Minecraft Axolotls shouldn't die out of water if they are on moss |
- Axolotls shouldn't die out of water if they are on moss
- Increase Tinted Glass Blast Resistance from 3 to 4.2
- Striders on magma blocks shouldn't get cold (as fast)
- [Potentially very terrible but please read, I would love feedback] - Piglin Mages
- Suggestion: Blooming Cycles + Moonflower
- Lightning rods turn a slightly red tint and emit a small amount of light when struck with Lightning,
- Critical Edge an enchantment for Axes and Swords that increase critical damage at full charge
- Netherite bars and gear should be uncommon in rarity.
- Bundles as Loot when Fishing in Caves Deep Underground
- The stew food items should have multiple uses before the entire stew is fully consumed
- Sleet Skipper enchantment for boots that gives you jump boost on snow
- Tamed wolves should make a distinct sound when they've regained full health from food.
- End town and forest
- Next update (1.18) should focus strictly on multiplayer
- Piglin Variant: Piglin Sage
- Nether Portals should spawn in the new cave systems
- Dropped items should flicker just before they disappear
- The smithing table should be able to be used to make leather-chain and gilded iron
- More unique enchantments
- Players should be able to craft speckled or spotted beds using more than one color of wool
- Hunger could fill up shank by shank instead of instantly
Axolotls shouldn't die out of water if they are on moss Posted: 15 Feb 2021 02:24 AM PST I figure that moss is usually pretty damp, so maybe axolotls could hang out outside of water if given a moss block to sit on top of! I think it is very cute to see them crawling around, and I'd love to keep them like that for awhile without risking them dying. I believe that they are supposed to spawn in the same biome as well, so it would make sense that axolotls are able to use their whole environment. Could be expanded to other 'damp' blocks, like wet sponges, waterlogged materials, and prismarine blocks. I think most players would love to have the ability to keep their pet axolotls alive out of water. [link] [comments] | ||
Increase Tinted Glass Blast Resistance from 3 to 4.2 Posted: 15 Feb 2021 04:32 AM PST According to the Minecraft Wiki, the maximum blast resistance value needed for a ghast fireball to destroy a block is 4.032 units. As of the latest snapshot for Minecraft JE 1.17, the blast resistance of the block is 3 units, similar to that of regular glass. I believe that a ghast-proof transparent block is much needed in the game, but I think that it is too overpowered if it was able to block creeper and TNT explosions hence why I chose a much lower blast resistance. I chose this specific number because blast resistance numbers are divided into specific tiers or categories, and I chose the lowest category that was able to block ghast explosions which was 4.2 similar to that of Basalt and Teracotta. [link] [comments] | ||
Striders on magma blocks shouldn't get cold (as fast) Posted: 15 Feb 2021 07:48 AM PST Right now if you want to safely dismount a strider, you have to walk over some solid ground first. And this solid ground always slows the strider down. So I think that when walking on magma blocks, striders shouldn't get cold and slow down, or at least only after a few seconds. This would be a very elegant feature, as with this, you'd be able to make boarding platforms out of magma blocks. That way when dismounting a strider, you can simply hold shift from dismounting and avoid taking damage from the magma blocks that way. This would be a very small, but quite great feature. [link] [comments] | ||
[Potentially very terrible but please read, I would love feedback] - Piglin Mages Posted: 14 Feb 2021 07:33 PM PST
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Suggestion: Blooming Cycles + Moonflower Posted: 15 Feb 2021 11:27 AM PST
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Lightning rods turn a slightly red tint and emit a small amount of light when struck with Lightning, Posted: 15 Feb 2021 08:25 AM PST
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Critical Edge an enchantment for Axes and Swords that increase critical damage at full charge Posted: 15 Feb 2021 07:57 AM PST UsageCritical Edge increases the damage dealt to mobs by each hit from a critical hit by 50%/67%/75% of the weapon's attack damage for levels I/II/III. [link] [comments] | ||
Netherite bars and gear should be uncommon in rarity. Posted: 15 Feb 2021 12:28 PM PST Minecraft uses colored text to show how rare an item is. A cool way to make netherite look more prestigious is to change the color of the text on netherite bars, tools, and blocks to yellow. As such a rare material, it deserves to have a different rarity than base weapons and items. Enchanting tools and weapons makes the rarity jump two tiers, so enchanted netherite gear should be of magenta/epic rarity. Another feature I would change is the color of the text on the ominous banner. It should be white, not orange. [link] [comments] | ||
Bundles as Loot when Fishing in Caves Deep Underground Posted: 15 Feb 2021 03:01 PM PST In case you didn't know, fishing in the Jungle Biome provides two extra items to the Fishing Loot Table; Bamboo and Cocoa Beans. The Jungle Biome is the only biome to make use of adding biome specific loot to the fishing looting table. With fishing likely having a larger role underground thanks to the addition of Aquifers, I think this could be expanded upon slightly by adding Bundles to the Treasure Loot Table when fishing underground. As for what the bundles would contain, I think they should consist of items that may assist with the survival of the player, so I think it consist of items such as a small amount of sticks, coal, wooden planks and maybe an iron ingot or two. Nothing overpowered, just some extra materials to help the player survive a little longer if they're running low on resources. [link] [comments] | ||
The stew food items should have multiple uses before the entire stew is fully consumed Posted: 15 Feb 2021 03:59 AM PST Making stews and Beatroot Soup right now in game isn't really too practical considering other options. So I suggest that Mushroom Stew, Rabbit Stew, and Beatroot soup have a few more uses before fully consumed and leaving you with a bowl. Probably like 3 more uses before fully depleted. [link] [comments] | ||
Sleet Skipper enchantment for boots that gives you jump boost on snow Posted: 15 Feb 2021 01:48 PM PST Sleet skipper would be an enchantment for boots that gives the player jump boost when on snow and snow blocks. This enchantment's main functionality would to aid the player in climbing tall mountains, since there generation will be increased to higher altitudes in the new update. It would have three levels, each level giving the player another level of jump boost. Similarly to soul speed, each time the player jumps, one durability is damaged to the boots. To find this enchantment, you would either have to trade with a tundra/taiga librarian or find it in dungeons that generate under mountain biomes. [link] [comments] | ||
Tamed wolves should make a distinct sound when they've regained full health from food. Posted: 15 Feb 2021 12:53 PM PST Tamed should make perhaps a burping sound or a different kind of bark once they're back to full health. While the tail is an indicator of health already, the only way to know they're fully healed is to put them into love mode which triggers the hearts particle. This is problematic when you have multiple dogs as when two of them are in love mode at the same time they go and make a puppy. Other ways to give more indication or even control to the player would be to add a particle effect when wolves reach full health, or even make it so that only certain foods put dogs in love mode. [link] [comments] | ||
Posted: 15 Feb 2021 01:52 PM PST Since we have the end cities why not have end towns. They could be a little less rare than the end cities and there we can find end villagers that sells end stuff and some shulkers to. We can find this in a new end biome the end forest and with the end wood if we stay above this wood we can right click to teleport. But you have a teleport limit. [link] [comments] | ||
Next update (1.18) should focus strictly on multiplayer Posted: 15 Feb 2021 10:43 AM PST Sorta like how 1.9 was mostly combat and a little bit of end stuff, I think 1.18 should be like this as well. I have a few reasonings why;
3a: I dont know how the new account system will work, but sorta like how current server hosts run it where you can adjust files such as versions and mods, that should be how it works. To access these files, you go to your (account > realms > customize) An even better alternative is to run it like Aternos runs it. Its as simple as clicking what mods you want to add and what version you want. Its a very good look into it.
Now, those are only 4 key points i can think of for Multi-player. I am sure there is way more and I hope mojang would communicate with big servers on what needs to be done to help them run their servers to the fullest. One key feature would being able to switch between combat systems. That way servers that are PVP and other stuff can be on latest without ruining one community. For the people who dont care much for Multi-player, I think they should also get some new features such as like how 1.15 was really on bees for new content. Now what that will be i have no idea but im sure there could be something. [link] [comments] | ||
Posted: 15 Feb 2021 06:39 AM PST The Piglin Sage is an elderly piglin that has lived for an absurdly long time and accrued great experience, wisdom and knowledge. The Piglin Sage will naturally spawn in a regular group of Piglins rarely in the crimson forest. He doesn't spawn in the nether waste because he knows better than to go there. The Piglin Sage also gets his own dedicated room inside bastions that I'll describe in a bit. The Piglin Sage is angered by all of the things regular piglins are angered by. You cannot trade with a Piglin Sage because the Sage knows that those that come bearing gold often use his kinds greediness to exploit them, but you can still pacify him by wearing gold. The Piglin Sage has advanced knowledge of potion brewing. The Piglin Sage habitually drinks fire resistance and splashes his fellow piglins with fire resistance. When in combat, the Piglin Sage will apply various other effects onto himself and his fellow piglins. These effects include: Strength or strength 2 Regeneration or regeneration 2 Instant health or instant health 2 Fire resistance When fighting the player or other opponents, the Piglin Sage can also use Instant damage or instant damage 2 Potion of Wither or Wither 2 The Piglin Sage is also really smart, if fighting an undead opponent, it will use instant health potions offensively. Being a really old piglin, the piglin Sage has learned a lot about combat. Piglin Sages may carry a golden sword or crossbow, like regular piglins. If the Piglin Sage carries a crossbow, it will fire spectral arrows to make you easier to find. If the Piglin Sage carries a golden sword, it pairs it with a shield, which it needs because it only has 15 health and is slower than he used to be in his youth. Piglin Sages are much wiser than regular Piglins, as it is very cautious about avoiding fall damage and knows how to use a shield very effectively. If you kill the piglin sage, it will drop any of the following: Sword, crossbow or shield Any armor it might be wearing Any potion it may have been drinking or had in its hand The Piglin Sage has his own room in bastions. It has a few brewing stands placed on top of gold blocks with 1 to 3 of any of the potions I previously mentioned. The room is also lined with several cauldrons filled with water. It has a couple of chests with the following loot: Magma cream Glowstone dust Glistering melon slices Golden carrots Golden apple Enchanted golden apple Ghast tears Gunpowder Water bucket Bucket The Piglin Sages appearance is wrinkled and scarred, with a bit of slouch. He wears long sleeve versions of the garments piglins wear. [link] [comments] | ||
Nether Portals should spawn in the new cave systems Posted: 14 Feb 2021 07:54 PM PST I know its no longer about the nether, but I think it would be pretty cool to stumble upon a portal in the new cave systems. It would make a lot more sense too since the deeper you go the "closer" you are to the nether. In the current system, it is way too small to spawn, but now that they are huge, there is way more room. If they can spawn underwater, i wouldn't see why they wouldn't. Gives cave exploring a little bit more spice on top of what is already coming. I dont know what structures are planned and I do hope for some overhauls on mineshafts and strongholds, but this will still add to it. [link] [comments] | ||
Dropped items should flicker just before they disappear Posted: 15 Feb 2021 04:05 PM PST I believe they do this in Bedrock, but not in Java. They should flicker twice, then disappear. Otherwise you could be walking up on some and they just disappear before you get them. At least now you know that they are about to disappear and can run to get them. [link] [comments] | ||
The smithing table should be able to be used to make leather-chain and gilded iron Posted: 15 Feb 2021 03:24 PM PST It's only really used for netherrite and you can find one so early, I think leather-chain would just be a bit better of armor and gilded iron things would just be Slightly more enchantable. [link] [comments] | ||
Posted: 15 Feb 2021 10:10 AM PST Honestly, its a bit lame to make all enchantments something like more damage, speed, or crit, do how about something more unique?
Can be used on: Bow and crossbow. Tell me what y'all think would be a cool enchantment [link] [comments] | ||
Players should be able to craft speckled or spotted beds using more than one color of wool Posted: 14 Feb 2021 06:44 PM PST It's always annoying to start a new world and when you start gathering wool to make your first bed you get 2 white wool and 1 gray wool, making it so you can't craft a bed. You should be able to craft a bed with mixed colors. Maybe it can make spots or streaks of different colors. The color of wool in the farthest left tile of the recipe can be the base color, the 2nd tile can make speckles or something, and the 3rd can be smaller fainter speckles. [link] [comments] | ||
Hunger could fill up shank by shank instead of instantly Posted: 15 Feb 2021 07:56 AM PST When eating something, every hunger point the food can fill up will be instantly filled, but what if instead it quickly filled up shank by shank, kind of like the regeneration effect, but for hunger. This would be simply a visual change, as the actual hunger would be instantly filled I hope I was clear [link] [comments] |
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