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    Minecraft cats should attempt to catch the string you're holding

    Minecraft cats should attempt to catch the string you're holding


    cats should attempt to catch the string you're holding

    Posted: 01 Sep 2021 06:30 AM PDT

    it would be shown with a little paw batting animation, in which cats are trying to bat at the string with their paws.

    If string is dropped, cats should circle around the string, and swat at it, and take it in their mouths occasionally.

    submitted by /u/Katze10-0-10
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    Turn off Auto jump by default in Java Edition

    Posted: 01 Sep 2021 11:03 AM PDT

    Change the default setting of Auto jump to off on Java Edition. It is understandable that on mobile, auto jump might be useful, but on Java edition, which can only be played on Windows/Linux/Mac, it's just an annoyance.

    Lots and lots of people make memes and sometimes complain about Auto jump being on by default, and then make jokes out of how useless auto jump is.

    Also, it's broken, for example if there's a 1x1x1 hole in a wall in front of me, and I walk towards it, it jumps automatically even though there is no possible place to go into, and it's just annoying.

    If you turned if off once it would be fine, but every time you switch version it turns itself back on, and as someone who plays a lot of 1.8 and 1.17 interchangeably, this bugs me a bit.

    Auto jump should be turned off by default, and if someone want to play with it on, just change it in the settings as those people are statistically in a minority compared to people who don't at all play with auto jump (at least on Java edition)

    submitted by /u/MastarMastar
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    How about we add underground tunnels below Woodland Mansions?

    Posted: 01 Sep 2021 10:06 AM PDT

    It would answer the lore question: where did the Illagers get Lapislazuli for dying the wool that they have stored in piles, for the Lapislazuliblock that can be found inside the replica of an illager skull, and where do the Illagers get the weapons for Crossbows?

    Now I'm aware that Pillagers aren't located in Woodland Mansions, but I'm sure that the Pillagers work together with the Illagers in the Woodland Mansions.

    These tunnels would be normal tunnels, but the spawnrate of Lapislazuli is increased in an area around the Woodland Mansion. Perhaps the Roofed Forests could have an increased Lapislazuli spawnrate, to reward players for knowledge.

    Within these tunnels, there wouldn't be Evokers. What spawns in these tunnels are many Vindicators, and a few Pillagers that are supervising the Vindicators.

    The Mob Beastiary states that the Vindicators are as mindless as Zombies, and that they're basically Zombies on steroids. So it would make sense if they're the ones doing all of the dirty work. And to me, Pillagers seem like they may not be scholars, but they are intelligent enough to do more complicated work, meaning they'd do the dirty work for the Evokers that requires brains. Something like Mercenaries for the Evokers.

    It would also add a bit of lore to the Illagers.

    submitted by /u/Katze10-0-10
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    Blue Shiny Rocks

    Posted: 01 Sep 2021 04:59 AM PDT

    As most of you already know Etho has been one of the oldest (And most influential) of the Minecraft YouTube community having the longest running Let's play along with many other SMP and single player series.so that made me think it maybe a good idea to change "Diamonds!" Advancement to "Blue Shiny Rocks" just as Ph1LzA got himself a splash (Philza had a good run)

    (Also let me know if I used inappropriate flair)

    submitted by /u/-M_3-
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    Minecraft nether structure : Nether Mines

    Posted: 01 Sep 2021 04:32 AM PDT

    Nether mines would be new structures in the nether that can be found underground (Can be found exposed on basalt deltas)

    Nether mines would be similar to overworld mineshafts but they can be made out of warped planks and fences and their crimson variant, it depends on the biome, If it is made in warped forest, then the planks and fences would be warped, same goes for crimson forests, if it is made in soul sand valley and nether wastes, it would be nether brick fences and nether bricks, if it is in basalt deltas, it would be made out of blackstone and blackstone walls

    Loot :

    The loot would be a bunch of gold stuff, here is a list

    • Golden Carrot
    • Golden nugget
    • Golden Ingot
    • Golden Block
    • Flint and steel
    • Golden Pickaxe
    • Enchanted Golden Pickaxe
    • Golden Sword
    • Nether gold ore
    • Quartz
    • Golden Apples
    • Clock
    • Bell
    • Enchanted Golden Apple
    • Lodestone
    • Lanterns (replacement for torches in the overworld mineshafts
    • Soul Speed I-III Book
    • Golden Boots
    • Golden Chestplate
    • Golden helmet
    • Golden Leggings
    • Enchanted armor above
    • Bone blocks
    • Spectral arrows
    • glowstone dust
    • Bonemeal
    • Bones
    • Magma cream
    • Magma block
    • Wither skeleton skull (8.3% of it in each chest in minecart)

    New Mob : Piglin Miner

    Piglin miners would just be well.. normal piglins except they'd have golden pickaxes, they would have the same behavior as a normal piglin instead of bartering, they'd store the gold you threw in their "inventory" if they are killed, they would drop the contents of their "inventory" as if they are the looters of the piglin group.

    Replacement spawner for cave spider spawner : Magma cube spawner

    There would be magma cube spawners that will be surrounded by basalt and blackstone, think of it as the cave spider spawner of the nether mines.

    Blackstone quartz

    Blackstone quartz can generate in mineshafts that are in basalt deltas, it would be just.. quartz embedded in blackstone, gilded blackstone will also generate in basalt delta mineshafts.

    submitted by /u/Not_WhiteShockX
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    Ender Seas

    Posted: 01 Sep 2021 04:00 AM PDT

    The End Dimension currently has void as its "seas", whereas the Nether has lava, and the Overworld has water. I suggest a new fluid known as Ender Seawater, which is water, but it is a purple version of it, ranging from normal purple to deep violet. Ender Seawater also has a sparkly-wavy texture compared to normal water, so colourblind people can see it better. Fog colour is always purple to deep violet in Ender Seawater.

    Behaviour

    Ender Seawater flows 12 blocks, but flows a little slower than regular water. It can also creep up walls until it hits a limit of 4 blocks. Ender Seawater can only flow upwards if it is a flowing block, and secondly, if blocks of flowing Ender Water are spreading out. This is a reference to liquid helium, which cannot freeze, even at -273.15C, and creeps up containers.

    Ender Seawater cannot turn into ice, but it will disappear if it is poured on light emitting blocks, on lava, and in the Nether. The player swims slower in Ender Seawater due to immense cold.

    When in a hot biome, Ender Seawater flows only 4 blocks, but in an icy biome, it will flow around 8 blocks. Ender Seawater cannot flow in the Nether unless placed by cheats on which it will take on a grape kind of colour. Ender Seawater can be placed in Cauldrons for dyeing Leather armours purple

    It is possible to create infinite Ender Seawater sources, but it needs Blue Ice or it will slowly boil away, except in the End Dimension, where it natively belongs.

    The extreme cold of Ender Seawater means that only Chorus fruit and other End plants added in future updates can grow in Ender Seawater.

    Ender Seawater cannot flow into the Void. Likewise, it will not create obsidian or stone when colliding with lava.

    Effects on mobs and the Player

    Ender Seawater has no effect on most mobs aside from damaging them and slowing them down. Nether mobs that are hurt by water will die immediately from the cold. Animals also die from shock. Fish and most ocean mobs excluding axolotls, drowned and guardians are unaffected by damage, but still slow down from the cold.

    If a player dies from Ender Seawater, the death message will read as follows: "[Player] froze from abnormally cold seawater"

    Using Leather Armour stops damage from Ender Seawater.

    In addition to this, Ender mobs are unaffected by Ender Seawater, and Endermen are immune to it, because it is a native type of water exclusive to the End Dimension. Endermen will not teleport away from Ender Seawater.

    Possible new biomes and Structures

    With this new innovative fluid comes the possibility of End Beaches that generate on the outer End Island edges, and shallow lakes of Ender Seawater and even fountains of Ender Seawater for End Cities!

    Buckets

    Using an empty bucket on Ender Seawater works the same as regular water. But if the bucket is spilled near a light-emitting block or used in the Nether, the Ender Seawater evaporates instantly without any particles. It will only make a very loud hiss when in the Nether, this is the extreme cold interacting with the heat of the Nether. The buckets water texture is purple when holding Ender Seawater inside it to differentiate it from a normal water bucket along with frosted lid edges. This helps colourblind players tell which is which.

    submitted by /u/SnowBallEarth43
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    Marble blocks

    Posted: 01 Sep 2021 03:14 PM PDT

    Quartz is a versatile block loved by the minecraft community. It is very unique because it is a white block that can turn into stairs and slabs. But I think it's kind of ugly.

    The issue I have with quartz is it's ugly orange tinge. Unfortunately quartz is an off white block. It looks like someone spilled coffee on it. But it wouldn't be right to remove it or retexture it. Instead I propose adding marble to the game.

    Marble looks very similar to quartz. But there is one thing that sets it apart. Rather then having a slight orange hue, it is almost blue-ish. The indigo/purple is barely noticeable but it makes marble look more grand and imperial. Like it achieves something quartz can't.

    But, marble by itself will look different. Sort of like a mix between diorite and calcite. In order to make it look like something you should build with, you need to polish it. Then you can do all sorts of stuff with it. All the same things you can do with quartz blocks. You can smooth it, make bricks out of it, or turn it into slabs and stairs.

    However, marble should be difficult to find. I think it should only generate on the sides of cliffs and in caves above y level 160. It makes the mountain caves more diverse and gives more reasons to mine in the mountains. So not only does this help builders but it also makes the landscape and caves more beautiful.

    submitted by /u/DUK_EE3E
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    Inns in villages and the wilds

    Posted: 01 Sep 2021 04:41 PM PDT

    A great addition to add some more building variety to villages, as well as random encounters in the wilds, would be inns. The inns would have an innkeeper NPC who would trade food items and saddles for horses with the player. The inns would be two-story structures with a tavern space (patrons included), an upstairs with some beds for players to sleep, and a stable attached to the side with some horse pens. The inn would also spawn adjacent to a road. Inns, like villages, would also have variants depending on the biome they spawn in. Lastly, staying or being around an inn increases the player's chance of meeting a wandering trader.

    This single structure would add loads more life and variety to players who will be exploring the amazing new terrain in the overworld.

    submitted by /u/TheCynicalScotsman
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    Small Illager Camps on Cliff Peaks

    Posted: 01 Sep 2021 11:18 AM PDT

    Mojang said that they would add the Iceologer if they find a way to fit it in, right?

    Well, I have an idea to fit it in.
    There could be small Illager camps on the very peak of mountains. It would have outpost loot, but slightly improved. There would be iceologers and illusioners. The iceologers would drop an ice staff which gives you its powers, but each use costs 2 hearts of damage. However, I have no idea about the illusioners. Maybe a duplication cloak where you create illusions of yourself, with a cooldown like an ender pearl but longer?

    submitted by /u/yupyuptrp
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    Flame arrows should momentarily place a light block upon hitting a surface.

    Posted: 31 Aug 2021 11:06 PM PDT

    The title says it all. This doesn't break the "no lit entities" rule, as nothing is really being done besides placing a block. I think maybe keeping these on a timer, such as 7 to 10 seconds of light, would be best as to not have this be a permanent lighting solution. I think this would make exploring the massive caves much more fun.

    submitted by /u/DeadLikeMe5283
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    more spiders in jungles

    Posted: 01 Sep 2021 11:02 AM PDT

    there should be a version of spider in the jungles because they would be more adapted in jungles and it would give bane of arthorpods a use in jungles because spiders would be more adapted in jungles

    mabey the type of spider could temporyrily give slowness as if if were to slow you down

    submitted by /u/zeke_williams
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    There's really no good reason for Endermen to only have a 50% drop chance

    Posted: 01 Sep 2021 10:51 AM PDT

    Imagine if every time you mined a diamond vein, there was only a 50% chance of it actually dropping any diamonds. This is exactly how Endermen work: for some reason, somebody thought it was a good idea to design them so that every time you kill one, the game rolls a dice to decide whether you get a reward or not. Why? What is this adding to the game?

    If you kill an Enderman, you deserve a pearl. When I kill an Enderman and it drops nothing, I'm just upset. It's not fun, it's not important to the game's balance, It's not an interesting twist. It's not adding anything whatsoever. It's just RNG for the sake of RNG, and I think the game is worse for it. It almost feels unfair, honestly.

    A similar thing could be said for Blazes, though most of the time you'll be fighting many Blazes at a time at spawners, so the only effect the drop chance has is making the grind take longer. Honestly, if it's so important that Blaze powder take as long to get as it does now, just make Blaze Rods craft into 1 Blaze Powder instead of 2 (I don't think this is necessary, though. Really, I think Blaze spawning should be reworked to remove the dependence on grinding at spawners, but that's a separate suggestion).

    To be clear, I don't have as much problem with most of the drop RNG in the game. It's just that these two drops are really important, and I don't like having a random 50% chance of getting nothing.

    A bonus to this, of course, is the reduced reliance on RNG in speedrunning.

    submitted by /u/ItsaMeHibob24
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    Black Quartz

    Posted: 01 Sep 2021 03:03 AM PDT

    Simply put, it is a decorational block made from Quartz as normal, but then combined with a black dye, staining the quartz black. It looks just like quartz blocks and it's variants, but black along with chocolate brown instead of white and slightly greenish dark white.

    Black quartz can be made in all the same variants as normal white Quartz - you can't find Black Quartz naturally.

    submitted by /u/SnowBallEarth43
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    Villagers will follow you around if you’re holding a bell

    Posted: 01 Sep 2021 05:09 PM PDT

    Herding villagers is the absolute worst when it comes to making iron golem farms and/or raid farms: their AI is stupid and they keep running away. At the same time, it makes sense to not be able to use a lead on them due to the political/racial connotations.

    Instead, why not have them be attracted to the sound of a bell in your hand, much like how horses will follow players through water in 1.18 if they're holding an apple or hay bale. It lacks the connotations of the lead, and is more intuitive since it'd be like you moving them around with sound.

    submitted by /u/Tigertot14
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    Seasons in Minecraft

    Posted: 01 Sep 2021 04:35 PM PDT

    One thing that I always thought would elevate Minecraft to the next level would be seasonal changes to all temperate and cold biomes (excluding snowy tundra and ice spikes). The seasons could cycle every 60-90 in-game days with weather and textures to match.

    Winter

    Rain would be replaced with snow and tree leaf textures would be a shade of brown. Small particle clouds could generate around the player and living mobs to simulate breath

    Spring

    Rain would be more common in all temperate biomes, spring flowers would generate in all appropriate biomes. Leaves turn a light green texture. A cherry blossom tree (maybe even with petal effects) or even grove microbiome would make for a beautiful addition.

    Summer

    Storms with lightning become more common than gentle rain. Leaves turn a deeper shade of green.
    Sunflowers (and lavender) would spawn in fields. Cicadas would be a nice sound effect as well as lightning bugs for a visual effect.

    Autumn

    Rain showers become less common. The grass turns yellowish-green. Birch trees turn golden yellow, whilst oak trees turn hues of orange. Maple trees would be a nice addition, but in lieu of a new tree, dark oak could turn shades of deep red. Another option would be to randomise oak tree colours. Bonus points for falling leaf particle effect under trees.

    This single addition would add variety to players who have an established home base and open up the possibilities for a ton of depth in exploration, survival, ect.

    submitted by /u/TheCynicalScotsman
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    An enchantment for clocks, Timing

    Posted: 01 Sep 2021 07:18 AM PDT

    If you go to sleep holding a clock enchanted with timing, you'll be able to choose when you wake up. You can either wake up 2 minutes before you wake up by default, 2 minutes after you wake up by default, or just when you wake up by default.

    submitted by /u/Sufficient-Ad-6874
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    Anvil fixing

    Posted: 01 Sep 2021 02:33 PM PDT

    Similar to fixing an iron golem, using an iron ingot on a anvil would repair it, with iron blocks repairing it to full

    submitted by /u/micromac012000
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    Geology-centered update idea

    Posted: 01 Sep 2021 01:59 PM PDT

    Rocks & Rivers

    The overall idea is to bring the geography of Minecraft up to par with reality. Two big ways we can do that is with more realistic water and terrain, which can both make the game more interesting and tell a story of the Minecraft world millions of years before the player's time

    Rivers: - More realistic, starting in a source of some kind and going from there, with actual waterfalls - Some mountain rivers are now straight, in keeping with the real world - Actual lakes that rivers run into - Some very big rivers with smaller branches - Better river beds, basically a mix of dirt, gravel, sand and a new block, conglomerate, with some clay patches as well - Conglomerate is much like cobblestone, basically with smaller stones than cobble but bigger stones than gravel, and very light brown dirt in the cracks between the rocks. Breaking conglomerate will have a chance of dropping gold nuggets, again in keeping with the real world. Conglomerate will be a bit harder than gravel and easily mined with a hoe - Ancient rivers will be much like real rivers, just made entirely of conglomerate and spawning near the surface

    Rocks: - Conglomerate, as mentioned before - Lava coming into contact will now produce basalt, like real life - Rock layers. They will basically be stone, with three or four extra layers of varying shades of grey/brown, and they will come in chunks of three/four blocks tall, in sheets maybe 9 by 9 or so. Some variants will look much the same, but have a fossilized fern, ammonite, or other small things that may be fossilized in sedimentary layers - Some unfossilized rock layers will look much the same but tilted diagonally, indicating ancient earthquakes - All rock layers will spawn anywhere stone is - Granite, andesite, and diorite, being igneous rocks, will primarily spawn near coastlines, in much higher quantities, and under the ocean in regular quantities, since that's where igneous rocks exist mostly in reality - Since there are coastlines, oceans will have to be bigger and more obvious - Basalt towers. Places where ancient lava flowed out, hardened, and the soil has weathered away. They will basically be cylinders made of basalt, jutting from the ground, with 1-2 blocks of dirt/grass on top. The towers would range in size from a 1 by 2 pillar to a 25-block tall, 13-block diameter pillar - Basalt flows, basically a layer of basalt, on any terrain, about 40 blocks long, ten wide, in the shape of a river. Not super common - A biome akin to the Black Hills of South Dakota or the look of Western Montana, with mostly pine trees, 1-2 blocks of dirt before hitting stone, and stone boulders and pillars jutting up and an overworld quartz found in this biome - Cliffs, both small cliffs in certain biomes around 4 high, and massive cliffs that look like wedges, basically cliff faces 30ish blocks tall and a steady slope to one side. These cliffs can exist anywhere, made of stone with grass/sand on the top depending on the biome - Dormant volcanoes, about 40 blocks tall with an empty tube inside that goes down into the deep dark - Volcanic islands, made of mostly basalt and gravel, with small lava pools

    submitted by /u/therealschmian
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    Ruined Nether portals in the Nether should have the overworld leaking out of them into the nether

    Posted: 01 Sep 2021 04:06 PM PDT

    It always bothered me that the nether leaks into the overworld but the overworld can't leak into the nether. It is a minor aesthetic choice but I like it when games add those minor details.

    submitted by /u/Da_Jiff
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    /gamerule doicemelt

    Posted: 31 Aug 2021 05:13 PM PDT

    I think you should be able to disable ice melting with this command because when building, I experienced that it can be very frustrating. You are building with ice and there is a nearby light source, and it melts your ice and spills water everywhere. That's why I think to avoid this frustration, we should get this simple command do disable it.

    submitted by /u/Narwhal_Lord4
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