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    Minecraft Parrots can sit on horizontal end rods when they're around.

    Minecraft Parrots can sit on horizontal end rods when they're around.


    Parrots can sit on horizontal end rods when they're around.

    Posted: 23 Mar 2020 07:42 AM PDT

    If a parrot does not sit on a players shoulder and an end rod is within 8 blocks of an end rod it flies towards it and sit on top of it until their movement is triggered or their player walks up to them for them to sit on their shoulder.

    Edit: The parrot's body is perpendicular to the end rod but it prefers the direction of the player.

    submitted by /u/PixelRayn
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    New Wacky Minecraft biome

    Posted: 22 Mar 2020 10:55 PM PDT

    Minecraft currently has 1 completely unrealistic biome, the mushroom plains. Developers should add another extremely rare mythical biome to the over world titled the massive flower biome. This biome would have large flowers similar to the large mushrooms, with respective variants to the current flowers. Green stem blocks and pedal blocks would make up these flowers, and bees would be a plenty. The flower biome has been seen all over mods but I really feel like it could make a fine addition to Minecraft.

    submitted by /u/CompPea8
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    Fire Aspect III - Soul Fire Aspect

    Posted: 23 Mar 2020 03:39 AM PDT

    A sword enchanted with Fire Aspect III can set an entity on blue soul fire. This can be used in 1.16 or later updates. Soul Fire deals a bit higher damage than normal fire, and also, it looks cool. This enchanted may also be further restricted to the Nether dimension or on Nether mobs.

    submitted by /u/saviounderscore
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    Unique sound for breaking cobwebs

    Posted: 23 Mar 2020 12:03 PM PDT

    As of know they use the stone block breaking sound effect, if not something original they should at least use the grass/leaves breaking sound.

    submitted by /u/CoolioAruff
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    The Locus Grove - A bizarre new End biome to discover

    Posted: 23 Mar 2020 09:34 AM PDT

    Hey people! I'm back, this time with an End biome rather than a Nether one. I think a lot of people would agree that the End is probably getting an update next, and I would say, needs it even more than the Nether.

    So, with that in mind, I have created one of infinite possibilities for new end biomes to create diversity.

    It would of course have endermen and the possibility of End cities spawning, as well as these cool new features:

    An overview of the biome, and mossy end stone: https://imgur.com/gallery/PLk0UBM

    Locus Trees, a tree made out of locus blocks which grows a floaty fruit: https://imgur.com/gallery/PCVNWC4

    Hovervines and the Hoverlead, floaty vines which grow on locus trees and can craft a floaty lead: https://imgur.com/gallery/YoJXuJD

    Volpers : Nasty little critters which charge at the player and teleport back with every attack: https://imgur.com/gallery/JCrpLt7

    So yeah! Some cool feature for the End, and interesting new mechanics, I hope! As always, leave any suggestions and ideas in the comments!

    submitted by /u/DTCHBOYZ203
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    When holding an arrow in your offhand slot, drawing either bow should be at least somewhat faster than drawing a bow from anywhere else in the inventory.

    Posted: 23 Mar 2020 11:52 AM PDT

    By "drawing bow" I mean holding the "use" button on on either the Bow or Crossbow.

    submitted by /u/TickNut
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    That’s a Massive Pocket!

    Posted: 23 Mar 2020 01:26 PM PDT

    A new advancement for crafting a shulker box

    submitted by /u/DefinitelyNotNuke
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    Allow us to modify more colour maps

    Posted: 23 Mar 2020 03:31 PM PDT

    In game, there are only 2 colour maps we can modify. This would be grass and foliage. However, other things in the game also use colour maps. Notably: fog, the sky, and water. It would be nice to be able to modify these colour maps.

    Edit: Light, redstone, and spawn eggs

    submitted by /u/Pigeon1H
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    Warped and crimson nether bricks

    Posted: 23 Mar 2020 03:56 AM PDT

    Smelting warped and crimson nylium will give nether bricks to craft blocks of the same color of the planks that could be fantastic for decorations

    submitted by /u/Charles_marten
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    When the badlands get updated the updates should get applied to deserts too.

    Posted: 23 Mar 2020 03:00 PM PDT

    Let's be honest, no one wanted the badlands to get updated first for several reasons, but one of the main ones was the rarity of the badlands. Now some people might say that this would take away from the uniqueness of the badlands, but honestly, there's no point in being unique if most players don't bother finding them in the first place.

    submitted by /u/The-Most-Sour-Lemon
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    Parrots will chirp, perhaps saying "treasure" when near buried treasure

    Posted: 23 Mar 2020 01:37 PM PDT

    I made a post about a cat behavior that many commented that in the process if added, would've made parrots be considered even less useful. So I figure with that being a problem, this would be a great solution.

    It would be a simple addition, and not too overpowered I think. A parrot will make some sound, maybe say "gold", "treasure", or the pirate word "booty". And that will happen if you're within maybe 2 chunks of a treasure, unless there's a better way it could work. I know buried treasure can be located with a /locate command, so maybe if you're 16 blocks near one or something like that.

    This would make parrots have a potentially very useful feature, but since treasure is pretty rare, it'll be fairly balanced.

    submitted by /u/Tactical-Kitten-117
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    Add stegamites and stegatites

    Posted: 23 Mar 2020 11:50 AM PDT

    Stegamites and stegatites would be a cool addition to the game, adding to the caves in a more natural looking way

    Edit: Stalagmites and stalactites

    submitted by /u/StaleBread-187
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    My take on customised worlds

    Posted: 23 Mar 2020 03:52 PM PDT

    I know that customised worlds are being added back with json files, but I think there's a better way to do it. It would allow for new biome variants to be generated and certain biomes to be specifically modified.

    Basically, customised worlds could be somewhat combined with buffet worlds, advanced worlds, and superflat worlds. When creating a customised world, there would be an option to make it "advanced." It would then show a list of every biome in the game.

    • You could select different worlds (overworld, nether, end) and modify those worlds individually.
    • You could change the world generator (buffet worlds + the additional option of superflat and amplified) for each world.
    • You could change world generation height limit (not past 256! For example, you might want to make the Nether generate up to Y=256).
    • You could group biomes into categories by selecting multiple and pressing a button at the top that says "group."
    • You could modify biomes by selecting the biome/category and pressing an "Edit" button.
    • While editing a biome, it would show the old customised world settings with a few more options.
      • You could modify biome specific options like tree rarity, tree height, ice spikes rarity, or ice spikes height, for example.
      • You could potentially modify grass, water, fog, and sky colour.
    • If you want to make a sub-biome, you could click on a biome on the biomes list and press "Duplicate." You could then modify this sub-biome to have different features than its parent biome. In the list, it would appear as a bullet point under the existing biome.
    • If it's not too complicated, you could even rename the sub-biomes and detect them with predicates and loot tables in datapacks.
    • Biomes could be disabled or removed by un-checking a box next to them.
    • You could save custom-made setting presets and copy them.
    submitted by /u/Pigeon1H
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    If Piglins are unable to live in the Overworld, then most Overworld mobs should be unable to live in the Nether as well.

    Posted: 23 Mar 2020 08:04 AM PDT

    Here's my suggestion how to implement this:

    Zombies and their variations: If spawned in/brought to Nether, zombies should turn to husks after 10 seconds. Drowned should first turn into regular zombies, and then to husks. Husks can exist in Nether indefinetly.

    Skeletons: Each 20 game ticks (1 real-life time second) skeleton who is placed in the Nether has a random 1% chance to turn into Wither Skeleton.

    Witches: Witches would be able to live in the Nether just fine! But while they are there, they would drink potions of Fire Resistance at random amounts of time.

    Most other mobs: Most other mobs, when brought to Nether, would start to burn instantly and, as there is no water in the Nether, would soon die from fire damage. To prevent exploit of this mechanics for the easy mob grinders, it can be made that Overworld mobs who die in the Nether do not drop anything.

    submitted by /u/Arventur1996
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    Polyhop (Enchantment)

    Posted: 23 Mar 2020 05:09 PM PDT

    Max Level: 4

    Effect: Allows the player wearing an item with it to jump L times in mid-air (where L is the level), allowing up to L+1 jumps total if they jump off of the ground like normal. Much like Soul Speed, this enchantment will wear out the item it is on by 1 point for every mid-air jump.

    RNG Weight: 2

    Primary Items: Boots

    Secondary Items: Leggings

    Incompatible With: Feather Falling

    Metagame Tactics: Parkour, maybe?

    submitted by /u/pac2005
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    Remove bows from skeletons in Soul sand valley.

    Posted: 23 Mar 2020 05:00 PM PDT

    It's really hard to survive in a Soul sand valleys and when you come through the nether portal and 4 ghasts are shooting at you and you're trying to escape on soul sand and a skeleton shoots you dead it feels unbalanced, so to fix that i think skeletons shouldn't have bows in the soul sand valleys it would also make the place feel more creepy seeing them without a bow and would make it feel a lot less like the Overworld. and how would they even get bows in the Nether.

    submitted by /u/LeviathanSeaMonster
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    My Unique idea for Snails

    Posted: 23 Mar 2020 03:43 AM PDT

    Snails are type of mob that exist in 6 forms: Jungle Snail Plains Snail Sea Snail Crimson Snail Warped Snail Ender Snail I will describe each type later.

    They look and behave like irl snails ( most of the time )

    Snails have 4 general uses: 1. You can kill them and then make new dyes from them

    1. You can combine them into slowness potions to make them stronger

    2. You can use the shells to find the closest sea. (Or in the case of the warped and the crimson snail shells, the closest lava sea.)

    3. You can eat them after putting them in the smoker, they give 1 food bar.

    After you kill a snail, you get it shell and it body. Snails are biome oriented, what means that in the sea only sea snails spawn and in the crimson forest only Crimson snails spawn. Snails are around the size of an endermite ( besides the ender snail ).

    Description of the types:

    Jungle Snail - Jungle Snail is a type of Snail which spawn in the jungle, after killing it you can use it shell in order to make a French horn ( which in game will be called a Jungle horn ) that scares off mobs ( it comes with a big slowdown in order to not make it op ) the snail is green and you can make Mint dye out of it.

    Plains Snail - Plains Snail is a type of Snail which spawn in the Plains, its the most common snail to find. After killing it you can use it shell to make another type of pot, who doesn't do anything special but designed like a snail shell with dirt inside. The snail is brown and you can make Coffee dye out of it.

    Sea Snail - Sea Snail is a type of Snail which spawn in the Oceans floor. After killing it you can use it little horns on is shell to make a horn panel, which you put on floor and it harms certain mobs who touch it ( its not harming skeletons for example, but it does harms Creepers ) it harm them even if they don't stand on it ( like magma blocks ) but just touch it, you can also add those to pickaxes in order to make them have a little more damage for emergencies... The snail is Blue with golden horns and you can make a Maya dye out of it.

    Crimson Snail - Crimson Snail is a type of Snail which spawns in the Crimson forests. After killing it you can eat it body without cooking and survive in the lava for 2 seconds after you eat it. The snail is purple and you can make a Crimson dye out of it.

    Warped Snail - Warped Snail is a type of Snail which spawns in the Warped forests. After killing it you can use it to craft a potion that make Hoglins scared of you after you drank it and while it effects you, you can navigate better in the nether without being afraid of the Hoglins. The snail is yellow and you can a Amber dye out of it.

    Ender Snail - Ender Snail is a type of Snail which spawns in the end. Its bigger then all the other snails, about a size of a pig. This snail attacks you and sometimes it also attacks enderman. After killing it you can take out the ender pearls that are stocked inside of him and you can also use the shell as a new type of shield who defends you better and have a square shape. The snail is Black with green dots and you can't make a dye out of it.

    submitted by /u/AmitSan
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    Allow changing the player facing direction without the use of the teleport command

    Posted: 23 Mar 2020 03:25 PM PDT

    A problem arises when a player is riding something such as a minecart or a boat. When the player is riding a minecart and you use the teleport command for something such as changing a player's direction, it dismounts the player; e.g. execute as @p at @s run teleport @s ~ ~ ~ facing (some coordinate or entity). Try it using a repeating command block and then try to ride something like minecart or a horse and it will dismount you immediately.

    I think there should be a way to change the players direction without having to use the teleport command in order to circumvent being dismounted from a root vehicle. This would include something such as allowing for the altering of the players Rotation NBT data. Or adding a new command entirely, e.g. /face (Target selector, @p, @e, ect ..) (some coordinate, entity, or degrees of x-y rotation).

    An example of the full command would look something like this /face @p 273 53 1284

    submitted by /u/TheSycorax
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    Fire should spread on grass

    Posted: 23 Mar 2020 03:25 PM PDT

    Fire should spread on grass and turn the grass into dirt or coarse dirt, to prevent massive raging fires, it should not spread very quickly and it dissipates on grass faster then it would on other flammable blocks.

    submitted by /u/Sapphire-Hannibal
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    Add an animation for when you are typing in chat

    Posted: 22 Mar 2020 06:49 PM PDT

    That way other players know that I'm doing something and not just going afk

    submitted by /u/MyScondAccount
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    Nether Warts rarely naturally generate in crimson forests on soul sand.

    Posted: 23 Mar 2020 08:46 AM PDT

    If there is soul sand in a crimson forest, it has a slight chance to generate upon world generation.

    Fits the aesthetic, in my opinion

    submitted by /u/bibizu
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    New Legging Enchantments

    Posted: 22 Mar 2020 05:54 PM PDT

    Leggings/pants feel like the forgotten child of armor. Helmets and boots have a bunch of exclusives, and chestplates provide the most armor. So, I think there should be a little bit of love thrown leggings' way.

    The two enchantment ideas I had are called Pockets and Utility. They are mutually exclusive. Pockets adds a storage slot to your inventory per level, with three levels. It is rare, only spawning in dungeons and temples.

    Utility is a sort of auto-replace enchant. When building, if you run out of the block you are using and have more in your inventory, Utility will auto-replace the used-up stack with the one in your inventory. This would not trigger if you are throwing items, only placing them. Utility would be an enchanting table enchant.

    submitted by /u/PJDemigod85
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    Village Camps (Hear me out...)

    Posted: 23 Mar 2020 01:44 AM PDT

    Before I begin, you are most likely asking yourself why we need such a structure. "It isn't necessary to be added into the game and most certainly doesn't bring anything new to the table." Yes, you are correct but whilst it isn't essential to the game, I'd like to explain why I believe it would be a nice addition. Minecraft is a game of infinite possibilities. Whilst almost all features in the game serve a purpose, quite a lot are merely there for atmospheric and world building purposes. Despite these features serving no game play purpose, it is these little things that add up to the game we all know and love today and some have become an iconic feature of the game. I post this idea hoping that it will become one of these small parts of the game, so that you may explore and experience it. So please, I kindly request you read this suggestion with an open mind for your own benefit. Thank you.

    The Idea:

    Village Camps would spawn quite rarely as a plains village variant. As you might expect, all buildings (with the exception of the church) will be replaced by tents and market stalls, separating this village entirely from others. All of the workplaces will be outside, providing an open, free atmosphere lacking in most villages. Along with the inclusion of a small mine and a magnificent church design (see the video to get a sense of how these features could be implemented), this village will contain a market place where villagers will gather to sell and trade their items.

    One additional benefit this idea would add to the game is that it would essentially show villages progressing in development. What do I mean by that? So basically all villages in Minecraft are already fully developed, with complete buildings and farms. I think it would add a nice touch to see villages at a different stage in development, one where they are still living in tents working towards a fully developed village. However it is mostly just an excuse for another village type. Who wouldn't want more villages!

    If you wish for a visual of what this structure could look and interact like, I've provided a link to a YouTube video below.

    YouTube Link: https://www.youtube.com/watch?v=2vrWOWzwXMg

    If you read this whole post, thank you for taking the time to read this idea. I hope you have a good day :)

    submitted by /u/MrMovieblock
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    Creative Instamine

    Posted: 23 Mar 2020 02:04 AM PDT

    After doing some large scale building in creative I found it annoyingly slow to undo mistakes, resorting to using haste commands and a pickaxe in survival to remove large (non-rectangular) areas of blocks. I thought that, since it is a feature for some blocks in survival with enchantments and beacons, that in creative you could instamine blocks when using the correct tool for the block (ie pick for stone, concrete or endstone, etc. and hoe for wart blocks, shroom lights or sponges, etc.) This would apply to all blocks whether or not it could be instamined in survival. Not sure if this has been suggested before or if people would want this, but thought it would also mean that Mojang would be forced to finally fix ghost blocks (and keep them fixed) EDIT: I know you can already instant mine blocks in creative, just wasn't sure what term to use as it's what we seem to call it in survival (to my knowledge)

    submitted by /u/AlfmanOO7
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