Minecraft Mob spawners should be blast resistant |
- Mob spawners should be blast resistant
- Phantoms Remastered™ - Make them spawn only after you use a Totem of Undying!
- Spider should not be able to climb on packed and blue ice
- Droopers (Strider Variant) and a New Mechanic for Striders/Droopers
- Add more stews and make them be cooked in the cauldron
- Minecraft should add a feature to "lock" your hotbar, so you didnt accidentally drop your items everywhere
- Softened obsidian
- Slingshot concept!
- Make finite worlds editable/designable by the player
- Toggleable Plane Controls w/ elytra
- Something missing from Update Aquatic
- Breaking boats should make mobs inside them invulnerable for a very short time
- I really want something like glowing skin
- Strider Fortress
- New Mob: Mimic
- Transferable Pet Ownership
- Lockable Chests and Doors
- Tautness (Revamped)
- Cooking Pot
- Placing a cobweb makes a wool or vine sound
- Command shortcuts
Mob spawners should be blast resistant Posted: 30 Aug 2020 09:45 AM PDT We all know that feeling. We finally find a mob spawner, and think "YES! I can finally have a good xp farm!" And then next thing you know, hisssssss BOOM. A Creeper blows the dang thing up, and now you are left with no xp farm, or bone and arrow farm, or strung farm, or a rotten flesh farm. I think mob spawners should be blast resistant just because theyre pretty rare. [link] [comments] | ||
Phantoms Remastered™ - Make them spawn only after you use a Totem of Undying! Posted: 30 Aug 2020 02:14 AM PDT You cheated Death. And now he wants revenge. Phantoms are one of, if not the most, hated mobs in the entire vanilla game, and for good reason. A flying undead enemy in theory sounds cool, but botched execution and poor game design choices means that no one is really fond of the mob. I think the main cause of this is their spawning mechanic. They spawn if a player has not slept for 3 nights in a row, which discourages exploring as players would often prefer not to change their spawn point by sleeping, and annoys other parts of the player base, such as builders. I would fix this by making phantoms spawn after a player uses up a totem of undying, regardless of whether you sleep or not. The number of phantoms that spawns scales up each time a totem is used, but resets when the player dies, starting with 1, 3, 5, ... (or any convenient sequence). But.... why?
Edit: Ok, some users have brought up how it would be annoying to have phantoms "every night" in hardcore. I'm not sure where the confusion arose, but phantoms spawn once per totem. Also, the phantom wouldn't spawn immediately, seeing that they'd likely burn up in the day anyway lol. This would also give you time to heal, and so on. Thanks for reading, and have a good one! :) [link] [comments] | ||
Spider should not be able to climb on packed and blue ice Posted: 30 Aug 2020 11:46 AM PDT This is a simple quality of life change. It would be one of those things that would not in any way effect most players but it would make since and be a nice little feature. But most of all it would SiMplIfY SpiDer GriEnDeRS! I did it! I said the thing! Thanks for coming to my ted talk! [link] [comments] | ||
Droopers (Strider Variant) and a New Mechanic for Striders/Droopers Posted: 30 Aug 2020 05:58 AM PDT Description: Mechanics: Spawn: Drops: The Overworld/The End: Fireballs?: Reasoning/Why Should This Be In Vanilla Minecraft?: As for Fireballs healing Striders and Droopers, I feel it kind-of makes sense. It's an item with not too many functional uses, for one, so it grants another use (if not the best) to it. Still not the most useful item, but now you might have more use for all those Fireballs you find in Ruined Portal Chests. A lot of Minecraft's mobs have variants, including the new Hoglins and Piglins, with the Zoglins and Piglin Brutes/Zombified Piglins. Slimes and Magma cubes, Skeletons, Strays, Wither Skeletons, etc. So what if Striders had a unique variant too? [link] [comments] | ||
Add more stews and make them be cooked in the cauldron Posted: 30 Aug 2020 10:43 AM PDT Different recipes for them, for example a creamy seafood stew with milk and salmon You can now only cook them in cauldrons and they take around a minute to cook the other upside of making it be cooked in the cauldron is that the stew has more than 1 ration (you pick it up by right clicking with bowl) kind of working like a cake Also make it so stews are superior in saturation than other normal foods so taking the time to cook them and getting the ingredients pays off just a fun way to introduce cooking in minecraft [link] [comments] | ||
Posted: 30 Aug 2020 12:47 PM PDT there has been countless times that ive dropped my items onto the ground or off a cliff because i accidentally pressed the drop button, it would be nice to have a feature like in Terraria where you can lock the hotbar to prevent stuff from being dropped [link] [comments] | ||
Posted: 30 Aug 2020 07:53 AM PDT Softened obsidian is created by placing a lava bucket in the bottom of a blast furnace and a water bucket in the top of the b.f. it takes considerably longer than most things to 'cook' and takes a full bucket of each. I.e. it's an expensive item to make but not to farm. Buckets empty and are not consumed. Softened obsidian has two main uses.
Softened obsidian is easier to break than normal obsidian (faster) But still requires a diamond pickaxe. [link] [comments] | ||
Posted: 30 Aug 2020 08:53 AM PDT Currently nuggets are pretty useless, and this would give them real purpose: Slingshot! Slingshot shoots nuggets dealing less damage than bow and being more inaccurate at long ranges, but depending on the nugget you use; If you use gold nugget its a bit more accurate, and if you use iron nugget it deals more damage. With slingshot, if you shoot glass pane it breaks, and if you shoot glass block it takes damage like anvil after used. The recipe would be like this, needing 4 sticks and one leather stick|leather|stick air |stick | air air |stick | air So far I've gotten only one idea for enchantments - Precision. It would make shooting less rng, but still not as accurate as bow or crossbow.I am not sure if this has been posted before, I apologise if so. For some reason I can't access FPS list at the moment. [link] [comments] | ||
Make finite worlds editable/designable by the player Posted: 30 Aug 2020 09:32 AM PDT When a player creates a new finite world in Bedrock Edition (yes, there is an option to do this), I think it would be a really cool idea if they could select each biome the world has, its size and every generated structure that could appear. This would have 2 main purposes: Fun: Players could just go crazy creating a Nether made up entirely of a massive Basalt Deltas biome with like 50 bastion remnants and 40 nether fortresses in it. Or in the Overworld a giant forest with 15 villages, 10 woodland mansions all stick together and a jungle temple in the center. Or literally anything at all. It would be really cool and Bedrock players (the majority of Minecraft players) would probably have a lot of fun with it. Inquiry: Curious players that instead of looking at tables and graphs on the Internet would rather test and find out by themselves could create, for example, a world with a stronghold in the middle of the air (Y: 100 for example) in an ocean biome, so that the stronghold is completely unobstructed, and then they could examine it, examine its size, its loot and everything. Same with the nether fortress and a lot of other structures players might be curious about. I think this would be a really interesting, cool and fun concept to add, that a lot of Bedrock players would really enjoy, because otherwise, right now there is no real reason to create a finite world in Bedrock edition. [link] [comments] | ||
Toggleable Plane Controls w/ elytra Posted: 30 Aug 2020 12:42 PM PDT TLDR Add Traditional Plane Controls to elytra flyingㅤㅤ The current elytra control, where you fly where you look, is really innovative and smart, don't get me wrong, but it is a bit wonky at times. When on long flights, I find it a little annoying that you can't look at the scenery you're flying by without also doing a nosedive into it. I propose we add traditional plane controls for elytra flight, controlled by the asdw keys (they aren't used when flying normally anyways). A and D would control the roll of the player, while S and W would control the pitch. You can customize the sensitivity of your keys in the settings. The cool part is that your camera follows your bearings, which means you can now fly upside down, do barrel rolls, etc. Generally make the flying experience more thrilling and fun. You can also now look around whilst flying without crashing into the ground, so that's a plus. And because looking around might disorientate you a little bit. I propose that, when you look around, a red crosshair be left behind where you looked away from. This lets you know exactly where you're flying even when you're looking away, and let you snap back to it if you want to face where you're flying again. This would open a lot of options for map creators, Minecraft cinematics, and just gameplay overall. Imagine an elytra course where you fly around a mountain, doing loop de loops and whatnot while also being able to take in the scenery with your now freed up mouse. Now, this change carries with it a big learning curve. It's not easy to fly a plane, even in a video game, which is why this feature should be toggleable. You'll always take off using the old school elytra controls, but once in the air, you can hit Ctrl (or another key idk), to switch to the new controls. This means you can still fly with the mouse if you want to (and make those sudden stops by quickly spinning around), but also have the option to fly with the keyboard. [link] [comments] | ||
Something missing from Update Aquatic Posted: 30 Aug 2020 03:34 AM PDT When I first heard about Update Aquatic I was really excited. But when I heard they weren't adding sharks into the game I was incredibly dissapointed. I know Mojang has said they aren't adding sharks because they are afraid that it would promote the killing of them in the real world. My suggestion would be to make them neutral so they don't attack you unless provoked and if you were to kill one you get nothing, not even xp. The only thing you get is a negative potion effect that only gives you 'trash' items when fishing. Mojang could also add a hunger bar to the shark so they only attack a player once if they are starving so you have a reason to keep your distance. The sharks would also be very rare so killing it would be even dumber. If Mojang want the sharks to have more use they could lead you to Ocean Monuments simularly to dolphins which lead you to shipwrecks. Now you may ask "Why add a useless creature in the game?" And my answer to that would be why did they add pandas into the game? The pandas are completely useless and they're quite boring in my opinon. On another note Mojang should remove a lot of the dead coral in reefs because they look really ugly with all that dead coral even if it's more realistic. TL:DR Sharks would be cool, rare mob to have in the game and they wouldn't attack on sight. Let me know what you all think and if you have any improvements to my concept. Thank you for reading. Edit: Dragonfish would also be pretty cool. They would basically just be a retexture of the pufferfish but the more creatures the better in my opinion. Will update if I come up with more. Edit2: as u/Gintoki_87 suggested mojang could add anglerfish to the bottom of underwater ravines. [link] [comments] | ||
Breaking boats should make mobs inside them invulnerable for a very short time Posted: 30 Aug 2020 01:14 PM PDT Pretty simple post I'm just asking for mobs to be invulnerable after coming out of a boat I can't tell you how many times I've accidentally killed a mob that I had travel thousands of blocks for storage because of hitting them accidentally after breaking their boat [link] [comments] | ||
I really want something like glowing skin Posted: 30 Aug 2020 06:12 AM PDT
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Posted: 30 Aug 2020 01:00 PM PDT You should be able to give striders warped fungus and then it will walk towards the fortress as long as there is lava and 1 warped fungus should be enough to keep them going for 15 seconds. This will make locating a fortress easier cause they are so rare now. Edit: they breed with warped fungus so lets make it a mixture with warped fungus and the other red one [link] [comments] | ||
Posted: 30 Aug 2020 01:49 PM PDT "You´re exploring a cave and find a dungeon and see a chest so You open it. And then it attacks you." You probably know what a Mimic is, they are one of the very common creatures in RPG´s and other media. Basically a creature that tries to trick You by disguising itself as an item, normally a chest, and when opened it attacks you. The game already have a mob that do something like that, Silverfish, but they are very rare and aren´t a real treat, lacking the "surprising" effect. Mimics would be a very interesting creature to be added in a possible cave update, as they combine perfectly with the theme. They look almost exactly like a normal chest, but the player can see what it really is by some small differences, like small movements or some texture change. Mimics can be found in dungeons, mineshafts, strongholds or others structures that normally have chests. They could drop a chest and more rare dungeon chests loot. [link] [comments] | ||
Posted: 30 Aug 2020 03:14 PM PDT There should be a way to transfer ownership of a tamed animal, or perhaps dual ownership of said animal. The owner would have to either let the pet go, or somehow hand over control to another player. Also I'd recommend a command to do so without owner consent so a server or admin can do so if the owner never comes back (save abandoned doggo). [link] [comments] | ||
Posted: 30 Aug 2020 03:11 PM PDT So, how about making lockable chest and doors, I know the doors are accomplishable by redstone but a key for a chest does sound handy on adventure and survival maps, even though you can just break the chest in survival. Not to mention it would be kinda interesting to add in dungeons with keyed chests that need to be unlocked by finding the key. [link] [comments] | ||
Posted: 30 Aug 2020 10:08 AM PDT Enchant Type:Crossbow Effect:when on a crossbow,will make the arrows fly faster and do more damage at the cost of reload time and durability. Stats/Tiers:Tier |:Arrow flies three times faster and dose eight damage but the reload time is two seconds and takes one more more durability damage. Tier ||:Arrow flies three times faster and dose ten damage but takes three seconds to reload and takes two more durability damage. Tier |||:Arrows flies four times as fast and dose four twelve damage but takes four seconds to reload and takes four more durability damage. Other:if a crossbow has any tier of tautness it can't also have quick charge,if a crossbow breaks with tier three tautness it will "shatter"doing one heart of damage to the player,(your idea here) If you disagree with my idea or have some advice for balancing please let me know in the comments. [link] [comments] | ||
Posted: 30 Aug 2020 11:22 AM PDT Well, wouldn't it be nice, to have the ability to create your own recipes? To add potatoes and carrots or whatever to the cooking pot, and to give your meal a name? Example: Let's add water, potatoes, salt (why is there sugar but not salt?) and a cooked chicken. Now let us name it "Chicken Soup". BANG. You've just created your own Soup. Isn't that nice? (Btw: The cooking pot should look like a little fire and three vertical sticks with a pot on the top) [link] [comments] | ||
Placing a cobweb makes a wool or vine sound Posted: 30 Aug 2020 12:53 PM PDT So it now makes a stone sound wich doesn't make sense at all.. That this was in the old days is understandable but now it needs to be fixed so i suggest it makes a wool sound or a vine sound [link] [comments] | ||
Posted: 30 Aug 2020 06:33 AM PDT Open your options: Now you can type in custom inputs, for specific commands. Example: "/gamemode survival" turns to "gm 0". And everytime you type in your shortcut in the chat, it works like the normal command. And when you are playing multiplayer, and you type in your shortcut, it looks like the default comand in the chat, to avoid issues. Doesn't work on servers, only with permission. What do you think? [link] [comments] |
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