling would be a new hostile mob that naturally spawns in the upcoming deep dark. These mobs while weak on their own, could pose serious threat towards individuals as their attacks inflict blindness. If you see these guys by other mobs, RUN! Health and AttacksDarklings would have 12hp and would (in order of easy, normal, then hard difficulty) do 1, 1.5, and 2 hearts of damage without any armor. Additionally their attacks will cause blindness for 8 seconds regardless of difficulty. DesignAt roughly the same height as a sheep, darklings would share a similar color pallet to that of the warden. They would walk on two legs and would have 2 long arms that could nearly touch the floor. Additionally they would have one eye in the center of their head that would take up a majority of its face. DropsOn death, darklings will drop 0-2 items known as shadow dust. Shadow dust can be used to brew blindness potions or turned into black dye using a crafting table. [link] [comments] | ||
Sync the time when the player can go to sleep with clock striking halfway at the end of the day. Posted: 11 Jul 2021 10:20 AM PDT Currently, the player may sleep some time during which the clock faces one pixel towards day. This is inconvenient, as the player must place and spam the bed until the correct time. It would be simpler and more immersive for the player to sleep when the clock is exactly half-way. [link] [comments] | ||
Posted: 11 Jul 2021 01:07 PM PDT I feel like mogjang just complelty forgot about the idea of minecarts. The theme of the game, is about mining, and there hasn't been anything that deals with the minecarts? I miss when Servers used to have metros in thier maps. There isn't much need for the minecarts when you reach the ending in survival, since you have other means of transportation. We need different types of Minecarts, such as a better furnace minecart. One that can attach to the regular minecarts, and pull the along the track. Or, how about actual switch tracks? Or maybe hopper tracks? beneath the track,, is a hopper, so when a hopper minecart rolls over it, the minecart emptys out it's contents? What about working signals maybe? I've been thinking they where probably one day let us be able to connect the carts soon, especially when they added the lead. But it never happened. I was expecting something new with the minecarts with the cave update. [link] [comments] | ||
Command To Clear People Ender Chests. Posted: 11 Jul 2021 12:32 PM PDT It would be nice to have a command to clear people's enderchests. This could be a variation of the /clear command or a new thing. [link] [comments] | ||
Posted: 11 Jul 2021 06:22 AM PDT this block should be able to charge up with redstone signal strength and be able to discharge it [link] [comments] | ||
Right clicking with a brush removes moss from a stone type Posted: 11 Jul 2021 05:18 AM PDT A upcoming item in Minecraft will be the brush. I thought of a idea to add another use to it: Scraping moss off of mossy cobblestone, mossy stone bricks etc. It could also drop a moss carpet after brushing. What do you think? [link] [comments] | ||
Posted: 11 Jul 2021 02:00 PM PDT Whilst not the most entertaining part of the gaming fishing could do with an over haul especially since it's semi recent nerf. It is also useful early game for food and so an update would be nice.
2) Lure / Bait: - All would last for 5 catches. Bait - Can be crafted from either vegetables or raw meat and a trip wire hook crafting into one bait. Will increase the rate of catches and you are most likely to catch an edible fish. Lure (Enchantments) - Crafted with a book, bottle o' enchanting and trip wire hook, makes you most likely to catch an enchanted book or item. Lure (XP) - Crafted with an empty bottle and trip wire hook, doesn't effect what you catch but you will receive double XP per catch. 3) Bell - Can be crafted from a gold ingot and feather, this item can be attached onto a rod to make a "tinkle" sound when a fish bites. 4) More edible fish. 5) Harpoon / Harpoon Gun -Harpoon: crafted by 4 iron ingots, in 3 vertical, 1 off of the top, has double reach of a sword, can 1 hit any aquatic mob, Can be enchanted with: Mending, Unbreaking and Looting. Has similar durability as golden tools. Harpoon Gun: can be loaded with harpoons, similar loading to cross bow, when the harpoon hits a mob or block, clicking again recalls the harpoon, if the harpoon kills a mob when recalled the harpoon recalls the items like a fishing rod. Can load up to 5 harpoons, left click is fire and right click is recall. Each fired harpoon can latch onto multiple mobs. [link] [comments] | ||
Posted: 11 Jul 2021 05:14 PM PDT Rats have a 20% chance of spawning on villages every 2 minutes, having the spawn cap on a village of 5, they will run from cats while being hunted by them, when killed they have 67% of chance to drop a rat meat that fill half a hunger slot and can be cooked and fill 1 and a half hunger slot but when eaten raw gives poison 1 for 10 seconds They wont spawn on snow, desert, badlands and tudra villages [link] [comments] |
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