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    Minecraft PLS STOP WITH THE VOTES and just start adding the previous lost options back in the game.

    Minecraft PLS STOP WITH THE VOTES and just start adding the previous lost options back in the game.


    PLS STOP WITH THE VOTES and just start adding the previous lost options back in the game.

    Posted: 02 Sep 2021 01:14 PM PDT

    Frankly I too feel ridiculous repeating this once again, while so many others have already ranted for the longest times. But apparently Mojang either still have a good reason(apparently undisclosable) to do it again, or they just refuse to listen. Here are what I believe have been the most common opinions the community has had:

    • We know way too little about the options, and hence the tragedy like Phantom happened. Thus, the idea of "letting the fans get what they want the most" doesn't even apply. There's simply a disparity between the ideal & intention versus the realistic result after execution. It's ofc completely understandable to not spend time and effort in designing or creating things that are only 20~40% likely to be implemented in the game just for a presentation, I wouldn't hope for the team to do that either. This is simply an intrinsic nature of doing a vote on a game's feature, so why not just stop doing it?
    • The lost options were almost never "disliked". Judging from what I've always seen from the community before the votes, there most certainly have always been very close 2nd or even 3rds. How is it ever necessary to present an idea for a significant portion of the community to fall in love and hope for, only to purposely instigate disappointments and resentment afterwards with your "rule" to never adding them? How is creating this unnecessary disappointment and resentment for a large portion of the community worth the "hype" for only another similar portion of the community, while risking disappointing them in the future as well?
      • edit: Just realized another thing that's just very obvious and it's really sad. If a vote has 3+ options and if all options have similar popularity(which is likely the situation of all of the past minecon votes), more people will turn out to be dissatisfied than the number of people satisfied.
    • I can see one main reason to do this is for the engagement. Is this, however, really any effective or meaningful engagement? Indeed there most certainly have been a huge number of votes, but even from a commercial perspective, how is this form of engagement really benefiting a company that prioritizes (1)selling one-time-purchase products and (2)expanding IP? Because from how many including I would've supposed, such model would seek after (1)audience expansion and (2)fan loyalty. How is creating a form of engagement that's (1)only meaningful to familiar audiences and (2)risking instigating disappointment to a considerable portion of the current fanbase any good to your priorities?
    • If the team genuinely want to know what the fans want or love, the other "less exciting" alternative is simply to announce a potential feature, gather opinions, and then make adjustments accordingly to the decisions down the road. A "voting game" is perhaps seemingly more exciting to the community since you'll see many people and influencers rooting and shouting their voices. But as mentioned previously, if you simply look closely to these "excitements" or "engagements", is it really ones that are worth the negative consequences as mentioned previously as well? There've been much more things Mojang has also done that have instigated even more hype and engagement without these unnecessary negative emotions.

    TLDR: Totally unnecessary and creates unnecessary disappointments. Just stop.

    submitted by /u/Gon_ExplodeOnMyChair
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    A way to see overall play time on all platforms

    Posted: 02 Sep 2021 05:25 AM PDT

    Somewhere in the launcher should be a way to see how many hours you have spent in the game. I know you can see from statistics world time but what about overall time. Kinda like in Steam. That's just a little thing I would like to see with big meaning to alot of us

    submitted by /u/iedneved
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    Deep Dark Oceans

    Posted: 02 Sep 2021 04:32 AM PDT

    What if some oceans were deep enough to peek into the deep dark biomes? What if there was new underwater skulk mobs? Like a skulktipus, a skulk fish, or a skulk angler fish. I think this would be an awesome addition to the game with the release of the caves and cliffs for us who love ocean exploration. Imagine that scene from finding Nemo where that angler fish tries to lure marlin and dory in with his light. I think this would be quite interesting for a new mob idea in a deeper darker ocean. A mob that dwells in the darkness luring prey in with it's attractive light. I also think it would be a horror factor to the game, since the ocean is a no go for me.

    submitted by /u/DISXRDER
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    REALISTIC and IMPORTANT 1.19 update

    Posted: 02 Sep 2021 02:09 PM PDT

    Minecraft java edition has come a long way since since it's previous update however one thing that been neglected is performance, with the game increasingly becoming more demanding each update and with every new feature added I think it's time that a 1.19 performance update should be implemented.

    I understand that it's quite a boring task for the Dev team and perhaps it has been out off in order to keep updates interesting and ground breaking for players but given that Minecraft is at a height in popularity right now I think it's the perfect time this happens.

    Proof of concept has been proven over and over with mods such as sodium, lithium, phosphor, krypton, entity culling and much more which are all things that mojang should take inspiration from.

    Minecraft is at a point where it threatens becoming more and more demanding that it loses players with lower end specs on newer versions such as OpenGL changes on 1.17

    Just an idea but an idea that is long due

    submitted by /u/RangoMcRoony
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    Coffee, a new use for the Brewing Stand (Reimagined)

    Posted: 02 Sep 2021 05:13 AM PDT

    Coffee would be another user for the Brewing stand. It would be made with water (not an awkward potion) and a roasted coffee item . Coffee beans would be found in the jungle, and would look nearly the same as cocoa beans, but the pod would be brown instead of orange. To make roasted coffee you would simply cook a coffee bean in a furnace (it would not be affected by any special furnaces and would take the same amount of time as an ingot). Coffee would clear insomnia (hence resetting the meter to 0, making the game think you just slept) but it would give you weakness 1. (I am the person who originally posted "Coffee a new use for the Brewing stand" and this Reimagined version is simply me reposting it to include other people's great comments such as roasting coffee or clearing insomnia as neither of those were originally my idea.) Please let me know if you have anything else you want to add in the comments and I will get back to you as soon as I can. 😊

    submitted by /u/SpiderSlayer939
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    Recharge Crossbow Enchantment

    Posted: 01 Sep 2021 07:46 PM PDT

    If a crossbow with this enchantment is in your hotbar, it will automatically start to reload. Attempting to manually charge the crossbow before it has been fully charged will reset the timer. The higher the enchantment level, the faster the reload will be.

    Recharge I - 8 seconds

    Recharge II - 6 seconds

    Recharge III - 4 seconds

    While this enchantment may seem overpowered, note that it would be incompatible with Quickcharge. IMO this would be a really interesting enchantment, as while Quickcharge supports a more aggressive use of the crossbow, Recharge would support a more passive usage.

    submitted by /u/Crazy_Duck_Thing
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    Add deep sea/underwater abyss biomes in fps list

    Posted: 02 Sep 2021 07:22 AM PDT

    There has been too many ideas and concepts and they have ideas that feel too similar (angler fish, darkness). They feel too much like underwater Deep dark. They have been posted quite frequently usually cannot go without a week of seeing an underwater dark biome post. While I admit that some are good and put effort, the concept has been getting milked already enough times to the point its almost losing some originality. I do think that the feature should exist though but just that the idea has been posted too many times.

    Proof:

    https://www.reddit.com/r/minecraftsuggestions/comments/pgg0o4/deep_dark_oceans/

    https://www.reddit.com/r/minecraftsuggestions/comments/p9mzr2/the_abyss/

    https://www.reddit.com/r/minecraftsuggestions/comments/p9ku0j/abyssal_cavern_biome_deepest_darkest_point_in_the/

    https://www.reddit.com/r/minecraftsuggestions/comments/pd90yf/new_sea_biome_the_deep_trench/

    You could type in underwater, abyss, trench, deep in the search.

    submitted by /u/Uncle_Neb
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    Simulated Time.

    Posted: 02 Sep 2021 04:01 PM PDT

    How it works: When a chunk is unloaded it remembers the world's age, and when it's loaded again it compares the difference in time, it then applies the difference to the chunk.

    What does this mean? It means that crops and time-based blocks like copper will age even if the player isn't nearby. This wouldn't affect items or redstone contraptions, mostly just crops/plants and certain blocks ( Like copper, dripstone, amethyst crystals, furnaces ).

    And what if: When a player goes to sleep, the game calculates how much of the night is left and applies that time to the world when the player wakes up. Time consuming tasks like growing crops or smelting items in a furnace would have a way to be sped up, encouraging and rewarding players for sleeping! ( Which is better than punishing them with phantoms for not sleeping )

    submitted by /u/Foxerbit
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    Ships and Navigation (Larger Boats Variant)

    Posted: 02 Sep 2021 02:39 PM PDT

    I believe that ocean navigation needs more than just a screaming fast piece of wood along, In order to solve this problem I propose Ships and Navigation.

    The Ships:

    -They would be the same or something similar to the sunken ships in design

    -They would act as a form of mobile base, with all of the basics (crafting table, furnace, bed, and chest)

    -They would be crafted in smaller pieces via the crafting table and then you would have to put the pieces together to finally arrive at the completed ship. (mast, cabin, lower deck, etc...)

    The Navigation:

    -The ships would include an enhanced form of the cartography table, which would enable placing markers, and have a larger "Map Discovery" area compared to simply walking with a map.

    I believe this addition would allow for a greater ability to explore the vast world of Minecraft because there's no real need to stay close to base, and It would greatly improve the current mapping system of Minecraft.

    Link to Poll https://feedback.minecraft.net/hc/en-us/community/posts/360009327771-Larger-Boats-was-Update-Aquatic-Related-Items-Edited-

    submitted by /u/ancient1341
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    Add “Fix bugs and lag update” to the FPS list

    Posted: 02 Sep 2021 02:33 PM PDT

    I see them everywhere, and they aren't helpful. Mojang is working on performance and bugs, but an update of just that would be, for many, disappointing. Minecraft updates are supposed to please all game styles. Just performance pleases, who?

    submitted by /u/MrSlimeOfSlime
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    Camera doesn't collide with blocks while on spectator mode

    Posted: 02 Sep 2021 10:38 AM PDT

    Third person camera collides with blocks so you can't see through them, but in spectator mode, that doesn't matter, and having your camera suddenly snap back to your face while moving through blocks is annoying...

    It's a small change, but would make spectator mode more comfortable

    submitted by /u/TheGabricraft
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    Flame II (only for bows and crossbows without multishot!)

    Posted: 02 Sep 2021 03:42 PM PDT

    The flame II enchantment for bows makes that the arrows that do not hit an entity but a block ignite a fire if the block is flammable like real fire arrows in the middle age.

    Flame II can't be crafted, you must find this extremely rare enchantment in any kind of temple.

    (only for bows and crossbows without multishot!t)

    submitted by /u/ChaosCookie93
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    New Biome for the Nether called "The Creeping Corruption"

    Posted: 01 Sep 2021 10:47 PM PDT

    (it has Nothing to do with Creepers)

    This is a Purplish Biome. It is like the warped and Crimson Forest but purple and less Giant Fungi, there more spread out. New plant called the Hypno shroom. It is like a Purple mushroom in the form of the Azalea Bush.

    If you step on it, it fires spores around it that will stun mobs temporally. Use them as a weapon to fight the dangerous mobs of this biome. I hated that the only Hostile mobs added in the nether update where hoglins and zoglins. All the others were neutral or peaceful. Because of this. All mobs in The Creeping Corruption will be Hostile. Here are some of those mobs.

    Corrupted Piglin/Wild Piglin: they have No weapons and walk hunchback. If you Go near they will Let out a Cry of Rage and will Run at you. They are good at Dodging attacks and will Inflict The Wither Effect.

    Sludge: purple slime that explodes into Spores that will blind you.

    Edit ok 3 hostile mobs. They added Piglin brutes

    submitted by /u/King_Illager
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    Better redstone repeaters

    Posted: 02 Sep 2021 03:49 PM PDT

    Currently, Redstone repeaters can only delay a signal for a maximum of 4 in-game ticks, which means you need 5 repeaters to equal 1 second. This makes creating long delays a nightmare, especially for mapmakers like myself. I do not think Redstone repeaters should be changed, but would rather have a new Redstone component that is basically an upgraded form of the repeater. With this new component, you would be able to set a delay for a specific amount of time. You would do this by opening an interface and typing in a number, instead of tediously right-clicking. Now, I understand that this component could be too much for survival mode. If that's the case, it could be exclusive to creative mode much like the command block. All I know is that placing 300 repeaters for a 1-minute delay is NOT okay.

    submitted by /u/Astow8
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    Double-sided end dimension

    Posted: 02 Sep 2021 02:32 PM PDT

    Since a lot of people seem to think the end overhaul will come pretty soon after 1.18, I had an idea on how to really change the way the end functions. Instead of their being the classic void beneath all of the islands why not have a mirrored version of the islands and cities below as well (upside down) if a player under the island their POV will flip as if gravity has reversed and the underpart of these islands could be anything. One idea is that the underparts could be a corrupt version of the end which would open the door for a possible new fortress and legion of mobs.

    This would mean that the size of the end islands would most likely have to be dramatically increased to fit (and hide) all of the new things below to 1. Make it very hard to see/traverse to and 2. Because with this idea the surface area of traversable land would double meaning a lot more to explore and a ton of more end dimension to cover.

    submitted by /u/UnknownEntity115
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    Reduce the spawning rate of nether portal ruins

    Posted: 02 Sep 2021 04:15 PM PDT

    Yes, just the title, seems like they spawn every 200 blocks and it's a bit ridiculous. I understand that they are suppose to teach new players about the nether but it feels too littered with how many of them spawn. Should feel a bit more exciting and rare to find them instead of: "hey look, it's another gold tool dump"

    submitted by /u/yackbard
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    Crystals like dripstone

    Posted: 02 Sep 2021 03:25 PM PDT

    I like crystals in the shape of dripstones in very deep caves (not the deep dark) and they would have a light level like a brown mushroom.

    submitted by /u/ChaosCookie93
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    Goat horn and fireworks should NOT stun the Warden

    Posted: 02 Sep 2021 01:13 PM PDT

    It's safe the assume the Warden will work simular to the Sculk Detector. Saying it sence vibrations is missleading as it detects movement and drastic changes in blocks, not sound. It doesn't detect note blocks, juke boxes, mob sounds, so the warden shouldn't either.

    Besides, using snowballs and croutching like in the trailer do the trick.

    submitted by /u/Mollof2
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    Give Philza a Hardcore heart cape.

    Posted: 02 Sep 2021 12:56 PM PDT

    Well, he has survived in the same world for 5 years, even that deserves a hardcore cape, but being the most iconic Hardcore player, he should get a cape, with a heart in the middle.

    submitted by /u/Koncevics
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    Totem Pets! (this is an idea from my mod I’m developing)

    Posted: 02 Sep 2021 10:04 AM PDT

    Now I recently lost my dog in my hardcore world (he's been with me for 3 years) but what if their was a way to equip tamed mobs with Totems of Undying.

    I'd imagine it transforms the set mob into a golden totem variant of that mob and they would have new abilities. Like regen (1 hp per 20 seconds) or unique powers. Parrots could help battle against phantoms and other aerial mobs. Foxes could give steal items from players and mobs.

    If they received fatal damage, the pet would most likely transform into a normal mob. What do you think?

    submitted by /u/SpicyLunaDog99
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    Tree designs need an overhaul

    Posted: 01 Sep 2021 11:42 PM PDT

    The current trees in Minecraft should be changed to be more realistic/rounded, instead of holding the very flat, square designs they usually have. Additionally, more tall trees (with 'bending' trunks as acacia trees often have) could spawn, with reasonable heights so survival players can cut down the wood.

    It would be nice to see all oak trees take a more natural shape, similar to those of a large oak tree (but with varying sizes, of course). The same could be applied to birch trees, but their design could include more narrow trees, like they are in real life.

    Spruce trees would benefit most from an overhaul. With a few exceptions, many of the naturally spawning designs don't look anything like a spruce tree, and typically contain a tower of wood with a little bit of leaves at the top. At the very least, the designs could be changed so only realistic varieties (ie. triangular shaped ones) spawn.

    As for dark oak and jungle trees, I think they're ugly, especially with how flat they are on the top, and that you can see the wood blocks through the top leaves. I think the tops shouldn't be so flat, because seeing all these relatively flat trees from the top looks boring.Making them taller and thicker would help make the thick trunks look less bulky.

    Lastly, dead trees that are still standing would be a neat feature for Minecraft to add, especially in desert biomes.

    submitted by /u/WillofIam
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    Chiming Arrows

    Posted: 01 Sep 2021 08:38 PM PDT

    Chiming Arrows are arrows crafted with eight spectral arrows surrounding an amethyst shard. These arrows make a "chime" noise when you hit a mob with one. They also make a cool wizzing sound when you shoot them.

    The inspiration for this idea came from me wanting to make a new arrow with an amethyst shard. This idea makes sense with the amethyst shard, I think, but I'm not sure how many people would use it. It doesn't seems like many people use the spectral arrow. I wonder if there could be a way these arrows could be buffed. The first idea I had was that the arrows would do more damage, but the draw speed would be a tad slower on the normal bow, and unaffected on the crossbow. I also considered if the arrows could teleport back in your inventory if they missed, if they did more damage to certain mobs but something unique. we already have smite, bane, etc that cover the undead and spiders (and others), so something unique like if they did more damage to magical mobs, or if they did more damage at close range, or if they could hit enderman (an idea i wanted to share, but do not think should be in the game)

    Anyways, let me know your ideas for a new arrow, and if it involves the amethyst shard.

    submitted by /u/canedpeanutshels
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