Minecraft Leads should be allowed to connect fence posts |
- Leads should be allowed to connect fence posts
- Dye mixing should be applicable to green, brown, and black.
- Why do we have all those colours of cats, but only one type of dog?
- Volcano Biome
- In creative mode, Suspicious Stew's potion effect should be visible when hovered over in the inventory
- Parrots to stop imitating tamed wolves.
- Bring cave (atmospheric) sounds to Bedrock Edition
- Beds, Signs and Torches Should be used as Fuel
- Like foxes, other animals must hunt for their prey and eat them.
- Iron ore should be second most common to gold in Mesa biomes
- Traveling villagers should resettle villages
- Add the banner map marker feature to Bedrock Edition
- Giant Chorus Forests.
- Roof tiles or dark stone bricks or something.
- (READ BEFORE VOTING) Africonised honeybees and regular honeybees
- Open-source the JavaScript version of Minecraft Classic
- The Flourish: Antithesis of the Wither
- Merchant and pirate ships.
- AI change for villagers
- Banner ring and big circle patterns!
- Boss idea: The Bandit
- Explosive barrels
- You can place and name markers on maps using Cartography Tables. This could be a good alternative to marking points of interest with banners. Markers can be customisable as well!
- Concept for new Ostrich mob
- Battles
Leads should be allowed to connect fence posts Posted: 11 May 2019 11:56 AM PDT Currently if you want to place leads decoratively, you have to use entities in some way. I propose that leads should connect fences, to allow cool builds with power lines, or bridge suspension, or ship rigging, without the need for hidden chickens to connect the leads. [link] [comments] |
Dye mixing should be applicable to green, brown, and black. Posted: 11 May 2019 04:11 AM PDT Blue Dye + Yellow Dye = Green Dye Orange Dye + Green Dye + Purple Dye = 3 Black Dye Red Dye + Blue Dye + Yellow Dye = 3 Black Dye Mixing complementary colors gives 2 Brown Dye Another possible one: Cyan Dye + Yellow Dye + Magenta Dye = Black Dye [link] [comments] |
Why do we have all those colours of cats, but only one type of dog? Posted: 11 May 2019 02:35 PM PDT |
Posted: 11 May 2019 02:37 PM PDT The Volcano Biome has the same rarity as a Mushroom Islands Biome. Volcano Biomes contain a lot of Volcanoes made from Basalt. The Volcano Biome should look like this: https://i.imgur.com/TWvbSPT.png [link] [comments] |
Posted: 11 May 2019 06:25 AM PDT Maybe it could show up if Advanced Tooltips is on or cheats is enabled, too [link] [comments] |
Parrots to stop imitating tamed wolves. Posted: 11 May 2019 08:20 AM PDT Simply put, the way it is now, parrots, are a bit too... Annoying as soon as you have at least one tamed wolf nearby. It's constantly barking more than the wolves themselves. I think parrots should be able to recognize if a wolf has been tamed and not imitate it. [link] [comments] |
Bring cave (atmospheric) sounds to Bedrock Edition Posted: 11 May 2019 12:38 PM PDT I really miss the atmospheric sounds you'd get when roaming around the world in legacy and java. Anyone know why these are missing? I can't be the only one that misses them from other editions. [link] [comments] |
Beds, Signs and Torches Should be used as Fuel Posted: 10 May 2019 07:09 PM PDT Why? The Blocks mentioned in the title are all made of Fuelable Blocks. [link] [comments] |
Like foxes, other animals must hunt for their prey and eat them. Posted: 11 May 2019 06:35 AM PDT |
Iron ore should be second most common to gold in Mesa biomes Posted: 11 May 2019 02:29 AM PDT Because red sand is coloured from iron. Mars is red due to Iron oxide (rust) in its soil [link] [comments] |
Traveling villagers should resettle villages Posted: 11 May 2019 09:43 AM PDT If all the villagers are killed, then traveling merchants should have a chance of moving in and restarting the dead village. [link] [comments] |
Add the banner map marker feature to Bedrock Edition Posted: 11 May 2019 12:26 PM PDT In java edition, you can right-click a banner with a map, and a marker of the same colour as the banner will be added to the map. You can also rename the banner, and under the map icon, the entered text will appear. I'm sure this is coming in an update soon, along with banner shields, but I thought it might be worth mentioning anyway. [link] [comments] |
Posted: 11 May 2019 06:09 AM PDT Giant Chorus Forests should be a new biome in Minecraft. Giant Chorus Forests generate in large islands in the End Outer Islands. They are just like normal Chorus Forests but larger, taking up space, slightly rarer than the Mushroom Islands biome, with taller and bigger Chorus Trees taller than a Woodland Mansion. Those Giant Chorus Forests can be home to a lot of new End mobs including Endermites. [link] [comments] |
Roof tiles or dark stone bricks or something. Posted: 11 May 2019 09:04 AM PDT It'd make it so people could make roof tiles or something [link] [comments] |
(READ BEFORE VOTING) Africonised honeybees and regular honeybees Posted: 11 May 2019 02:23 AM PDT Type 1: Regular bees or just bees, reside in beehives in the trees. Bees do not swarm unless provoked, but they need like 2 provokes to really swarm on you. If bees swarm on you, well, good luck. Bees may also cause blindness (small chance) because of stings being randomly injected everywhere, like the eyes. Bees have only like 5 HP, due to their small size. They hate rain, and will die very quickly in rain. Bees are attracted to flowers. They do not chase anything as far as type 2 does, and are not so deadly like type 2. If a mob attacks the beehive, the bees will chase that mob. If a bee is attacked, it's eyes will go red. Bees are neutral mobs, but do not attack at night. Type 2: These wild africonised honeybees can chase anything for miles and miles. They also share traits with the above type 1. Their hives are affected by gravity, and split open with a cracking noise and an angry swarm of bees cone out. These bees are very aggressive, and a swarm can reduce a players health to half a heart or worse, death. On peaceful mode, these bees still attack, but do not chase the player, and cannot gradually kill the player like in Easy and Hard modes. In Creative, the bees will not attack or swarm the player. Africonised beehives are redder than normal beehives, conveying danger. If a mob attacks the beehive, the bees will chase that mob. Attacking the bee swarm has a chance of making it dissipate, but the swarm will disappear after a few seconds. Armour that is made of iron, gold, and diamond will protect you from bee stings, even if not enchanted. Shields will not protect you from bees. It is nearly impossible to hit them with an arrow in a swarm due to a swarm having 8 bees. Bee numbers in swarms are limited to around 8 bees. Africonised beehives and regular beehives can be found in the following biomes: Plains (Occasionally) Flower fields (Occasionally) Sunflower fields (Occasionally) Some villages if on plains and flower fields Taiga (Frequent) Swamps(Somewhat) Roofed Forest biome (Extremely frequent) Forest (Frequent) Birch Forest (Frequent) Savanna (Frequent) (Rare) Snowy Taiga (Very Rare) Mountains Africonised honeybee hives cannot be found in: Deserts Mesas Ice Spikes Tundra Nether End Iceberg All ocean biomes When it's raining Rivers (unless trees generate there) Drops: Bees and africonised honey bees will drop 0-2 honey upon death. Honey is high in nutrition. Can be used in making cakes and honey flavoured food. Use 9 honey to make a Honeycomb block, which can either be used as decoration or for attracting bears or as food (like a cake) Use 6 Honeycomb blocks and 3 wood of any colour to make a Beehive. Beekeepers can be found in villages, which you can trade for beehives, honey and Honeycomb blocks. [link] [comments] |
Open-source the JavaScript version of Minecraft Classic Posted: 11 May 2019 08:18 AM PDT This is unlikely to happen, but I'd love to see Minecraft Classic (the 10th anniversary reimplementation) to be open-sourced on Mojang's GitHub organization. The game is already free and the code can be easily prettified. However, seeing the code in all its hopefully commented glory can benefit people learning Node.js/JavaScript and developing games. [link] [comments] |
The Flourish: Antithesis of the Wither Posted: 11 May 2019 04:36 PM PDT Does anyone remember the Friendly Wither from Java Edition 2.0? No? Well here's a picture of her to jog your memory. Remember now? Good, let's continue. The Friendly Wither (Now called the Flourish) would be brought back to Minecraft as a new Utility Mob, much like Snow Golems and Iron Golems. She would be built similar to the Wither, but with more positive materials. Its body would be made out of four Pink Glazed Terracotta in the same shape as the body of a Wither or Iron Golem, and a Potted Red Tulip on the top middle Pink Glazed Terracotta. When spawned in (Which doesn't involve an explosion), the Flourish will only have one head. At this point, the Flourish will only be able to apply Bone Meal to nearby Grass Blocks. This is all the Flourish can do unless players feed it a new block; the Sugar Cube! A Sugar Cube can be crafted with nine Sugar in a Crafting Table. Sugar Cubes can be fed to Horses, Donkeys, and Mules to heal 15 hearts. They also serve as a compact way to store sugar, and they can be used to improve the Flourish's abilities. After feeding the Flourish a Sugar Cube, another head will spout from its body. This head will become larger and larger with each Sugar Cube fed to it. Ten Sugar Cubes are required to get the head to its full size. Once the second head has achieved max size, the Flourish will then be able to fire "Love Bombs" a pink recolor of the Dragon Fireball. Love Bombs apply Instant Healing to any mob they hit, but they will only fire them at players, tamed Mobs, and Utility Mobs. Feeding a Flourish another ten Sugar Cubes will cause it to grow a third head. With this final upgrade, it can grant a unique status effect on nearby players, tamed mobs, and Utility mobs; Flourish's Blessing. This effect causes the aforementioned classes of mobs to regenerate faster, their Hunger doesn't deplete, and they are given the Strength and Haste status effects as long as they are close enough to the Flourish. The Flourish is passive to all Mobs in its first phase. Once it has two or more heads it will attack Undead Mobs (Including the Wither) by firing its Love Bombs at them. Undead are hurt by Instant Healing after all. If you'd like to see this friendly pink thingy in Minecraft, be sure to vote on the feedback page! [link] [comments] |
Posted: 11 May 2019 04:33 PM PDT It doesn't make sense how there are shipwrecks but no ships, so these would be kind of rare and spawn in any kind of ocean. The merchant ship would have a new kind of villager, the "sailer". The block required to make a villager a sailer would be a crate. The crate would be 1 block, but have the capacity of a double chest. However, to balance this, they would only be able to store 1 kind of item. (so like 56 stacks of dirt). The sailer would trade things like wheat. The ship itself would have a chest in the captains quarters with a zoomed out map of the area, (filled in), as well as emeralds. Below decks would be crates that are empty. The pirate ship would be rarer than the merchant ship. It would have a new variety of the pillager, as well as a new mob. The new pillager would be the pirate, and it would be passive, but if you hit 1, they will all attach you. The mob would be the captain, with a pirate hat and a hook, and would sell a treasure map, like a villager. The ship itself would bee the same as the merchant ship, but the sails would be black with, if possible, a skull and cross bones. If you kill all of the pirates on a ship without killing the captain, you would get the achievement "You and what Crew?" (You and what army) It would also be cool to sometimes see a pirate ship boarding a merchant ship. I think I got everything. (As far as I know, I am the first to do it like this) [link] [comments] |
Posted: 11 May 2019 04:28 PM PDT I think that when night comes or a pillager raid happens that villagers should favor house near golems or maybe if there being chased they head to a golem for protection. [link] [comments] |
Banner ring and big circle patterns! Posted: 11 May 2019 06:32 AM PDT I think with the new loom that we should have a ring pattern and a big circle pattern. Both are the same but the ring variant is not filled in. these patterns will be put at the center of the banner. [link] [comments] |
Posted: 11 May 2019 05:18 AM PDT TLDR Version: The Bandit steals your stuff and fights with it. In 1.0, the Ender Dragon was released to the world. 1 year later, the Wither was released in the 1.4.2 update. As for bosses, that's it. Some may consider the Elder Guardian or the Evokers to be bosses, but I don't, as they don't have a health bar displayed on the screen, and are not very challenging. Raids could also be considered a boss, and, while it certainly has the intricacies of one, it really is just a bunch of Illagers all together in a group. When I hear Boss, I think of a challenging enemy. Something or someone that will keep you on your toes, and will require a strategy to defeat. So for that, I introduce, the Bandit. The Bandit is a lowly thief that has amassed a load of items that have been stolen from loot chests contained within villages to end cities. The Bandit has harassed the Wandering Trader and has even stolen weapons right from the hands of mobs. The Bandit will even go through your chests and steal as much as they can. All of his loot will be transported back to his campsite, set up in a mountain biome. It could be any old mountain biome, just so long as there is a flat plain for him to set up on. The campsite would have a tent, campfire, and some lanterns, melons, and pumpkins sprinkled around the place. Some more interactions with the environment such as Iron Golems and Trader Llamas going after them would help to add to the ambiance of the Minecraft. Now, onto the Bandit. They are designed to be a boss that you can fight at any level of the game, it doesn't matter if you have full diamond armor or just survived your first night. "How does the Bandit do this?" you may be asking. They will steal your equipment, and use it against you. However, to keep it fair, the game will check your inventory and will split the gear half and half. So, don't think you can just cheese your way through this by giving him a bunch of leather armor, while you have fully enchanted diamond gear. Also, if you give him some stuff, then take some diamond armor out of a chest, he will attack you again, and steal again! Upon death, they will drop everything they have stolen from you, other mobs, and then some other loot. The loot will be dependant on what you had in your inventory. If you had fully enchanted diamond armor and elytra, they would probably drop some loot found in an end city. If you had Iron gear, they may drop some loot found in an abandoned mineshaft. If you had leather armor, they would give you loot from a typical dungeon on death. Overall, the Bandit is meant to be an alternative for getting loot from chests if you don't feel like adventuring thousands of blocks to find a specific building, and would rather just beat up some mobs. [link] [comments] |
Posted: 11 May 2019 08:17 AM PDT Barrel+TNT=Explosive Barrel. Top is open and top side of tnt is exposed, if show with bow will explode [link] [comments] |
Posted: 10 May 2019 11:40 PM PDT |
Posted: 11 May 2019 02:15 PM PDT Appearance: Ostriches would be three blocks tall, they have black and white feathers and they have pink necks, heads and legs. https://mcpedl.com/wp-content/uploads/2018/09/ostrich-addon-2.jpg Spawning: Ostriches spawn in Savannah biomes. Behaviour: Adult Ostriches are neutral mobs (adult ostriches are sometimes passive. baby ostriches are always passive). They deal 2 damage in Easy mode, 3 on Normal mode and 4 on Hard mode. If a passive adult Ostrich or baby Ostrich is provoked, it will stick it's head into the ground. They can run up to high speeds. Health: Ostriches have 15 (x7.5) hearts of health. Riding: You can ride an adult Ostrich, however you can't control it. Drops: Ostriches drop 1-3 XP when killed by player or tamed wolf. They will also drop 1 Raw Ostrich and 0-4 feathers. Raw Ostrich: Raw Ostrich can restore 2 hunger points. Raw Ostrich can be cooked into Cooked Ostrich. Cooked Ostrich can restore 6 hunger points. Breeding: To breed Ostriches, you need 2 adult Ostriches. Feed both ostriches any seeds. They will breed and lay an Ostrich Egg. Like an Egg it can be thrown and can hatch a baby Ostrich. [link] [comments] |
Posted: 11 May 2019 01:33 PM PDT Can we have the old official mingames like battles and tumble back? [link] [comments] |
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