Minecraft Depth Meters should be added to roughly tell depth, they should be made of copper |
- Depth Meters should be added to roughly tell depth, they should be made of copper
- Replace some sand with red sand when over a gigantic iron vein
- Naturally generated Furnaces, Blast Furnaces, Smokers and Barrels should have loot on them
- Make it so a Trident on your offhand with loyalty comes back into your offhand instead of ur hotbar.
- Unique dangers of giant ore veins
- Burned Torches
- Rich Ore Veins
- Loyalty Tridents should reserve a spot in your Hotbar so that it returns to the correct inventory slot
- Villagers should give player discounts for repairing/creating iron golem
- Make it so when you are burning on soul sand the fire is blue instead of orange and red
- You should be able to place cactus on terracotta
- Farmer villagers should buy bucket of milk
- Written books should be able to be enchanted with curse of vanishing
- "Music Lover"
- Make Lily Pads Farmable With Bonemeal
- Item frames locked in place
- A deadlier protection for pillagers. With illustration
- Small things that should be added with every future update.
- Right-clicking compasses should switch it to point North.
- Ruined Fortress Entrance
- Large Diamond Ore Veins in the Deep Dark
- Use for the Fletching Table
Depth Meters should be added to roughly tell depth, they should be made of copper Posted: 22 Apr 2021 09:39 AM PDT Illustration of how it could look and be crafted Compasses and clocks already exist using Iron and Gold, so there's a pre-existing theme of making a special tool by surrounding a piece of redstone dust with metal. Navigating the new deeper terrain will be more difficult, it'll be harder to know how deep you are and easier to get lost. Some people are happy to use F3 or scoreboards but that breaks immersion for other people. Having an in-game way to see roughly how deep you are would fit the theme of the update and create parity across the overworld metals. It'd work by moving a pointer or horizontal line up and down, depending on how deep you are in the world. Pointing to the middle would mean the player is at sea-level. The point wouldn't be to get precise height measurements, but to be able to roughly tell if you're close to the surface, near the bottom, or high up inside a mountain. [link] [comments] | ||
Replace some sand with red sand when over a gigantic iron vein Posted: 22 Apr 2021 01:33 AM PDT In the latest snapshot, huge (like, REALLY huge) ore veins were added to the data pack addon for worlds. My idea is that if one of the huge iron veins happens to generate underneath any sand, some of it may generate replaced by red sand as a tell. This feature would be similar to how azalea trees are a tell for lush caves. It also makes sense scientifically, as in real life red sand gets it colour through iron-rich minerals. [link] [comments] | ||
Naturally generated Furnaces, Blast Furnaces, Smokers and Barrels should have loot on them Posted: 22 Apr 2021 12:42 PM PDT Guess this is self explanatory. I find it weird that when I go to a structure that has these blocks I never find something inside them. Furnace-like blocks should have some kind of fuel on them and/or even a cookable/cooked item, while barrels (since they currently only generate on villages) should have the usual village loot, alongside fishing related items such as cods, salmons, fishing rods, boats, etc. [link] [comments] | ||
Make it so a Trident on your offhand with loyalty comes back into your offhand instead of ur hotbar. Posted: 22 Apr 2021 08:25 AM PDT It gets annoying most of the time I throw a trident the trident gets into my Hotbar instead of my offhand. It sure isn't loyal when I use it on my offhand. :/ [link] [comments] | ||
Unique dangers of giant ore veins Posted: 22 Apr 2021 09:50 AM PDT The giant ore veins are cool and I am not going to complain about the balancing of them. In my opinion a solid source of iron that does not use iron golem farms is long due. I only see one glaring issue with them. Once you have found a giant ore vein, you can simply block off the entrance and mine away. This is pretty monotonous, so I suggest adding some form of danger that is not too annoying. Example: Maybe silverfish really like living within these ore veins and sometimes small clusters of infested blocks spawn with the copper veins. Iron veins could have some additional pockets of lava to spice up the process. [link] [comments] | ||
Posted: 22 Apr 2021 10:40 AM PDT When a torch comes into contact with water, instead of being destroyed, the fire should be put out and emit smoke particles. It would have a dark texture and would emit no light. This would serve as a decorative block Edit: they can be relit once out of the water [link] [comments] | ||
Posted: 22 Apr 2021 04:58 AM PDT Tldr. Click if you want it quick. TLDR: Rich ore veins would be like big ore veins but thicker and taller and with raw ore blocks inside the middles. Each variant (copper, iron) would have their own specific biome they could spawn in. Structures will also spawn with more mining related things in these biomes. If you don't understand or want more information, read the entire thing. FindingA rich ore vein would be alike the other ore veins but also entirely different. These rich ore veins would only spawn with a percent chance in biomes. Rich iron ore veins for example can spawn in only extreme hills (not mountains) and mountain biomes with a 15.5% chance for each one being rich with iron ore and therefore having rich iron ore veins. These biomes would be called iron rich biomes. To go further, rich gold ore can be found in mesa biomes, whereas each mesa biome has a 23% chance of being a gold ore rich biome. And finally, rich copper ore veins can be found everywhere in the world with a 13.5% in only cold biomes such as mountains and snowy plains. Appearance and RichnessRich ore veins would be alike big ore veins but a bit less long and more thick and tall. They would spawn with an according block around them (tuff for iron, granite for copper) and would generate like big thick ore veins. What makes them completely unique is that within these ore veins, there are the raw ore blocks rather than the ore blocks. This would be extremely powerful but realize that the raw ore blocks only spawn on the inside of these veins, surrounded by normal ore blocks and their corresponding stone block (tuff for iron, granite for copper). Note that a rich ore vein will replace 1% of normal ore veins of that ore (rich iron ore veins replace 1% of normal iron ore). These new ore veins would make mining more realistic and would make some players want to search for their mining grounds, like we do in real life. For example, a player might try to find a mesa biome just for the rich ore veins or they may try to search mountains for iron ones or colder biomes for copper. I actually think a better scale could be made with certain biomes having a chance of both copper and iron rich veins, some with a large chance of only copper rich veins and some with large chances of iron rich veins. However, rich gold veins should stay exclusive to the mesa biome. StructuresTo make this simple, shipwrecks tend to generate near rich copper biomes. Villages spawn near rich iron biomes. Ruined portals spawn near rich gold biomes. Just to give players a hint of where these rich ore biomes are while adding more lore. Additionally, loot in these structures would include more mining-related things (ruined portals would have gold pickaxes, villages would have more iron and more blacksmiths and shipwrecks would have more copper ingots if any). [link] [comments] | ||
Posted: 22 Apr 2021 12:27 PM PDT
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Villagers should give player discounts for repairing/creating iron golem Posted: 22 Apr 2021 12:31 PM PDT Currently if you create or repair iron golem, villagers just ignore that like "you didn't did anything helpful for us" Making that villagers give discounts for creating iron golem will fix that unlogic thing. Well i'm not sure about repairing because you can just infinitely burn iron golem and repair iron golem to get very big discounts, but why we don't get discounts for creating iron golem? [link] [comments] | ||
Make it so when you are burning on soul sand the fire is blue instead of orange and red Posted: 22 Apr 2021 12:09 PM PDT i think soul fire burning being blue is much more realistic then the burning being orange and red also i dont know what flair to use [link] [comments] | ||
You should be able to place cactus on terracotta Posted: 22 Apr 2021 03:24 AM PDT IMO this makes a lot of sense. it could also be slightly more efficient for cactus farms as you wouldn't need a block underneath sand. this would also allow cactus to grow in badlands/mesas and they would suit well. [link] [comments] | ||
Farmer villagers should buy bucket of milk Posted: 22 Apr 2021 12:25 PM PDT I mean they sell you cake which requires milk, it would make sense if they bought it from you also it will add more reasons to keep and breed cows [link] [comments] | ||
Written books should be able to be enchanted with curse of vanishing Posted: 22 Apr 2021 01:01 AM PDT This would make secret notes that disappear upon death possible and can prevent enemy forces from reading confidential information in a roleplay/factions server [link] [comments] | ||
Posted: 22 Apr 2021 02:03 PM PDT Obtain all music discs and pigstep to get this cool advancement. [link] [comments] | ||
Make Lily Pads Farmable With Bonemeal Posted: 22 Apr 2021 02:52 PM PDT I love lily pads. But the nearest swamp is 3000 blocks away from my base and it's so small that it only has like ten lily pads. This is very bad. A lily pad would spawn another lily pad beside it when right clicked with bonemeal. There is no reason lily pads shouldn't be farmable: it's not OP or game-changing. It would just be a cool thing to add. [link] [comments] | ||
Posted: 22 Apr 2021 02:48 PM PDT Please, for god's sake, make it so you can lock items in items frames. I don't want to turn an item 7x when i want to click on a chest! Thanks Would either make a new item - item frame + chain in a crafting table or just click with shears on the frame [link] [comments] | ||
A deadlier protection for pillagers. With illustration Posted: 22 Apr 2021 08:05 AM PDT
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Small things that should be added with every future update. Posted: 22 Apr 2021 11:58 AM PDT With the newest update, 1.16 we got a new record, and a new banner pattern. I would like to propose the idea where we introduce a new record, a new banner pattern and a new painting. These features are often over looked but offer so much to the ambiance. It would be nice with each update a small section would be devoted to this. [link] [comments] | ||
Right-clicking compasses should switch it to point North. Posted: 22 Apr 2021 02:37 PM PDT While there are other ways to figure which way you're facing, such as the sun, f3, or maps, I feel this should be added as it would be nice to have a way to tell cardinal directions without using a coordinates, the debug menu, or without seeing the sun. While this still leaves maps, it is harder to see the exact direction you're facing if you're off the map, plus crafting one requires a compass anyway, so I feel as if it makes sense for the compass to be able to do what the map does. As a bonus, while this could be something they would want to keep, compasses could work in the nether or end while in this mode, as knowing the direction you are facing while in these dimensions is quite important. [link] [comments] | ||
Posted: 22 Apr 2021 07:52 AM PDT
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Large Diamond Ore Veins in the Deep Dark Posted: 22 Apr 2021 05:02 AM PDT Large diamond ore veins would look just like the large copper ore veins and large iron ore veins- but they only spawn in the deep dark and beside air. Their block that they spawn with would be andesite (temporary) and they would be quite large- not as large as the copper and iron ones but still large. I think they could have up to 15 ores in one vein with atleast 8 (for those who miss 8 ore veins). However, your going to have to be searching in the deep dark, so be ready. [link] [comments] | ||
Posted: 22 Apr 2021 08:36 AM PDT 1.14 added a bunch of new workstations for villagers, and only one of them still doesn't have a use. Here is my idea of how the fletching table could be used: User interface: The UI would look a little bit like the crafting table's UI; there would be a 3x3 grid to put items in and a single output slot. The difference is, the outer 8 slots would be for arrows only. You can put anything in the center slot. Tipped Arrow Crafting: The fletching table is the workstation for the fletcher villager, so it would only make sense if the use had something to do with arrow crafting. The idea is that the tipped arrow crafting would be moved from the crafting table to the fletching table. New arrows (?): If the fletching table would get this update, it would also be a great opportunity to add new arrows! Here are some of my ideas:
This was my idea for the fletching table, I'd like to hear your feedback! Thanks for reading! [link] [comments] |
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