Minecraft When a nametagged mob dies, it should appear in the chat/killfeed. |
- When a nametagged mob dies, it should appear in the chat/killfeed.
- Increase availability of leather
- Ghast Nests
- Iron Bars above Lanterns should look like chains
- Programmer Art resource pack should turn Zombified Piglins back into Zombie Pigmen.
- Wandering Traders need tweaked
- Beds should say in chat that your respawn point is invalid beforehand.
- Hoes should break leaves faster and fortune should affect sapling drops
- The Outcast: A new magic illager.
- Power Enchantment and Target Blocks
- Iron bars should connect with fence gates
- Add “suggesting things that would be used mainly to steal existing things’ uses” to the FPS list
- Withered Island
- Boss Battle Music
- "Invisible" item frames
- Infinity+Dispenser
- Can we get glazed concrete in minecraft?
- Hoes need a huge buff. Sweeping edge and lucky enchantments.
- Nether mob idea: Serpent
- For the nether update, an ore should be added called debris. This ore could be like quartz so it’s not found in lava and is fairly common. This could be a substitute for the netherite block which is so expensive but looks cool for builds in survival.
- Huge Mushroom Stem planks & wood
- Leather Clad Armor.
- New Nether Ore: Pig Iron
When a nametagged mob dies, it should appear in the chat/killfeed. Posted: 06 Mar 2020 09:23 AM PST Currently this feature is only available to tamed mobs and their name does change alongside what they had been nametagged, e.g. wolves, cats, parrots. However, I think it would be really useful to have this feature expanded on to more than just tamed mobs. I think this is important because since I'm naming a mob, in my opinion, it has at least some importance to my world and if it were to die I should be able to know of this. An example where this can be handy - Your village is being raided and some of your villagers had died but you don't know which ones did. Having nametagged these villagers, when they die you will see their name in the chat and know which one you will be missing without worrying about checking every single villager. Another example being if the zombie powering your iron farm somehow got killed. You'd be able to know immediately without the process of trying to figure out why your farm hasn't been working for a good few hours. Of course I can see this feature getting annoying for custom maps or servers, so I think it'd be appropriate to make this a gamerule to allow the user to disable it. [link] [comments] |
Increase availability of leather Posted: 06 Mar 2020 03:24 AM PST In terms of armour, leather is by far the least used, and least useful, and for good reason. Not only because it was designed to be the objectively least useful armour in the game aside from gold, but because it has some of the worst availability in the game. While there are numerous ways of obtaining leather, they aren't particularly the most reliable. Cows drop 0-2 leather, meaning a group of eight could still yield as low as zero by bad luck, and Horses, Donkeys, Mules and Llamas have the same chances, albeit, killing any of these mobs would waste something more important. Fishing has a measly 10% chance of reeling in a piece of leather, and there's a low chance of finding leather pieces in a village. Overall, this would mean that while leather is renewable, and easier so than iron for a while, it's by far outclassed in availability, given the player can have a full suit of iron armour in a Minecraft day, but may take real life hours if unlucky to find enough leather to make a set of armour, even just from running around the surface due to it's rather poor drop rate. This is kind of a knock on effect all the way back from Beta 1.8, in which beforehand Animals spawned just as frequently as monsters and finding Cows was quick and simple, along with iron being essentially finite. Since mob breeding and lowered passive mob spawns, getting iron has been a much easier path. Surprisingly, a sizeable chunk of Animals in Minecraft are the sort used in real life leather production, aside from Cows, this includes Sheep, Pigs and for some reason, Fish. Even mobs planned for the future, like Goats and Ostriches, are Animals used in making leather. With this in mind, there could be two solutions to this outcome. Either add leather as a drop to more Animals, which could risk 'devalueing' the Cow even more, or increase leathers drop rate. The latter makes more sense as it seems unrealistic that an Animal as large as a Cow can't drop more than what seems to be around two feet of leather max. That way, leather armour has a chance of being useful. [link] [comments] |
Posted: 06 Mar 2020 07:13 AM PST Imagine in the Nether Update there were ghast nests! The ghast nests could be hanging from the roof of the nether with multiple openings, and have a theoretical "Queen" or "Mother" Ghast protecting the nest from nearby players. The Mother would act as a sort of nether mini-boss, which I know many players have been requesting recently. Similar to the Pillager Towers we all know and love, "baby ghasts" would spawn in these nests regularly and slowly grow into adults. This could provide more blocks and items to the game, as well as lore! I feel this would fit right in to the upcoming Nether Update! Please leave your thoughts in the comment section below. [link] [comments] |
Iron Bars above Lanterns should look like chains Posted: 06 Mar 2020 09:46 AM PST When an iron bar is placed above a lantern it should take on the appearance of a lantern chain. The chain texture would only appear if there is a straight vertical line of iron bars, meaning if there is an iron bar placed next to one in the vertical line, that bar and all above it would lose the texture. Not sure if this is actually possible, as I'm not experienced with coding, but I still think it's a cool idea. [link] [comments] |
Programmer Art resource pack should turn Zombified Piglins back into Zombie Pigmen. Posted: 06 Mar 2020 02:03 PM PST I'm pretty sure this is possible with resource packs, and I think this is something everyone would be happy with. The resource pack could change zombified piglins back to the zombie pigman models and textures, and also change their name back to zombie pigman in the lang file. [link] [comments] |
Wandering Traders need tweaked Posted: 06 Mar 2020 08:04 AM PST Wandering Traders are one of the most annoying mobs and 90% of the time they are the most useless at what they are supposed to do and I personally feel like they rushed him in the 1.14 update. He should have 10 trades, 5 being common items found in the biome you are currently in and being sold in good amounts for cheap prices so you actually sometimes bother trading with him instead of killing him for leads, and 5 other trades for items that are impossible or very rare to find in the biome you are in, so for example; You are chopping down wood in a oak forest biome, he spawns near you and comes up to you, and he is selling 20 oak blocks for a emerald and 4 other trades being an emerald for grass, etc. and his 5 other trades are items found in completely opposite biomes, such as ice, snow, jungle saplings and other random items being sold for moderate/high prices. He should also raise the prices or not sell you anything at all once he is hit which he does not do currently, and should also interact with villagers which he also does not do currently. And instead of just despawning right in front of your eyes if you don't bother with him, he should walk away and despawn. [link] [comments] |
Beds should say in chat that your respawn point is invalid beforehand. Posted: 06 Mar 2020 10:47 AM PST A feature a recently added in 1.15 that allows a player to right-click to set your spawn. But it would be incredible if the game told you in chat when trying to right-click a bed that has an invalid respawn point. Then I wouldn't have to find out that my respawn point is "blocked" when I've already died. It doesn't need to put in the chat why the bed is blocked, as that seems a little much for a suggestion like this. But having the knowledge that you can't respawn in that position beforehand would save hours of trying to leave spawn to get back to where you were. I don't think the feature of players having the ability to sleep in invalid respawn points should be removed though. [link] [comments] |
Hoes should break leaves faster and fortune should affect sapling drops Posted: 06 Mar 2020 03:59 AM PST Since now hoes are getting more uses, including breaking the new nether "trees" wart blocks, I think hoes should be used to break regular leaves Maybe not as fast as shears, but faster than using your hand, also the fortune enchantment should apply to sapling and apple drops [link] [comments] |
The Outcast: A new magic illager. Posted: 06 Mar 2020 01:18 AM PST Outcasts would be new a illager that was banished to the nether for practicing magic too dark even for the illagers. (TL;DR at the end) Appearance Outcasts would wear similar robe to evokers. The small yellow lines on the robe would be replaced with red ones and there would be several burn marks on it. Their skin would be slightly darker and also have some small burn marks. And their eyes would be red. Attacks The main attack of Outcasts would be a cloud of black mist that would appear above their head when they raise their arms. It would summon 1 of 3 things after 3 seconds of being activated. The first possibility for this attack would be a blue wither skull. The second would be an explosive fire charge. The third would be a homing bundle of light blue souls that apply slowness and deal 2 full hearts of damage. Abilities Outcasts would have 2 abilities: 1: Opening a temporary portal to the nether that fades and gets smalls over time. This portal would always leads to a random soul sand valley. 3-4 skeletons would pour out of it. This ability can only be used in the overworld. 2: Summoning undead mobs with helmets. This includes zombies, husks, strays and skeletons. This attack would also convert villagers and if the conditions are right, piglins in a 20 block radius. Undead mobs summoned or converted this way would be 100% loyal to the Outcast and would only attack what they attack. Behaviours Outcasts attack witches, evokers, players, villagers, hoglins and any other nether mob excluding piglins. Outcasts are attacked by all nether mobs, evokers, witches and vindicators named Johnny. Spawning Outcasts spawn in the overworld rarely, in the nether, raids and spawn through nether portals. If they are found in the nether or come through a nether portal they'll be joined by a group of zombified piglins that are loyal. If they spawn due to a raid they'll be joined by helmet wearing undead mobs. Drops Outcasts would have several drops: Their first and most common drop would be porkchops/whatever they decide to replace the hoglins drops with. Their second drop would be bones. Their last and rarest drop would be a ruby amulet. The ruby amulet can be given to pets and iron golems and can be equiped in the players chestplate slot, to become immune to fire and lava damage. Side notes Outcasts would cooporate with witches and evokers in raids. Outcasts would be immune to fire and lava damage. If an Outcast attacks an evoker near other illagers, those illagers would become hostile towards the Outcast. TL;DR Outcasts are edgy evokers who use nether based attacks and have necromancy abilities. [link] [comments] |
Power Enchantment and Target Blocks Posted: 05 Mar 2020 08:42 PM PST Bows enchanted with Power should give a stronger redstone signal when shot at a target block. [link] [comments] |
Iron bars should connect with fence gates Posted: 06 Mar 2020 02:12 AM PST The textures of iron bars and fence gates match perfectly (2 pixels wide) and if they connected, there would be more options when building with iron bars. Fence gates have a hitbox that is 4 pixels wide, so it could be made to change hitbox if it is adjacent to an iron bar [link] [comments] |
Add “suggesting things that would be used mainly to steal existing things’ uses” to the FPS list Posted: 06 Mar 2020 02:17 PM PST I've seen many post in the past days that suggest stealing dark iron recipes AND netherite gear. I've also seen some things stealing the functionality of tridents, totems of undying, etc. Its very annoying to see a suggestion that only/mainly steals an use from existing feature without providing a beneficial and unique feature(example: glass obtainable in the nether, upside down scaffolding, etc). Please mods add it to the FPS list. [link] [comments] |
Posted: 06 Mar 2020 09:52 AM PST The withered island would be a new nether biome that would generate in the nether lava lakes. the island would be covered with withered nylium, wither roses and ash trees (grey trees which drop charcoal from their leaves if not harvested with silk touch and shears). this biome would also be filled with wither skeletons and a new mob: withered piglins. these mobs naturally spawn on the island but piglins will transform into them if killed by wither skeletons, they would always be hostile to the player and drop piglin drops plus wither essence. this can be placed like Redstone but will prevent all non-wither related mobs from spawning on it and the block on top of the dust. this would be useful to build dark rooms without the need to use slab flooring or other compromising. this would be quite a rare drop 10% chance which can be increased a bit by looting. [link] [comments] |
Posted: 06 Mar 2020 09:47 AM PST When you spawn the wither or fight the ender dragon, there should be ambient boss music. There could be a setting in Music and Sounds where it changes the volume of Boss Music, or a command that toggles the music off. [link] [comments] |
Posted: 06 Mar 2020 03:20 PM PST My idea for invisible item frames: hangers: Surround an item frame with iron nuggies. It then becomes a hanger which functions like an item frame however aesthetically it lokks like a little iron nugget hook thingy when put on things but it turns invisible when things hang in it [link] [comments] |
Posted: 06 Mar 2020 06:19 AM PST Crafting a dispenser with an infinity bow makes all regular arrows within infinite just like the enchantment. [link] [comments] |
Can we get glazed concrete in minecraft? Posted: 06 Mar 2020 10:31 AM PST I like to build lots of things using slime blocks but I hate the look of glazed terracotta so could we get a non sticky single colour block in minecraft? [link] [comments] |
Hoes need a huge buff. Sweeping edge and lucky enchantments. Posted: 06 Mar 2020 10:23 AM PST Hoes should get the sweeping edge enchantment, so you can cut like a 5x5 area of grass from one go , making the hoe X5 more useful. I also think adding the possibility of fast/instant leave cutting with a much higher chance of dropping apples and saplings should be added, it won't be more op than a fully kitted diamond pickaxe , and it would be great. [link] [comments] |
Posted: 06 Mar 2020 08:07 AM PST The Serpent is a big snake-looking mob that spawns and dwells the lava lakes of the Nether. I think it's a pretty cool idea to make them a little more lively. Serpents swim in lava pretty quickly and are aggressive to all mobs but themselves. How their AI works is that they will have a distance-based aggro system: if any mobs are within a certain, moderately big radius, the Serpent will move more slowly and start looking out for them. When they get even closer, the Serpent will stop completely, simmer into lava until it's just slightly poking its head out, and look at the mobs within that radius. And finally, when any mob gets within 3 or 4 blocks from the Serpent, they will attack it. Serpents attack by spitting Blaze charges at their target, and then leaping out of the lava lake and ramming them with their body. They will jump in the direction of another lava pool, if possible. If they remain on land after attacking, they will hop back to the nearest pool, swim under the surface for a bit, then attack again. Serpents would have a unique health mechanic: they have a heat meter that starts 50% full. Being in lava, fire, on magma blocks or in the Nether will increase it, but when none of those conditions are met, it will stay still for a second before starting to decrease. When the heat meter is depleted completely, they will start taking damage over time, but when it's full, they will heal over time slowly. The healing speed can be dependant on difficulty and perhaps non-existent on easy mode. The heat meter also affects how many charges the Serpent can spit at their enemies. Serpents could perhaps be tamed, but I don't think there exists a good item for it yet. I think it should be a new Nether-exclusive fruit of some kind. When held in arms by players, the Serpents would still look at them, but never attack. When tamed, it can be saddled and used to cross lava lakes somehow, perhaps with a similar mechanic to how the Carrot on a Stick is used to lead the Pigs. When tamed, they will never attack their owner, and when riding one, they will never submerge into lava deep enough to damage their rider. Other Serpents, even untamed, will ignore the rider. [link] [comments] |
Posted: 06 Mar 2020 04:40 PM PST |
Huge Mushroom Stem planks & wood Posted: 06 Mar 2020 04:32 PM PST With the Nether having its own giant mushrooms, and their stem blocks having wood planks, Huge Mushroom Stems should have their own planks, and have them white in color. This would be awesome for building, and would give a new use to Mushroom Stems. Again these could be obtained from both Brown and Red Huge Mushrooms as they use the same stem block. [link] [comments] |
Posted: 06 Mar 2020 03:27 PM PST Leather clad armor is crafted by adding a leather piece of armor to any other piece of armour of the same type, be it leather, gold, iron, diamond or netherite. This armor can now be dyed but certain areas of the armor will retain the original colour, so the sleeves and trim of the armor would be iron & diamond etc.. [link] [comments] |
Posted: 06 Mar 2020 11:31 AM PST
Pig Iron would be a new ore in the Nether, being slightly stronger than iron, being 17 armor points to iron's 15 (which I think could be nerfed to 13 armor points). It could either be mined directly in the Nether, or be made in the overworld by smelting an iron ingot again in a blast furnace. Pig Iron would make a great real world reference to real life 'pig iron' (crude iron) and piglins. This ore would complete two things: Add a new reason to mine in the Nether, and fix the inconsistency between iron textures, with some being lighter and darker. It would replace all the iron in crafting recipes for the "Darker" iron blocks, like anvils, cauldrons, etc. while also creating new blocks and tool sets, like new doors, trapdoors, and blocks. This would make hoppers, smithing tables, compasses, etc to require either double-smelting iron or mining it from the nether. I wanted it to take the current Netherite textures, since it looks extremely similar to the other iron textures and could confuse new players. Therefore, we can just make it the Pig Iron texture, reduce confusion, and Netherite could have a brand new texture that allows it to be a bit more unique looking, which is a common complaint with it right now. Regular Iron would still be a thing! This would just be a Nether version that could be used for builds and progression.
Minecraft Feedback Link: https://feedback.minecraft.net/hc/en-us/community/posts/360058142292-Nether-Ore-Pig-Iron [link] [comments] |
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