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    Minecraft Piglins should fire spectral arrows

    Minecraft Piglins should fire spectral arrows


    Piglins should fire spectral arrows

    Posted: 21 May 2021 04:37 AM PDT

    Spectral arrows are loot in a bastion, it would make sense if the piglins who guard these arrows and bastions use spectral arrows. The affect wouldn't be useful to the piglins but I think it could be a fun feature and just make more sense.

    submitted by /u/harlod_PHD
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    New block: Rotting Planks

    Posted: 21 May 2021 12:26 PM PDT

    When a mineshaft intersects with a lush caves biome, wooden planks have a chance to generate as rotten planks, which take on a saturated deep green color and has visible cracks. These blocks will crumble if you walk over them, making suspended mineshafts more dangerous to traverse. They also break much faster when mined, but can only be obtained with Silk Touch. They can be crafted by surrounding any type of planks with 8 moss blocks a moss block with 8 wooden planks of any type to get 8 rotting planks. Silverfish can also infest them.

    EDIT: They could also spawn in swamp biomes as part of the upcoming swamp update as part of abandoned docks.

    submitted by /u/TheTommohawkTom
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    debug sticks should work on paintings.

    Posted: 21 May 2021 05:34 AM PDT

    it's just something that would save alot of people alot of time. Maybe a new tool or "brush" that would let you select what you want. That in total should leave a normal Minecraft player about 5 weeks of time... if you use paintings that is.

    submitted by /u/FLBasher
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    Chilly Forest Biome.

    Posted: 21 May 2021 08:33 AM PDT

    Chilly Forest Biome.

    The chilly forest would be a podzol and grass biome with birch trees and spruce. Ferns, mushrooms, and grass would litter the forest floor, and wolves, foxes, sheep, and rabbits would inhabit the biome. I based this biome off of the woodlands of northern Ontario, which is an area I am very familiar with. This video showcases my idea of how it could look: Chilly Forest Biome: Minecraft Ideas 13 - YouTube

    https://preview.redd.it/vmtty723th071.jpg?width=1920&format=pjpg&auto=webp&s=432182f0e26d5ec978e74be76cd19fcc87b212d9

    submitted by /u/_The_Red_Wizard_
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    WIND SOUNDS!!

    Posted: 21 May 2021 07:28 AM PDT

    Minecraft's music vibe is such cool but while you re mining, wandering around or fighting, exploring the world in silence, the vibe is seriously not complete. The winds amongst the tall mountains, flat plains, open-surface caves, between the trees in forests... Literally anywhere.

    Btw I'm aware I'm reposting my own idea but I got no answers in the other one. Thanks.

    submitted by /u/Ok_goodbye_sun
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    Villagers should get mad if players steal beds (only beds)

    Posted: 21 May 2021 02:10 PM PDT

    Pretty straightforward. One of the most important items to villagers is the bed. Even more important than their workstations.

    Without beds, there is no village. Therefore, villagers should get mad and raise prices if players break beds. However, villagers will not get mad if players break other items, such as crops, hay bales, or else it would get annoying and complicated.

    I'm keeping it simple :)))

    submitted by /u/Evening-Cash-4183
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    Ores Should Have a "Jingle" Sound

    Posted: 21 May 2021 03:20 PM PDT

    In the Nether, the ores make unique sounds that take the sounds of netherrack with a bit of jingle sounds sprinkled in. I think this should also be applied to stone and deepslate ores, taking the sounds of stone/deepslate with added jingle sounds. It does not seem like it would add much to gameplay (other than letting you know that you may be walking on ore blocks if you are oblivious), but it would be a fun addition anyway.

    submitted by /u/Josuaotic
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    Cancel button

    Posted: 21 May 2021 09:26 AM PDT

    Cancel button when you missclick Play button on launcher.

    submitted by /u/DanielBatista13
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    Some river enhancements

    Posted: 21 May 2021 12:32 PM PDT

    First of all, I'm sorry if my english is a bit off, I'm not a native speaker

    At this moment, we have only two river variants: River and Frozen River.

    Both have a variable width, ranging from a few blocks to more than 25, and they both have the same base blocks, differing in that one has ice and no aquatic life.

    Before talking about the variants I propose, rivers could be more interesting if they had a defined starting and ending point. They should start in higher-elevation areas, such as mountains, and move to lower-elevation areas, such as beaches or valleys. In addition, the blocks used in rivers could also include cobblestone and dirt for thin rivers, while wider rivers can have sand and gravel (all of this keeping the clay disks of course). The width of the river should remain somewhat more consistent throughout the course, and it would be nice to have different rivers for the types of biomes, these could be:

    • For snowy biomes: This is where the Frozen river generates, keep this as it is.
    • Cold and temperate biomes: Cold biomes should have the same rivers as temperate biomes.
    • Dry biomes: Probably the best would be adding some small rivers and removing the mini lakes that form there, that would make more sense.
    submitted by /u/pansito_andatez
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    All Splash/Lingering Potions can extinguish campfires.

    Posted: 21 May 2021 09:14 AM PDT

    Currently, only the Splash Water Bottles could extinguish campfires. So it make sense that all splash/lingering potions could also do it.

    submitted by /u/GamingWithJinx
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    Nether city ruin

    Posted: 21 May 2021 11:26 AM PDT

    This would be a large structure in the nether. It is surrounded by walls and filled with ruined blackstone houses, some completely destroyed. These houses are short with flat roofs. Most are only one storey tall, but the occasional house has the remains or most of a second storey. Some houses have quartz accents. (This aesthetic is somewhat inspired by the ancient Roman towns of Pompei and Herculaneum, Italy) Unlike villages, these buildings are much more organised, in orderly rows along soul sand/soil roads. These building can contain chests, with loot somewhat reminiscent of bastions, to suggest, along with the blackstone, that piglins once lived here.

    However, the new occupants are uniquely spawned wither skeletons. They have a much higher chance to spawn with armor, commonly enchanted iron, occasionally diamond. Their boots always generate with soulspeed for the roads, and their swords with fire aspect. Some spawn with bows. They do not respawn.

    The structure's main appeal, however, is the tower. A single tower spawns in the structure, made of netherbrick with lava pouring out from holes, it has different architecture. On the outside are ghasts in minecarts, which shoot across the rest of the city. This also allows easier obtaining of ghasts in minecarts.

    Inside the tower is an altar to the wither, containing the soulsand and one skull. The wither painting is placed behind it. It leads new players towards summoning the wither, and allows a different way of getting skulls that doesn't rely on grinding. However, the structure's rarity makes this method hard.

    submitted by /u/PhantasmShadow
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    Java players, thoughts?..

    Posted: 21 May 2021 12:19 PM PDT

    Do you think vines should be available as they are on bedrock. Currently (unless I'm forgetting something) you get vines from only swamp and jungle, on BR it's as random as a the style of tree that's chosen to grow. Doesn't seem like a huge game changer, but when you're in those worlds where you just don't have a swamp or a jungle nearby early game, it's nice to have a little vine to make a better starter home when you're building with just cobble and Wood

    submitted by /u/CastleMike1024
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    Using Amethyst to reroll enchant table

    Posted: 20 May 2021 07:45 PM PDT

    What more I can say? Sometimes I need to enchant a book or a stone sword just to get new enchants, wasting lapis and XP for it, and if we can use Amethyst to reroll the enchant table? It's help in the enchant mechanics AND make Amethyst more useful!

    submitted by /u/Dhamos
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    Village blacksmiths heal iron golems

    Posted: 21 May 2021 03:12 PM PDT

    When a village iron golem is sufficiently damaged, the blacksmith will attempt to heal it, but only during the day when there are no mobs around.

    submitted by /u/steamshifter
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    Have Powder Snow be affected by gravity

    Posted: 21 May 2021 08:32 AM PDT

    Okay, so, the title pretty much sums it up. I think Powder Snow should be affected by gravity. Why? You may ask. Well, as a first, it'd make more sense. After all, it's *powder* snow. And my second reasoning for this is that it'd make it much more deadly. Right now, if you fall into powder snow, you can just break two blocks and you're good to go. However, if Powder snow had gravity, it'd be much harder, because it'd keep falling on top of you. This would also make for good traps, and could be like some sort of avalanche. Lemme know your thoughts :)

    submitted by /u/TheGreenCat5
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    New potion effect: rusting!

    Posted: 21 May 2021 08:58 AM PDT

    New potion effect: rusting!

    the "rusting" effect would be really simple. it would slowly drain your armor's durability when you have the effect. The lvl 1 takes 1 durability per second, and the lvl 2 would take 3 durability per second. you could make one by mixing a moss block into a resistance potion. The potion would have a rust brown color. it could potentially be used by witches, and would be applied if you walk into a dragon's lingering effect.

    here's the icon's texture:

    i did it in less than 5 minutes so it ain't really good

    submitted by /u/creeperkrazzy
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    sitting mats and lying mats

    Posted: 21 May 2021 03:50 PM PDT

    mats that can be applied to stairs(on lowest platform), slabs(on top) and blocks(on top) that let you sit or lie on them, you right click a stair, slab, or block to apply the mat on, kind of like a saddle(except this allows you to ride horses, not sit on blocks). to craft a sitting mat, you need 3 wool of the color you want, with 3 leather. 3 leather in the middle row, and 3 wool in the bottom. sitting mats can be applied to stairs, slabs, and blocks. lying mats can be made with 3 wool of the same color, and 3 carpets, with the same color as the wool. place 3 carpets in the middle row and 3 wool in the bottom to make a carpet-looking lying thing that can be used to make king sized beds that you can actually lie on, this can only be placed on a block(like a carpet)

    submitted by /u/VictoryWarrior1121
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    Totems should give water breathing

    Posted: 20 May 2021 06:57 PM PDT

    When a totem of undying is used, it gives regen, absorption, and fire resistance. The fire resistance is useful for the nether and when mining, but what about exploring the oceans? Let's say you were killed by a drowned but your totem popped and saved you. You might not be able to get back to the surface in time to get air. That's why I propose that totems give water breathing when used. It would help a lot with underwater exploration when do something like exploring a underwater monument.

    submitted by /u/Thymadlad9
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    A permadeath difficulty, for both Bedrock and Java.

    Posted: 20 May 2021 08:41 PM PDT

    The difference between hardcore and permadeath is very important. Permadeath is not locked to the "hard" difficulty, while hardecore is.

    Permadeath would not automatically disable cheats, and would not lock the difficulty. The only change from a normal world is that if you die, you can't respawn, and the world is deleted on death. To indicate if a world is permadeath or hardecore, the heart lines present on hardcore hearts would be a deep red, rather than black.

    This would allow Bedrock players to try their hand at hardecore (by disabling cheats and locking the difficulty on hard) and would allow Java players not up to the challenge of hard difficulty to try it.

    submitted by /u/GameKnight22007
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    Tools Textures Need An Update (Especially golden tools)

    Posted: 21 May 2021 11:43 AM PDT

    Tools Textures Need An Update (Especially golden tools)

    The new clock texture now looks more realistic than the old texture.

    New clock texture

    This should also be done with tools, especially golden tools, to match the texture of the clock. Adding more contrast and brown color to the texture of the golden pickaxe would be nice. Tool textures have not been changed in a very long time, and the cave update is time for the golden pick to finally stop looking like a banana on a stick.

    submitted by /u/WanderingTrader28
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