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    Minecraft Change water shader when looking through glass

    Minecraft Change water shader when looking through glass


    Change water shader when looking through glass

    Posted: 17 Jul 2021 09:37 AM PDT

    https://i.imgur.com/DsZNUlT.png
    https://i.imgur.com/mHQ23Np.png

    In the first image, I'm looking out of my underwater glass house.
    In the second image, I'm doing the same, but I filled up the house with water inside, so the inside-water shader is being used.

    As you can see, it looks WAY more beautiful in the second image.
    The way it looks at the moment completely killed my motivation to build any underwater glass structure or aquarium. And I was so hyped after seeing this new water shader for the first time in 1.13...

    So my suggestion is to change the shader to the second one, when looking at water through glass.
    It should probably only apply though if the water is actually really adjacent to the glass, meaning only if the glass is next to, or below the water and not above.

    submitted by /u/RedData13
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    Inventory Clean-up Button (stacks stackable items)

    Posted: 17 Jul 2021 10:24 AM PDT

    What?

    My inventory is always full. So is yours.

    I would like to see an inventory clean-up button that searches for stackable items and stacks them together if possible, cleaning your inventory and making space for other items.

    Why?

    It's more of a quality-of-life thing. It will make the playing experience less frustrating.

    How?

    You could do it similarly to how the inventory clearer button was done in creative mode. This clean-up button is more meant for survival mode, though. (It won't let me attach an image for some reason, but look at my image link in the comments for a visualisation of the button.

    submitted by /u/Lada2104
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    Change the sky colour if you're underground

    Posted: 16 Jul 2021 09:13 PM PDT

    Change the sky colour if you're underground

    With the new large caves coming in 1.18, there will likely be some issues with it not looking, underground per se.

    https://preview.redd.it/8safig1k7pb71.png?width=1360&format=png&auto=webp&s=59238b954e79a045db28d65541a77b965b32b35b

    You can see the sky. Like really easily.

    I'd say this could either be fixed by changing the fog colour or the sky colour based on how deep you are down.

    The feedback post is currently pending approval but here's the link: https://feedback.minecraft.net/hc/en-us/community/posts/4405210807821-Change-the-sky-and-fog-colour-when-underground

    If you're able to click a button to get updates on it so you can vote for it when it gets approved that'd be great.

    submitted by /u/Spongebosch
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    Actually Fleshed Out Zombie Horse

    Posted: 17 Jul 2021 07:21 AM PDT

    For a while now, the Zombie Horse has remained in Minecraft, with absolutely no purpose. While both the Skeleton Horse and the Zombie Horse were added in 1.6, where they were both unused, 1.9 added the Skeleton Horse Traps, meaning Skeleton Horses could finally appear naturally. However, 1.9 did not make the Zombie Horse available naturally, and they still haven't been naturally available since then, 8 years later. That's where this idea comes in. So, here's my idea for an Actually Fleshed Out Zombie Horse.

    Zombie Horses rarely spawn in the wild, but they spawn most commonly at nighttime. Even then though, it's only about a 5% chance. These Zombie Horses would be slightly faster than a max speed Horse, though they would be able to jump only about 2 blocks, and they also all have 10 HP (5 Hearts). These Zombie Horses can be tamed, although it's more difficult to tame a Zombie Horse than any other Horse. Unlike the Skeleton Horse (at least on Bedrock Edition), Zombie Horses DO require a Saddle to ride. Like their skeletal counterparts, though, Zombie Horses cannot wear Horse Armor.

    However, you can also cure Zombie Horses in ALMOST the same way you cure a Zombie Villager, except you instead have to use a Golden Carrot instead of a Golden Apple. Also, in the curing state, they cannot be tamed nor ridden, and they will start shaking and get the Nausea Effect (though it's just for cosmetics). After a while (about the same time it takes a Zombie Villager to turn back into a regular Villager), the Zombie Horse turns back into a regular Horse. These Horses, like cured Villagers, will be extremely grateful. Cured Horses will always have the maximum stats in Speed, Health, and Jump Height, though they still won't be as fast as Zombie Horses.

    Hey, thanks for reading this massive block of text! I hope you liked this idea, and I'd love to hear your thoughts and suggestions!

    Also yes, the pun in the title was completely intentional.

    submitted by /u/UltimateKirb2
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    Make the axolot in bucket have the same color as it has

    Posted: 17 Jul 2021 02:56 AM PDT

    If you pick up an axolotl using a bucket, the axololt will have a pink color, only the name will tell you what colour it is. So I think mojang should add this feature so you can know what axololt you have without reading the text

    submitted by /u/CheeseIsBlue_lol
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    If affected by the Wither effect, skeletons should transform into Wither skeletons.

    Posted: 17 Jul 2021 12:24 PM PDT

    Let's say a Wither affects a skeleton with the Wither effect, and then it transforms into a Wither skeleton. I don't know, I think it'd just... make sense, and it would add some difficulty since Wither skeletons do affect you with the Wither skeleton.

    submitted by /u/BobBobba-
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    Totems should give a certain effect for the situation

    Posted: 17 Jul 2021 02:40 AM PDT

    Maybe totems should give more help in certain scenarios, It should give you other buffs. What do I mean? For example:

    When you die by lava or fire, the totem gives you Fire resistance.

    When you drown, you should get Water breathing.

    When you die in the void (e.g. in Ender World), you should get Levitation, but for a few seconds. Alternative effect: either you should to teleport to a random place, but to any block. It's works like Chorus fruit.

    When you are killed by a mob, you get random good effect (but not the whole list), for example: strength¹ for 10 seconds, invisibility¹ 10 seconds, resistance¹ 10 seconds.

    When you die in total darkness, you get night vision.

    When you die by poison, you get the effect of milk, that is, totem removes all poison. Also works with all negative effects. But all the good effects remain.

    When you somehow die at high altitude (when there are many blocks of air under you), you get the effect of a slow fall. The number of seconds depends on how long it takes to survive.

    When you die from a great height, nothing new happens. The usual effects of the totem are given...

    That's it. Come up with more situations for totems :D

    submitted by /u/SilvetMan229
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    Heart containers as structure loot

    Posted: 17 Jul 2021 12:08 PM PDT

    Heart containers can only be found in woodland mansions, bastion remnants, and end cities.

    Heart containers mostly work like they do in The Legend Of Zelda, when you use one while it's in your hand you gain one permanent extra heart. You can use up to 10 heart containers at a time, and when you die your amount of hearts are reset and you lose the heart containers you used.

    These extra hearts you get from the containers don't act like regular hearts however. The extra hearts take twice as long to regenerate.

    submitted by /u/Sufficient-Ad-6874
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    Powdered snow should be more common underneath trees

    Posted: 17 Jul 2021 03:21 PM PDT

    In real life snow can make dangerous tree wells under trees with loose snow so add it to minecraft

    submitted by /u/Bimbothesadclown
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    make missclicks in the village less punishing

    Posted: 17 Jul 2021 11:15 AM PDT

    for now, no matter if you missclick the villager and punch him with a block of dirt or hit him with sharpness 5 netherite axe, he will get mad at you the same way, i think villagers should lose more reputation when you heavily harm them, also when you punch them, you have let's say just 25% to lose a reputation point (instead of 100%)

    in the case of iron golems, they're pretty tough, i think it would make sense if they didn't receive any damage from weak attacks (1 dmg), but anything stronger has 100% efficiency

    this would basically make villages safer and less punishing if you missclick something, but golems will still get mad at you if you start killing villagers on purpose

    submitted by /u/lool8421
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    Java Advancement System

    Posted: 17 Jul 2021 11:24 AM PDT

    Add ability to toggle Java Advancements in world options. Xbox achievements won't be available if advancements on. Playing with add-ons doesn't affect getting advancements. Also advancements can be customised like in Java Edition

    submitted by /u/PechorinS_
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    Renewable Stone Types

    Posted: 16 Jul 2021 11:03 PM PDT

    Right now, Stone, cobblestone and basalt are renewable, meaning you don't have to tear up your world looking for them. However, for consistency and quality of life, I think we should be able to generate all Stone types - Blackstone, Andesite, Granite, Diorite, Deepslate, Tuff and Calcite.

    Blackstone - Lava on one side, soul sand below and magma block on the other side, you need cobblestone to convert to Blackstone. Andesite - Lava on one side, water on the other and snow block below, no other block needed to convert. Granite - Same as Andesite except snow is swapped out for Magma block. Diorite - Same as Andesite except snow is swapped out for quartz block. Deepslate - Lava in one side, Water on the other and gravel below, cobblestone needed to convert. Calcite - Lava on one side, water on the other and bone block below, diorite needed to convert. Tuff - Lava on one side, Water on the other and packed ice below, Deepslate needed to convert.

    I think these methods incentivise players to build farms and also allow builders to get tons of certain blocks, while the average player would rather mine them. If you have any suggestions or criticism, feel free to comment them down below, thanks for reading !

    submitted by /u/Order66RexFN
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    Hypnosis, an effect emitted by the glowsquid.

    Posted: 17 Jul 2021 10:00 AM PDT

    I don't know if this is already in-game, but i think not so I posted this.

    The idea:

    In the mob vote the glowsquid emitted a gloweffect to the devs. Probably a sort of hypnosis.

    Now, when you look at the glowsquid, your eyes will be light green and glowing and you get stunned for 1 second. When in hypnosis, you can't do anything. If you still look at the glowsquid after the stun nothing happens, but if you look away and then back at the glowsquid you get stunned again. Of course all of this works also for mobs, but not for other glowsquids or axolotls.

    All animations get stopped, so bows reloading, potion drinking, eating food, ... gets cancelled. Mobs and players can still attack you and you can still drown or take fire damage. You stay in minecarts, boats and when flying with an elytra, you still fly. When you are in a UI, for example a crafting table, the UI closes, items that you where moving go back in the UI or your inventory.

    Potions:

    When you put a glow inc sac in an awkward potion in a brewing stand, you get potion of hypnosis. You can put gunpowder in it to get the splash potion of hypnosis and dragons breath to get lingering potion of hypnosis. You can put glowstone dust by a hypnosis potion, increasing the stun from 1 second to 2 seconds.

    Of course, when you drink the potion of hypnosis I you get stunned for 1 seconds, 2 seconds for potion of hypnosis II. Throwing a splash potion will stun for 1 second and for 2 seconds by putting glowstone dust by the potion. A lingering potion will stun mobs and players for 1 second every 1,5 seconds, but a lingering potion of hypnosis will stun you for 2 seconds every 1,5 seconds.

    submitted by /u/Red_panda1130
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    Add separate predicates for sky light and block light or split the original.

    Posted: 17 Jul 2021 10:57 AM PDT

    I found a similar post on the feedback site: https://feedback.minecraft.net/hc/en-us/community/posts/360077982212-Split-the-light-part-of-locations-into-light-sky-light-and-block-light-?page=1#community_comment_4405232938637

    It can really hinder some Datapacks to not be able to detect sky light and block light separately. An example of this: you want to see if block on the surface of the world is block light level 0, but unfortunately the night time sky is lighting that block up to light level 4.

    submitted by /u/dragon3025
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    Azalea trees should be able to grow on stone

    Posted: 17 Jul 2021 03:47 PM PDT

    Azalea trees should be able to grow on stone.

    Why?

    This would be mirroring a natural process called primary succession in which some plants grow in lifeless, rocky areas and break down the terrain into dirt with their roots and eventually pave the way for forests.

    I believe mushrooms should behave the same way as azaleas and create rooted dirt where they are planted because they are one of the primary components of primary succession.

    These changes would also make rooted dirt farming easier with the use of a cobblestone generator.

    submitted by /u/i_am_frito_bandito
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    Sub-biomes in buffet worlds

    Posted: 17 Jul 2021 11:17 AM PDT

    So that will delete all the sub-biomes in the buffet options (but still accessible) because of 1.18 Experiential Snapshot 1. So what it'll do is when you pick a biome, you'll see a button call sub-biome(s) and you can pick which sub-biome you want.

    submitted by /u/flamingobsidian-
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    Lightning bugs as a particle effect in plains and oak forest biomes.

    Posted: 16 Jul 2021 06:32 PM PDT

    This "weather" event occurs rarely, and it only happens at night. It also can't happen during rain or a thunderstorm.

    This rare weather event shows neon yellow particles floating around everywhere like the particles in the nether, but the particles are only visible wherever the moonlight shines in the biome.

    The lightning bugs increase the natural moonlight level by one, and it would be a beautiful weather event that would give plains and normal forests some unique characteristic.

    submitted by /u/Sufficient-Ad-6874
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    Take freezing damage in cold environments

    Posted: 17 Jul 2021 03:50 PM PDT

    at high altitudes/mountaintops, snowy biomes, deserts at night, and maybe even in some caves (caves can get quite chilly irl)

    you would be able to mitigate freezing damage with leather armour or perhaps even a "frost resistance" enchantment

    submitted by /u/MrWhiteBloodCels
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    Make glow berries "pop" off the vine if flown into with an elytra.

    Posted: 17 Jul 2021 02:57 PM PDT

    Imagine if when flying at high speed into a patch of glow berries and they fall off the vine in item form... could be a small but neat feature, possibly useful for farms.

    submitted by /u/AssertivePineapple
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    Hermits and hermit houses, a source of knowledge and unique items

    Posted: 17 Jul 2021 12:28 AM PDT

    Deep in the caves or on remote places on surface, there could be occasional hermit houses inhabited sometime by a new NPC type: the hermit.

    They would accept gifts from players: leather armor, food (apples or fish), candles, eggs, milk

    In return they would bless the player with a "solitude" spell which would reduce the range by which mobs can detect players, by 50%.

    The hermit would level up if the player would bring gifts regularly and the spell would last gradually longer and longer.

    If the player would place a cake with candle on top in their house, the hermit would give in return a map to a random nearby point of interest: dungeon, shipwreck, monument etc

    Only one hermit would spawn near his house and would become a nitwit if forcibly moved away from it. But would become a hermit again if returned.

    If the hermit house would spawn by chance near a witch hut, the hermit and the witch would "talk" to each other.

    The most powerful "solitude" spell of a hermit would occasionally be more powerful than intended and would confer the player the ability to talk and trade with a witch too. If the player would provide potion ingredients, the witch would sell lore books, which would tell the history of the world from the "evil" side perspective. These stories should be customizable with data-packs. Nine unique books could be combined into a saga and be sold to the wandering trader, which could give in return very rare items. <-- put your wish here

    The witch could do more, as she has more powerful contacts. But those are not yet interested to trade with us. We have nothing of value, as highlighted by a good guy who throws diamonds into the fire.

    submitted by /u/Menzagitat
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    Turkeys in the badlands

    Posted: 17 Jul 2021 01:49 PM PDT

    Minecraft currently lacks birds, and like we have lots of mammals, I think it could be cool if we head different birds for different biomes, like the parrots in jungles right now.

    Turkeys would generate in wooded badlands plateaues. They would be larger than chickens like in real life and have more health. Turkeys breed similarly to chickens with seeds.
    When killed, a turkey drops: 1-2 turkey legs(when cooked it's as good as cooked salmon or steak), 0-4 feathers. Turkeys lay turkey eggs at a slower rate than chickens, which function similarly to chicken eggs, but instead of a chance for chicken chick they have a chance for turkey chick.

    It may sound a bit too good to some, but you need to consider the rareness of those, so it be later in the game that you find some.

    I would love to hear your ideas/opinions, thanks for reading.

    submitted by /u/upalome
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    Baby pig-beasts stop becoming hostile after taking enough damage

    Posted: 17 Jul 2021 12:06 AM PDT

    When you hit it enough times, the baby pig-beast stops coming back to attack, and will continue to flee as you chase it. Since it depicts behaviour from both hostile (attacking the player) and passive (running away when attacks) mobs, this idea wouldn't be too far fetched

    submitted by /u/WilhelmsCamel
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    giving beacons a team function

    Posted: 17 Jul 2021 12:43 PM PDT

    so when putting an ingot in a beacon, instead of being consumed, it could start glowing as if enchanted, and having that item on you would be required to gain the effects of the beacon

    that would mean you could give that item to a friend, teammate, or mob to grant them the beacon effects, giving you an edge against ennemies that wouldn't get the effects applied on them

    submitted by /u/Josselin17
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