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    Minecraft Axolotls shouldn't die out of water if they are on moss

    Minecraft Axolotls shouldn't die out of water if they are on moss


    Axolotls shouldn't die out of water if they are on moss

    Posted: 15 Feb 2021 02:24 AM PST

    I figure that moss is usually pretty damp, so maybe axolotls could hang out outside of water if given a moss block to sit on top of! I think it is very cute to see them crawling around, and I'd love to keep them like that for awhile without risking them dying. I believe that they are supposed to spawn in the same biome as well, so it would make sense that axolotls are able to use their whole environment. Could be expanded to other 'damp' blocks, like wet sponges, waterlogged materials, and prismarine blocks. I think most players would love to have the ability to keep their pet axolotls alive out of water.

    submitted by /u/WillowWispFlame
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    Increase Tinted Glass Blast Resistance from 3 to 4.2

    Posted: 15 Feb 2021 04:32 AM PST

    According to the Minecraft Wiki, the maximum blast resistance value needed for a ghast fireball to destroy a block is 4.032 units. As of the latest snapshot for Minecraft JE 1.17, the blast resistance of the block is 3 units, similar to that of regular glass. I believe that a ghast-proof transparent block is much needed in the game, but I think that it is too overpowered if it was able to block creeper and TNT explosions hence why I chose a much lower blast resistance.

    I chose this specific number because blast resistance numbers are divided into specific tiers or categories, and I chose the lowest category that was able to block ghast explosions which was 4.2 similar to that of Basalt and Teracotta.

    submitted by /u/LostVengeance
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    Striders on magma blocks shouldn't get cold (as fast)

    Posted: 15 Feb 2021 07:48 AM PST

    Right now if you want to safely dismount a strider, you have to walk over some solid ground first. And this solid ground always slows the strider down.

    So I think that when walking on magma blocks, striders shouldn't get cold and slow down, or at least only after a few seconds.

    This would be a very elegant feature, as with this, you'd be able to make boarding platforms out of magma blocks. That way when dismounting a strider, you can simply hold shift from dismounting and avoid taking damage from the magma blocks that way.

    This would be a very small, but quite great feature.

    submitted by /u/Mr_Snifles
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    [Potentially very terrible but please read, I would love feedback] - Piglin Mages

    Posted: 14 Feb 2021 07:33 PM PST

    [Potentially very terrible but please read, I would love feedback] - Piglin Mages

    The pretext: Piglins are pretty pitiful for the most part considering they have these massive structures, netherite and other really good loot. My idea would also be able to justify why the Bastion Remnants look so much like patchwork. It could also give loads of theory fodder to those people who want more bits of info to work on the "lore of Minecraft."

    This design for clothing covers a lot of the Piglin, unlike other variants (short sleeves.) This could be taken as evidence that they need a lot of protection because of their fragility. And of course, since the Piglin Mages are so important (they are the guardians of treasure rooms with unique powers) they have a lot of gold incorporated into their design. This is reflected in the mage's drops.

    Now, onto the mechanics of the Piglin Mage.

    They only spawn in Bastion Remnants if there is a treasure room. Even then, only one will spawn per treasure room.

    It has 14 HP, which means that it is very vulnerable to attack. However, this vulnerability is covered by the other things the mage does.

    If it is in combat with a player, it will attempt to pull blackstone or basalt from any visible source. It can control a maximum of 10 blocks. This blackstone/basalt will orbit the Piglin Mage, and it is easy to distinguish it (the affected blocks will have a glowing effect, but the glow is orangey-yellow.

    One block equates to 1 armour point. Additionally, the Mage can use a block as a projectile, annihilating the block and dealing 15 damage in Normal mode (without armour.) Each time the Piglin Mage is attacked, one block will be destroyed.

    There are also other functions that the Mage will carry out.

    The Piglin Mage will put blackstone or basalt on top of chests if there is a player within the Bastion Remnant.

    If there is a Piglin Brute (or 3 aggravated Piglins) attacking a player, and the Piglin Mage is within 10 blocks of the group, it will place blocks in front and behind the player. It 'prefers' to place blocks behind the player.

    Killing Piglin Mages will always drop these items:

    3x Golden Nugget

    2x Golden Ingot

    It may also drop these items: (feel free to balance the probabilities of these, IDK how to)

    Ender Pearls

    Glowstone

    Soul Sand

    Soul Soil

    Bottle o' Enchanting

    Spectral Arrows

    Splash Potion of Fire Resistance

    Potion of Fire Resistance

    Other AI stuff:

    It isn't scared of Zoglins, soul fire, soul campfires, or soul lanterns. It will even attempt to kill a Zoglin if there is an abundance of Blackstone or Basalt in the area, but most of the time it will just leave because there isn't enough blackstone or basalt.

    No, they will not drop a special item that allows the player to to the magic blackstone stuff.

    submitted by /u/moggychicken
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    Suggestion: Blooming Cycles + Moonflower

    Posted: 15 Feb 2021 11:27 AM PST

    Suggestion: Blooming Cycles + Moonflower

    New: Blooming Cycles

    As seasons are likely not coming to Minecraft anytime soon, I propose another way to change up the foliage of the game, while adding more realism and charm. Enter: Blooming Cycles.

    In short: flowers would open at sunrise, and close at sunset. This could just be as simple as the textures changing, or even special drops from closed flowers. Let me know your thoughts below.

    Concept of a closed Red Tulip at nighttime.

    New: Moonflower

    To go with the new flower cycle mechanics, a new plant called the Moonflower could be added. This would have the opposite effect: closing at sunrise, opening at moonrise.

    The Moonflower would give off a dim light at night, maybe a light level of 6-9 or so. Aggressive mobs would be afraid of the Moonflower, and avoid the plant in a radius about equal to the light it gives off. Holding the Moonflower would also scare off mobs.

    The Moonflower could make an almost white dye (with a hint of blue), called Moon Powder. The Moon Powder could be added to wool or sheep to make the wool glow, or even the sheep as well! This would be used in turn to make bright blue glowing beds, banners, and carpets. Unlike the Glow Ink Sacs, the blocks would actually radiate light. Light would only be given off at night, like the Moonflower itself.

    Moonflowers could be found in Taigas, Flower forests, Dark Oak forests, Swamps, Jungles, and all of their respecting sub-biomes.

    2 Moonflower plants generated in a taiga biome.

    Note: The images are not part of mods, they're just resource packs I made to illustrate the concept.

    submitted by /u/D3MD0GG0S767
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    Lightning rods turn a slightly red tint and emit a small amount of light when struck with Lightning,

    Posted: 15 Feb 2021 08:25 AM PST

    Lightning rods turn a slightly red tint and emit a small amount of light when struck with Lightning,

    Example Placeholder

    Usage

    So you know when your Lighting rod has been struck! Aswell as emit light it will also emit a restone signal for a longer period of time, this signal will last 90 seconds and will slowly fade.

    submitted by /u/IamAToasterPlease
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    Critical Edge an enchantment for Axes and Swords that increase critical damage at full charge

    Posted: 15 Feb 2021 07:57 AM PST

    Usage

    Critical Edge increases the damage dealt to mobs by each hit from a critical hit by 50%/67%/75% of the weapon's attack damage for levels I/II/III.

    submitted by /u/IamAToasterPlease
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    Netherite bars and gear should be uncommon in rarity.

    Posted: 15 Feb 2021 12:28 PM PST

    Minecraft uses colored text to show how rare an item is. A cool way to make netherite look more prestigious is to change the color of the text on netherite bars, tools, and blocks to yellow. As such a rare material, it deserves to have a different rarity than base weapons and items.

    Enchanting tools and weapons makes the rarity jump two tiers, so enchanted netherite gear should be of magenta/epic rarity.

    Another feature I would change is the color of the text on the ominous banner. It should be white, not orange.

    submitted by /u/OldGhettoWay
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    Bundles as Loot when Fishing in Caves Deep Underground

    Posted: 15 Feb 2021 03:01 PM PST

    In case you didn't know, fishing in the Jungle Biome provides two extra items to the Fishing Loot Table; Bamboo and Cocoa Beans. The Jungle Biome is the only biome to make use of adding biome specific loot to the fishing looting table. With fishing likely having a larger role underground thanks to the addition of Aquifers, I think this could be expanded upon slightly by adding Bundles to the Treasure Loot Table when fishing underground.

    As for what the bundles would contain, I think they should consist of items that may assist with the survival of the player, so I think it consist of items such as a small amount of sticks, coal, wooden planks and maybe an iron ingot or two. Nothing overpowered, just some extra materials to help the player survive a little longer if they're running low on resources.

    submitted by /u/JJFreshMemes
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    The stew food items should have multiple uses before the entire stew is fully consumed

    Posted: 15 Feb 2021 03:59 AM PST

    Making stews and Beatroot Soup right now in game isn't really too practical considering other options. So I suggest that Mushroom Stew, Rabbit Stew, and Beatroot soup have a few more uses before fully consumed and leaving you with a bowl. Probably like 3 more uses before fully depleted.

    submitted by /u/danieldoria15
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    Sleet Skipper enchantment for boots that gives you jump boost on snow

    Posted: 15 Feb 2021 01:48 PM PST

    Sleet skipper would be an enchantment for boots that gives the player jump boost when on snow and snow blocks. This enchantment's main functionality would to aid the player in climbing tall mountains, since there generation will be increased to higher altitudes in the new update. It would have three levels, each level giving the player another level of jump boost. Similarly to soul speed, each time the player jumps, one durability is damaged to the boots. To find this enchantment, you would either have to trade with a tundra/taiga librarian or find it in dungeons that generate under mountain biomes.

    submitted by /u/Orange_the_Alien
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    Tamed wolves should make a distinct sound when they've regained full health from food.

    Posted: 15 Feb 2021 12:53 PM PST

    Tamed should make perhaps a burping sound or a different kind of bark once they're back to full health. While the tail is an indicator of health already, the only way to know they're fully healed is to put them into love mode which triggers the hearts particle.

    This is problematic when you have multiple dogs as when two of them are in love mode at the same time they go and make a puppy.

    Other ways to give more indication or even control to the player would be to add a particle effect when wolves reach full health, or even make it so that only certain foods put dogs in love mode.

    submitted by /u/wholesome_cream
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    End town and forest

    Posted: 15 Feb 2021 01:52 PM PST

    Since we have the end cities why not have end towns. They could be a little less rare than the end cities and there we can find end villagers that sells end stuff and some shulkers to. We can find this in a new end biome the end forest and with the end wood if we stay above this wood we can right click to teleport. But you have a teleport limit.

    submitted by /u/No-Return-8235
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    Next update (1.18) should focus strictly on multiplayer

    Posted: 15 Feb 2021 10:43 AM PST

    Sorta like how 1.9 was mostly combat and a little bit of end stuff, I think 1.18 should be like this as well. I have a few reasonings why;

    1. Multi-player is at an all time low in quality. No one plays on new versions because it is so bad. At most it is just realm and small servers with friends. Big servers are still on older versions for multiple reasons ranging from old combat to servers not being able to be updated due to unstable support. If im not mistaken, 1.12 is the latest version that is most stable.

    2. Friends. We need a friend system with this update. Its as simple as typing in a username and clicking add. Friends could involve a messaging system, an insta join to whatever server they are playing (that isnt private) and a whole lot more. This would play a major factor in a multi player update.

    3. Realms finally having full customization. What do I mean by this? Mods, plug-ins, and more. Currently we do not have any of this and the only way to enjoy modded with friends is to pay a sketchy website for hosting. I hosted once and they shut down my server 10 days before it was over and couldnt do anything. That being said, realms NEED this updated like this. Now, I have an idea on how it can work.

    3a: I dont know how the new account system will work, but sorta like how current server hosts run it where you can adjust files such as versions and mods, that should be how it works. To access these files, you go to your (account > realms > customize) An even better alternative is to run it like Aternos runs it. Its as simple as clicking what mods you want to add and what version you want. Its a very good look into it.

    1. Let us play with friends with a Peer to Peer connection. Some people cant afford to buy a realm. Bedrock has this feature. You dont have to buy anything to play with friends. This should be a key factor in a multiplayer update. People would still want to buy realms for the 24/7 uptime rather than waiting for an owner of the world to hop online.

    Now, those are only 4 key points i can think of for Multi-player. I am sure there is way more and I hope mojang would communicate with big servers on what needs to be done to help them run their servers to the fullest. One key feature would being able to switch between combat systems. That way servers that are PVP and other stuff can be on latest without ruining one community.

    For the people who dont care much for Multi-player, I think they should also get some new features such as like how 1.15 was really on bees for new content. Now what that will be i have no idea but im sure there could be something.

    submitted by /u/Badawan
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    Piglin Variant: Piglin Sage

    Posted: 15 Feb 2021 06:39 AM PST

    The Piglin Sage is an elderly piglin that has lived for an absurdly long time and accrued great experience, wisdom and knowledge.

    The Piglin Sage will naturally spawn in a regular group of Piglins rarely in the crimson forest. He doesn't spawn in the nether waste because he knows better than to go there. The Piglin Sage also gets his own dedicated room inside bastions that I'll describe in a bit.

    The Piglin Sage is angered by all of the things regular piglins are angered by. You cannot trade with a Piglin Sage because the Sage knows that those that come bearing gold often use his kinds greediness to exploit them, but you can still pacify him by wearing gold.

    The Piglin Sage has advanced knowledge of potion brewing. The Piglin Sage habitually drinks fire resistance and splashes his fellow piglins with fire resistance. When in combat, the Piglin Sage will apply various other effects onto himself and his fellow piglins. These effects include:

    Strength or strength 2 Regeneration or regeneration 2 Instant health or instant health 2 Fire resistance

    When fighting the player or other opponents, the Piglin Sage can also use

    Instant damage or instant damage 2 Potion of Wither or Wither 2

    The Piglin Sage is also really smart, if fighting an undead opponent, it will use instant health potions offensively.

    Being a really old piglin, the piglin Sage has learned a lot about combat. Piglin Sages may carry a golden sword or crossbow, like regular piglins. If the Piglin Sage carries a crossbow, it will fire spectral arrows to make you easier to find. If the Piglin Sage carries a golden sword, it pairs it with a shield, which it needs because it only has 15 health and is slower than he used to be in his youth. Piglin Sages are much wiser than regular Piglins, as it is very cautious about avoiding fall damage and knows how to use a shield very effectively. If you kill the piglin sage, it will drop any of the following:

    Sword, crossbow or shield Any armor it might be wearing Any potion it may have been drinking or had in its hand

    The Piglin Sage has his own room in bastions. It has a few brewing stands placed on top of gold blocks with 1 to 3 of any of the potions I previously mentioned. The room is also lined with several cauldrons filled with water. It has a couple of chests with the following loot:

    Magma cream Glowstone dust Glistering melon slices Golden carrots Golden apple Enchanted golden apple Ghast tears Gunpowder Water bucket Bucket

    The Piglin Sages appearance is wrinkled and scarred, with a bit of slouch. He wears long sleeve versions of the garments piglins wear.

    submitted by /u/wielderofFire1051
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    Nether Portals should spawn in the new cave systems

    Posted: 14 Feb 2021 07:54 PM PST

    I know its no longer about the nether, but I think it would be pretty cool to stumble upon a portal in the new cave systems. It would make a lot more sense too since the deeper you go the "closer" you are to the nether. In the current system, it is way too small to spawn, but now that they are huge, there is way more room. If they can spawn underwater, i wouldn't see why they wouldn't. Gives cave exploring a little bit more spice on top of what is already coming. I dont know what structures are planned and I do hope for some overhauls on mineshafts and strongholds, but this will still add to it.

    submitted by /u/Badawan
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    Dropped items should flicker just before they disappear

    Posted: 15 Feb 2021 04:05 PM PST

    I believe they do this in Bedrock, but not in Java.

    They should flicker twice, then disappear. Otherwise you could be walking up on some and they just disappear before you get them. At least now you know that they are about to disappear and can run to get them.

    submitted by /u/Bearkat1999
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    The smithing table should be able to be used to make leather-chain and gilded iron

    Posted: 15 Feb 2021 03:24 PM PST

    It's only really used for netherrite and you can find one so early, I think leather-chain would just be a bit better of armor and gilded iron things would just be Slightly more enchantable.

    submitted by /u/Father-Castroid
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    More unique enchantments

    Posted: 15 Feb 2021 10:10 AM PST

    Honestly, its a bit lame to make all enchantments something like more damage, speed, or crit, do how about something more unique?

    BULL RAM: can be used on shield, now pressing both mouse buttons enables you to run and block, hitting a creature causes medium damage, but also gives slowness and nausea Max level is 2, debuff duration and damage depend on level

    ZONE OF EFFECT: Enables you to charge certain tools for a while to use it on an entire area. Example: Zone of effect I on a hoe could turn a 2/2 area onto soil Can be used on: Hoes, shears, axes and shovels.

    SPECTRAL PROTECTION: Pressing LMB while crouching causes a small explosion that pushes things away, and makes the image of a big, transparent shield in front of you for a moment. The explosion itself doesnt hurt you, and causes very little damage to other creatures, but gives an insane amount of knockback, and slowness. If timed perfectly, can deflect projectiles.

    Can be used on: Bow and crossbow.

    Tell me what y'all think would be a cool enchantment

    submitted by /u/A-bruh-kadabra
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    Players should be able to craft speckled or spotted beds using more than one color of wool

    Posted: 14 Feb 2021 06:44 PM PST

    It's always annoying to start a new world and when you start gathering wool to make your first bed you get 2 white wool and 1 gray wool, making it so you can't craft a bed. You should be able to craft a bed with mixed colors. Maybe it can make spots or streaks of different colors. The color of wool in the farthest left tile of the recipe can be the base color, the 2nd tile can make speckles or something, and the 3rd can be smaller fainter speckles.

    submitted by /u/afromagic808
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    Hunger could fill up shank by shank instead of instantly

    Posted: 15 Feb 2021 07:56 AM PST

    When eating something, every hunger point the food can fill up will be instantly filled, but what if instead it quickly filled up shank by shank, kind of like the regeneration effect, but for hunger. This would be simply a visual change, as the actual hunger would be instantly filled

    I hope I was clear

    submitted by /u/oncipt
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