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    Minecraft When you turn left and right while using elytra, the view should roll a little bit

    Minecraft When you turn left and right while using elytra, the view should roll a little bit


    When you turn left and right while using elytra, the view should roll a little bit

    Posted: 21 Mar 2019 04:11 AM PDT

    polar bear should attack wolves, and attack zombies if they approach too close to their cubs

    Posted: 21 Mar 2019 09:53 AM PDT

    polar bear will try to attack fox, but i think polar bear should also try to attack wolf, and if zombie approach to their cubs, then polar bear mom will attack them.

    this is simple idea to make polar bears a little more alive.

    submitted by /u/Pingas9999
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    Green dye From Blue and Yellow

    Posted: 21 Mar 2019 06:21 AM PDT

    You should be able to get cactus green (Green dye) from combining blue dye and yellow dye. It only makes sense, because those are the colors that make green, then I don't have to go searching for a desert just to get cacti.

    submitted by /u/MattgMac04
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    On hard mode (or hardcore), creepers should start chasing you from 32-64 blocks away if you turn your back at them

    Posted: 21 Mar 2019 12:51 PM PDT

    It's kind of the opposite of an enderman. If you look away from a creeper, it should start heading towards you. If you turn back at it, then it will stop in its tracks to be more unnoticeable. Once it is close enough, then it won't stop when looked at. This would make creepers more feared on hard mode.

    submitted by /u/birdieloverreal
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    Evokers are able to take control of zombies, buffing their abilities

    Posted: 21 Mar 2019 09:18 AM PDT

    Very simple change to make evokers a bit more interesting. Since mansions aren't well lit up as of now, they spawn a lot of zombies. I'd like it if evokers had the ability to take control of zombies, which gives them glowing eyes and buffs their physical abilities. They'd get extra armour, do more damage, and hyper focus on the evoker's target - whether it's the player or a villager.

    submitted by /u/MushirMickeyJoe
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    If a block for crafting fireworks is added later, here’s a villager that could use it as a workstation: the Clown, Jester or Entertainer

    Posted: 21 Mar 2019 10:25 AM PDT

    The clown would have a red nose, white painted face and some kind of silly hat to differentiate it from other villagers. The naturally generating structure where the new workstation would be looks like a small circus tent or even a small amusement park attraction. Baby villagers would crowd around it, and the clown could do some kind of dance or maybe juggle. Its trades could be:

    Buys:

    Gunpowder

    Paper

    Coal

    Note blocks

    Sells:

    Cookies

    Emerald block for 9 emeralds

    Bell

    Jukeboxes

    Random firework, with chances for nonrenewable and/or rare ones

    Music discs

    People have wanted an entertainer villager that sells music discs or other musical items for a while, and if paired with a new workstation for fireworks it could easily double as a firework villager as well.

    submitted by /u/NinjolasNJM
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    Humanoid mobs should be able to crouch/sneak too

    Posted: 21 Mar 2019 09:19 AM PDT

    In the new update the player will be able to sneak under top slabs.

    This makes it even easier to avoid hostile mobs. So I think humanoid mobs like (at least) zombies and skeletons should be able to sneak under top slabs too.

    submitted by /u/Mac_Rat
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    Idea for renewable Iron

    Posted: 21 Mar 2019 05:08 AM PDT

    Clearly Iron Farms are of big importance in the community but Mojang seem to be retiring Iron Golem farms. In my opinion, I'm for this. As long as we have another method. I heavily rely on Iron Farms in my survival worlds for huge redstone projects. But I do feel Iron Golem farms break immersion a little bit. They don't make any sense really, it can be seen as more of an exploit of game mechanics rather than a feature.

    This is why I feel we need renewable Iron in another method. Perhaps a little bit less efficient than 1.13 multi village Iron Farms.

    My idea is that in specific locations in the world Volcanoes can exist, an erupting Volcano can release a special type of lava that cools into Iron Ore. This ore can then be automatically mined with the new 100% drop rate of TNT. Eruptions can be caused through aggravation. Perhaps a specific item dropped in can activate an eruption, or a large quantity of another farmable item such as Gunpowder.

    Another idea I had before this one was meteorites spawning in specific locations in the world or End made purely of Iron Ore or maybe even condensed Iron Ore. But I couldn't think of a way to make it natural that they spawn back in in the same location.

    Obviously these ideas both have flaws but hopefully we can all come up with something that can thematically work as well as be an effective Iron farm.

    The reason I'm saying Iron Ore is I feel having the extra step of having to smelt the Iron will mean it will require more imaginative builds as well as having a reason for the consistency of iron output to be higher. Not to mention that we can make a good use of the Blast Furnace in a redstone contraption.

    submitted by /u/Xyphon_
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    Obsidian should drop some experience when you mine it

    Posted: 21 Mar 2019 02:56 PM PDT

    Obsidian takes such a long time to mine, and it requires that you have a diamond pickaxe, so I would consider it a pretty valuable block and a difficult block to obtain. Definitely more so than coal, which does drop experience when you mine it.

    submitted by /u/danformal
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    World Wonders

    Posted: 21 Mar 2019 03:40 PM PDT

    I was told to post this here, I thought it would be an awesome idea to add a 1 in what ever chance your seed would have some kind of wonder. An added bonus to encourage exploration.

    submitted by /u/TheMeownster
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    [Meta] What suggestions have been implemented so far in 1.14?

    Posted: 21 Mar 2019 03:16 AM PDT

    I've noticed that two of my suggestions have been implemented in 1.14:

    I am unaware of other suggestions that have been implemented. What other suggestions have been added to 1.14? (Apart from the obvious slabs and stairs.)

    submitted by /u/bdm68
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    If in a village there's a librarian then, in the morning, baby villagers should move next to him as if they are learning, reading or going to school

    Posted: 20 Mar 2019 05:14 PM PDT

    New weapon: Pike

    Posted: 21 Mar 2019 03:17 PM PDT

    Iron pike: Attack: 6, Durability: 500-600, Attack speed: 1.2, Knockback: 1 block, Recover speed: 2.0, Attack distance: 2 blocks.

    A polearm that is best used against hordes of mobs, and used to attack from 2 blocks away, best paired with a shield, the tradeoff for this marvelous weapon: you cannot attack while moving, the attack speed is somewhat slow, and you cannot move until the weapon recharges.

    Special attack: Charging the weapon takes 3 seconds, and lowers any shield being used, the animation shows the player slowly draw the pike back, once drawn back you can perform a dash attack that thrusts the player forward and does 8 damage, and pierces three mobs, damage is mitigated the further the pierce, the second mob only takes 6 damage, middle mob takes 7, front mob takes 8. It takes a whopping 4 second to recover from dashing with the pike, you can move but very slowly.

    Special use: It can be tipped with potion effects just like an arrow would, but the effect only lasts 3 attacks, and 1 dash. It can break cocoa beans from a further distance, and breaks them almost instantly.

    Exclusive enchantments are:

    Quick draw: cuts 1 second off the time it takes to charge a dash attack.

    Lance: enables the use of a pike while on horseback. (Cannot dash while on a horse)

    Lobber: replaces the dash with a throw attack just like the trident, it still pierces mobs just like a dash attack would. (Loyalty does NOT affect the pike, this is used as a nerf for the pike as you would need to retrieve it after it is thrown.)

    Now I have thought about how OP this is in pvp battles, but I have though about this, pike users are more susceptible to ranged attacks due to slow movement, but are excellent against sword users.

    submitted by /u/TheDustOfGandalf
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    The Tree-mendous Forest!

    Posted: 21 Mar 2019 03:13 PM PDT

    HePry there. I have more ideas.

    This time, there's a new biome: Dark Forest, a variation of dark wood forests.

    Biome

    The biome, named Dark Forest, is a variation of the dark wood forests already in-game. The biome is covered in trees and the sky can barely be seen between the leaves, with a fog making it hard to see, leaving darkness always roaming. Careful, new mobs live around here!

    Blocks

    1. Dark Wood. Principal type of wood in the biome. Have a color similar to coal. Can be used to make Dark Planks, Buttons, Pressure Plates, stairs, slabs, boats, signs, etc. Anything normal wood can make. Use it to make Dark Wood Sticks, which when used to make torches illuminate much more. Even with it's great light, the Dark Wood Leaves make these torches much weaker.
    2. Lamps. Because of the darkness and the torches not working, lamps are what the villagers living around here had to use to protect themselves from mobs. Lamps can be made like this (everything oak is dark wood and the torch is normal torch.)
    3. Incense. An item used by villagers to stop mobs from spawning. Is set around villagers. Made from leaves from the Dark Wood.

    Mobs and Buildings

    1. Villagers and Villages. Of course they had to be here. The villagers on the dark forests try their best to live there, even though life is quite difficult. Now they live in giant tree stumps, and when they're lucky, in a tree. Their farms are covered with torches when the sunlight can't reach. Chests inside the villagers homes normally will have items such as Suspicious Stew, other types of stew, dark wood, etc.
    2. Owls. Because of the bigger darkness, owls live in here too. They are peaceful mobs. They drop feathers when killed and sometimes the Owl Wings, which can be used for making a weaker form of the Elytra. Owls, too, can be tamed, by using raw meat, such as porkchop and beef.
    3. Different Slimes. Because of the darkness, slimes have now changed! Now there's (until now) four new slimes: Fire Slime, Dark Slime, Poison Slime and Peaceful Slime! Fire slimes throws small fireballs that don't actually explode and destroy the enviroment, they just cause damage to the thing they might hit, and make the player burn when they manage to hit him. Dark slimes can cause blindness when near to the player, and they are able to follow the player more, because they are already adapted to the darkness. Poison slimes, just like their name says, poisons the thing that they hit, and peaceful slimes are normal slimes, but peaceful! These slimes drop slimeballs like the normal one, but can be tamed by making a Slime Collar, which is made with one Lead and a Slimeball. Using it on the slime gives it a small collar, and now you can dye it by using any dye! And by right-clicking with a saddle on hand, they can be used as a rideable mob, having a higher jump, but slow walk.
    4. Witch Stumps. The witch stumps can be found in the darker parts of the forest. Normally contain a cauldron, a brewing stand, a crafting table and furnace, etc. If you're lucky, a cake will appear on one of the windows! The chests can have many kinds of potions, but normally they aren't very powerfull. The ingredients to the potions can appear too. But watch out, witches can appear too!
    5. Forest Dungeon. Beneath the trees, hides a dungeon, in the form of an very old tree stump. In this dungeon, there are many dangers, but a great treasure lies underneath... (Hint: It's probably Light/Dark Books and ores.)

    Items

    1. Owl Elytra. The new elytra. Is a bit weaker than the good ol' Elytra, but it's still a good starting point. Made from 5 Owl Wings and one Lead, gives flying a new start!
    2. Slime Collar. Want to tame a slime? Easy! Just craft a Slime Collar! Made from one Lead and a Slimeball, turns your enemy into your friend!
    3. Slime Balls. There are new two slime balls: The Dark Slimeball and the Poison SlimeBall. The other two are already in-game, such as Magma Cream and normal Slimeballs. The Dark Slimeball can be used in a brewing stand as an effect ingredient to make Darkness Potions, which can give blindness, nausea, weakness, slowness or even harming, and even mix some of those! The Poison Slimeballs can be used to make poison potions like the spider eye, but watch out! The Poison Slimeballs can be thrown if right-clicking, so beware!
    4. Dark Books. Dark books normally are found in Witch Stumps, and rarely in villages. These books, when used to make enchanted books, make books with curses! New curses added, Spikes, Slow Feet, Blindfold and Gliding. Spikes causes the player when hit to take extra damage. Slow Feet, like the name says, can be applied only to boots and make the player using it turn slow! Blindfold can be applied to helmets and gives an effect of blindness, of course! And finally, Gliding can be applied to boots and makes everything you step on slippery like ice!
    5. Light Books. Something new added: Blessings! The new blessings applied on equipment make you get special buffs! Including:

    Swift Feet: Applied to boots, boosts your speed!

    Ghostly: Applied to any part of the armor, gives you an invisibility boost!

    Perceiving: Applied to helmets, gives you a night vision boost!

    Undersea: Applied to helmets, gives you a water breathing boost!

    Jumpstart: Applied to boots, gives you a leaping boost!

    Blaze: Applied to any part of the armor, gives you a fire resistance boost!

    Remedial: Applied to any part of the armor, gives you a healing boost

    Decorative

    1. Mushrooms. New mushrooms! Yellow, Green, Blue, Orange, Pink, Black and White mushrooms now here!
    2. Lamps. Kind of decorative too, since it's like the torch, but different.
    3. Flowers. New flowers! Now there are Night Phlox, Primrose, Moonflower, Angeltrumpet, Lotus and Night Rose!
    4. Flower Pots. New flower pots! Now you can dye them!
    5. Saplings. Kind of decorative? All i want to say is, new sapling, it's the Dark Wood one.

    So yeah, that's it for now! Suggestions and criticism in the comments is accepted.

    submitted by /u/Evidaent
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    The Innkeeper Villager

    Posted: 21 Mar 2019 02:29 PM PDT

    A new type of Villager that has his own new skin and he is found in much bigger house/hotel with many beds to sleep in. We could either sleep in beds or pay to sleep.

    submitted by /u/ffsTeki
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    Lanterns held in the offhand should cast light in a circle around you.

    Posted: 21 Mar 2019 02:18 PM PDT

    Iron / Diamond Bows + Crossbows and Iron and Diamond-tipped arrows thru the fletching table in 1.15?

    Posted: 21 Mar 2019 01:51 PM PDT

    Iron and Diamond bows are probably one of the most common requests Minecraft has seen ever since bows were added to the game.

    Well, with the fletching and smithing table functionality being held back until "the next major themed update", in Mojang's exact words, I feel like 1.15 could be the perfect opportunity to finally impliment the items into the game.

    And get this, you can only craft them with the fletching table and not the normal crafting bench! It works so perfectly!

    And hey, while we're at it, why not Iron and Diamond-tipped arrows to go with them?

    We need this, Mojang!

    submitted by /u/handsome_vulpine
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    Ravager head, horn, pattern and potion.

    Posted: 21 Mar 2019 01:45 PM PDT

    •¹Ravager head

    •²Illager beast horn

    •³Illager beast pattern {banners}

    •⁴Potion of ravage {potions}

    ¹. The Ravager should have about a 10% chance to drop a Ravager head when killed by the player, the chance can be increased by 3% per level with a sword enchanted with looting. Ravager head when on crafting table , can become 2 Illager beast horns; when you wear the Ravager head, the villagers do not trade with you, it does not affect the popularity or price of trade...

    ². The Ravager also has the chance to drop 0-2 illager beast horns when killed by a player, golem, wolf or in any other way, These horns can be used as a pattern on the banner and as a potion; when the pillagers approach, the sound played by them comes from a horn of beast Illager

    ³. Using a paper plus an illager beast horn on a crafting table, it results in a standard of claw marks (search Google for better understanding), (I also think that now with 1.14 and the loom, it's time for Jens to add a banner pattern to the Dragon's head, right?)

    ⁴. Using the horn in a brewing stand, you gain a potion of ravage, which can destroy all the blocks that the Ravager can break,(leaves, crops, etc) can break up blocks with the head, and blocks below with the feet, the knockback effect is not given.

    🌟🌟🌟🌟🌟I hope you guys have enjoyed my suggestions, thanks for your attention.🌟🌟🌟🌟🌟

    submitted by /u/Therubyboat
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    The Farms And Fights Update! 1.16 Concept

    Posted: 20 Mar 2019 07:30 PM PDT

    This would be a new Update to improve Farming and add a couple new plants, some prepared foods, items, Mobs, and two new Tools/Weapons!

    I will delve into the Foods and Plants first, the new Items, the Mobs, and save the two new items for last: The Sickle and The Pitchfork.

    Plants and Prepared Foods!

    There would be a multitude of new plants! This would include Tomatoes, Grapes, Lettuce, and Cabbage.

    Tomatoes and Grapes would be Vine Plants; They need a Fence next to them to grow. Harvesting these would be like Sweet Berries. Tomatoes can be used to make the Salad and Sandwich, and Tomato Sauce. Grapes can be used to make the Fruit Salad, and the Potion Of Drunkenness.

    Lettuce and Cabbage would be like the plants we have now: You have to break it to get it. Lettuce can be used to make the Salad, the Sandwich, and Chicken Lettuce Wraps, and Cabbage would be used to make Coleslaw.

    Wheat can now be crafted into Flour, used to make Pancake Batter, and Pizza Dough. The batter is crafted with a bowl, sugar, flour, and milk, and the dough is made with Flour and Water.

    The Sandwich would be crafted with Bread, a Tomato, Lettuce, and any meat. It would restore 5 Hunger Bars and 6 Saturation. The Salad would be crafted with a Bowl, Lettuce, Tomato, and Bread. This would restore 3.5 Hunger Bars and 3 Saturation. The Fruit Salad would be crafted with a Bowl, an Apple, a Melon Slice, a Sweet Berry, and Grapes. This would restore 2 Hunger Bars and 3.5 Saturation.

    Chicken Lettuce Wraps would be crafted with Lettuce, A Cooked Chicken, and a Carrot. This would create 3 Wraps which restore 2.5 Hunger Bars and 4 Saturation each. Coleslaw is made with Cabbage, a Carrot, and Milk. This restores 1.5 Hunger Bars and 3 Saturation.

    You can put Pancake Batter in a Furnace to make Pancakes, which restore 6 Hunger Bars and 7 Saturation. You would also craft Pizza Dough with Tomato Sauce, made with just a Tomato, and Cheese, made by putting Milk in a Crafting Table, Which would give you uncooked Pizza. Cooking Pizza would give you 8 Slices of Pizza, each restoring 3 Hunger Bars and 5 Saturation.

    Whew, that was a LOT of Food. Time to move on to the next section!

    Items

    There would be a couple new Items, including some blocks, such as Plywood, Maple Wood, and the Lantern String. I'll go over some of the Potions and Decorations.

    The Potion Of Drunkenness would be a potion crafted with an Awkward Potion and Grapes. This would give the person who is effected by this Nausea, Weakness, and Haste. This could be used well as Tipped Arrows.

    The Potion Of The Owl-Man would be a potion crafted with a rare drop from a new mob: The Raven's Beak. This will give you Invisibility, Slow Falling, and Weakness 2 for 30 Seconds.

    There would also be Shelves and Lantern Strings. Shelves would be crafted with Two Slabs, and be used like Item Frames, but to hold Multiple Items in 3D Form. Lantern Strings would look like those rustic strings with lightbulbs on them, and be used like so. To make, you need 3 String and 1 Lantern. These can be placed on a wall or on another Lantern String, and act like Scaffolding when one is broken.

    Plywood would be crafted by making any wooden item with different types of wood. It would look like all the Types of wood with their colors combined.

    Maple would be a wood found in Taiga and Forest Biomes. It would have a nice sleek brown with a hint of red.

    Mobs!

    There would be a handful of new Mobs, so here are some that could be added!

    The Wheelbarrow Pillagers - There would be a Pillager pushing a Wheelbarrow and a Pillager inside it! They would both hold one of the new weapons...

    The Raven - This would be one of the commonly found birds in a new Biome: The Seasonal Forest! They would attack Baby Turtles and Rabbits and drop Feathers when killed. They would rarely drop a Raven's Beak, used to make the Potion Of The Owl-Man, Which gives you Night Vision, Invisibility, and Slow Falling for 1 Minute.

    The Songbird - This bird would be commonly found in Forests, and constantly chirp. They wouldn't have any drops, but you could Shift-Right-Click them for them to land on you! Ravagers would also be scared of these cute bois, so they would be pretty useful in Raids.

    The Thief - This Mob would be a Hostile Mob that would occasionally enter your home and take any loot. He will drop any loot he stole when killed, along with an Assassin's Cloak, Which gives you permanent speed when worn.

    And Finally.. the Two New Tools/Weapons!

    The two new Items are the Sickle and the Pitchfork. They would be unique Items, and would not lose extra durability when used for Farming or Attacking, like the Axe.

    The Sickle would be crafted with 6 of Iron or Diamond and a Stick in a Question Mark Shape. It would deal 8 Attack Damage and have 1.3 Attack Speed and has 275 Durability for Iron and 1250 Durability for Diamond. When used for Farming, Crops specifically, it will give you extra amounts of that item, and takes 1 Durability. When used in Combat, it takes away 1 Durability as well! Holding Down and letting go Right Click will make you spin, dealing 7 Damage to all mobs in a 3x3 Radius around you.

    The Pitchfork These would be uncraftable a Tools/Weapons used to collect Hay quicker, collect more wheat than a Sickle, and deal a nice 10 Damage. These could have a chance to be traded for 48 Emeralds from a Master Farmer, or be dropped by the Wheelbarrow Pillagers. These would have an ok 1.0 Attack Speed, accounting for it's Damage output.

    Whew, that was by far the one post I put the most effort into. I could have added more, but this seems like a pretty full idea already! Now I wanna know what YOU think! How can this be improved? You you appeal to this idea? Questions or Concerns? Please let me know in the comments down below!

    (P.S. I am planning on adding pictures.)

    submitted by /u/Tomdaninja
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    Archipelagos should have more diverse biomes

    Posted: 20 Mar 2019 05:31 PM PDT

    So when a group of islands spawn, there is a higher chance that the biomes will be different from island to island (e.g. one will be badlands, one will be desert, one will be plains, etc.). This correlates to real-world islands such as the Galápagos. Just a feature I thought would be cool.

    submitted by /u/Eineg_Htims_Lliw
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    Fashion

    Beauty

    Travel