• Breaking News

    Minecraft You can now make 8x8 pixel arts using bundles

    Minecraft You can now make 8x8 pixel arts using bundles


    You can now make 8x8 pixel arts using bundles

    Posted: 11 Nov 2020 10:35 AM PST

    I did it. I mapped out the entierity of the Mario World.

    Posted: 11 Nov 2020 07:46 AM PST

    With "MC Map Item Tool" website you can easy make fake backgrounds, designs and more! Just use your creativity.

    Posted: 11 Nov 2020 05:56 AM PST

    a timelapse of a floating gothic city and castle build i did, heavily inspired by the gothic quarter in barcelona

    Posted: 11 Nov 2020 09:16 AM PST

    What do you think of my 3D Amethysts? (download in comments)

    Posted: 11 Nov 2020 10:04 AM PST

    The new Bundle layout is amazing!

    Posted: 11 Nov 2020 09:20 AM PST

    The Spyglass viewing texture was changed to a square!

    Posted: 11 Nov 2020 08:40 AM PST

    I redesigned the “Filled Map” texture, what does reddit think?

    Posted: 11 Nov 2020 06:47 AM PST

    Finished the Western Air Temple from Avatar

    Posted: 11 Nov 2020 06:28 AM PST

    I built a simple Underground base

    Posted: 11 Nov 2020 05:37 AM PST

    Ender Dragon as Imagine - OC

    Posted: 11 Nov 2020 04:31 AM PST

    Strider! The Warden is next

    Posted: 11 Nov 2020 06:36 AM PST

    First time using WorldPainter what do you think?

    Posted: 11 Nov 2020 09:22 AM PST

    How g... ��

    Posted: 10 Nov 2020 11:40 PM PST

    Excuse Me, I Need to Powder My Snow - Snapshot 20w46a Is Out!

    Posted: 11 Nov 2020 08:18 AM PST

    The snow is snowier now.

    For today's snapshot we've changed most of the textures introduced in the previous snapshot (20w45a). This is simply to test if these textures give a better experience in exploring and building. We're interested to hear what you think. Keep in mind, that some textures might be reverted or changed again in the future.

    This update can also be found on minecraft.net.

    If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

    New Features in 20w46a

    • Added Powder Snow!

    Powder Snow

    Snowier snow!

    • Powder Snow is a trap block that causes any entity that walks into it to sink in it
    • You can pick up and place Powder Snow with a bucket
    • Wear leather boots to prevent yourself from sinking into Powder Snow blocks
    • Leave a Cauldron outside in falling snow and it will fill with Powder Snow

    Freezing

    • Standing in Powder Snow will slowly freeze an entity
    • Once frozen, freeze damage is done every few seconds to the frozen entity
    • Each piece of leather armor warn causes an entity to freeze more slowly
    • Wearing a full set of leather armor prevents freezing entirely

    Changes in 20w46a

    • The range in which a lightning rod attracts lightning has been doubled
    • Copper blocks are now crafted from 4 copper ingots
    • Sky color now varies smoothly when moving between different biomes
    • Buttons that change value (like Difficulty) can now be controlled with mouse wheel
    • Clicking on button that changes value while holding shift key changes to previous value
    • "Debug" world type can now be accessed while holding alt key (was shift)

    Textures

    Changed a number of the textures for blocks and items introduced in the previous snapshot: - Cut Copper - Lightning Rod - Calcite - Amethyst Block - Budding Amethyst Block - Tinted Glass - Candle Item Icons - Copper Ingot Item Icon - Amethyst Shard Item Icon - Bundle Item Icon

    Technical Changes in 20w46a

    • Removed /replaceitem command
    • Added /item command
    • Added item modifiers, which reuse loot table functions syntax to describe item modification in /item command.
    • Data pack version is now 7
    • Loot tables can now access scoreboard values by UUID.
    • Loot table values inside random number generators can now be nested.
    • Default mode of structure blocks is now Load. Data is now hidden (but can be accessed by clicking mode button while holding alt key)

    Item modifiers

    The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory. Such files can contain a single function (i.e single JSON object) or an array of functions.

    Commands

    item

    Modifies item or block inventory.

    This command has three forms: - /item <target> replace <item stack> [<count>] - same as old replaceitem - /item <target> modify <modifier> - modifies item (without copying). - /item <target> copy <source> [<modifier>] - copies item for source to target(s), optionally applying modifier

    Possible sources and targets: - entity <selector> <slot> - block <x> <y> <z> <slot>

    For example, /item block ~ ~ ~ container.0 copy entity @s enderchest.0 will copy first item from player's enderchest to first slot of container player is currently standing on.

    Loot tables

    New conditions

    value_check

    Checks range of value.

    Parameters: - value - see "New value providers" section (currently combination of random generators and score) - range - min/max range

    Changed conditions

    score

    entity parameter has now been replaced with target. It can either contain value from old entity field (like this) or be an score holder name in form {"name": "..."}.

    Changed functions

    set_damage

    This function now has add parameter. If true, change will be relative to current damage. If false, damage will be replaced with current value (default behavior)

    set_count

    This function now has add parameter. If true, change will be relative to current item count. If false, item count will be replaced with current value (default behavior)

    copy_nbt

    source parameter can now be set to {"storage": <namespaced id>}, to access command storage.

    New functions

    set_enchantments

    Modifies enchantments on item

    Parameters
    • enchantments - map of enchantment id to level value (can be score or random number)
    • add - if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)

    New value providers

    Note: value providers can be used in same places as random number generators.

    score

    Returns scaled scoreboard value.

    Parameters
    • score - scoreboard name
    • target - same as target in score predicate
    • scale - scaling factor (float)

    Data Packs

    Changes to data packs for version 7:

    • Removal of /replaceitem (replaced with /item replace)
    • score loot table condition: entity parameter has been replaced with target

    Resource Packs

    Changes to resource packs for version 7:

    • Drowned texture mirroring has changed (see MC-174685)
    • slots for the game mode selector are now 26 pixels instead of 25

    Fixed bugs in 20w46a

    • MC-2490 - TNT animation ends at 80 ticks, ignores fuse length changes
    • MC-53518 - Endermen don't attack endermites spawned using spawn eggs or /summon
    • MC-80468 - Inconsistency between block names
    • MC-99259 - As of 1.9, the wither health bar doesn't go up during spawn
    • MC-110903 - Cannot remove horse saddle using /replaceitem
    • MC-143821 - Using empty map in creative mode can create additional map with ID 0
    • MC-147729 - Crafting via the recipe book can delete items if picking up items while crafting
    • MC-162910 - Additional map is created when using an empty map in Creative in a newly created world
    • MC-182954 - "block.minecraft.banner.base.<color>" displays raw translation string (is untranslated)
    • MC-183771 - Gamemode switcher icons in the F3+F4 menu are not centered
    • MC-183917 - Min and max are both required in entity_scores condition
    • MC-185605 - Kelp generates on top of Magma Blocks
    • MC-188448 - Food pops off of campfire when extinguished
    • MC-189482 - LAN World screen buttons are selected in the wrong order when using Tab
    • MC-196425 - "Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders
    • MC-197276 - Pufferfish gives poison IV instead of II
    • MC-198514 - Creating a superflat world with nothing but air crashes the game
    • MC-198725 - Crash when clicking "Presets" after setting the superflat preset with a non-existent biome
    • MC-203562 - Shulker boxes animate when shulkers do
    • MC-203574 - Decorations don't generate in the Nether
    • MC-203621 - Unable to pick up experience orbs
    • MC-203622 - Arm when using Spyglass aligned wrong on Multiplayer
    • MC-203631 - Amethyst buds do not drop themselves with silk touch
    • MC-203643 - Command modified bundle has a bigger progress bar than a slot
    • MC-203644 - Cats & Ocelots are missing one of their legs
    • MC-203646 - Some mobs won't despawn when switched to peaceful
    • MC-203648 - The armour stand model floats above its base
    • MC-203746 - Levitation particles go on forever when killed by a levitating creeper
    • MC-203880 - Floating creepers / creeper with no AI

    Get the Snapshot

    Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

    Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

    Cross-platform server jar:

    What else is new?

    If you want to know what else is being added and changed in the Caves & Cliffs Update, check out the previous snapshot post.

    submitted by /u/sliced_lime
    [link] [comments]

    You can travel to the nether even tho you are ded!

    Posted: 11 Nov 2020 02:13 AM PST

    Drew this huggable creeper!

    Posted: 11 Nov 2020 04:49 AM PST

    You can use Lighting Rod to turn Villager into Witch! Or some kind of electrical chair for naughty players :)

    Posted: 11 Nov 2020 04:16 AM PST

    I found an even better way to deal with villagers that don't give you mending!

    Posted: 11 Nov 2020 02:10 AM PST

    A castle l'm building in survival

    Posted: 11 Nov 2020 01:58 AM PST

    1 villager, 2 villager, 3 villager...

    Posted: 11 Nov 2020 07:50 AM PST

    A Redstone Contraption made for my Birthday

    Posted: 11 Nov 2020 12:03 PM PST

    I wanted to see what a sword would look like if you rotated the pixels so they were facing up...

    Posted: 10 Nov 2020 10:34 PM PST

    I made a hot spring like in Yellowstone, what do you think about it?

    Posted: 10 Nov 2020 08:34 PM PST

    Crimson Forest - Digital Painting

    Posted: 11 Nov 2020 11:13 AM PST

    Fashion

    Beauty

    Travel