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    Minecraft Sponges release water they’ve soaked up when jumped on!

    Minecraft Sponges release water they’ve soaked up when jumped on!


    Sponges release water they’ve soaked up when jumped on!

    Posted: 14 Sep 2019 01:29 AM PDT

    Squueeeze!: Unlike putting your wet sponge in a furnace and drying it out jumping on a wet sponge will squeeze out the amount of water source blocks it's soaked up around it (same height level as the sponge). This could make refilling rivers and dried up bodies of water easier.

    Damp sponge: Upon releasing the water from the sponge it will leave behind a damp sponge (so as to avoid a dry sponge absorbing the water again).

    Damp sponges while not containing as much water as a wet sponge must be put in a furnace or the nether to revert it to a dry sponge.

    Redstone potential?: If the sponge can't release as much water as it soaked up (say in a confined location) then it would retain the rest of the water until released elsewhere. I feel this would be an interesting mechanic where even comparators could read the water level of the sponge.

    Squeeze your finger on your clicker here and vote for the idea on the feedback site...that is if you like this idea

    submitted by /u/PolarMammoth3
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    Witch Upgrade

    Posted: 14 Sep 2019 09:29 AM PDT

    Witches should have a 5% chance of throwing a lingering potion instead of a splash potion. Witches should also have the ability to surround themselves in a circle of lingering green particle effects. If you go into the particles you will afflicted with poison 3 for 15 seconds.

    Credit to SpESHal SugGeTSOR for suggesting I change the green fire into normal lingering poison.

    submitted by /u/andythelord
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    A Ponds and Projectiles update

    Posted: 14 Sep 2019 01:54 PM PDT

    This update would be split into two different parts, being Ponds and Projectiles (Like Village and Pillage or Bees and Bugs)

    TL;DR: Ponds would be added with cattails growing beside them. Toads, Dragonflies, and Poisonous Frogs would also be added. Then Blowpipes that shoot Stone, Iron, and Obsidian darts would be added.

    Ponds:

    • Toads would be the size of a rabbit and would have the jump height of a fox. A cooked toad would replenish hunger equivalent to cooked fish.
    • Dragonflies would drop wings that could be used to repair elytra wings (10% per wing pair), while also replenishing hunger equivalent to a beetroot. They would be the size of a rabbit.
    • Poisonous frogs would spawn by ponds and in jungle biomes (spawn chance by ponds would be less common). They would be slightly smaller than toads and would have the same jump height or slightly higher. They would be similar to parrots in that they would come in a variety of colors. They would have a 30-50% chance of dropping poisonous frog skin.
    • Cattails would grow beside the water, similar to sugar cane, and could be harvested for cotton (not intended for accuracy). Cotton could be put in a 2 x 2 crafting grid to craft a block of wool. Cotton could be used as a fuel with a burn time equivalent to bamboo.

    Projectiles:

    • Blowpipes would be obtainable from jungle temples. They would have an automatic 0.5 second load speed.
    • There would be three types of darts (each would be crafted with the material above a feather)
    1. Stone darts (cobblestone as material) would do 1 heart of damage
    2. Iron darts would do 2.5 hearts of damage
    3. Obsidian darts would do 5 hearts of damage (giving obsidian another use)
    • (Darts could be combined with a poisonous frog skin to create poison tipped darts.)

    Poisonous frog skin would be used to make a poison potion the same way as a spider eye though 2 seconds would be added to the time of effect on all variations of the potion.

    submitted by /u/yulelf
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    A nether variant of the silverfish with unique mechanics

    Posted: 14 Sep 2019 08:58 AM PDT

    It would be called "soul worm". It would be able to burrow itself in soul sand and surprise attack players just trying to get nether wart.

    It would have 3 different combat maneuvers. The first one is a leech attack. It would attach itself to the players back giving them weakness while it's attached. The only way to get rid of it would be to either light yourself on fire, get attacked in the chest by an arrow, or throw a potion of healing, or have it picked off by another player by right clicking. It would detach itself after 3 minutes if you don't do anything about it, but if it goes away naturally, it would give you wither for 6 seconds.

    It's 2nd attack would be a basic bite for 4 damage.

    Its third attack would involve it digging into soul sand and attacking you from behind. After biting you about 3 times it will then attach itself to your back.

    You can only find these mobs in soul sand patches out in the wastes of the nether, and each soul sand patch would have at least one soul sand block with a hole in it. This is called a "worm dune". It would continually spawn soul worms unless covered up by another block, or filled in by placing another soul sand block on it, which will then turn it back to a normal soul sand.

    If you use a silk touch shovel on a worm dune, you can take it with you to the overworld. You can then place it in at least a 3x3 patch of souls sand (you can even plant nether wart on the sand if you want and passive worms spawned by the dune will help it grow faster) you can then right click with a shovel on the dune and give yourself 2-4 "worm meal" . You get this every 5 days, and you'll know it's available because it will start spawning aggressive worms, but they'll be killed upon collecting the worm meal.

    worm meal can be fed to animals to either instantly grow baby animals up, or breed animals that have already been bred. It can also make chickens produce eggs twice as fast, and can be used to instantly grow crops.

    Both kinds of worms will have 2 hearts of health, and it will never wander off of soul sand, so you can keep them contained.

    submitted by /u/raspberrypieboi18
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    Add an option for "Dark Mode"

    Posted: 14 Sep 2019 08:14 AM PDT

    Add an option somewhere to set the GUI and buttons to be darker than normal, just because sometimes they're a bit too light and it could look good with some maps or as an accessibility feature.

    I don't really have anything to add.

    submitted by /u/Dragor66
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    Turtle Helmets refill with Water Breathing when in a Bubble Column

    Posted: 14 Sep 2019 03:14 PM PDT

    Exactly what the title says.

    In case you didn't know, your air slowly refills (slower then just surfacing) when in a Bubble Column. Turtle Helmets have 10 seconds of Water Breathing out of water which starts to count down when entering. Turtle Helmets should refill the Water Breathing up to 8 seconds when in a Bubble Column and of course, start ticking down again when leaving the Column. I only makes sense and would make exploring underwater ruins much less annoying. It would also allow map makers to build very deep oceans while still using Turtle Helmets for air without having to spam Soul Sand or magma every 10 blocks.

    submitted by /u/AmISteve
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    Beeswax: Petrify wood, craft Bee Nests, and make brand new blocks(including candles)!

    Posted: 14 Sep 2019 06:06 AM PDT

    OBTAINING

    • Beeswax can be created by smelting Honeycombs.
    • Breaking a Bee Nest will drop 2-3 Beeswax.
    • Smelting a Bee Nest will yield 1 Block of Wax.
    • Candles with a random effect can be found in Witch Huts.
    • Normal Candles can sometimes be found in Villages.

    USAGE

    • 6 Beeswax and 3 Honeycombs crafts a Bee Nest. This means Bee Nests are now renewable!
    • 9 Beeswax crafts a Block of Wax(can be crafted back into 9 Beeswax). This block is slightly slippery and will melt away if placed next to fire/lava. It melts much faster than Ice, however. While melting, it releases yellow bubble particles and becomes even more slippery.
    • 2 Beeswax and 1 String crafts a Candle. These are basically the same as Torches, in that they emit light and can be placed on walls. EDIT: Idea from u/malkratta - You can punch these to put them out and right-click them with a Flint and Steel or a Fire Charge to ignite them.
    • Right-click a Candle with a splash potion to "infuse" the Candle with that potion. This not only changes the color of the Candle, but also makes it act like a Beacon, albeit with a MUCH shorter range(5 -6 blocks seems fair), plus the effect goes away instantly when leaving the radius of the Candle.
    • Colored Candles are good for aesthetics, and passive potion effects are obviously pretty useful. Since you can infuse them with ANY splash potion(besides instant health or instant damage), this means you can use them offensively(or just for trolling).
    • Right-click a Wood Slab/Stair/Fence/Plank with Beeswax to turn it into a "Petrified" version. Petrified Wood has the properties of stone, but with the aesthetic of wood. You can also petrify wood by crafting it together with Beeswax.

    IMGUR ALBUM!

    submitted by /u/AlexSteckline
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    Clicking heart of the sea on a zombie spawner, makes it spawn drowned instead of zombies.

    Posted: 14 Sep 2019 10:11 AM PDT

    These would be normal drowned dropping the same things.

    submitted by /u/xiloar
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    Coral blocks should interact with ice/magma blocks [visualized]

    Posted: 14 Sep 2019 12:25 AM PDT

    Coral blocks have provided a lot of engineering and build design potential to the minecraft community since their addition, and I believe that could be expanded even further without taking away from their essence in the game.

    Their way of drying up when on air and not when touching water I think could be expanded with ice and/or magma blocks.

    What if they slowly go into a freeze state when next to snow or ice and dry up instantly when a magma or a similar block comes into contact with them?

    Linked bellow is a 6 second video that shows the concept in action

    Video (streamable)

    submitted by /u/Ripstikerpro
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    Shulker Storage

    Posted: 14 Sep 2019 12:37 PM PDT

    I don't know if this is already a thing but if you have a hopper leading into a chest with a shulker box in it, it should fill in the shulker box. Think of the amount of storage that would allow.

    submitted by /u/YeahKeeN
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    Wandering traders really need help.

    Posted: 14 Sep 2019 03:42 AM PDT

    When was the last time wandering traders were actually useful? All they seem to do is spawn at y 12 and hang their llamas off a cliff. Alright I know they sometimes have good trades but that's not good enuf.

    The thing is the stuff they sell is mostly unrenewable and some other times have not much use for the player. Like they sometimes sell dyes which are good sometimes but they ain't renewable. Some of you might find useful trades but their trades can be improved imo.

    I would suggest that the game use an algorithm to track which biomes the player has been to and the wandering traders will trade stuff from biomes the player hasn't stepped foot on. That way you won't get trades for items you already have.

    Second most or all trades are renewable. Like they sell crops or things that can be renewed.

    Third perhaps they could sell exotic items that the player cannot get, or very hard to get otherwise. Maybe they can trade 5 emeralds for a block of sponge which would be very useful to some players.

    This basically sums it up.

    submitted by /u/reedit1332
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    Rare giant spiders in Jungle biomes

    Posted: 14 Sep 2019 08:57 AM PDT

    Deserts have husks, winter biomes have that skeleton variant (stray?)

    Jungle biomes need an upgrade. In my experience, jungle biomes are currently pretty safe, when they should be dangerous. The worst part of them currently is that they can get pretty dark at night, so mobs can spawn under the hundreds of trees.

    Anyway, I figured a giant spider would add to the danger and variety.

    The giant spider will be 4 blocks long, 4 blocks wide, and 2 blocks tall, making it about 8 times bigger than a normal spider. They have the same spawn conditions as a normal spider, aside from being exclusive to jungles.

    It would have pretty much the same texture, but a yellowish green hue that makes it look golden but green as well. The giant spiders would be about as rare as an enderman.

    They have a detection range of 60 blocks, which is reduced to 20 in the day. Their health is 25 hearts, or 50 points of health. Like normal spiders, they climb, but when they fall no fall damage is taken. Giant spiders can also jump up to 15 blocks high when climbing isn't an option.

    They have "spitballs" to use if the player is close, just like llamas, but on contact it does 1 heart of damage (2 points), gives poison 1 for 3 seconds, slowness 3 for 10 seconds, and these can be blocked with a shield, but do not get sent back at the spider.

    Like normal spiders, they like to get up close, but are 20% faster too. They do 3 hearts or 6 points of damage per hit, twice as much as a normal spider. Even in the day, giant spiders are hostile, but they're detection range is no longer that high.

    To fight one is like a normal spider but more challenging. But due to their size, they can't follow you into your house. You could also dig a hole and hit them from below.

    They can be distinguished from normal spider sounds by being quite a bit louder, and the normal crawl sound is replaced with a thumping, kind of like what you'd hear by drumming your fingers on wood.

    They drop 15 xp when killed, 3 times what most mobs drop. They also often drop cobwebs instead of string, and can drop up to 5 spider eyes. They also have a 5% chance (+5% for each level of looting if applicable) to drop a "cobweb shield" which is a normal shield with a cobweb texture on the front, and when a sword blow is blocked or arrow blocked and redirected back, the attacker gets the spitball status effect. The shield is 2 times more durable as well, but other than more durability and a "spitball thorns" effect, it's pretty much a normal shield.

    This should go without saying, but the giant spider will do different attack damage depending on your armor and difficulty, these stats are for it on normal mode. And as said before, due to this thing's size, running from it is an option if you find a good place to go.

    The main purpose of this mob is to provide some mob variety, danger that jungle biomes should have, and some nice rewards for those who defeat one too. What do you think of this idea?

    submitted by /u/Tactical-Kitten-117
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    New blocks and Items for the End

    Posted: 14 Sep 2019 02:38 PM PDT

    A lot of people suggest changes to the End , but a lot don't understand that the End is supposed to be barren. Keeping that in mind , here are some suggestions i have for New blocks / items for the end.

    Unrefined Purpur -

    Texture: A light purple version of Stone

    Where it can be found: The End Islands , Y-45.00000 and Below

    What it can be used for: Decoration; Can be used to craft Purpur blocks (4 Unrefined Purpur in a square pattern in a crafting table.)

    How to obtain it: Mine it with a Cobblstone Pickaxe , Iron Pickaxe , Golden Pickaxe , and Diamond Pickaxe.

    It will NOT be present anywhere on the island that you fight the Ender Dragon on , however.

    This block can also be put in a crafting table around a book and it will make an Enchanted Book.

    End Shrooms -

    Texture: A purple re-texture of Brown Mushrooms

    Where it can be found: The End Islands , Aboveground , Only generate on Endstone.

    What it can be used for: Can be combined with an Awkward Potion to make a Potion of Friendlyness.

    How to obtain it: Simply find one and Left click it (Or Press left trigger while aiming at it.)

    Potion of Friendlyness -

    Texture: Water Bottle re-texture (The blue is replaced with light purple)

    Where it can be found: Can be found in End City chests , or alternatively , can be crafted by outting an Awkward potion and an End Shroom next to each other in a crafting table.

    What it can be used for: When it is consumed , Endermen will not attack you , even if you look at them , or attempt to shoot them or throw a trident at them. They will still attack , however , if you punch them with any item.

    (How to obtain it is mentioned above)

    The book will not have any enchantments on it , however it will serve as a placeholder for potential additions to this suggestion. With that being said , feedback appreciated.

    submitted by /u/ShoddyVariety
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    Strange physics blocks: Pumice

    Posted: 14 Sep 2019 06:44 AM PDT

    Pumice block general description:

    Pumice would be a new type of stone with a sponge-similar white or gray colored texture.

    This block would take a hardness level equal to that of the stone, but it would take less time to break.

    Special pumice properties:

    Out of the water, the pumice stone behaves like any other block.

    Inside the water, the pumice stone will float (fall to up) until reach a solid roof or reach the water surface.

    The item of this block will also float over water instead of sinking down.

    Pumice generation:

    Pumice stone would be generated in large unusual masses in the middle of the ocean (Pumice Rafts), perhaps composing a new sub-biome of the ocean.

    These pumice rafts would be very difficult to find, but they would have a massive amount of blocks (more than 1,000), with some relief or areas of three blocks thick.

    This may sound like too many blocks, but in reality they are quite few to occupy the surface of a small sub-biome or floating structure in the ocean.

    Artificial pumice production:

    Alternatively, I propose a method of obtaining artificial pumice (I will change this method or eliminate it if it has no support).

    The flowing lava blocks (not static lava blocks) will be transformed into pumice stone if they are reached by the blast of some creeper, TNT or ghast fireball.

    Possible utilities of the pumice stone:

    • Renewable substitute for lilypad.

    • Mechanisms for traps, map-making and other applications (since the pomez stone block will float (fall upwards) in water.

    • Aesthetics (light gray texture, something similar to the sponge or endstone).

    Downsides?

    Because it is an aesthetic stone and with some functions similar to other existing blocks (except for the special property of "falling to up" inside water), the possible main downside is, subjectively, that "it is another block more".

    submitted by /u/angeltxilon
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    Wither Skeleton shrines in Nether.

    Posted: 14 Sep 2019 02:15 PM PDT

    A rare structure that would consist of a 9×9 floor made of nether brick, with a chest in the center containing loot.

    On top of this chest, there would be a 6 block tall pillar made of obsidian, forcing you to mine the obsidian to get the loot. On top of the pillar would be a Wither Skeleton Skull.

    On the floor, 5 Wither Skeletons would spawn, along with one regular skeleton.

    submitted by /u/AneurysmicKidney
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    A unique death message for /kill

    Posted: 14 Sep 2019 03:42 PM PDT

    There should be a unique death message for when a player dies to the /kill command. Currently it's "NAME fell out of the world", which makes no sense. I propose "NAME was killed to death".

    submitted by /u/LiterallyJustABell
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    Clocks placed in an Ender chest will always tell the time in the over-world when in any dimension.

    Posted: 13 Sep 2019 08:41 PM PDT

    It's annoying not being able to tell what time it is when you go to leave a dimension, you can't tell if you'll be swarmed with mobs or not. This would be a small and helpful change that only applies to clocks when in an ender chest.

    submitted by /u/Planemaster3000
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    Skeletons with swords should spawn in temples

    Posted: 14 Sep 2019 01:42 PM PDT

    Skeletons with swords should spawn in temples and will try to kill you once they see you.

    submitted by /u/Potatomutiny
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    Increasing the scale of biomes and grandness

    Posted: 14 Sep 2019 07:41 AM PDT

    Minecraft gets a little boring and not interesting. Huge floating islands are interesting because they're beautiful.

    Since the height limit has been raised, Mountains need to be increased, and several other biomes as well.

    Here's what I think:

    Mountains: General raise in height and the snow that comes with it. At the bottom of mountains, there may be a large wad of snow because of an avalanche that happened in the past. Avalanches will not occur, only references to them.

    Floating Islands: Floating islands will spawn natural snowgolems that are aggravated at you. They cannot be tamed and attempt to knock you off the island. Floating islands will be higher in the air, and will be able to have small caves in it if large enough.

    Glaciers: Glaciers will now have huge icespikes going upwards. 1/100 chance to contain a chest which has several items including iron, flint, and damaged armor with any enchantments.

    Plains: Waterholes reduced by 300%. Lava holes will spawn magma blocks at the bottom.

    Forests: Tree height increased by 50%.

    Villages: Villages that are miraculously next to naturally spawned structures will now send nitwits into the structures.

    submitted by /u/Duytune
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    Make it possible to create your own Accessoires for the Persona Skin System

    Posted: 14 Sep 2019 04:54 AM PDT

    I'd prefer to wish, that the Persona Skin System would not be implemented in the final version of Minecraft 1.13, but I think being able to create your own Accessoires would be the best compromise we could get.

    Skin Customization was never meant to be an overly big part of the game.

    submitted by /u/Sosasees
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    Setting soulsand on fire causes soul particles to rise out of the soulsand

    Posted: 14 Sep 2019 02:00 AM PDT

    Essentially setting soul sand on fire would make particles that look like souls float up out of the soul sand and maybe even make a ghostly noise.

    This could be useful for decoration, sound effects for a spooky build and just be cool to witness.

    It's a short little idea but if you like it and don't want your soul to be sucked into the sand of the nether then click your clicker here and vote for it on the feedback site!

    submitted by /u/PolarMammoth3
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    Cartographer Villager update - sort of

    Posted: 14 Sep 2019 03:44 PM PDT

    It's would be amazing if you could pay a Cartography villager to be able to complete the map you give them. Like a 4x zoomed out that's a pain to complete.

    submitted by /u/Swordheart
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    Enchanted golden apples should be a rare drop from evokers

    Posted: 14 Sep 2019 02:58 PM PDT

    They would still be hard to obtain, but you would not have to explore thousands of blocks just to get one.

    submitted by /u/Pocket_Hide
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    Anti-Pet Death

    Posted: 13 Sep 2019 08:37 PM PDT

    You can make a strap with totem of undying. You can strap it on your wolf, cat, horse and etc. (Not including foxes because they just put it in their mouth) and if your pet deaths and gets revives with this, they drop the strap without the totem and could be reloadable. You can color this by putting dye on the crafting table.

    Aesthetics

    The strap will be on The wolf's/cat's collar Horse's leg Parrot's wing

    submitted by /u/TheUnopenedCanofLife
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    Fashion

    Beauty

    Travel