• Breaking News

    Minecraft Quick Update from our Moderators

    Minecraft Quick Update from our Moderators


    Quick Update from our Moderators

    Posted: 21 Apr 2019 06:39 AM PDT

    Hello, fellow suggestion makers! Easter's upon us, I've gobbled up my egg already (With pride), and I'm now checking up on this subreddit while I have free time over the holiday. Unfortunately, I'm not impressed.

    The Issues

    The moderator team have had the misfortune to learn that there are many Redditors who like to harass us, make silly suggestions (Which should go to r/crappymcsuggestions ), or they try to make actual suggestions that unfortunately just do not abide by our rules, Minecraft and/or its developers' rules, or the FPS List. They then get deleted, and yet these suggestion makers have the audacity to use harsh language on us.

    Dealing With Posts

    We simply ask that you look before you leap. Read over the list of ideas that have been asked for too frequently, have been rejected by Mojang, and just look over your idea & see if it's even worth posting.

    Negative Atmosphere

    We also ask as nicely as possible that you do not get angry at our moderators when your posts get removed. They were removed for good reason, and you must simply respect that & carry on with some other idea. Using foul language (Which we have seen more than enough examples of) will not solve anything, and it will only lead to an instant ban. Making toxic & negative atmosphere doesn't end at moderators, but any community you're in. We're all here to share our ideas & visions for the game, no matter how big or small, how good or bad they may be :3

    This Subreddit Has Use

    A lot of people tend to forget that some of the ideas from this subreddit can be & have been brought into the actual game. Detailed ideas, such as u/Axoladdy's Up, Up & Update, or u/Endergy's Soul Wastes (Not picking favourites. I just happen to know that these two guys are famous in this community), likely will never get in, but they can be used as inspiration for future features in the game, or to inspire other people to make more simplistic ideas that have a better chance. If you don't expect them to get in, then you can go even more wild with your imagination!

    Extremely detailed ideas can also be brought to r/minecraftabnormals, which also can be used for inspiration by yourselves, or by the Minecraft developers.

    Article 13, and the Feedback Website

    Since Mojang is a European team, they cannot legally take ideas from the community unless they've been put into the Feedback Website and/or they're ideas that anyone could have thought of (Example: "The Void Beast" vs "Elephants in Minecraft"). The Feedback Website is where you can create new ideas for the game with greater chance of them being added, as well as giving your thoughts on existing features in the game (Excluding bugs, which should be reported on Mojang's Bug Tracker)

    Conclusion

    Look before you leap, behave, have faith in this subreddit, and have a Happy Easter! :D School starts soon...

    submitted by /u/DylanTheSpud
    [link] [comments]

    Basalt - The 4th Stone Variant (Pictures Included!)

    Posted: 21 Apr 2019 09:46 AM PDT

    Before we begin, here's your pictures. The textures could do with some work, sure, but I'd leave that up to Mojang if they ever added them.

    Introduction

    Basalt's a dark igneous rock that people have sought for in Minecraft for a while. It would blend in nicely with the other 3 stone variants: Granite, andesite & diorite. As part of a huge cave update I wish to see for the game, I put together this suggestion.

    Generation & Building

    Basalt would generate around exposed pockets of lava, near beaches, in ravines (Replacing the other stone variants, excluding stone itself), and even near the ceiling & floor of the Nether.

    Like the other stone variants, it can come as a block, slab, stair & wall, with polished versions for blocks, slabs & stairs. The polished basalt has "swirls" in it, which reminded me of old Celtic buildings.

    Conclusion

    Hope you enjoyed this small suggestion. It's part of a much bigger, update-sized suggestion based around caves & the Nether. I'm still throwing around other ideas, so you should see something very soon. Thanks for reading, and have a Happy Easter! :D

    submitted by /u/DylanTheSpud
    [link] [comments]

    Leviathans—New Ocean mobs with pressure-based abilities (Concept art included)

    Posted: 21 Apr 2019 08:00 AM PDT

    Leviathans are new Ocean mobs that spawn deep within the sea and have an ability based on bubble columns.

    Appearance

    Concept art: https://imgur.com/a/UfyOT0x

    Note:The Leviathan could easily be bigger than portrayed in this image. I understand 4x2x2 blocks doesn't exactly scream "leviathan", hence a possible size change.

    Basic Information

    HP:50

    Spawns: Deep within the ocean

    Damage: 3 damage/tick

    Attacks & Abilities

    Leviathans have the ability to create a large bubble column starting from their mouth (traveling in the direction they're facing). This column can go towards the Leviathan or away from it.

    These bubble columns lose strength as they go farther out, but cover a wider area the farther they go.

    As such, Leviathans have two main methods for killing the player. They will:

    a.) Draw the player into their jaws using their bubble column, causing three damage per tick, or

    b.) Push the player deeper into the ocean by positioning itself above them. This is so that the player drowns. This also comes at less of a risk of the player killing the Leviathan as they're drawn closer.

    Movement/AI

    Leviathans generally move rather slowly—only slightly slower than a swimming player, but slowly nonetheless. As such, they will try to stay low to the ocean floor and wait for (and usually follow) a player to get close enough to draw down into their jaws.

    Additionally, Leviathans can use their outward-pushing bubble columns to propel themselves in a certain direction at a quite fast pace.

    Drops

    When killed, Leviathans can drop Ink Sacs and occasionally a Pressurized Ink Sac. This has a few uses.

    First of all, it can be consumed in water to create a bubble column that pushes the player at an alarming speed, as well as pushing any mobs away.

    When used with Elytra, it creates a minor burst of air that gives a somewhat major vertical boost, at a minor cost of momentum. This also pushes mobs away.

    Finally, they can be used with Dispensers to create a small jet of air that, as one might expect, pushes entities away.

    Thank you for reading this post! As always, I'll edit this post with a link to the Feedback site once it's approved.

    Edit:I'll go ahead and place it here. As I'm writing this, you won't be able to view it yet, but it will be available once approved.

    submitted by /u/SendineisTheParadox
    [link] [comments]

    Milk gives saturation

    Posted: 20 Apr 2019 10:10 PM PDT

    Regulae memores septem (remember rule seven).

    In case you're not caught up on what "saturation" is, it's basically just a hidden statistic that directly influences hunger. More on it here:

    https://minecraft.gamepedia.com/Hunger#Mechanics

    So I was thinking about this. Milk is obviously a food item (because it can be consumed within Minecraft and has nutritional value IRL). HOWEVER, having milk straight-up increase hunger just felt really weird to me.

    So I came up with this. I think this would just add a little extra on top of milk's status effect curing. I'm not sure how much per se, but I'm thinking 2 to 4 saturation points sounds like a sort of good area.

    Now, what would this entail?

    This would allow you to delay hunger loss (quite a bit actually). However, unlike all other food it wouldn't replentish hunger, so a) if you're already unable to regen health, you're stuck where you are and b) you're good as dead if your hunger's gone.

    I'd like to hear what you think, feedback is appreciated :)

    submitted by /u/SavingsNewspaper2
    [link] [comments]

    Playing fetch with your dog

    Posted: 21 Apr 2019 11:33 AM PDT

    As the title says, if a player has a pet dog, they would be able to play fetch with them by using a simple stick (or maybe a new item, like a ball for example.)

    If a stick is held in hand, the dog would look at the player like when they hold food (perhaps with a new, excited animation, like tippy-taps or tail wagging). After right-clicking on the dog, the player could throw the stick away, perhaps as far as the fishing bobber can go while fishing. The dog would find the way to the stick and bring it back in its mouth then drop it in front of the player, but only if they can do so without taking any damage. If the stick is unreachable for the dog, they would bark and stare at the item for a while before returning to the player.

    I think it would be a fun addition to the game, please let me know what you think. Thank you!

    submitted by /u/hbalint1997
    [link] [comments]

    Kelp should not be able to grow to the top of oceans as easily

    Posted: 21 Apr 2019 07:52 AM PDT

    Currently, if any of you live near an ocean, you may notice that after a while, your ocean would seem a lot more green and fuzzy. This might be because all of the kelp in the ocean has grown to the surface. While this post is subjective, I do believe that the oceans look very ugly like this. Newly generated oceans look so beautiful with their random heights and staying at the bottom half of oceans. After a few hours of growing, they don't look as beautiful. Deep oceans especially suffer from this because they kinda lose their depth when the kelp grows tall, however they do not seem to have it as badly as regular oceans.

    For those who don't know about kelp age, I will explain it a bit. Upon world generation, the top block of all kelp is given the kelp age of 0 to 25. This was likely to allow for random kelp height in oceans, but the problem is that the kelp in oceans likely have grown to be around 10 blocks tall, and its likely that a lot of the kelp would have an age number low enough that would allow it to grow to the surface of the oceans, as they are around 15 blocks deep. Deep oceans do not face this problem as they are around 30 blocks deep, but kelp grown in those oceans should still not grow as tall as they do.

    So I propose 2 solutions to fix this:

    - Kelp should have a maximum height of 24, the current max height of player-placed kelp. This would keep kelp consistent with other plants like sugar cane and bamboo.

    - What I believe to be the better solution is that, upon world generation, the kelp age of the top of the plant should be chosen between roughly 17 to 25. This way, kelp will grow to random heights but not to the height of the ocean.

    Thank you for reading and please support this on the Minecraft Feedback site: https://feedback.minecraft.net/hc/en-us/community/posts/360043442632-Kelp-should-not-be-able-to-grow-to-the-surface-of-oceans

    submitted by /u/AngelofArt
    [link] [comments]

    Drinking Water Bottles gives you a tiny amount of saturation

    Posted: 21 Apr 2019 09:28 AM PDT

    So it actually does something, plus drinking water in real life can fill you up a bit.

    submitted by /u/Dragor66
    [link] [comments]

    Giving high tier hoes a use

    Posted: 21 Apr 2019 03:23 AM PDT

    Currently, have a wooden hoe is not much worse than having a diamond hoe, they both do the job at almost the same efficiency. Besides the durability, different tiers of hoes are pretty much the same.

    Hoe fail rate

    When you use a hoe, depending on the tier, there would be a chance of the dirt the remain the same. Basically, your hoe would not do its job while losing durability. The higher the tier (with the exception of gold hoes), the lower the chance of the hoe failing.

    Wooden hoe=50% fail rate

    stone hoe=25% fail rate

    iron hoe=15% fail rate

    gold hoe=8% fail rate

    diamond hoe=3% fail rate

    Hoe efficiency

    When you use your hoe at a dirt/grass block, the block would receive a tag depending on the hoe's tier.

    The higher the value of this tag (which is called softness), the more would efficient the farmland would be.

    hoe type: efficiency Effects
    wooden hoe 1 Crops grow 0.5 times slower
    stone hoe 2 Crops grow at the same rate as currently
    iron hoe 3 Crops grow 1.5 times faster
    diamond hoe 4 Crops grow 2 times faster
    gold hoe 5 Crops grow 2.5 times faster
    submitted by /u/lolbit_511
    [link] [comments]

    Flame enchantment for crossbows

    Posted: 21 Apr 2019 03:03 PM PDT

    There's only 3 enchantments for the crossbow yet you can't have them all at the same time so I think letting the player use bow/arrow enchantments as well would be good.

    submitted by /u/_its_just_warren_
    [link] [comments]

    Redstone Dust shouldn't produce light, or at least have an option, to reduce lighting updates and thus lag

    Posted: 21 Apr 2019 09:27 AM PDT

    I don't know how much this would do, but if there was an option at least to turn off redstone light, then you'd get at least some amount of minimized lag. Less lighting updates.

    I meant that it'd only appear to glow, and not actually do it

    submitted by /u/Dragor66
    [link] [comments]

    Ice slabs and stairs.

    Posted: 21 Apr 2019 02:10 PM PDT

    We could make so many cool designs if we had these, and they would look awesome too.

    submitted by /u/FireBOY44
    [link] [comments]

    When the raid boss bar is loading a wave, it displays what raid is loading.

    Posted: 21 Apr 2019 06:11 AM PDT

    When the raid boss bar is loading, I think it should display what wave is loading.

    For example - it would say "Raid - Wave 2/5" or "Raid - Wave 5/8" etc.

    I think it would be really helpful to keep track on how far into the raid you are, and how long there is left.

    Make sure to also vote on the feedback website! - https://feedback.minecraft.net/hc/en-us/community/posts/360043442372-Raid-boss-bars-display-what-raid-wave-is-loading-

    submitted by /u/RossTMK
    [link] [comments]

    Glowing mushrooms (for the cave update)

    Posted: 21 Apr 2019 03:37 PM PDT

    There should be mushrooms (blue, yellow, green, red) that would produce colored light that would spawn in caves of differing kinds. Some might generate as a fungal shelf (like the ones on the sides of trees in real life) and they could all grow large given enough space. Possible uses for the mushrooms could be crafted into glowing dyes that could be used to make colored lights.

    submitted by /u/TacticalThunder144
    [link] [comments]

    Chicken overhaul (part 1)---chicken eggs

    Posted: 21 Apr 2019 01:39 AM PDT

    The old mobs really need a revamp or overhaul. The newest mobs are really complex (in a good way), both in animation and behavior (especially dolphins).

    New Chicken Mating Behavior

    When a mob breeds, they "kiss" and then a baby pops up between them. I think that chickens should be like turtles They should find a spot and they lay their eggs.

    Finding a good spot for eggs

    When chickens mate, one of them would contain an egg. But the chick won't immediately seek out a good spot, they would wander around for a few minutes before actually seeking out a good area.

    Chickens with eggs would have this priority list on what blocks they lay the eggs on.

    Here is the list, the highest priority at the top:

    1. hay bales
    2. Grass blocks
    3. Grass path
    4. leaves
    5. Sand/red sand
    6. 5 block radius around campfires
    7. Dried Kelp block
    8. Sponge (they are soft, chickens lay eggs on soft stuff)
    9. soul sand

    If none of these blocks are around, the chicken would just find a random spot.

    Hatching conditions

    A chicken would lay 1-2 eggs at a time 25% eggs would be infertile, meaning it would never hatch. The other 75% of eggs would have a 20-minute timer, going down only when a parent is sitting on the egg, which the parent usually does. The parent only leaves if:

    1. the spot to peck on the grass nearby
    2. when hit by players
    3. chased by enemies (explained later)

    Enemies

    Like turtle eggs, chicken eggs have their own set of enemies. When the eggs are in danger, the parents would go peck the approaching enemies, not that it deals any damage, only does knockback like eggs and snowballs.

    1. zombies would chase baby chickens around but would leave them alone after a while when they get bored or distracted
    2. wild wolves\* to kill chickens and destroy eggs. Dogs don't do that however
    3. foxes\* put the egg item in its mouth and would run away, giving berries to the fox would make the fox drop the egg
    4. Tamed cats chase chickens around, but won't eat them
    5. wild ocelots\* kill the parents but mostly leaves the egg alone

    Note: stared mobs are mobs that actually pose a legitimate threat to the chickens or eggs

    Note: I am fully aware that this would break some automatic chicken breeders, but Mojang never really considers mob farms when they add features, so I won't, too

    submitted by /u/lolbit_511
    [link] [comments]

    advancement quality of life

    Posted: 21 Apr 2019 02:21 PM PDT

    to do list of

    - what food you need to eat

    - what you need to breed

    - what biome is left to discover

    when you hover over the advancement

    submitted by /u/PhiStudios_
    [link] [comments]

    Double tall flowers foe white and blue dye.

    Posted: 21 Apr 2019 01:09 PM PDT

    Poppy = Rose Bush Dandelion = Sunflower Cornflower = ? Lily of the Valley = ? A lack of double tall variants for specific dyes also include a lack of infinite colors to dye banners, glass, blocks, etc. Not to make brown or black dye also an infinite source as to still encorage exploration, but still would like to see players to be able to access most of the dyes without to much hassle.

    submitted by /u/Randinator9
    [link] [comments]

    Baby villagers attempt to trade with players

    Posted: 21 Apr 2019 01:50 AM PDT

    Villager children should try and trade with players as "practice". This would give them more life.

    Trade Knowledge Bar

    All baby villagers have a hidden Trade Knowledge tag/bar that you can't see. Every villager has a different EXP income rate. Which means that villager A may already level up by 2 trades while villager B may still be at level 1 with 10 trades.

    This wouldn't affect the EXP bar what the babies grow up, so why have this hidden bar at all?

    well, when a baby grows up, the games would take a look at the Trade Knowledge bar. And then determine how good the adult traders would be.

    So, a baby librarian villager with a Trade Knowledge bar of level 10 would have a high chance of trading mending books while a baby villager with a Trade Knowledge bar of level 1 would most likely trader bane of arthropods or something like that.

    submitted by /u/lolbit_511
    [link] [comments]

    Pistons

    Posted: 21 Apr 2019 10:01 AM PDT

    I know that i already posted about this subject and it got deleted but i think i didn't explain well my idea so the idea is that they can add sticky material that can placed between blocks so that when using the sticky piston we can not only push but also pull large amounts of blocks that have this sticky material in between. Some people have suggested using slime blocks instead but slime blocks doesn't allow players to pull blocks in between them ,in other words pistons can't pull an alternate series of nonslime blocks and normal blocks

    submitted by /u/hokmatohokmato1
    [link] [comments]

    Basalt and Marble

    Posted: 20 Apr 2019 05:36 PM PDT

    Both would spawn naturally in the world, alongside granite, diorite, and andesite. Both would have the unpolished and polished variants of blocks, stairs, slabs, and walls. Marble would be an offwhite color, perhaps tanned compared to quartz. Basalt would be a smooth soft-black color, not a coarse as coal but not as smooth as concrete. Purely decorational yet a reasonable addon.

    submitted by /u/Randinator9
    [link] [comments]

    Fashion

    Beauty

    Travel