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    Minecraft Depth Meters should be added to roughly tell depth, they should be made of copper

    Minecraft Depth Meters should be added to roughly tell depth, they should be made of copper


    Depth Meters should be added to roughly tell depth, they should be made of copper

    Posted: 22 Apr 2021 09:39 AM PDT

    Illustration of how it could look and be crafted

    Compasses and clocks already exist using Iron and Gold, so there's a pre-existing theme of making a special tool by surrounding a piece of redstone dust with metal.

    Navigating the new deeper terrain will be more difficult, it'll be harder to know how deep you are and easier to get lost. Some people are happy to use F3 or scoreboards but that breaks immersion for other people. Having an in-game way to see roughly how deep you are would fit the theme of the update and create parity across the overworld metals.

    It'd work by moving a pointer or horizontal line up and down, depending on how deep you are in the world. Pointing to the middle would mean the player is at sea-level. The point wouldn't be to get precise height measurements, but to be able to roughly tell if you're close to the surface, near the bottom, or high up inside a mountain.

    submitted by /u/MoreBz
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    Replace some sand with red sand when over a gigantic iron vein

    Posted: 22 Apr 2021 01:33 AM PDT

    In the latest snapshot, huge (like, REALLY huge) ore veins were added to the data pack addon for worlds.

    My idea is that if one of the huge iron veins happens to generate underneath any sand, some of it may generate replaced by red sand as a tell. This feature would be similar to how azalea trees are a tell for lush caves. It also makes sense scientifically, as in real life red sand gets it colour through iron-rich minerals.

    submitted by /u/mouse85224
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    Naturally generated Furnaces, Blast Furnaces, Smokers and Barrels should have loot on them

    Posted: 22 Apr 2021 12:42 PM PDT

    Guess this is self explanatory. I find it weird that when I go to a structure that has these blocks I never find something inside them. Furnace-like blocks should have some kind of fuel on them and/or even a cookable/cooked item, while barrels (since they currently only generate on villages) should have the usual village loot, alongside fishing related items such as cods, salmons, fishing rods, boats, etc.

    submitted by /u/Brun333rp
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    Make it so a Trident on your offhand with loyalty comes back into your offhand instead of ur hotbar.

    Posted: 22 Apr 2021 08:25 AM PDT

    It gets annoying most of the time I throw a trident the trident gets into my Hotbar instead of my offhand. It sure isn't loyal when I use it on my offhand. :/

    submitted by /u/ododm1IsTaken
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    Unique dangers of giant ore veins

    Posted: 22 Apr 2021 09:50 AM PDT

    The giant ore veins are cool and I am not going to complain about the balancing of them. In my opinion a solid source of iron that does not use iron golem farms is long due.

    I only see one glaring issue with them. Once you have found a giant ore vein, you can simply block off the entrance and mine away. This is pretty monotonous, so I suggest adding some form of danger that is not too annoying.

    Example: Maybe silverfish really like living within these ore veins and sometimes small clusters of infested blocks spawn with the copper veins.

    Iron veins could have some additional pockets of lava to spice up the process.

    submitted by /u/Leandrodon
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    Burned Torches

    Posted: 22 Apr 2021 10:40 AM PDT

    When a torch comes into contact with water, instead of being destroyed, the fire should be put out and emit smoke particles. It would have a dark texture and would emit no light. This would serve as a decorative block

    Edit: they can be relit once out of the water

    submitted by /u/elite4caleb
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    Rich Ore Veins

    Posted: 22 Apr 2021 04:58 AM PDT

    Tldr. Click if you want it quick.

    TLDR: Rich ore veins would be like big ore veins but thicker and taller and with raw ore blocks inside the middles. Each variant (copper, iron) would have their own specific biome they could spawn in. Structures will also spawn with more mining related things in these biomes. If you don't understand or want more information, read the entire thing.

    Finding

    A rich ore vein would be alike the other ore veins but also entirely different. These rich ore veins would only spawn with a percent chance in biomes. Rich iron ore veins for example can spawn in only extreme hills (not mountains) and mountain biomes with a 15.5% chance for each one being rich with iron ore and therefore having rich iron ore veins. These biomes would be called iron rich biomes.

    To go further, rich gold ore can be found in mesa biomes, whereas each mesa biome has a 23% chance of being a gold ore rich biome. And finally, rich copper ore veins can be found everywhere in the world with a 13.5% in only cold biomes such as mountains and snowy plains.

    Appearance and Richness

    Rich ore veins would be alike big ore veins but a bit less long and more thick and tall. They would spawn with an according block around them (tuff for iron, granite for copper) and would generate like big thick ore veins.

    What makes them completely unique is that within these ore veins, there are the raw ore blocks rather than the ore blocks. This would be extremely powerful but realize that the raw ore blocks only spawn on the inside of these veins, surrounded by normal ore blocks and their corresponding stone block (tuff for iron, granite for copper). Note that a rich ore vein will replace 1% of normal ore veins of that ore (rich iron ore veins replace 1% of normal iron ore).

    These new ore veins would make mining more realistic and would make some players want to search for their mining grounds, like we do in real life. For example, a player might try to find a mesa biome just for the rich ore veins or they may try to search mountains for iron ones or colder biomes for copper.

    I actually think a better scale could be made with certain biomes having a chance of both copper and iron rich veins, some with a large chance of only copper rich veins and some with large chances of iron rich veins. However, rich gold veins should stay exclusive to the mesa biome.

    Structures

    To make this simple, shipwrecks tend to generate near rich copper biomes. Villages spawn near rich iron biomes. Ruined portals spawn near rich gold biomes. Just to give players a hint of where these rich ore biomes are while adding more lore. Additionally, loot in these structures would include more mining-related things (ruined portals would have gold pickaxes, villages would have more iron and more blacksmiths and shipwrecks would have more copper ingots if any).

    submitted by /u/JaysonOnReddit
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    Loyalty Tridents should reserve a spot in your Hotbar so that it returns to the correct inventory slot

    Posted: 22 Apr 2021 12:27 PM PDT

    Loyalty Tridents should reserve a spot in your Hotbar so that it returns to the correct inventory slot

    I occasionally use a loyalty trident for its channeling ability. I find it pretty annoying when it goes into the wrong Hotbar slot whether that be I accidentally picked something up or that I prefer to hold my trident on my right slots yet the trident prefers to return to the left slots.

    "Phantom" Tridents Placeholders

    I propose that if you throw a loyalty trident, it should leave a grayed-out slot in your Hotbar. This "phantom trident" would reserve that Hotbar slot for the trident. The trident will always return to that slot. No other item will automatically fill that slot unless you remove the placeholder.

    Top: Normal Trident; Bottom: Placeholder Trident

    Holding the phantom trident would act as an empty Hotbar slot, it would be as if you are holding nothing. If you drop the phantom trident, the placeholder will disappear. If you attempt to move the phantom trident (or try to replace it with another item), the phantom item would disappear. If you removed the placeholder, once the trident returns, it would go into the first empty slot instead of the desired spot, like normal.

    One obvious benefit is that your inventory remains organized while using tridents. If you are an avid trident user, this will ensure all your tridents remain in order. Also, if you use a loyalty trident in your offhand, your trident will automatically return to your offhand so you don't have to manually put it back.

    submitted by /u/robobloz07
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    Villagers should give player discounts for repairing/creating iron golem

    Posted: 22 Apr 2021 12:31 PM PDT

    Currently if you create or repair iron golem, villagers just ignore that like "you didn't did anything helpful for us"

    Making that villagers give discounts for creating iron golem will fix that unlogic thing.

    Well i'm not sure about repairing because you can just infinitely burn iron golem and repair iron golem to get very big discounts, but why we don't get discounts for creating iron golem?

    submitted by /u/ArtemusChannel
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    Make it so when you are burning on soul sand the fire is blue instead of orange and red

    Posted: 22 Apr 2021 12:09 PM PDT

    i think soul fire burning being blue is much more realistic then the burning being orange and red

    also i dont know what flair to use

    submitted by /u/blueygu
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    You should be able to place cactus on terracotta

    Posted: 22 Apr 2021 03:24 AM PDT

    IMO this makes a lot of sense. it could also be slightly more efficient for cactus farms as you wouldn't need a block underneath sand. this would also allow cactus to grow in badlands/mesas and they would suit well.

    submitted by /u/Lachyfitz27
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    Farmer villagers should buy bucket of milk

    Posted: 22 Apr 2021 12:25 PM PDT

    I mean they sell you cake which requires milk, it would make sense if they bought it from you also it will add more reasons to keep and breed cows

    submitted by /u/IfapforWORLDPEACE761
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    Written books should be able to be enchanted with curse of vanishing

    Posted: 22 Apr 2021 01:01 AM PDT

    This would make secret notes that disappear upon death possible and can prevent enemy forces from reading confidential information in a roleplay/factions server

    submitted by /u/8bit95
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    "Music Lover"

    Posted: 22 Apr 2021 02:03 PM PDT

    Obtain all music discs and pigstep to get this cool advancement.

    submitted by /u/Quirky_Yoghurt_9757
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    Make Lily Pads Farmable With Bonemeal

    Posted: 22 Apr 2021 02:52 PM PDT

    I love lily pads. But the nearest swamp is 3000 blocks away from my base and it's so small that it only has like ten lily pads. This is very bad.

    A lily pad would spawn another lily pad beside it when right clicked with bonemeal. There is no reason lily pads shouldn't be farmable: it's not OP or game-changing. It would just be a cool thing to add.

    submitted by /u/_Barry123
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    Item frames locked in place

    Posted: 22 Apr 2021 02:48 PM PDT

    Please, for god's sake, make it so you can lock items in items frames. I don't want to turn an item 7x when i want to click on a chest! Thanks

    Would either make a new item - item frame + chain in a crafting table or just click with shears on the frame

    submitted by /u/solished
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    A deadlier protection for pillagers. With illustration

    Posted: 22 Apr 2021 08:05 AM PDT

    A deadlier protection for pillagers. With illustration

    Illustration

    Sometimes I feel like when raiding a pillagers outpost that it needed some more protection, like iron golems from villages vicious golems will protect their people from any threats, this mob will at first be neutral, but if the player kills any pillagers or having the "Bad Omen" effect this mob will become aggressive to the player.

    Extras : This mob could also appear on raids and woodland mansions, and maybe could also be spawned when right clicking an iron golem with a netherite ingot.

    submitted by /u/BananaNugetz
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    Small things that should be added with every future update.

    Posted: 22 Apr 2021 11:58 AM PDT

    With the newest update, 1.16 we got a new record, and a new banner pattern. I would like to propose the idea where we introduce a new record, a new banner pattern and a new painting. These features are often over looked but offer so much to the ambiance. It would be nice with each update a small section would be devoted to this.

    submitted by /u/Charliepnda
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    Right-clicking compasses should switch it to point North.

    Posted: 22 Apr 2021 02:37 PM PDT

    While there are other ways to figure which way you're facing, such as the sun, f3, or maps, I feel this should be added as it would be nice to have a way to tell cardinal directions without using a coordinates, the debug menu, or without seeing the sun. While this still leaves maps, it is harder to see the exact direction you're facing if you're off the map, plus crafting one requires a compass anyway, so I feel as if it makes sense for the compass to be able to do what the map does.

    As a bonus, while this could be something they would want to keep, compasses could work in the nether or end while in this mode, as knowing the direction you are facing while in these dimensions is quite important.

    submitted by /u/fostralian
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    Ruined Fortress Entrance

    Posted: 22 Apr 2021 07:52 AM PDT

    Ruined Fortress Entrance

    Okay, as we all know the Nether has received a massive update which has made the dimension far more interesting overall. The only issue I and many others have noticed is that although it is more interesting to explore, it is also more difficult and dangerous to explore.

    This has lead to the the issue of finding Nether Fortresses. As a fan of Hardcore Minecraft though not a skilled fan of Hardcore Minecraft (I'm no Ph1LzA), I cannot begin to count the number of times that I've died while searching in vain for a fortress.

    While I agree exploration should be encouraged, I feel that there should be something added to help make it possibly easier to find a fortress. While increasing their spawn rates is one possibility, I'd find that rather boring, so instead I suggest something that literally came to me in a dream.

    Ruined Fortress Entrances

    Just a quick idea I made of what it may look like

    Ruined Fortress Entrances would spawn in place of 1-5 in every 100 ruined portal entrances. The Fortress has always looked decayed, and as if it were missing portions of itself, so why shouldn't one part of itself be in another dimension?

    The added benefit would be that these portals would lead directly to a fortress, or at least within 50-150 blocks of one. I would've added more detail to this build, but I couldn't decide how it would affect the world. Perhaps like a ruined portal the nether would be seeping out, or perhaps in the scenario maybe vines and the like would grow on the fortress to signify Earth one this battle... I guess it'd be up to Mojang!

    This structure would not only add more cool rare finds to the over-world but it would also be a help to those that are a little scared of the Nether early on. It'd let people explore the Nether for the necessities at first and allow the exploration to come later when they've become more suited up for the task.

    Anyway, maybe it's just me that likes this idea, but I hope you also find it possibly neat!

    TLDR; Ruined Fortress entrances would spawn in place of 1-5 out of every 100 ruined portals which would lead directly to a fortress once the portal was fixed.

    submitted by /u/Emotive-Sneeze
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    Large Diamond Ore Veins in the Deep Dark

    Posted: 22 Apr 2021 05:02 AM PDT

    Large diamond ore veins would look just like the large copper ore veins and large iron ore veins- but they only spawn in the deep dark and beside air. Their block that they spawn with would be andesite (temporary) and they would be quite large- not as large as the copper and iron ones but still large. I think they could have up to 15 ores in one vein with atleast 8 (for those who miss 8 ore veins). However, your going to have to be searching in the deep dark, so be ready.

    submitted by /u/JaysonOnReddit
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    Use for the Fletching Table

    Posted: 22 Apr 2021 08:36 AM PDT

    1.14 added a bunch of new workstations for villagers, and only one of them still doesn't have a use. Here is my idea of how the fletching table could be used:

    User interface: The UI would look a little bit like the crafting table's UI; there would be a 3x3 grid to put items in and a single output slot. The difference is, the outer 8 slots would be for arrows only. You can put anything in the center slot.

    Tipped Arrow Crafting: The fletching table is the workstation for the fletcher villager, so it would only make sense if the use had something to do with arrow crafting. The idea is that the tipped arrow crafting would be moved from the crafting table to the fletching table.

    New arrows (?): If the fletching table would get this update, it would also be a great opportunity to add new arrows! Here are some of my ideas:

    • Heavy Arrows (Iron) To craft this arrow, you have to put an iron ingot/nugget in the center slot with 8 arrows around it. This would make 8 heavy arrows. The arrows would deal more damage, but since they are heavier, they would fall to the ground faster.

    • Silent Arrows (Wool) This arrow would be crafted with a wool block in the center slot. It may not sound very useful, but here's what it does. When this arrow hits the ground, the Warden doesn't here it. This would be a way to shoot at other mobs without getting the Warden's attention too much.

    • Water Arrows (Prismarine Shard) You would craft this arrow with a prismarine shard. Just like the trident, it wouldn't get slowed down by water. This is very useful for underwater fights against drowned or guardians.

    This was my idea for the fletching table, I'd like to hear your feedback! Thanks for reading!

    submitted by /u/LegoPixx
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