Minecraft Pillagers should get atacked by a zombies too |
- Pillagers should get atacked by a zombies too
- Devil's horns
- Mobs harvesting grass in their own ways.
- Riptide + Channeling creates a trail of lightning behind you when you trident dash.
- Desert Foxes
- New Paths
- Add Desert Foxes(Fennec Foxes)
- How about a bamboo sleeping matt, an alternative to a bed?
- You should be able to dye item frames
- Rhinos, giraffes and elephants as some savana mobs
- Savanna instead of pigs should have warthogs
- Freshly built iron golems shouln’t have flowers on them
- Edible fermented spider eyes that change currently applied potion effects to their opposite counterparts, but also reducing the potion duration in doing so
- All stone variants should be interchangeable.
- Enchantments and curses: a mix
- Something similar to mimics
- Ender Dragon Death Beams as a Particle Effect
- Add an option to disable double-tap-to-sprint
- 1.15 ideas
- Zombie horses spawn in neather
- 1.15 should add bee hives
- Useful polar bears
- Desert Eagles and Lizards
- Suggestion about shaders on bedrock and consoles.
Pillagers should get atacked by a zombies too Posted: 15 Aug 2019 05:09 AM PDT All raiders (pillagers, witchs... Exept ravengers) should get atacked by a zombies because they look like humans. Ravengers should kill zombies to protect their comrades. [link] [comments] |
Posted: 15 Aug 2019 04:16 AM PDT Just a naturally generated feature made up of cobblestone and andesite that is shaped like a devil's horn. Nothing actually evil about it, just plain o'l rock sitting there. [link] [comments] |
Mobs harvesting grass in their own ways. Posted: 15 Aug 2019 01:33 PM PDT "What am I talking about" you may ask. Well, sheep eat the grass and change it to dirt. It's similar to trampling grass, but speed and distance doesn't affect it. I have some other ideas on grass interaction. Grass => Dirt
Grass => Other
Criticism is welcome in the comments, but complaints are not. And remember, the downvote arrow is not a disagree button. [link] [comments] |
Riptide + Channeling creates a trail of lightning behind you when you trident dash. Posted: 15 Aug 2019 08:17 AM PDT It would be purely aesthetic, just thought it would be a neat little feature to make Tridents more exciting. [link] [comments] |
Posted: 15 Aug 2019 04:08 PM PDT Desert foxes would have a sand likely color, would hunt for rabbits and their heads would be get stuck in the sand if they would do a jump attack, just like snow foxes. [link] [comments] |
Posted: 15 Aug 2019 03:23 AM PDT This post is about Grass Paths. I absolutely HATE them. The idea is cool, but I hate their color, it looks like ill or dead grass to me. BUT, a lot of people love it as it is. So I figured we could have different Path blocks to please everyone and bring more diversity to villages and other builds. What would probably be good in addition of Grass Paths : Dirt Path Coarse Dirt Path Gravel Path What might be cool : Podzol Path Mycelium Path Sand Path Red Sand Path What could be nice maybe ? : Snow Path (what would it look like tho ?) Soul Sand Path (maybe no slowing effect ?) Concrete Powder Path (would be a hell lot of new blocks) That's it, that's the whole post. That wasn't very high effort, and I don't have any first designs to show you. But I wanted to know if people felt the same about Grass Paths and possible new ones :-) [link] [comments] |
Add Desert Foxes(Fennec Foxes) Posted: 15 Aug 2019 02:45 PM PDT They would be a smaller fox fennecs would eat a new plant added to deserts , this Foxes can be totally Tameable [link] [comments] |
How about a bamboo sleeping matt, an alternative to a bed? Posted: 15 Aug 2019 01:20 PM PDT It would just be a simple sleeping Matt but made out of bamboo, it works just like a bed so you can sleep on it and everything. Currently I believe bamboo is under used right now and even adding an extra use may help. I feel like the crafting recipe will be just like a bed except bamboo and perhaps instead of wool, perhaps it will be leaf blocks instead? What do you guys think? [link] [comments] |
You should be able to dye item frames Posted: 15 Aug 2019 04:14 AM PDT The title says it all really. I think this could either be done by dying it in the crafting table or right clicking with the dye. It just adds a simple detail and when using item frames they can fit into many more situations. [link] [comments] |
Rhinos, giraffes and elephants as some savana mobs Posted: 15 Aug 2019 02:56 AM PDT I feel like Savanas are kind of empty and need something to bring them to life, and if they just had some Neutral or passive mobs such as Elephants and Rhinos it would really make it feel more alive and like their not just an plains biome with weird trees. They could just drop normal things such as grass or leaves and just wander around. Or even Elephants could be tameable and rideable as a new transport mob that could carry large amounts of items. [link] [comments] |
Savanna instead of pigs should have warthogs Posted: 15 Aug 2019 10:14 AM PDT Pigs are ok but if the savanna had warthogs it would change the environment of the savanna.
I don't really know what use they could have for the horn , give me your ideas [link] [comments] |
Freshly built iron golems shouln’t have flowers on them Posted: 15 Aug 2019 01:16 AM PDT Village spawned iron golems have flowers and vines on them because they've been there for a while and got overgrown and stuff. So when a player builds a golem, it doesn't really make sense for them to be overgrown straight away. Maybe after walking around for a while they grow some (2-3 growth stages?). I don't know it just made sense to me. [link] [comments] |
Posted: 15 Aug 2019 03:56 AM PDT Fermented spider eyes would also have a cooldown after eating, providing nausea and poison which don't get changed upon eating more. Beacon effects and effects with no obvious counterpart will also not be changed. Speed would get changed into slowness, and likewise, Strength changed to weakness, likewise, and etc. [link] [comments] |
All stone variants should be interchangeable. Posted: 15 Aug 2019 03:02 PM PDT Lets be real, in survival, granite, diorite, and andesite are completely useless. all they do is just take up space. its not even that big of a change, just do what theyve done with wood for however long and apply it to stone. [link] [comments] |
Enchantments and curses: a mix Posted: 15 Aug 2019 01:02 PM PDT A hex is a mix between an enchantment and a curse. They come in randomized loot and can be too painful but too good to endure. Example: Hex of thunderplate Lightning is very likely to hit you in storms; small chance to strike you while weather clear or rain. But also gives protection 3 and stacks with protection. Hex of teleportation Enderpearls don't hurt you and chorus fruits teleport you 3 blocks ahead of where you're looking But has a chance of teleporting you ramdonly without using them. [link] [comments] |
Posted: 15 Aug 2019 04:42 PM PDT These could be chest-like creatures that when killed will drop a lot of loot. Most of the loot could be new items in recent updates for players playing in older worlds. [link] [comments] |
Ender Dragon Death Beams as a Particle Effect Posted: 15 Aug 2019 09:04 AM PDT The death effect (subtract the dragon, rising, explosions, and sound) should be added to the game for mapmakers to use as a particle effect. It should go something like this: "/particle dragon_beams" and the effect should be shrunken to the same size of flash particles. You should be able to resize it by using the delta coordinates. It would just be the purple light beams that come out of the dying ender dragon. This would be good for maps that involve energy cores, subspace portals, and more! I would like to use it in a future build of mine. Tell me what you think! [link] [comments] |
Add an option to disable double-tap-to-sprint Posted: 15 Aug 2019 09:35 AM PDT I've been playing a solo survival world for a few weeks getting back into Minecraft after a break that started just before the new swim mechanics were added. HOLY CRAP THIS IS FRUSTRATING! Every few minutes I accidentally go into swim mode when I'm trying to place blocks, and it takes several minutes to get out of it. Please, Mojang, let me disable double-tap-to-sprint. It's a massive headache! edit: Some of the replies show a distinct lack of reading comprehension or familiarity with the game, so I'll spell it out. I know there is a customizable button to sprint. There is also the "feature" of double-tapping your forward motion button to sprint, which cannot be disabled. I suggest an option to disable this second thing, because it keeps triggering the swim animation when I just want to build underwater without my crosshair jumping around. [link] [comments] |
Posted: 15 Aug 2019 09:28 AM PDT
so these are some of the ideas I came up with i hope you enjoyed them [link] [comments] |
Zombie horses spawn in neather Posted: 15 Aug 2019 04:08 PM PDT Currently its impossible to get a zombie horse. And I think making them spawn in the neather is a good idea because it is the underworld of minecraft it would only make sense to find them there. [link] [comments] |
Posted: 14 Aug 2019 10:14 PM PDT It should just be a block that's generates in trees in forest biomes The block shouldn't spawn something like a bee mob but instead just have a particle effect like an ender chest When the block is broken it should make the particles swarm around the player and damage them until the player is submerged in water or dies The block should give an item when interacted with like maybe if you use a bottle on it, it would give you a bottle of honey which could give a healing effect but make nearby bee hive aggressive or if it's hit with a sword it could give you honey comb which does the same thing [link] [comments] |
Posted: 15 Aug 2019 07:44 AM PDT If polar bears were breedable and attacked every mob that got close to it's cub(not just the player), they would have purpose in the game. They could be used for mob farms, defense, etc. [link] [comments] |
Posted: 15 Aug 2019 06:25 AM PDT So I feel like the desert is getting a little bland. Then the idea came to my head that there should be eagles and lizards, the lizards could stop tails which are used for brewery and the eagles can hunt the lizards and also take the players dropped items. It'd make the desert more fun and wild than it is at the moment. [link] [comments] |
Suggestion about shaders on bedrock and consoles. Posted: 15 Aug 2019 09:29 AM PDT We've all heard now that the super Duper Graphics Pack has now been cancelled. For most, this was the best hope for having shaders on console. With its development being discontinued, the devs should allow the player base to download shaders in the marketplace on bedrock and allow pc shader packs to be ported over like texture packs were. The community can fix the years of broken promises laid out by the team. It worked for Skyrim, most notably, and other titles. [link] [comments] |
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