Minecraft Make right clicking an armor piece in your hot bar switch out what you’re currently wearing, Instead of only functioning when you’re not wearing anything in that spot. |
- Make right clicking an armor piece in your hot bar switch out what you’re currently wearing, Instead of only functioning when you’re not wearing anything in that spot.
- You should be able to climb chains like vines
- Weakness effect will make you unable to fully charge your bow.
- A ‘Dark Mode’ for inventories.
- Colorblind Mode - It tells the player which color they are looking at or changes similar blocks/items into different textures.
- Oak saplings planted in swamp biomes should grow into the swamp variant.
- Gamerule to go instantly thru the nether portal in survival
- Hoes for Combat
- [Terrain Formation] Sunken Lakes
- Minecraft needs more Anthropods
- Directional Soul sand and Magma blocks under water.
- Hide the nether load time behind the portal animation.
- The crafting table and grass icons for the game and launcher respectively should be updated to the new textures
- Continent World Generation
- Updates that focus purely on improving performance
- Hoes should have a vastly increased reach, as well as tridents. This would help these tools become less obsolete (especially the trident) and indirectly buff other fighting methods (horses as an example)
- Bees should be able to pollinate potted plants
- Jungle temple arrows should have Instant Damage II or Poison
- Custom banner patterns
- Onions
- The Easy Way to Improve Bat AI
- Introduce a "pick tool" function
Posted: 22 Aug 2020 01:16 AM PDT A small change, but it would make things feel a bit smoother. Especially when switching between elytra and chest plate. [link] [comments] | ||
You should be able to climb chains like vines Posted: 22 Aug 2020 08:41 AM PDT That would make them more useful. I also think that if you click multiple times on the "base" (the chain connected to the roof) you should add more chains lower down. Like a reverse scaffolding. This would give the player more ways of navigating and would be useful when you want to climb down a ravine or deep cave. Maybe this has been posted before but I didn't see it. If so I'll remove the post. [link] [comments] | ||
Weakness effect will make you unable to fully charge your bow. Posted: 22 Aug 2020 08:34 AM PDT You know how weakness should make you.. weak? Well, if you get the Weakness potion effect, you not only can't do as much damage as you should, you also cannot fully charge your bow! Not sure what to do with the crossbow, it would make sense that you couldn't use it at all, but that seems a bit too much. Let me know what you think! [link] [comments] | ||
A ‘Dark Mode’ for inventories. Posted: 22 Aug 2020 01:15 AM PDT My eyes are very sensitive to light, and Minecraft's user interfaces always tend to give me a headache. (inventories, chests, etc.) Though texture packs exist, wouldn't it be simple just to have a built in feature that makes the UI dimmer? [link] [comments] | ||
Posted: 22 Aug 2020 07:39 AM PDT Many people who play Minecraft have difficulty with color blindness. So why not give them an option which allows them accessibility For example, George who's a friend of a Minecraft You tuber Dream. Can't access certain mini-games because how he sees the world. So we could either change similar blocks/items of different colors to also have texture differences. Also we could have the color blind mode tell us what colors we are having our cursor on top. [link] [comments] | ||
Oak saplings planted in swamp biomes should grow into the swamp variant. Posted: 22 Aug 2020 01:18 PM PDT There's a chance this has been mentioned here before but I searched through the subreddit and could not find anything so I've made this post. I'm someone who likes to replant the trees I cut down so that the world still looks fresh and beautiful. Unfortunately, I do not believe there is a way to naturally re-create a swamp tree, so this is my suggestion on how to get around this issue. [link] [comments] | ||
Gamerule to go instantly thru the nether portal in survival Posted: 22 Aug 2020 11:19 AM PDT /gamerule survivalPortal <true/false> True : actual portal behavior False : let you travel instantly in the nether like in creative mode [link] [comments] | ||
Posted: 22 Aug 2020 12:31 PM PDT I saw jeb say something about adding hoe enchantments for combat much like the axe so i have a few suggestions. Reaping enchantment : heals the user half of how much damage he dealt. Reaping 1: adds 2.5 damage(since hoes doesn't deal much damage) Reaping 2: adds 4 damage Pulling enchantment : pulls the target when hit. I also have an idea for a hoe upgrade which is a chain and sickle. Chain and Sickle: a throwable support weapon like the fishing rod. -it can be charged and thrown, the amount of knockback increases as charged for longer duration of time. (pulling enchantment pulls the target instead) -can be cast instantly like a fishing rod. -Decreases damage dealt with reaping by 20%. These are NOT perfectly balaced but i hope you guys get the idea. [link] [comments] | ||
[Terrain Formation] Sunken Lakes Posted: 22 Aug 2020 02:08 PM PDT
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Minecraft needs more Anthropods Posted: 22 Aug 2020 08:01 AM PDT So I'm currently in my survival game thinking & enchanting my gear & it's difficult to choose between smite & sharpness but bane of arthropods just doesn't ever cross my mind. Their should be more use for it. A idea I had was to adjust Phantoms from Undead mobs to an Arthropod, in real life butterfly's are classified as an arthropod & phantoms can sort of resemble them. Even with Mountain biomes silver fish stone aren't all that common to justify the enchantment so maybe a good idea in the future to add an other hostile mob which can be affected by BoA obviously it have to depend on the theme of the next update but I'd love to see all three enchantments on more even ground. [link] [comments] | ||
Directional Soul sand and Magma blocks under water. Posted: 22 Aug 2020 12:59 PM PDT Take the recipe odlf a Dispenser and replace the bow with either block, depending on what you want(maybe a sticky piston somewhere as well, to make more sense, but whatever). The upsides are that you can now rotate the block, so you can pull/push players deep underwater way easier and you can turn them off and on by using Redstone. [link] [comments] | ||
Hide the nether load time behind the portal animation. Posted: 22 Aug 2020 03:06 PM PDT It seems odd to me to have two wait times, one for the portal swirly animation, then another to actually load the nether. Surely if the nether loads as you stand in the portal, you could make this a lot more seamless. [link] [comments] | ||
Posted: 22 Aug 2020 10:31 AM PDT The icons for the game and launcher (visible on the taskbar, title bar of the window, etc.) should be updated to use the new textures. I don't understand why this hasn't been done yet, apart from maybe the fact that it would only apply to freshly installed launchers (even then, it would still apply to the newly installed ones), but the game would be easy enough. [link] [comments] | ||
Posted: 22 Aug 2020 10:23 AM PDT Unsure on what flair to use since it is Terrain but also an option in world generation. Basically, like "Buffet" and "Superflat" world options, a "Continent" world option, where it generates flat earth-like continents, pretty much a new generation type for "Superflat", this would be used for several different things come to imagination. Not my best suggestion, but one that would be nice to have. [link] [comments] | ||
Updates that focus purely on improving performance Posted: 22 Aug 2020 09:38 AM PDT We got 1.15 which was mostly bugfixes and the only real thing they improved was loadtime through netherporals and tnt. But they should focus on the general performance of the game. Here's a a quick screenshot comparing 1.8 performance to 1.16 performance someone in a discord I'm in made. As you can see performance has dropped by over 50%... There's literally mods out there that improve the framerate and decrease serverload by TONS (some popular ones are lithium, sodium and optifine). These mods all changed rendering of things and algorithms which improve the framerates a LOT. If mojang were to make performance updates every so often even people on potato pcs will be able to run the game smoothly. Let's talk about server performance. It all started in 1.13, mojang should look back at what they did wrong there and correct it. Because server atm require very good hardware or have to be very small to run properly. This is not to hate on the developers. They can still fix this, but if they don't and the modders stop making mods like optifine the game will pretty much be doomed. Tl;Dr Make updates that focus purely on performance instead of just adding new features. [link] [comments] | ||
Posted: 22 Aug 2020 11:24 AM PDT Tridents suck for combat. I'm pretty sure this is nearly universal in our minds, but they just don't really have anything to them. They don't do that great in terms of melee damage, and most of the enchantments are only really usable is very niche scenarios- Impaling for certain mobs, Channelling when it thunders, Riptide when you touch water. The only really useful enchantment is loyalty which is an absolute necessity to have on your trident if you want it to be any use at all in PvP. My idea would be to increase the range of the trident so you can easily hit targets with the MELEE attack from up to 5 blocks away (I'm not sure if this is an actually balanced number, but you get the gist of what I mean). Another idea I had was that if you hit a trident at a player using its ranged attack, it could deal more damage but instead of it dealing all the damage at once, it hurt the player slowly over the course of a second or so; this could emulate the player getting 'stabbed' by the trident and slowly losing blood. It sounds really gory, but I think the idea is quite good. I think access to the other core enchantments like looting and sweeping edge, knock back, etc. Would be good, even if they were only accessible via Anvils. Now onto the topic of Hoes; they have been bullied for years for being useless, so let's give them a meaning! I always thought hoes looked suspiciously like scythes, so why not put them to use as a long range melee weapon with low damage? It could finally give players a reason to use horses, as they could actually hit players without endangering their equestrian companion. I think hoes could also have access to enchantments, again by using an anvil to give them the basic combat enchantments. (Also saw an idea where sweeping edge on a hoe could help harvest more crops at once, but this is a combat suggestion) Sorry for the kinda long suggestion; doubt this is well written, but I got a trident and realised it was pretty useless, so I tried to think of some cool ideas to improve it! Critique and comments welcome! [link] [comments] | ||
Bees should be able to pollinate potted plants Posted: 22 Aug 2020 03:20 PM PDT I dont know why this isnt in the game already. It would just make sense. Why can they pollunate flowers but not potted flowers? This is a very simple idea. So goodbye! Any questions, Opinions, Ideas or Advice? Tell me in comments! [link] [comments] | ||
Jungle temple arrows should have Instant Damage II or Poison Posted: 22 Aug 2020 03:19 PM PDT Jungle temples can have quite a decent loot sometimes, like diamonds or really strong enchanted books (all with the level of a book enchanted in a level 30 enchanting table, same as the enchanted books found in a stronghold's libraries' chests) in their chests. And really, the only protection the chests have are 2 dispensers that are in plain sight with 2-14 arrows that shoot you 1 arrow when you step on a tripwire that can easily be broken. I think it would be a good idea to make Jungle temples at least a bit more risky/dangerous, having in mind the kind of loot that can be found. So, my idea is to make those 2-14 arrows the dispensers be arrows with instant damage or poison. In my opinion, they would ideally have Instant Damage II, but Poison I for 15 seconds would also work. [link] [comments] | ||
Posted: 22 Aug 2020 03:17 PM PDT You should be able to save a banner patten you've made (Just got this idea because I need a massive amount of the same custom banner designs and just thought to myself that it would be great to be able to copy a custom banner pattern to another banner rather than manually dyeing it.) [link] [comments] | ||
Posted: 22 Aug 2020 11:57 AM PDT Currently, all non-wheat, one-block crops are root vegetables, and adding onions would be a fun way to continue this trend. Onions would grow the same way that beetroots do, with seeds that can be found in dungeon chests or villages. Each onion harvest would give the player 2-4 onions, buffed by Fortune. Onions can be eaten raw to restore four hunger points, or two full shanks. Here's the special thing with onions: Crafting three onions together with two sugar would create Pest Repellent, a new item that can be placed to prevent the destruction of plants by Ravagers and Rabbits within a 9x9 area surrounding the Repellent. As in real life, onions could also be smelted into orange dye. [link] [comments] | ||
The Easy Way to Improve Bat AI Posted: 22 Aug 2020 12:40 AM PDT
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Introduce a "pick tool" function Posted: 22 Aug 2020 01:54 PM PDT Another of those control changes that are very minor but could be extremely handy. As of now, a middle-click lets you pick the block you're looking at, and it's already a gamechanger. But what if, say, [link] [comments] |
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