Minecraft Be able to buy bamboo from wandering traders |
- Be able to buy bamboo from wandering traders
- Introducing the Badlands Temple (including a complete design, mobs, loot, and plenty extras!)
- you should be able to rename a mob with a name tag using a dispenser
- Wandering Traders Gossiping to Villagers
- Lapis should be more common in deserts like how gold is more common in badlands
- More Paintings in Minecraft!
- Crafting calcite and making it renewable
- Gold birch forests.
- Altitude variable rivers
- Render Distance should be temporarily increased while zoomed in with a spyglass
- Chainlead and fence attachment
- Make Calcite craftable
- a recently deleted worlds folder for pe players
- Parrots and chickens ‘eating’ seeds animation.
- Carpet and Moss carpet relationship
- Dog Whistle
- simplified NBT editing/obtaining data
- Protecting Aura
- Portal velocity
- Abandoned Cave Towers
- Mushroom Jungles - a new rare biome
Be able to buy bamboo from wandering traders Posted: 25 Jun 2021 06:03 AM PDT Sometimes you have to travel 7000 blocks for bamboo but it seems like something that a wandering trader could sell to you. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Introducing the Badlands Temple (including a complete design, mobs, loot, and plenty extras!) Posted: 24 Jun 2021 09:05 PM PDT
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you should be able to rename a mob with a name tag using a dispenser Posted: 25 Jun 2021 03:54 AM PDT if you put a renamed name tag in a dispenser and connect it to some sort of redstone it should rename the mob with this you can make mob farms and with this feature added you can make it so the mobs dont despawn [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Wandering Traders Gossiping to Villagers Posted: 25 Jun 2021 12:43 PM PDT People hate wandering traders because they sell mostly useless stuff. This needs to be improved. Wandering traders should give local villagers positive gossip about the player the more the player trades with them. The gossip won't last very long, but it would be a major discount from the local villagers. That way, the trader will be a welcome sight, because it is an easy way of getting discounts. If the trader is killed after giving gossip, the local villagers will give you bad prices. This is to encourage the player to use boats or other strategies to get the leads instead of killing. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Lapis should be more common in deserts like how gold is more common in badlands Posted: 25 Jun 2021 04:47 PM PDT This would be a good idea because in the real world, lapis is associated with ancient Egyptians who lived in the desert and used lapis as they believed it had magical properties. This would add more strategy to mining, because it would give players another reason to go to the desert beyond mining for sand. I feel like it is good for different biomes to have some sort of ore variance, also kind of like how emeralds are only found in mountains. This would also be more convenient for players who wanted to make a big build out of lapis blocks, compared to traditional mining or trading with villagers. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 01:21 AM PDT
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Crafting calcite and making it renewable Posted: 25 Jun 2021 01:12 AM PDT Considering how calcite is a pure calcium carbonate mineral, I believe that smelting bone blocks should create calcite. This would not only make it a renewable block, but also make it much easier to get large quantities of it. Let me know what you guys think. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 07:14 AM PDT Birch forest variants with gold leaves. These leaves are their own block, so you can take them and use them anywhere without depending on the biome. I think this can just add some variety. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 10:44 AM PDT Currently rivers only flow at sea level, so they are basicilly just long thin oceans. I think it would be better if rivers began from lakes that are above sea level, and then they flow down to the ocean. It would add more water at higher altitudes and make river systems more realistic. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Render Distance should be temporarily increased while zoomed in with a spyglass Posted: 25 Jun 2021 04:57 PM PDT Title. When you zoom in, your field of vision gets greatly reduced, and thus the game loads less chunks. Why not use this extra memory to load the chunks the players may actually want to look at? Currently, it's very easy to see the edge of the loaded chunks with a spyglass, which look very ugly. This will fix that problem as well. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Chainlead and fence attachment Posted: 25 Jun 2021 09:13 AM PDT Chainlead is a new leash that is made of chains. It is crafted like a lead, but instead of string its chains. You can attaching it to mobs. If you attached the chainlead can be attached to lightning rods, which zap mobs when lightning hits the lightning rod. Chainlead is twice as long as normal lead and doesn't break when it's stretched to far. Fence Attachment: add it so you can attach leads and chainleads to fences and walls without having an entity attached to it. And you can attached leads to one fence to another. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 12:39 PM PDT Calcite is a very nice looking and hard to obtain block. It would be really nice to be able to craft it. My suggestion is 2 amethyst shards and 2 diorite = 2 calcite. It makes a lot of sense because of how similar diorite and calcite are, with calcite also being amethyst-themed. Unless it's meant to be a rare block? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
a recently deleted worlds folder for pe players Posted: 25 Jun 2021 12:53 PM PDT so, last year, i lost my 2 years old world due to a glitch when i was selecting multiple worlds that were taking up useless storage. so, maybe for pe, add a recently deleted section at the top of the world select screen. that way, worlds that are accidentally deleted can be recovered [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Parrots and chickens ‘eating’ seeds animation. Posted: 25 Jun 2021 10:05 AM PDT Parrots and chickens should, when near any grass or fern variety, should have an animation similar to sheep where they 'eat' seeds off the plant. When the animation is complete, pixels similar to breaking the grass will fall onto the ground around the plant. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Carpet and Moss carpet relationship Posted: 25 Jun 2021 04:52 AM PDT My idea is that you could water-log carpet (of any variant/colour), it would be found naturally spawning in shipwrecks, but when a carpet block were to be waterlogged for a certain period of time (2-5 Minecraft days), it would convert to a moss carpet block. I think that this would add a nice touch to the game, and make the world feel more alive and constantly changing. This feature would be added alongside a new command that would let players decide if they want their carpet to become moss carpet or not. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 09:02 AM PDT A Craftable item that when use teleports your tamed dogs to you regardless of if they are sitting or standing. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
simplified NBT editing/obtaining data Posted: 25 Jun 2021 08:10 AM PDT F3+H allows to see advanced tooltips, but it only says the item ID (for example minecraft:stone) and the amount of NBT tags (NBT: 2 tag(s)) maybe shift+F3+H could show those NBT tags, not just say how many of them are there in terms of mob data, i think hitting a mob with debug stick could run "/data get entity" command, that would simplify getting that data since selecting moving mobs is really hard maybe even add the NBT editor block or stick (creative mode only), those would just be an easy way to edit item/mob parameters imo the hardest thing in editing NBT is memorizing what letters have to be capital, which brackets (or "...") should you use, or what data types do you have to use (for example 10s, 0.085f, or just 1 without any letters), using commands doesn't suggest any NBT tags at all, being able to get that data much easier would help with that [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Jun 2021 08:00 PM PDT Protecting aura would be an enchantment that blocks all potion effects while dealing damage to the armour. The damage dealt would be 4% of the total health of the armour and for each piece of armour enchanted with protecting aura the damage dealt would go down. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2021 03:15 PM PDT I don't know how hard it would be to implement, but I was thinking earlier about trying to make a london-underground like minecart build in the nether, and I got to thinking how much it'd suck by having folks manually go through nether portals first and do that swirly, when I had this idea; Depending on how fast you hit a nether portal you'll get teleported instantly (eg creative nod, so you still have to deal with load times), and once in the nether you keep the same velocity you had going in. It could lead to some fun puzzle scenarios for side ways portals which can launch you into the air, or a separate people launcher for people with Elytras. Could be a simple, useful and fun addition to the game. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Jun 2021 06:52 PM PDT
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Mushroom Jungles - a new rare biome Posted: 24 Jun 2021 10:54 PM PDT
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