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    Minecraft Allow iron bars to substitute for sticks in tool/weapon recipes

    Minecraft Allow iron bars to substitute for sticks in tool/weapon recipes


    Allow iron bars to substitute for sticks in tool/weapon recipes

    Posted: 09 Sep 2019 02:43 AM PDT

    Underground or in biomes where wood and sticks are scarce, it would be useful if expensive to make tools and weapons completely out of iron.

    Stone, gold, and diamond tools & weapons would still need wood I suppose. Although stone knapping (and bone tools) also existed in early human history.

    submitted by /u/aqua_zesty_man
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    Dispensers shoot out hooks, but not for fishing.

    Posted: 09 Sep 2019 12:17 PM PDT

    Instead of dispensers spitting out the fishing rod, the hook will be released. However, the hook cannot reel in any fishes, and contact with water, or any other block, will result in the hook disappearing.

    If the hook touches any entity, the entity will immediately be pulled back in towards the dispenser.

    This can be extremely useful, pulling a line of mobs towards lava forcefully.

    The area around the hook that will capture entities should be very forgiving, otherwise you'd need to place way too many dispensers.

    This can just be a tiny QOL implementation that makes dispensers have one more purpose.

    submitted by /u/DividedEnd
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    Tablets!

    Posted: 09 Sep 2019 12:23 PM PDT

    Tablets would be the stone equivalent to signs.

    Tablets could be crafted like a door but with stone, cobblestone, andesite, diorite, granite, mossy cobblestone, prismarite bricks, stone bricks, and sandstone.

    They would be shaped like the top of signs but thicker and without the stick and the bottom. They can be placed on the ground where they place like bamboo (not in the direct center.) They can be placed on walls like a sign but in the middle, vertical and thicker. They can be dyed like signs. They are solid so jumping on them allows you to stand on them. These would be a good addition as gravestones, parkour, and other forms of decoration along with being a cool looking sign

    submitted by /u/MatthewTheCarr
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    When a Skeleton Trap is spawned, each of the Horsemen should get a unique buff.

    Posted: 09 Sep 2019 09:14 AM PDT

    Since the skeleton trap is(presumably)based on the Four Horsemen of the Apocalypse, each in-game Horseman should represent one of the real horsemen(war, death, pestilence, and famine).

    War has a permanent Resistance buff and shoots Arrows of Weakness. It wears a red leather helmet.

    Death has a permanent Speed buff and shoots Arrows of Decay(wither) Arrows of Poison. It wears a black leather helmet.

    Pestilence has a permanent Health Boost buff and shoots Arrows of Nausea. It wears a purple leather helmet.

    Famine has a permanent Regeneration buff and shoots Arrows of Hunger. It wears a green leather helmet.

    NOTE: The leather helmets help you tell which horseman is which. Changing the helmet from iron to leather also helps balance out the horsemen(now that they have buffs).

    submitted by /u/AlexSteckline
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    New death messages.

    Posted: 09 Sep 2019 01:17 PM PDT

    I have lots of ideas of new death messages and I would like to share some with you. For convenience, I will use my own username "SZDXN" as a placeholder for the player name.

    Die from fall damage while wearing an elytra.

    "SZDXN tried to fly."

    Die from fall damage on a hay bale/bed.

    "Despite the fall damage reduction, SZDXN still managed to hit the ground too hard."

    Suffocation in gravel/sand/redsand/concrete powder.

    "SZDXN tried to eat (gravel/sand/red sand/concrete powder)."

    Die from fall damage on a slime block.

    "SZDXN accidentally hit shift."

    Die from zombie pigman.

    "SZDXN realized he made a bad decision."

    submitted by /u/SZDXN
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    Millagers: the only hardworking ones of the bunch

    Posted: 09 Sep 2019 05:39 AM PDT

    Millagers are a villager-type mob that spawn in woodland mills, large redstone-oriented buildings that can generate in clearings in any forest or taiga biome (except for roofed forest, as that's where the illagers live.) The Millager's main function is to serve as an autocrafter, with a few caveats:

    Millagers must be able to pick up the appropriate items, similar to villagers

    Millagers cannot be in a minecart while this happens

    Players must offer Millagers a copy of the item them want crafted and a certain amount of emeralds to start, this includes every time the player wishes to change the target item

    Millagers need a container as a point of interest to place their products in

    Each item given to the Millagers has a one-in-six chance of being 'nabbed' by the Millager and consumed instead of being used to craft the target item, thus making autocrafting consistently less efficient that manual crafting.

    submitted by /u/N0thingtosee
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    New structure: Wrecked campsite

    Posted: 09 Sep 2019 02:39 PM PDT

    This connects with my grizzly bear idea, this tent would be missing blocks as if it was ripped apart by a bear. It would generate in dark oak forests and would have an unlit campfire to represent how long it had been there. There would be cobwebs and coarse dirt along the tent's walls and floor. The inside would have a bed, a item frame with a clock, and a chest with loot. The loot would mostly be stuff like leather, iron, wood, lapis, and an eye of ender. Maybe diamonds could be in the chest but rarely.

    submitted by /u/Watobato
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    new random mini structures

    Posted: 09 Sep 2019 05:38 AM PDT

    i like the idea of finding desert wells scattered throughout the desert, small structures just there to make the land more interesting. but running across your tenth desert well can get a bit boring, not only that it seem like only deserts have these small generated structures. what if Mojang would add not only different variations of the small scenic desert well but add more interesting structures to other biomes. i will add a list of some of the ideas i have come up with.

    each small generated structure would have different variants, ranging from block type to size to potential loot or hazards.

    large dark oak tree: would spawn rarely in dark oak forests, base of the tree would be a cross like 4x4 with small patches of mycelium and growing mushrooms underneath. the height of the tree would be between x2 or x1.5 times taller then the normal dark oak tree variant. there could also be a chance that the tree has extra branches poking out from the sides or even a rare chance for cobwebs coupled with a spider spawner hidden in the trunk.

    mushroom rings: these would serve no purpose other then extra aesthetics in large taiga biomes and a source of quick extra mushrooms. they could spawn in rings in size from 3x3 to 5x5 with randomized mushroom variants scattered throughout the ring.

    small ore deposits: these would be small or medium sized rooms filled with an assortment of over-world ores, mostly coal, iron, and some gold and redstone. there could be a rare chance for these structures to generate with a mixture of 1 or 2 diamond and emerald ore blocks

    abandoned camp sites: small camp sites with extinguished campfires, they could have a randomized assortment of oak wood planks surrounding them in a 5x5 area resembling seating and could have a chance to spawn with barrels filled with a couple pieces of uncooked meats of any type.

    there could be a lot more added to this bringing the wilderness of minecraft just a little bit more to life. if you come up with anything please let me know, i would really like to see other peoples opinions on this and what could be changed or tweaked about this idea.

    submitted by /u/quasarr78
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    Add a "Seed Preview" or "World Preview" when creating worlds

    Posted: 09 Sep 2019 07:22 AM PDT

    It really only previews world generation. The picture it creates is what your world would look upon creation to give you a better idea where to plan out your survival/creative world. This cannot be done on servers or Realms. It also shows the biomes and foliage and structures, almost like how a map does, but much less pixelated and only shows part of your world (world spawn + thousand block radius).

    It's kind of like WorldEdit except you could call this WorldPreview, as it just helps give you a more general idea of what to expect in your world. It will not show mobs or other players. Also a red X indicates where you will spawn, and cannot be manipulated.

    While there are Seeds in the Seed Picker for Android Bedrock Edition, there are strangely none for the Switch version of Minecraft.. I suggest adding the ability to put in custom seeds into the Seed Picker for all versions of Bedrock, as well as the default seeds from what was formerly Pocket Edition, I mean, it's a freaking SEED PICKER for heaven's sake. Can't have it without any sort of sample seeds can you? Sorry for the yelling, but I am just trying to get my point across about the Seed Picker and nothing in it on versions except Bedrock Edition for phones and tablets, I hope Mojang sees this post, and decides about whether to add this or not. I mean, I played a clone called Miniworld Block Art, and it has a world gen feature in it.

    submitted by /u/SnowBallEarth43
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    Parrot Changes

    Posted: 09 Sep 2019 02:11 PM PDT

    Please for the love of everything that is good and holy, make parrots stay on your shoulder until you Crouch, not fall.

    submitted by /u/AngooseTheC00t
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    a tortoise

    Posted: 09 Sep 2019 05:26 AM PDT

    a tortoise will be on land all the time and they will drown if they somehow end up in a 2 or 3 block deep water (tortoises can't swim) and they will be really hard to kill maybe 40 hearts or 50 hearts? thats 10/20 hearts more than the turtle because a tortoise is really tankie so they won't take much damage even from a diamond sword

    they will eat pretty much ever vegetable (even cactus) and they will drop exp, and they will move really slow

    submitted by /u/goldietheswagbear
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    A way to make functions private.

    Posted: 09 Sep 2019 10:12 AM PDT

    This suggestion is tailored to all mapmakers and datapack crafters:

    **Context:**As in real coding, we usually want to abstract away functionality and provide simple to understand functions to the API.

    In minecraft, we have functions. Sometimes a lot of them and finding the correct function can be difficult, or time consuming, or we call the wrong function.

    My suggestion is to add a way to 'mark' functions as private. This will make the function unable to be called from within the game, only callable from within other functions. This way you can make the system more safe and robust, while also allowing to split your functions into many more functions to reduce duplication etc.

    **Problem:**Functions cluttered and difficult to find/use functions you really need to call.

    **Solution:**A way to hide the useless functions, or functions that aren't meant to be called. Exposing only the ones necessary.

    This can be achieved in the following ways:

    • A tag in <namespace>/tags/functions/hidden.json. All functions listed will be hidden. (best solution)
    • Naming convention (e.g., private functions should start their name with an underscore)
    • First line comment (possibly used in the future for other things? (like: #private or similar)

    Alternatively:

    • functions can be given an alias. This way it's easier to call functions, without the required namespace, folder structure etc.

    This is a somewhat small feature to implement, but it would be very useful.

    This:

    • Prevents players from using wrong functions, including the maker themselves.
    • Makes the functions you need easier to find. (Imagine having a function for every block, called from a function called "Mine", good luck finding that.)
    • Gives you a smaller penalty to splitting up code into multiple files to prevent code duplication and making the files too big.
    submitted by /u/M124367
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    In the same manner that breaking stone with a non silk touch pick drops cobblestone, stone slabs and stairs should also drop their cobble counterpart.

    Posted: 09 Sep 2019 05:50 AM PDT

    Title says it all. It feels a little weird breaking a stone slab with a normal pick and getting stone instead of cobble.

    submitted by /u/razviegras
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    new boss in the overworld

    Posted: 09 Sep 2019 05:13 AM PDT

    so this is my idea for a new boss a giant squid. (ex. wither where name is above health bar) it spawns underwater and kills fish. and when you get to close it becomes hostile and when killed it drops 10-14 ink sacks. it could naturally spawn and could be spawned by an unactivated conduit. it could spawn near shipwrecks and come out from the water rarely to attack people.

    submitted by /u/guntersmik_breeple
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    Cooking beetroot should produce sugar

    Posted: 08 Sep 2019 06:02 PM PDT

    Beets are actually a common method of sugar production IRL,

    https://en.m.wikipedia.org/wiki/Sugar_beet

    And this would give beetroot an extra use. Let's be honest, it's the worst crop in minecraft by far. It can't breed any animals that carrots or potatoes can't, it restores a pathetically small amount of hunger points and can't be covered in gold, iron farms produce tons of red dye on the side so using beetroot for that would be redundant, and it's not that great for villager training.

    If this change was added, I would use sugarcane exclusively for paper, and keep a small beetroot farm for potion stuff

    submitted by /u/tseries_will_fail
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    Desert Wells give you 1 wish

    Posted: 08 Sep 2019 04:54 PM PDT

    If you throw a Golden ingot into a desert well You could get hunger or something like that.

    But if you have good luck You Will get a diamond or luck potion effect for 5 minutes or that type of reward.

    You can only do this once per player

    submitted by /u/JosephMH04
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    Allow lightning to create glass out of certain blocks.

    Posted: 09 Sep 2019 06:34 AM PDT

    For purpose of rhis suggestion, the block directly beneath the mob, the bottommost log of the tree, or the surface block directly struck by the lightning itself is "ground zero".

    The chance of terrain conversion should be small, no greater than 2 to 3 percent. This seems like a high value to impose on an entire world which, given enough time, might theoretically convert to an all-glass surface, but given the rarity of strikes this probability multiplies with that probability to make it a more rare event than one might expect.

    If ground zero is Dirt, Grass, Grass Path, Farmland, Podzol, or Mycelium, it would change to Brown Stained Glass;

    Sand and Sandstone would change to unstained Glass;

    Red Sand, Red Sandstone, and Netherrack would change to Red Stained Glass;

    Gravel and Coarse Dirt would change to medium Gray Stained Glass;

    Clay and common Terracotta would change to Light Gray Glass;

    Colored Terracotta would change to Stained Glass of their color; and

    Soul Sand would change to Black Stained Glass.

    Snow, Snowfall, Ice, and Packed Ice would also change with lightning by changing to Air or Water as appropriate.

    All other naturally occurring blocks such as Water and Lava, and other natural blocks for which a pick is more useful than a shovel (such as Obsidian, Magma, Stone, Andesite, Diorite, Granite, polished versions of these, Prismarine, Bone fossil blocks, Infested Stone, and the mineable ores), these ought not change due to lightning.

    Maybe allow for a possible shift of one or more blocks adjacent to ground zero (20% chance per each of any adjacent block with Y coordinate equal to or less than ground zero's). Nesting of additional shifts (i.e. letting each block shift give a chance for nonaffected blocks to also change, seeing how deep the lightning can 'go') would be fun but probably overdoing it :)

    submitted by /u/aqua_zesty_man
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    Minecraft realm size increase

    Posted: 09 Sep 2019 02:05 AM PDT

    The reason for this suggestion is because many people, like myself, run a sort of server from realms. If Minecraft players could maybe pay a little extra to increase the server size or even just make it easier to make an actual server on bedrock edition that'd be amazing.

    submitted by /u/Pluxei
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    Priests should have a spider eyes trade

    Posted: 08 Sep 2019 06:23 PM PDT

    The priest villager is a potion brewer, so it would make more sense for them to buy spider eyes trade than rotten flesh, since those aren't used in potion brewing but spider eyes are. I'm not suggesting to get rid of the rotten flesh trade, maybe add spider eyes as a level 2 trade, or maybe make it so 50% of priests trade spider eyes and 50% trade rotten flesh.

    submitted by /u/tseries_will_fail
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    animation

    Posted: 09 Sep 2019 02:27 AM PDT

    add an arm animation when using the boat to add a more realistic side

    submitted by /u/ValarAmbros
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    pillagers set fire to villages in hard mode

    Posted: 08 Sep 2019 06:07 PM PDT

    There would be a new mob called a "torcher" exclusive to hard mode, this mob would take part in raids and set fire to villages houses. Feel free to improve on my small idea.

    submitted by /u/Coolpeeper
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    New mob suggestion: Woodpeckers.

    Posted: 08 Sep 2019 08:42 PM PDT

    BIO: Woodpeckers are flying mobs found in forest, swamp, savannah, taiga, and plain biomes. There are five different variety of them: European green woodpecker, Red-bellied woodpeckers, Red-headed woodpeckers, Northern Flicker, and Downy woodpeckers. The type of woodpecker to spawn is largely based off the biome which it lives, similar to rabbits. (I'm unable to provide links, so you may want to type them up yourself to see how they look like)

    European green woodpecker and Northern flicker are found in plain biomes. Red-headed woodpeckers are found in plain and savannah biomes. Red-bellied woodpeckers are found in forests and swamp biomes. And Downy woodpeckers are found in taiga and forest biomes.

    DROPS: 1-2 feathers when killed (increase with looting effect).

    BEHAVIOR: Woodpeckers are usually found climbing vertically up trees, and rarely hop about on the ground. Exceptions are the Green woodpecker and Flicker, both frequently traveling on the ground. Woodpeckers fly in a undulating, rollercoaster-like style. Woodpeckers are one of the Overworld fastest mob, with only the Phantoms being faster. Like Ocelots, they're the only other mob who flee when seeing a player within 10 blocks away. They'll fly no more then 20 blocks high.

    Woodpeckers have a unique ability to create holes within tree blocks. Thus creating a new block entity called "wooded nest hole". Woodpeckers search for large trees at least 8 blocks high to start pecking/creating the wooded nest hole. Woodpeckers of all variety will always choose the 7th of the 8 wood blocks to start their work. It takes 6 Minecraft days to finish the wooded nest hole. Afterward, woodpeckers will stay inside the wooded nest hole and lay 3 eggs (color depends on variety). Eggs hatches in 5 Minecraft days, and juvenile woodpeckers take 12 Minecraft days to grow into adults. Woodpecker cannot be tamed.

    Woodpeckers act aggressively towards any arthropod (spiders, silver fish, ender mites, bees etc.) and occasionally seek them out. All of the arthropods will flee when seeing a woodpecker within 15 blocks. Conversely, none (except bees) act aggressively toward woodpeckers, and insist to flee even when getting attacked.

    NEW BLOCK ENTITY: Wooded nest holes.

    Wooded nest hole are blocks created by woodpeckers. They act as mini chests, containing a inventory of 9 spaces. Like chests, the player can simply tap on it to open the inventory. Unique to wooded nest holes, small mobs can be found within them (i.e foxes, woodpeckers, chickens, silverfish, even zombie jr). You know how breaking the silverfish stone will reveal the silverfish? This is exactly how a mob in the wooded nest hole will function. A player cannot tap open the wooded nest hole if a mob is inside, and instead the game will send the player a message quote: "You cannot open as a mob is inside". The chances of a zombie jr spawning inside is extremely low.

    submitted by /u/PekooLuLu
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