Minecraft Striders do not shiver if on "warm" blocks. |
- Striders do not shiver if on "warm" blocks.
- Boss and mini boss deaths should be announced in the chat.
- Have netherite scraps generate in Nether Fortress chests very rarely
- A Rare Variant of the Nether Fortress that uses Red Netherbrick
- Click and drag on your mini player model in the inventory to rotate it (like with every other game ever)
- Obsidian should spawn in small patches found rarely in basalt deltas
- The nether needs more food sources, so here’s an idea:
- Villagers that were zombie villagers still have red eyes
- Change the Nether Update menu screen background to include Basalt Delta
- The Leather Armor is too expansive for an early game-armor. Let's fix that
- A new armor slot: Gauntlets!
- Striders should freeze to death in cold biomes
- So many maps, why not make a mapbook?
- If Piglins catch on fire, they drink a Fire Resistance potion
- Skeletons in soul sand valleys spawn holding swords sometimes.
- Piglins in the overworld run into the nearest nether portal in order to avoid zombification.
- Rarely, digging Soul Soil will drop 1-3 bones instead of Soul Soil, similar to Gravel.
- Shroomplanks, the solution to white wood (and possibly dyed wood as well)
- Squirrels
- New mob to roam the basalt deltas
- Mobs are drawn to sounds
- More basalt types
- A sound for rails changing direction
- DoBurningItem and DoExplodeItem gamerule !
- Better clouds
Striders do not shiver if on "warm" blocks. Posted: 09 Apr 2020 03:26 PM PDT Warm blocks include:
That's it basically. [link] [comments] |
Boss and mini boss deaths should be announced in the chat. Posted: 09 Apr 2020 03:55 AM PDT Bosses should get completely unique death messages while mini bosses should get a simple "was slain by" messege. For a Raid the messege should be something along the lines of "X saved a village" For The Ender Dragon the messege should be "X freed The End" or "The End was freed by X" For The Wither the messege should be "X put an end to The Wither" Multiple people would be credited in a successful kill though. For a raid the required contribution to be creditted would be getting the final blow on atleast 3 raid mobs. For The Wither and Ender Dragon the requirments would be dealing 10 damage to either one. For 2 players the messeges would be "X and Y saved a village", "X and Y freed the end" and "X and Y put an end to The Wither" For 3 or more players the messege would be "X, Y, etc. And Z saved a village", "X, Y, etc. And Z freed the end" and "X, Y, etc. And Z put an end to The Wither" Other mobs could also be creditted with the same requirements as players. For example "X, Wolf and Irongolem saved a village" Naming The Wither or Ender Dragon would result in "X put an end to Y" and "X freed the end from Y" [link] [comments] |
Have netherite scraps generate in Nether Fortress chests very rarely Posted: 09 Apr 2020 01:43 PM PDT Obsidian has an 8% chance of appearing (so you'd need ~13 chests to find it) so maybe around 4% or 25 chests is fair for netherite scraps? [link] [comments] |
A Rare Variant of the Nether Fortress that uses Red Netherbrick Posted: 09 Apr 2020 12:52 PM PDT Similar to how villages can spawn as abandoned villages, I feel like it would be fun to have a rare variant of the Nether Fortresses. [link] [comments] |
Posted: 09 Apr 2020 03:22 PM PDT Pretty straightforward - when you got into your inventory, you can click on the little mini-you and spin it around to check our your skin, or show off your cape in a video, or see how many arrows are stuck in your butt, or whatever. [link] [comments] |
Obsidian should spawn in small patches found rarely in basalt deltas Posted: 09 Apr 2020 09:41 AM PDT I've been trying to think of ways to implement portal materials to the Nether, and with the addition of the Basalt Deltas, I think it would finally make some sense. Since the Basalt Deltas are a volcanic biome, it would make sense for cooled lava to be found in them. This way, the Nether becomes not only survivable, but escapable without using your original Nether portal. [link] [comments] |
The nether needs more food sources, so here’s an idea: Posted: 09 Apr 2020 08:51 AM PDT Soulroot: Soulroot is obtained by getting soulroot seeds, gotten from breaking warped roots. Then, you must till soul soil that is next to a pool of lava. The seeds can be planted in there and grow the same way that other crops grow. Once they're grown, they can be harvested to get Soulroots. These can be cooked into Baked Soulroots and replenish 3 hunger bars. Be careful, however, as hoglins -love- soulroots and will eat all of your garden if it is not protected. [link] [comments] |
Villagers that were zombie villagers still have red eyes Posted: 09 Apr 2020 11:35 AM PDT Zombie villagers have red eyes, but when you change them back into normal villagers, they have their regular green eyes. I thought it would be a cool addition if after you change them back to normal, they will keep their red eyes. It would also be a good way to see which villagers were already zombies. No real use, just a fun addition. [link] [comments] |
Change the Nether Update menu screen background to include Basalt Delta Posted: 09 Apr 2020 03:05 PM PDT In the snapshot before Basalt Deltas was added they added the special menu screen background for Nether Update which was an intersection of the Crimson, Warped, and Soul Sand biomes. It should be changed to include Basalt Deltas and any other biomes they may add in future snapshots for this update. [link] [comments] |
The Leather Armor is too expansive for an early game-armor. Let's fix that Posted: 09 Apr 2020 02:31 AM PDT The problem with the leather armor is that it requires more than 24 cows to be killed in order to craft it, so generally we just skip this one and directly make an iron armor. So here is my idea: The leather armor would be craftable with leather pieces instead of just leather. To craft them, you need only one leather, which gives you 9 leather pieces. A Rabbit Hide gives you 1 piece of leather. Therefore you need to kill only 3 to 5 cows in order to make a full leather armor, instead of 24 which is totally a non-sense. If you don't agree, I am open for disscussion. [link] [comments] |
Posted: 09 Apr 2020 03:17 PM PDT I was surprised to find that gloves/gauntlets aren't on the FPS list, since to me they seem like such a fascinating next step in the armor system. There are so many interesting things that can be done with them, but I think they fit nicely into vanilla as well. Gauntlets are an armor type and are crafted with two bits of material on the edges of the crafting grid and one in the opposite corner. (My first thought was a small L shape, but the other armor recipes are designed not to fit in a 2x2 crafting grid. Mojang may or may not actually care about this.) As they need only three material bits to craft, they don't offer as much protection as other armor pieces: leather and gold grant no protection, chain and iron grant 1 point, diamond grants 1 and 1 armor toughness, and netherite grants 1 and 2 armor toughness. Since the armor bar can currently be filled without gauntlets, you can now use lower tier armor in your other slots and make up for them with good enough gloves. Gauntlets also protect your hands: the introduction of the gauntlet slot will be paired with various sources of proximity damage from mobs (and maybe even some blocks). Punching down cactus or magma blocks or getting into a fistfight with a slime or magma cube will deal damage to you unless you're using a tool - or wearing gauntlets. The armor will also decrease more potent thorns damage, such as guardian spines and enchanted armor, when you are using a weapon. Gauntlets have several interesting enchantments. Since they're both armor and kind of a tool, they'll get spells from around the board. - protection variants, mending and unbreaking - silktouch (gather grass blocks, plants, and glass with your bare hands) - knockback (self defense at its finest - only applies if you aren't holding a tool or weapon) - boxing (or jabbing or pugilist or something else): Acts like sharpness when you're holding nothing in your hands. Goes up to five. Since attacking with your fists has a very high attack speed, fighting with gauntlets may actually become a viable tactic for skilled pvprs! - climbing or clambering (suggested by u/llaughm): Increases climbing speed. Slight combat tweak: Default unarmed attack speed is decreased, but if you have both hands free, it goes back up. When punching with an empty offhand, you'll alternate right- and left-handed blows. The gauntlets slot could either be added above the offhand slot in the inventory or squeezed in next to the other armor slots. [link] [comments] |
Striders should freeze to death in cold biomes Posted: 09 Apr 2020 12:11 PM PDT Striders freeze outside lava, and it would make sense for them to die in cold biomes. Like with snow golems with hot biomes, but the opposite. [link] [comments] |
So many maps, why not make a mapbook? Posted: 09 Apr 2020 01:36 AM PDT To all you cartographers out there, this one is for you. The Atlas item would store filled in maps of one scale level, different atlases can have different scale maps. When held by the player, it would switch between the maps that the player has filled out or is filling out automatically as they move to and from individual map zones. A maximum map count per Atlas could be anywhere from 16 to 64 individual maps depending on how much data they take up. One of two Atlas types could be added depending on complexity: locator Atlases or regular Atlases. Locator Atlases, which are more complex, would allow the set number of maps to be added and updated automatically among the limited number of maps. Crafting would be done with a book and a locator map and added to via the cartography table with regular maps. OR Regular Atlases which are collection of completed and/or uncompleted maps. Crafting an atlas would require a book and an empty map. Adding to or updating this atlas would be done through the cartography table. Maps that can be stored may be limited by the number of maps this item holds or by relative area of each atlas. Viewing a semi or fully completed atlas in a cartography table could be done either by individual maps selected by arrows, or by a sort of tile grid respectively. I think that covers all the bases but let me know if anything is lacking or confusing and I could clarify. Let me know what you all think! Edit: woke up and forgot that atlas was a word when I was writing this. Fixed for what I can. Edit 2: formatting and retype. [link] [comments] |
If Piglins catch on fire, they drink a Fire Resistance potion Posted: 09 Apr 2020 09:17 AM PDT Since Wandering Traders drink Invisibility Potions, I think this would make sense. Note: You cannot barter with them while they're drinking [link] [comments] |
Skeletons in soul sand valleys spawn holding swords sometimes. Posted: 09 Apr 2020 10:48 AM PDT This change isn't meant to make sense but is more meant to prevent everyone from hating the soul sand valley with a passion. It is so beautiful but it only spawns skeletons and ghasts, the two potentially most annoying mobs in the game. To make things worse it's filled with a bunch of soul sand, the most annoying block in the game. Giving some of the skeletons swords would make it slightly more tolerable. [link] [comments] |
Piglins in the overworld run into the nearest nether portal in order to avoid zombification. Posted: 09 Apr 2020 03:28 PM PDT Piglins are at least somewhat intelligent (they can trade and hunt), so it would make sense if they would try to escape back to the nether to survive. [link] [comments] |
Rarely, digging Soul Soil will drop 1-3 bones instead of Soul Soil, similar to Gravel. Posted: 09 Apr 2020 03:36 PM PDT The Soul Sand Valley is the only place where Soul Soil generates. In this biome, massive fossils are prevalent. By dropping bones at times, like gravel drops flint, it can give a feeling that there are smaller fossils hidden in the dirt of the valley as well. The chance should be around 5% for bones to drop instead (for comparison flint drops 10% of the time). [link] [comments] |
Shroomplanks, the solution to white wood (and possibly dyed wood as well) Posted: 08 Apr 2020 05:53 PM PDT It seems that almost everybody wants white planks in Minecraft, and while some are willing to use texture packs or just settle on birch, adding a real white plank block would make all of those people happy, and it couldn't hurt those who didn't ask for white wood either. So, introduce Shroomplanks. Similar to how nether mushrooms can be turned into wood, overworld mushrooms should too. Chopping down mushroom stems should drop the block which can then be turned into the white planks, shroomplanks. The shroomplanks could then (possibly) be dyed to create all colors of planks. That is all, thank you for reading and please give feedback in comments, I know white wood has been asked for a million times but I believe this is a perfect way to implement it. EDIT: Many people have dismissed the idea because stem blocks are too "soft". To counterract this, I've got another idea.Mushrooms grown in the nether (or just on netherrack to not complicate things) should be naturally harder due to the harsh environment, and rather than grow with regular stems, they have sturdier stems just like the nether shrooms. These Sturdy Stem blocks can be mined and crafted into Shroomplanks, while regular overworld stems are still soft. I am also aware Mojang has rejected dyed wood, but I thought I would include it just in case, considering a white wood is a perfect candidate to be dyeable. Here is the link to the idea on the feedback website if you'd like to vote on it. [link] [comments] |
Posted: 09 Apr 2020 10:40 AM PDT Squirrels spawn inside forest biomes. Unlike other mobs (except villagers), which run around aimlessly, Squirrels have a home. They each have one Oak Tree they will always come back to. Oak Trees with a Squirrel living in them will have a small hole bear the top. Squirrels will retreat to this block hole every night and sleep like a fox (Squirrels are capable of climbing up and down wood, log, stripped log, leaf, plank, stripped wood, glass, and stained glass blocks along with fence, fence gates, glass panes, and stained glass panes). Nuts will occasionally drop to the ground from oak trees. They are a special item. They are in their shell. To open the shell, you can put it in a crafting table, smelt it, use it on anything or the air, or try to mine with it. When shelled, you get the actual nut and 1-3 shell bits. The nut itself is a food item. The shells can be crafted into a Nutshell Block or Cracked Nutshell Block, which are decoration, or they can be crafted with the nut to revert it. Squirrels will grab the nut item off the ground (holding it in their mouth visibly). They will break the shell off (dropping the shell on the ground as an item) and eat the nut inside. Squirrels will walk around but avoid other mobs. Wild wolves, tamed wolves, and foxes are hostile to Squirrels, and will attack on sight. Squirrels also run away from and attempt to climb trees whenever they see a wolf. Squirrels copy this behavior when a player approaches them. Squirrels can be befriended with nuts (with shell). This means they won't run from the player. Befriended Squirrels can be healed with nuts (in their shell) A befriended Squirrel will turn into a tamed Squirrel when given an shelled nut. This means they act like a befriended Squirrel, but also can be sat or told to stand and follow like a normal pet. They can also be told to wander, which means they act like a befriended Squirrel but can be sat or told to follow again. A tamed Squirrel can be healed with nuts, shelled or unshelled. Wild wolves still go after tamed Squirrels, but tamed wolves are peaceful to tamed Squirrels if they both belong to the same player, and tamed Squirrels won't run from a tamed wolf if they belong to the same player. Tamed Squirrels gain the ability to climb any block. When running around, Squirrels will chitter and squeak. Tamed Squirrels will occasionally get on a player's shoulder, like parrots. Squirrels occasionally bury nuts instead of eating them. In this case they won't shell them, and will start scratching at the ground with them in their mouth. This turns the grass or dirt block into a form of half grown grass that looks like a mix of dirt mound with small bits of grass. Breaking this block gives the unshelled nut and a dirt block. Squirrels come in different colours. They can be brown, orange, or grey, just like real life squirrels. Squirrels will scare off bug-type mobs. You get the advancement "Please Don't Feed The Wildlife" for befriending a Squirrel (befriending, not taming). [link] [comments] |
New mob to roam the basalt deltas Posted: 09 Apr 2020 08:50 AM PDT I propose the mantis , a tall thin grey mob with 2 long scythe like arms, it could use these arms to climb the basalt towers or attack any nearby mobs they will have no eyes so will rely on sound alone so it would give further purpose to sneak if they hear you they will let out a high pitched screech and charge you dealing a considerable amount of damage they drop mantis claws which can be smelted into iron ingots [link] [comments] |
Posted: 09 Apr 2020 07:14 AM PDT Mobs currently just run around unless actively chasing a player, snow golem, iron golem, or villager. However they should have some sort of hearing. I propose different levels of attraction, so that different sounds can attract from further away.
If the sound happens underwater, the distance the sound travels is reduced by 4 blocks. If a mob is underwater, it has to be 4 blocks closer to hear a sound. [link] [comments] |
Posted: 09 Apr 2020 10:27 AM PDT Using Basalt in a Stonecutter should give more options other than only the polished version. With the brand new Blackstone, a lot of building possibilities nwoyld be open. Smooth Basalt: The texture is clean on all sides, not like Basalt and Polished Basalt where it looks like logs. Can be cut into stairs, slabs, walls... Basalt Bricks: Brick version of basalt, can be made into stairs, slabs, walls... Cracked Basalt Bricks: This one is not made on the Stonecutter, it's obtained by smelting Basalt Bricks on a furnace. Can be cut on the Stonecutter into stairs, slabs, walls. [link] [comments] |
A sound for rails changing direction Posted: 09 Apr 2020 11:38 AM PDT When you power a curved rail with redstone, it changes direction to match a different possible curved position to link other rails together. When such a rail gets powered or unpowered, it would be neat for there to be a small sound effect. [link] [comments] |
DoBurningItem and DoExplodeItem gamerule ! Posted: 09 Apr 2020 02:35 PM PDT DoBurningItem and DoExplodeItem gamerule ! Hey ! It is just un simple gamerule but very nice ! DoBurningItem : True : Items burns in lava or fire. False : Items don't burn in the lava or fire DoExplodeItem True : Items disappear in an explosion (except the stars of the Netherlands) False: Items do not disappear in an explosion (or just a data for a specific item for create datapack or plugin ) [link] [comments] |
Posted: 09 Apr 2020 04:34 PM PDT Clouds should be changed to make it so if they hit a mountain or giant build by a player, they break apart and don't just faze through the walls. I feel like this would make megabuilding a lot better, because the sky looked kinda bland with clouds turned off [link] [comments] |
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