Minecraft Add ALL the mobs that lost a mob vote... as archaeological remains. |
- Add ALL the mobs that lost a mob vote... as archaeological remains.
- You should be able to put more than 2 items in the crafting grid and they all count towards durability
- Surely we get a new painting for the Caves and Cliffs Update
- Netherite armor should provide a bit of fire and blast protection
- Death breath plant
- The End Update
- Villagers Aren't Allowed To Defend Themselves, at least give them a fence.
- Dripstone crab
- Slime caves!
- Honey piston
- Make items stay longer before despawning
- Geckos, Gecko Tail, and Sticky Potion!
- Sulfur and Salt
- If you stare at an Enderman; it should give you a purplish vignette while the "stare" sound is playing.
- New Lighting
- Changes to the mob vote
- Ender Minecarts for "fast travel".
- Graveyards in Minecraft! Oohhh, very scary!
- A new fox for plains biome
- 4 Ideas For Cave Mobs
- New enchantment for boots to emit weaker vibrations when the player walks. Mainly useful for avoiding wardens or accidentally triggering sculk sensors.
- The Monitor, a worm shaped supervisor inhabiting the Caverns Below. [Cave Mob]
- Jellyfish?
Add ALL the mobs that lost a mob vote... as archaeological remains. Posted: 20 Oct 2020 07:35 AM PDT Updated from my old post about adding them as paintings. Large parts of the player base are disappointed with both the glow squid and the phantom, but Mojang has completely rejected adding the other 3 mobs from the first one and been non-committal about the second one. The best alternative, in my opinion, is adding them as archaeological findings, as if they did exist in the Minecraft universe, but died out. It would also be a fun way to immortalise those poor souls. Thanks for reading, and have a good one! :) [link] [comments] | ||
Posted: 20 Oct 2020 03:01 AM PDT Currently you can only combine 2 items to increase durability but you should be able to combine 3+ items [link] [comments] | ||
Surely we get a new painting for the Caves and Cliffs Update Posted: 20 Oct 2020 01:39 AM PDT The last time a painting got added was back in 2012... nearly 8 whole years ago! This new painting should be centred around one or more of the new features from the upcoming Caves and Cliffs Update. It could be a cute axolotl in some water, a goat on the snowy mountain tops, a Warden in the deep dark or basically anything like that. A new painting is something that's been wanted for quite the time now. [link] [comments] | ||
Netherite armor should provide a bit of fire and blast protection Posted: 20 Oct 2020 07:57 AM PDT Title kind of says it all but let me explain my reasoning. It terms of the actual protection that netherite offers, it's not that big of an upgrade from diamond even though it's considerably more expensive. I agree with this because I don't think we should have armor that protects much more than diamond. Full Netherite armor only gives 4 more points of armor toughness over full diamond armor. That's already plenty and we really shouldn't go over that. What really sets netherite above diamond is not the relatively negligible extra protection, it's the knockback resistance. This is a very interesting addition because knockback resistance is an effect that's impossible to acquire any other way, and it shows that mojang is willing to use effects other than armor toughness to enhance armor. I think that netherite should have a couple more of these. Netherite does not burn in lava and it is highly blast resistant, yet it offers no extra protection from fire or explosions. That kind of doesn't make any sense, especially since netherite gives knockback resistance, which is an effect that is unrelated to the characteristics of the ore itself. I don't want knockback resistance to be removed, but I do want the following buff added to Netherite. Each piece of Netherite armor offers .25 (or .50, if you guys think we can go that high and still be balanced) fire protection and blast. I want this buff added to netherite for 2 reasons. This will make full unenchanted netherite give fire prot and blast prot 1 or 2.
I also expect that mojang will not be adding any more armor types to the progression system, especially not one that's better than netherite. What do you guys think? [link] [comments] | ||
Posted: 20 Oct 2020 06:09 AM PDT Spawning & BehaviourDeath breath plants can rarely generate in lush caves and jungles, they can be seen on all sides of the dirt/grass, "moss" blocks and logs (example of it generating in game). As a plant, it can't move or do much besides being in one place looking "pretty", but if player/hostile mob walks near it or plant gets dmg. It would open its jaw and creates cloud of poison as a defensive mechanism, this cloud of poison would be seen for 8 seconds before despairing into the air. While being inside this cloud (which, it's a new particle rather than using lingering particles), player can't see anything outside it, and would get poison effect for 4 seconds after leaving it (if player is inside this cloud, the effect would be some what a "loop", something what wither rose does while standing on it).After that, death breath plant would close its mouth and starts recharging it's poison for 30 seconds, which becomes helpless before realising cloud of poison once more. DropsAfter killing this plant (since...it's actualyl a mob), it has low chance of dropping 1-3 of its own seeds. With these seeds, player can plant death breath plants on all sides of blocks that naturally spawns. Growing death breath usually takes 15 in-game days, but it can be speeded up by right cliking them with bone meal. It has 4 stages of growth (the image shows only 3 of them since 4d one has 3D model):
Death breath plants will still poison the player that planted them thought, so what out for that, also player can rightclick pots with these seeds to plant 3d stange that won't grow up. [link] [comments] | ||
Posted: 20 Oct 2020 05:25 AM PDT **Would it be possible to have an End Update?**Hello Reddit people, I came here to bring some speculation and ideas for this possible future update of Minecraft (I speak again I am Brazilian, so if Google Translate fails you already know;) ) New OreIn a Block, with Sap characteristics more like Slime Block or Honey Block, however purple, called Tele Sap, which drops an item called End Shards, uniting 6 End Shards with 3 Iron Bars, you create an Enderite Ingot, And it would be the same mechanics as Netherite, by joining an Ingot Enderite with a Netherite Helm, you form an Eternium Helmet, among other things Biomes Moonshroom Florest-A Light Blue / Gray Forest full of mushrooms called Moonshrooms that are taken to Overworld- Shine and release particles at night **Bubble Camp-**They are purple fields Sustained by Chorus Plant, which raise Bubbles of a material that resembles purple glass, but they are called, Mucus Block, shelter the Glowanthon, which are variations of the Phantom in The End, they drop the item Luminous Membrane **Chorus Mounts-**A simple Biome where Endemites and Endermans live, and Chorus Plants grow freely **Flash-Fire desert-**A place where on top of the Enderstones, grow a kind of Sandy Grass, totally dark, where you find, a special purple Flame, where these flames disappear and reappear in completely random places, being a danger, besides having a "Water" That when you enter it will teleport you to another place where this "water" exists **End City-**The End City does not fit as a biome in itself, however, it would receive a complete re-make, having a main island, in any biome (defined randomly by the generation of the world), and also a Small End Citys, called End Villages Mobs- Glowhanton- Variation of Phanton in The End, they have a Luminescent body and drop the Luminous Membrane, unlike the Overworld Phantons, which are kind of stressed out, Glowhantons only attack if you Attack them, or approach their Nest Grogger- A species similar to frogs, that if you kill him, drops the item Mucus, which allows for a multitude of things, such as Glued Elytra / Glued Glow Elytra,Mucus Block, Mucus Pie, and Mucus Boot, This Mob is hostile and works like a Hoglin from The End, and when it attacks it poisons you Wiglin- Pigs with Black eyes, similar to piglins, but much wilder, if you have an Enderite Ingot in hand, they go after you to get you, they are residents of End City (Repaginated) Shulker Jockey- A being who claims to be his biggest nightmare at The End, an Enderman carrying a Shulker ... just think about that Doom **Blocks and Nature-**Mucus Block- Made of Mucus, and leaves you stuck together, like the Honey Block Teleporter Sap - A petrified sap that Drop 2 End Shards Magnetic Dirt- is the block that causes the phenomenon of the Flash-Fire Desert biome Magniun- It's like the grass of The End, it varies between Almost all the biomes of the end Strange Water- A Cyan colored liquid, with red details that move, when entering this water you are teleported to the same water as the nearest one, and can be used as a "Teletrasport Machine", can be put in a bucket Moon Wood- A Blue Wood on the outside, and Off-White Gray on the Inside Moon Planks- Light Gray Color, and the same for its variations, such as Slab, Ladder, Trapdoor, Portal, Button and Pressure Plate Bubb Wood- Wine on the Outside, Purple with Bubble Print on the Inside Bubb Planks- Purple with small discreet pink prints inside, and the same for its variations, such as Slab, Ladder, Trapdoor, Portal, Button and Pressure Plate Mag Wood- Completely Black on the Outside, and Completely White on the Inside Mag Planks- Totally White, and the same for its variations, such as Slab, Ladder, Trapdoor, Portal, Button and Pressure Plate Items and Tools-Glow Elytra-An elytra together with 4 luminous membranes, forms this very rare Elytra, which glows in dark places Glued Elytra / Glued Glow Elytra-An Elytra together with a Mucus, forms the Glued Elytra, which can be used together with any Armor Eternium Armor- Helmet- 502Chestplate- 624Leggings- 656Boots- 589Enderite Tools-Sword- Durability- 2967 Damage- 10Picaxe- Durability-3021Axe- Durability-3021 Damage- 9Hoe- Durability-3021Shovel- Durability-3021 Mucus- Droped by Groggers, and are used for several things Mucus Boot- a boot that makes it look like you have a Slime Block on your foot, cushioning your fall, can be made with 2 Slime Blocks and 4 Mucus Sweet Mucus- Add a Mucus with 4 Sugar around it, making it edible Mucus Pie- A Pie that feeds 4 and a half points of Hunger, made by 3 Sweet Mucus in the center 2 eggs and a bucket of milk in the middle, above, and sugar in the bottom End Shards- Dropped by a Teleportation Sap block, and serves to make the Eternium Ingot LET YOUR UPVOTE LIKE IT , BYE BYE [link] [comments] | ||
Villagers Aren't Allowed To Defend Themselves, at least give them a fence. Posted: 19 Oct 2020 05:44 PM PDT It wouldn't entire circle the village, there would be gaps, but I find it disappointing that Villagers die so easy. It's like they didn't exist until the Player joined. [link] [comments] | ||
Posted: 20 Oct 2020 05:32 AM PDT Give me a better name if you had one, I can't think further anymore :p Minecraft announced that caves and cliffs will be the next update, and will add dripstone cave to Minecraft. I have an creature idea (dripstone crab) for this cave, make it more exciting and challenging. And also they are arthropod creature, bane of athropod will be an useful enchantment for this situation because the only use for bane of athropod is killing spider. Appearance This crabs are 1 block small, have 6 legs, and their body are mostly covered by its large, bumpy and grey shell, they will disguise like rock. Their eyes grow outside and on it shell, like how crab eye grow. They have only 8 health, but they can reduce damage received because they have high defense. Behaviour This crabs spawn under stalactites and does not move. They won't attack player directly, but wait until player near it (about 3 blocks), then it will lift up its body, make a sound and smashes the ground hardly. The stalactites above the crab (about 4 block radius) will fall and damage player. Its strong shell will immune to the damage of stalactites, which protects it when stalactite fall on it. They rest a while, and will crawl away to another place with stalactites above them, and waiting for the next player to fall on its trap. When 2 or more crabs meet together, they stay a distance between each other. When one of them smashes the ground, it will trigger nearby crabs (maximum 2 only) and cause them to smashes the ground too. Drops They drop xp orbs, raw crab meat (maybe idk), and sometimes it shell piece. Crab meat can be cooked and turn into cooked crab, it can restore your hunger. Crab shell can craft into a helmet that can immune damage of falling stalactites, or anvil. Thanks for seeing my suggestion :D [link] [comments] | ||
Posted: 20 Oct 2020 08:47 AM PDT If I'm being honest, slime chunks are tedious to find. Not only do they look exactly the same as regular caves, but slimes can wander away from the chunk they spawn in, making finding the original chunk very difficult and annoying. I propose a solution: slime caves! Slime caves would begin generating wherever a slime chunk would generate, but they can branch off in several direction for up to 150 blocks in any direction. In these caves, slimes of all sizes can spawn at a normal rate, and if there is a ruined portal within 10 blocks of a slime cave, up to 2 magma cubes can spawn at a time extremely rarely. These caves would generate in the shape of any other cave, but they would have small "slime layers" strewn about the cave which will be a bit bouncy, and lightly decrease fall damage, and slow you down. They will look like, small slime blocks in the form of snow layers. They can only be collected with silk touch. Slime blocks will appear dripping from the ceiling, and particles of slime will fall from the top. Slime blocks will also be appear to be seeping from walls of the new stone, which I will get to now. A new type of stone will generate here as well: slimestone! This will essentially be limestone, but with a name that pertains to the game. It will litter slime caves, and will only be obtainable with a stone pickaxe or above. A special type of slime will also spawn here: rock slimes! They will appear slightly darker that regular slimes, and will appear to have slimestone inside of them. They always be large, and will not split. They will drop 1-2 slime balls, as well as 3-7 slimestone upon death. This will be a renewable source of slimestone in case you mine it all. Rock slimes will hit slightly harder than a medium slime, will move slower than a large slime, and will have double the health of a large slime. [link] [comments] | ||
Posted: 20 Oct 2020 01:29 AM PDT This piston would work the same as the java sticky piston when powered with one tick delay but this piston works the same at any tick delay [link] [comments] | ||
Make items stay longer before despawning Posted: 20 Oct 2020 03:03 PM PDT As most know you have 5 minutes to pick up your stuff before it despawns it feels like you are racing the clock and if you die far away or in a cave its a nightmare to get your stuff back so i think that 10 minutes are ok its not too long or too short [link] [comments] | ||
Geckos, Gecko Tail, and Sticky Potion! Posted: 20 Oct 2020 07:32 AM PDT
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Posted: 20 Oct 2020 11:16 AM PDT I mean, why not? It would be nice to have those minerals in the game and it should be another way to get gunpowder as in real life it's made out of sulfur, saltpeter and coal.This post already suggests the sulfur but it says that sulfur ore could drop gunpowder, but I think it's better to actually implement sulfur as a new material, such as copper and amethyst.I've never seen anyone suggesting salt and maybe this can bring several things to the game, like new foods, potions and other uses that I explain later. SulfurAs said on the suggestion by u/Brawley_Radish, it will generate on volcanic zones like in real life (or in basalt deltas as a basalt ore if those "zones" are not added to the game) Its uses?
Also, as it's an insecticide it scares arthropod mobs (which are endermites, silverfish, bees, spiders and cave spiders) and being a fertilizer, it attracts plant mobs that could be added in some future update. Credits for u/Foximo_viola
SaltI think that salt should be obtained in random amounts (0-3 items) by boiling water in a furnace. What could that feature?
Salt can also generate naturally in SALT FLATS, which are very rare flat biomes that look like a lake but full of salt instead of water and also they're pretty big, like a normal biome. This could also be a chance to enhance the current rivers and lakes in the game as in real life they are bigger like double of the current size they have and the lakes are way deeper. Salt blocks can also be obtained by placing brine in the nether (water evaporates and leaves the salt). Credits for u/Foximo_Viola I think I have nothing more to suggest. Please upvote if you want to see this in the game. [link] [comments] | ||
Posted: 20 Oct 2020 10:17 AM PDT This would definitely add to the scariness of the mob, especially for new players and it's also just a neat small feature . The vignette will slowly fade away as the "stare" sound disappears. [link] [comments] | ||
Posted: 20 Oct 2020 01:31 PM PDT They should add Soul o' Lanterns. Jack o' Lanterns with soul tourches [link] [comments] | ||
Posted: 20 Oct 2020 02:00 PM PDT We should make the mob vote to choose the mobs that are going to be in the game first not to eliminate the ones that weren't voted, it would work in the order of more to less votes [link] [comments] | ||
Ender Minecarts for "fast travel". Posted: 20 Oct 2020 03:38 PM PDT An ender minecart would be a strange minecart created from obsidian and chorus. They'd be purple/black with a bug-like shape, making it look more like a shell than a minecart. The purpose of these carts would be to provide a quick way to get between developed areas with a lot of distance between them. The ender minecarts would be heavy and would need quite a lot to push it around or speed up. However, if an ender minecart manages to reach maximum speed it will proceed to teleport to the end of the railway its on. - Taking the player with it of course! I think this would be good to have because Mojang seems to be interested in encouraging players to decentralize their worlds more and focus on multiple areas rather than having everything in one central zone based on the behavior of the geodes coming in 1.17. And with decentralization comes a lot of travel time; waiting to get from point A to B. The ender minecart would remove these times completely, but have the limitation of having to have a rail way connecting these two points. This limitation I feel prevents these minecarts from being overpowered, because you still need to manually connect areas together before you can use them. There could also be other limitations to them if needed. Such as a teleportation cooldown, only allowing them to travel in straight lines, or having them be destroyed when harvested/picked up. Ultimately as I mentioned I think we could use something to remove unnecessary travel times between known areas without interfering with travel into the unknown. Minecarts were clearly made to do this, but unfortunately they simply aren't good enough for some players right now. And I think that getting a teleporting minecart or even just an enchantment to let minecarts teleport across tracks would be the best way to do this. [link] [comments] | ||
Graveyards in Minecraft! Oohhh, very scary! Posted: 20 Oct 2020 08:23 AM PDT Graveyards are a collection of structures and fences with 2 new blocks: Undeath Dirt and Undeath Soil. Undeath Dirt induces an effect that causes ones vision to appear gray and hazy, perfect for custom builds. Undeath Soil is found in front of graves, which we will talk about. Graves consist of cobblestone stairs arranged in a cross with a foundation. Undeath Soil is found in front of these graves. It is unwise digging Undeath Soil, as it will wake the dead: a Zombie or Skeleton will spawn. Graveyards are not one to hang out at. Legend has it that Necromancers visit there, finding bodies for their armies. Necromancers are dangerous, and upon spotting you, they will raise the undead after you! A sleeping Necromancer may even be found in Undeath Soil, so extra caution when digging. Loot isnt missed however, digging up a grave may include a chest. The chest usually contains dirt, plus the undeath dirt too, maybe some gold nuggets or emeralds, damaged iron gear perhaps, and the occasional diamond. [link] [comments] | ||
Posted: 20 Oct 2020 02:15 PM PDT In a very big part of Argentina, lives a type of fox called the "grey small fox". This fox specifically live near mountains and in plains, so this can be a nice mob for the big and a little inhabited biome. Here is an image from the fox: https://upload.wikimedia.org/wikipedia/commons/3/3f/Zorrito_Chile.JPG Also this can add a new type of plains, with a less colorful grass and shrubberies. [link] [comments] | ||
Posted: 20 Oct 2020 10:45 AM PDT 1. Mimic
This terror would be found deep within the strongholds and woodland mansions (yes i know they're not underground) as it would sometimes replace normal chests. It is stationary (like a shulker) in it's average form, but if open, it will hop towards the victim relentlessy. It's hops may not go as high as a slime's, but are more rapid and frequent. It would have 10HP(5❤️), 3AP(1.5🛡) and a slightly-menacing bite of 6DMG(3💔) on normal difficulty. When slain, the mimic would drop some of the corresponding loot respective to all the other chests in the structure (things like swords and ender pearls in the strongholds and bones and discs in the mansions). 2. Anglerfish
This spooky fish isn't necessarily a cave mob to it being in the real world, but it would be found in ocean ravines and flooded caves (where the glow squid lives) so that counts. It would have 10HP(5❤️) and is also a bit slower than other fish. It's glowing lure would attract nearby fish and squid (like in real life) and eat them instantly. Don't worry, this fearsome fry wont attempt to eat you unless if you provoke it, dealing 3DMG(1.5💔) on normal difficulty. Killing an anglerfish would sometimes receive you an anglerfish lure in which could be used to craft an anglerfish bandana (by putting a horizontal line of 3 leather across the grid with an anglerfish lure above them). This bandana won't provide you any armor but it would help you attract fish and squid and give you the glowing effect. However it will only work in water. I've also made another post about it if you want to learn more about the anglerfish. 3. Centipede
Based of the prehistoric arthropleura from 345-295 million years ago, the centipede is a rare sight in the underground. It can be found in all cave biomes except for the Deep Dark. It would be 6 blocks in length (including the head and segments), be orange-tan in color, have sandstone-colored eyes, daunting mandibles as well as each of the segments having a pair of legs. The centipede would actually be made up of 2 types of entities (even though it is a mob itself): the head which gives the centipede it's AI-choices and the 5 segments (what i talked about before) which follow it, making snake-like movements different from other mobs. The segments have 10HP(5❤️) and 4AP(2🛡) the head has 30HP(15❤️) and 6AP(3🛡). The centipede itself is completely neutral. On idle, it will slowly crawl through the depths, if attacked, it will run towards the provoker (slightly slower than a spider) with it's mandibles will open wide and bite, dealing 8DMG(4💔). If a segment gets killed, the segment behind it will move forward and take it's place (the other segments behind that one will also move). If the head itself gets killed, the whole centipede will die. I'm not sure what the centipede would drop other than XP (you can request me in the comments). With it's rarity, high-health and unique mechanics, this would be kinda like a miniboss. Spider Queen
This new boss mob would be found in a new biome called The Spiders Lair (i also made another post for it if you want to learn more about this scary new biome). It would be a large-spider (slightly bigger than a ravager) with more detail (including scarier-looking eyes and 3D mandibles) and a red colored boss bar. This terrifying new arachnid has a somewhat spooky 150HP(75❤️) and a bite dealing 15DMG(7.5💔). The Spider Queen has 3 waves of attacks depending on what health she's on. Wave 1 (Full Health) In this wave, she will use normal melee damage, this part is pretty short so lets move on... Wave 2 (100HP(50❤️)) She will now shoot out cobwebs that are like snowballs but if they land on entities they will get the slowness effect. Wave 3 (50HP(25❤️)) Finally, she will shoot out spider eggs which will hatch into cute but not cuddly spiderlings which will aid their queen. I'm not sure what she'd drop other than XP but you can tell me ideas for that or something else in the comments. Ideas From Other Users:u/Mr_Mudkip_420: Wisps. Large passive mobs that destroy any torches in it's path. Also suggested a diamond-lapis mimic variant. [link] [comments] | ||
Posted: 20 Oct 2020 01:28 PM PDT It could be called "Ghost", "Stealth", or "Silence" and can have up to 3 enchantment levels. Level I or II will result in fewer vibrations per step (similar to unbreaking) and level III will completely block all vibrations caused by walking. [link] [comments] | ||
The Monitor, a worm shaped supervisor inhabiting the Caverns Below. [Cave Mob] Posted: 20 Oct 2020 05:04 AM PDT
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Posted: 20 Oct 2020 07:22 AM PDT They sting you which gives you slowness and makes you numb, poison is applied as well. About the loot. I am not sure. Turtles eat them. [link] [comments] |
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