Minecraft Bring back the "on a rail" advancement |
- Bring back the "on a rail" advancement
- Ladders and Rails should be able to float freely.
- A reputation system with wandering villagers
- Any unused meat sticks turn into extra saturation when eating
- Invisible frames item without commands
- Using honeycombs to silence minecarts
- Improving the recipe for cakes so that it is no longer outdated
- Chickens Shouldn't Have Falling Particles
- Curse of Destruction
- Simple to implement but more consistent animal behaviour
- Change egg sound effects
- “There’s Something Seedy Going on Here...”
- A gamerule to prevent water from destroying redstone
- Throw sticks for our dogs!
- Bubbling cauldrons in Witch Huts! (and a new way to brew with them!)
- Stripping logs, pathing grass, un-waxing copper etc.
- ”Onto something useful” -Advancement
- Adding items to the wandering trader's [possible] trades does not make the wandering trader better! [Read post before voting -.-]
- Let the goats eat buckets and paper
- Copper rails
- No sounds in the deep dark
- volcanos
- Illager Ideas
Bring back the "on a rail" advancement Posted: 26 Jun 2021 03:18 AM PDT As if minecarts weren't obsolete and useless enough, Mojang decided that they needed to be more useless than ever by removing the only feature that encouraged players to build a railway of 1000 blocks. For this reason, this old achievement should be added again in the form of advancement, in the "adventure" section. [link] [comments] | ||
Ladders and Rails should be able to float freely. Posted: 26 Jun 2021 03:32 PM PDT Rails floating freely would let you create Donkey Kong / Indiana Jose esque scary roller coasters or let you put them on top of wooden fences for an old fashion wooden roller coaster Aesthetic. Letting ladders hang like rope ladders would be very cute. [link] [comments] | ||
A reputation system with wandering villagers Posted: 25 Jun 2021 10:01 PM PDT How this will work: When you first meet wandering villagers, they will have pretty bad trades (Basically what they have now.) But the more you buy from them, they will come back with better offers and potential discounts. If you kill them, they will have less trades and charge more. Why: This would encourage people to buy more often from wandering villagers and not just encourage them to kill their llamas for leads [link] [comments] | ||
Any unused meat sticks turn into extra saturation when eating Posted: 26 Jun 2021 09:23 AM PDT WHAT IS SATURATION? Each time you eat, you regain meat sticks on the one hand (which you see) and on the other hand you get saturation, which increases an invisible bar that basically needs to be used up by sprinting, jumping and punching before it uses meat sticks again. Saturation is also what is used to make you regenerate health. If it runs out and you're still missing hearts, it will then deplete meat sticks for one heart each, until you reach 8.5 meat sticks, after which you won't regenerate anymore (or until you eat again). Saturation is the main reason why we often hear Golden Carrots are the best food in the game. Although they only regenerate 3 meat sticks, they give more saturation than those that regenerate 4 (Steak, Cooked Porkchop, Pumpkin Pies). The only food that's even better is a very specific type of Suspicious Stew, but it is not stackable, making it less desirable. WHAT ABOUT MY IDEA? It's simple enough, you've read the title already. I think eating something like Steak when you're only missing a single meat stick or just half a meat stick should give you more saturation than eating the same steak with four full meat sticks missing. This would prevent all that potential from being wasted every time you eat just to be full. ANY DRAWBACKS? Well, I don't have any set amount of saturation points each unused meat stick should give out, but that can be discussed below and requires testing anyway. Some might also argue rewarding the player (especially a young player) for eating when they almost don't "need to" hunger bar-wise (which is probably what kids look at and know about anyway), might send a negative message, as it isn't recommended in real life. Finally, maybe this could be overpowered. To balance it, we could imagine this new effect being less effective in harder difficulty levels. Maybe Hard Mode could keep working as it currently does for extra difficulty. Other than that, I think this could be handy in Minecraft, so I'm looking forward to your comments! [link] [comments] | ||
Invisible frames item without commands Posted: 26 Jun 2021 07:35 AM PDT How to get them? With phantom membrane, right click on a frame item with phantom membrane, this will make the frame item invisible How to return it to its original state? With glow ink sac Right click on an invisible frame item with glow ink sac, this will make the frame item visible Why add it? It would improve the decorations (it would not force the survival players to use commands) use would be made of the phantom membrane (until quite forgotten) and the new glow ink sac [link] [comments] | ||
Using honeycombs to silence minecarts Posted: 25 Jun 2021 07:19 PM PDT I think that by right clicking on a minecart rail or minecart with honeycombs it should mute the sound of the minecart moving. This would make it easier to use in Redstone builds so you don't have to hear the sound of the minecart all the time. Since Mojang is already using the honeycombs as wax for candles, then it could be said that the same wax could be used to lubricate the minecart. [link] [comments] | ||
Improving the recipe for cakes so that it is no longer outdated Posted: 26 Jun 2021 12:09 PM PDT
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Chickens Shouldn't Have Falling Particles Posted: 26 Jun 2021 01:38 PM PDT Chickens are unaffected by fall damage because they can slowly flutter down instead of falling. However, once they reach the ground, they produce falling particles just like any other mob. Chickens should not produce these particles. [link] [comments] | ||
Posted: 26 Jun 2021 12:25 PM PDT Curse of Destruction would be an enchantment for tools such as picks and shovels that causes them to drop nothing when blocks are broken. Besides being a potential downside of random loot, it can also be useful for when someone wants to dig a massive hole without filling their inventory with useless drops. Not having hundreds of cobblestone littering the ground would also improve performance. [link] [comments] | ||
Simple to implement but more consistent animal behaviour Posted: 26 Jun 2021 04:47 PM PDT Like how sheep eat. Grass, cows should eat wheat, chickens should eat freshly planted seeds and pigs should try to eat EVERYTHING. They could also walk to the dropped versions of these entities on the ground like when a player holds them to allow for more dynamic behavior and emergent gameplay. Could be much easier to organise animals of all sorts by chucking their favourite food on the ground and watching them go for it! Might be a fun way to distract zombies, giving rotting flesh more use. [link] [comments] | ||
Posted: 25 Jun 2021 09:17 PM PDT Make the egg sound effects closer to what actual eggs sound like when broken. [link] [comments] | ||
“There’s Something Seedy Going on Here...” Posted: 26 Jun 2021 02:29 PM PDT | ||
A gamerule to prevent water from destroying redstone Posted: 26 Jun 2021 12:29 PM PDT It's really annoying when water destroys your redstone build that you spent hours into. It could be something like /gamerule redstoneFlushing [link] [comments] | ||
Posted: 26 Jun 2021 05:22 PM PDT All sticks are used for are other crafting recipes, so let us play fetch with out dogs! [link] [comments] | ||
Bubbling cauldrons in Witch Huts! (and a new way to brew with them!) Posted: 25 Jun 2021 07:25 PM PDT
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Stripping logs, pathing grass, un-waxing copper etc. Posted: 26 Jun 2021 02:45 PM PDT Just a simple change to how it works. Just make the mechanic work only if you're crouching. The amount of times I've accidentally stripped logs has been bugging me. [link] [comments] | ||
”Onto something useful” -Advancement Posted: 26 Jun 2021 03:50 PM PDT Activate a redstone component. It could be any block that interacts with redstone. This advancement would guide new players to experiement and invent with redstone! No outside knowledge needed (that much)! If you think you have better suggestion for the name, feel free to comment it! I would love to see what you come up with! [link] [comments] | ||
Posted: 26 Jun 2021 03:46 PM PDT Reason 1: The wandering trader would be useful if trades meant it was usefulWandering traders already have a wide selection of items, they sell tons of stuff, and are very useful to a specific gamemode of skyblock. But when a lot of trades are stuff you're already found on old worlds or stuff right nearby your spawn on new worlds, most of the trades end up being "junk" or "clutter". Reason 2: More items means every single trade is rarer and even harder/more luck based to getThe more items you add the larger the pool of items they draw from gets every time they spawn, meaning more trades to pick equals less of a chance of picking each individual trade. They have a limited number of trades and having to expand that every update or two also isn't a solution because it will end up a mile long page of trades. Reason 3: Wandering traders are not well designed as an independent feature so of course it sucks when it spawns aloneWandering traders were added for the Village and Pillage update, they are very co dependent despite spawning anywhere in the world. There is only 3 main ways to get emeralds early on, mountain mining, villages, and getting really lucky and finding them as loot (but you get very few). The loot where you can find emeralds is not only either deep under the world or very biome dependent (oceans), it's also one of the rarest drops in loot, usually rarer than diamonds... In other words, the chances you'll get enough to buy from the trader before finding the stuff you want is exceptionally low. Reason 4: They mainly sell renewable items...If they sell stuff you want that's renewable, you only need to make a single purchase once... before that trade becomes completely pointless. So even if you do use the trader a lot, they quickly become useless after you get the trades you want... And don't forget, wandering traders don't stop spawning, so they only server to annoy you afterwards, you'll never retain that interest in them. TL;DR:Read the rest of the post or else. Wandering traders DO NOT SUCK BECAUSE OF AND ARE NOT USELESS FROM NOT HAVING ENOUGH TRADES. Much the opposite in fact, more trades tends to make the worse and more frustrating. [link] [comments] | ||
Let the goats eat buckets and paper Posted: 26 Jun 2021 04:02 AM PDT This is in reference to the stereotype that goats eat tin cans and paper. [link] [comments] | ||
Posted: 26 Jun 2021 06:37 AM PDT Copper hasn't get much uses and rails are pretty expensive, so why not add copper rails? Copper rails would be crafted like regular rails but instead of iron copper. Because coper is way easier to find than iron, it would oxidize over time and minecarts would go slower on it. You could stop oxidation with waxing it, but if it already is oxidized the minecart would go slower. Also the oxidation proces is in two steps: unoxidized and oxidized. Even if the rails aren oxidized, minecarts would still go slower, much slower, also when a minecarts that just did ride over a powered rail and then over copper rails, the minecart loses 50% of the boost from the powered rails. The copper rail has some positive effects: if its struck by lightning, it gives a redstone signal. And when this sort of rail gets powered with redstone, it gives the redstone signal to the minecart that is riding on the track, when the minecart passes something that can be powered, it gives it to that. The thing that can be powered can only next to the track. Copper rails can, because of their redstone (little bit) redstone usefulness, be combined with other rails to give complex tracks. Hope you liked it. The idea is not fully functional and there are holes in this idea but i hope a cheaper and a new redstone related rail comes to this game. [link] [comments] | ||
Posted: 26 Jun 2021 07:20 AM PDT I don't mean just music in general, but also cave sounds. I really feel like it would add to the emptiness of the cave, as if no player has ever made it down there. It would add a bit of atmosphere to the environment and make it feel like your first ever minecraft night all over again. It also makes a bit of sense seeing as sculk growths are down there, a redstone component related to sound. [link] [comments] | ||
Posted: 26 Jun 2021 02:11 AM PDT The volcano would be a sub biome to the mountain that would have 2 forms, desolate and semi habitable. desolate volcanos. desolate volcanos would be absolutely uninhabitably and those no mobs would ever spawn there, sounds like paradise right, WRONG water would instantly evaporates and ice would melt to water, only blue ice doesn't melt here. any wood here [ excluding nether woods ] instantly catches on fire. infarct anything that can burn, burns. you will need a full set of netherite just to be able to get in here unless being set on fire that not even fire resistance an fully hold back is your thing. lava spawns every where and the area of Blackstone, bones of animals who wondered in, lava, magma, soulsand and soil, and obsidian stretches for hundreds of blocks away from the volcano before gradually integrating back in to the overworld. the closer you get to the volcano the more lava fire extra there is. until if your in a radius of 100 blocks from the volcano its self then a new game mechanic sets in, heat. this deals more damage the closer you are to a volcano. in the center of a volcano is lave that can stretch down to y 0. semi habitable volcanos. semi habitable volcanos are places which much less extreme conditions. because there dormant. some nether mobs including, blazes, wither skeletons, zombie pigman and zoglins spawn here.it closely resembles the crimson forest with some small crimson trees growing here in small little forests as obsidian covers up most of the lava left from the eruption. only regular ice melts here and water can exist. heat isn't a thing unless your within 25 blocks or less of the hole in the center of the volcano. The lava only stretches down to y 30. the only thing that makes it semi habitable is that 1 your going to need a full set of diamond armor in order to explore the volcano and any farm animals might burn. ending thanks for reading, please suggest any extra features or point out problems because no suggestion is perfect. [link] [comments] | ||
Posted: 26 Jun 2021 05:40 PM PDT I'm just gonna make some more Illager ideas cuz they're cool Scavenger This Illager might spawn outside mansions and outposts or other structures, or maybe randomly in the wild and maybe in patrols and maybe in raids, they would fight with a stone sword as their default weapon and pick up items, if there is an item on the ground they will run to it, they can hold 1 weapon and have 4 other inventory slots, they can use any normal weapon including tridents and they have unlimited arrows if holding a bow or crossbow, if they have tipped arrows and are holding a bow/crossbow then the tipped arrows will be used instead and if they have damaging rockets and are holding a crossbow then the rockets will be used, when they switch weapons their new weapon will go into their hand and the previous weapon will go into their inventory, they will also not use consumables such as suspicious stew, potions or golden apples however if they have a Totem of Undying then it will be in their offhand and activate when they are about to die but will still fill up one of the 4 inventory slots when held, they might also try and run away from the player at first. They will drop all items they've collected and have a low chance to drop their original stone sword. Exterminator(I can't think of a better name that ends in er so I went with this) This Illager spawns in raids and can go invisible for a few seconds and release a puff of black smoke when they change states between visible and invisible, they use an iron sword and their first hit on each target applies poison for a few seconds. Maybe they could drop a potion of poison or a poison tipped arrow and they have a low chance to drop their iron sword. Iceologer/Chillager(Different from MCDungeons) This Illager might spawn in snowy village raids or maybe in mountains or a special structure, it can create a small cold mist effect that applies slowness and does DoT frostbite/freezing damage to entities touching it, a second attack would either be summoning ice spikes from the ground or shooting an icy orb (or both), which deal frostbite/freezing damage. They will drop a Frostbite Flask which can be thrown to create a somewhat larger version of the cold mist. [link] [comments] |
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