• Breaking News

    Minecraft Don't ruin the mushroom island

    Minecraft Don't ruin the mushroom island


    Don't ruin the mushroom island

    Posted: 27 Jul 2021 11:25 AM PDT

    Before 1.13 Mushroom islands were essentially peacefull biomes.. But then Phantoms came along. Now with these 1.18 snapshots, non-mushroom island biomes can spawn beneath them...

    I propose that a new biome to be added with 1 simple purpose, to keep the mushroom islands peacefull in 1.18. And the biome to achieve this: The mushroom caves

    -They would spawn beneath the mushroom islands and extend beyond the mushroom_feilds_shore about 20-ish blocks.

    -They would stretch from 30 blocks below the surface of the island to the bottom of the world.

    -Would have Increased amount of mushrooms in them compared to the "regular caves", patches of mycelium, the elusive glow mushroom, and (in the larger caves) large patches of mycelium, giant mushrooms, regular (small) mushrooms, & the glow mushroom.

    -Mobs that spawn in this biome: Brown Mooshrooms (aka, no bats, axoltols, fish, etc)

    -Glow shrooms would be lime colored & would have a light level of 9 on the actual blocks. Refrence

    submitted by /u/Buttered_TEA
    [link] [comments]

    Cities Beneath the End — a broad, simple suggestion with a lot of thought put into it

    Posted: 27 Jul 2021 03:55 AM PDT

    Cities Beneath the End — a broad, simple suggestion with a lot of thought put into it

    TL;DR:

    Vast structures that hang from the undersides of outer End islands.

    Slightly Longer TL;DR:

    End Cities are lone, alien structures that tower into the sky. Miss a step while exploring one, and you'll hit the ground too hard.

    End Undercities would be complementary in design: short, broad regions of scattered platforms that hang towards the void. Miss a step while exploring one, and you'll wish there was a ground to hit.

    Example Pictures

    (Ideally, actual cities would be way more dense, span entire islands, and use new blocks)

    (These pictures just show what I could build with limited time)

    Imagine coming across this while searching for Elytra

    Questionable Parkour

    Various Platforms

    Generation

    • Undercities would generate on the undersides of large islands in the outer End. (Yes, there's enough space down there.)
    • They'd be dense and sprawling like an actual city.
    • The "floor" of the city could consist of countless small suspended platforms that the player would be able to parkour between.
    • Loot rooms & combat rooms could be dispersed throughout.
    • Hanging walls, rooms, and possibly multiple levels of "floors" could make navigation more interesting.

    When it comes to the minutia, use your imagination! This is a very broad idea; I'm not here to tell you what they should be made of or how they should look.

    Exploration

    Walking/flying in a straight line inevitably becomes boring. New above-ground structures, mobs, or biomes only delay the inevitable.

    Undercities, however, throw a wrench into the gears of monotony. They add strategy into the mix. You'll want to keep your eyes both above and below, and adjust your exploration based on your priorities.

    Finding an Undercity is one thing. Actually entering one is another challenge entirely. You could:

    • Drop down using water and pray to the god of your choosing that you don't fall in the void
    • Tunnel down blindly from the surface and pray to the god of your choosing that you don't fall in the void
    • Throw a questionable enderpearl and pray to the god of your choosing that you don't fall in the void
    • Slap together a flying machine and pray to Ilmango
    • Get really good at landing on small platforms with an elytra

    No matter how skilled you are or what technique you use, it's always a bit interesting.

    Gameplay for Everyone

    Builders: Undercities would be the perfect excuse for Mojang to add all sorts of new building materials. Even if they didn't, imagine how cool it would be to convert an Undercity into a livable base?

    New Players: Imagine the sense of awe and discovery if you found a city *under* the End for the first time. That'd be a moment to remember.

    Cowards: Standing at the void's edge is scary. If you don't want to be there, just don't! Undercities are so out of the way that they'd only affect your gameplay if you want them to.

    Adventurers: Fitting with the End's status quo, the scattered-platform design of Undercities emphasizes parkour and enderpearls. Approaching one without elytra would take a lot of confidence.

    They'd be the ultimate endgame structure. No need for artificial difficulty-boosters like strong monsters.

    Edit: Incentives

    I was hoping to leave this to the readers'/Mojang's imagination to not take the focus away from the main idea, but here are some possible incentives anyway:

    • Unique, nice-looking building blocks? (for instance, light-emitting glass?)
    • Inverted Chorus plants that grow upside down? (with inverted purpur to go with it)
    • Blocks that fall upwards?
    • A Lens block that focuses enderpearl throws in a straight line (I'll explain this in its own post if anyone's curious)
    • Corrupted Shulkers that don't deal damage to the player, but instead break the blocks beneath them?
    • Some sort of hanging monorail system for transport?
    submitted by /u/Nukertallon
    [link] [comments]

    Goats make a little chewing animation near unstripped wood logs.

    Posted: 27 Jul 2021 03:58 AM PDT

    In real life, goats tend to nibble on tree bark. It would look cute if goats in Minecraft did that too. Except the log doesn't get stripped, they just walk up to it occasionally when they sense it and just do a little chewing animation.

    A goat doesn't run to a tree to nibble on it as soon as it detects it, they just calmly walk up to it occasionally and it'd look cute, and more like a goat, instead of just a worse sheep.

    submitted by /u/Katze10-0-10
    [link] [comments]

    let us place moss carpet on walls

    Posted: 27 Jul 2021 03:55 AM PDT

    right now, it's just a retextured carpet. It could make buildings look way better if we could also place it on walls. It would certainly look nicer if we could place moss carpet on trees, instead of having to make a tree trunk out of moss for the mossy wood effect.

    submitted by /u/Katze10-0-10
    [link] [comments]

    "Trimming" vines (and other plants) with shears to prevent them from growing.

    Posted: 27 Jul 2021 01:17 AM PDT

    For several plants in the game, players will opt to put string above or below them to prevent them from growing. A "trimmed" blockstate would fix this, where if you right click say, vines, with shears, it would harvest the block below (or above, depending on the plant), and apply a "trimmed" blockstate to the block you clicked, preventing it from growing.

    This would apply to vines, glowberry vines, twisting vines, weeping vines, cactus, bamboo, sugar cane, dripleaf, and kelp.

    submitted by /u/Athesiel
    [link] [comments]

    Paths in dark oak forests leading to woodland mansions

    Posted: 27 Jul 2021 08:16 AM PDT

    Why?

    When illagers built the mansion a long, long time ago, the materials they carried and footsteps made a path. And, how would they go to villages when it's time for a raid? So, it would make sense to have long paths in dark oak forests, leading to woodland mansions.

    How?

    They would be long, long paths made of coarse dirt or grass path. Every 1 in 3 mansions would have a path.

    submitted by /u/CherryAxoltotl
    [link] [comments]

    clerics sell recipes for potions

    Posted: 27 Jul 2021 11:38 AM PDT

    this could be like a recipe book, a literal book and quil. but i think it's a neat idea. this also won't take away the idea of learning yourself because they sell individual recipes. not all of them.

    submitted by /u/TerrariaCreeper
    [link] [comments]

    Goat Horns Being Used as a Musical Instrument.

    Posted: 26 Jul 2021 10:44 PM PDT

    Goat Horns Being Used as a Musical Instrument.

    Currently, Goat Horns don't have much a use. But I have a possible solution to this problem - Being able to play different notes with the goat horn.

    When used, the goat horn would be placed in the middle of your screen, and your hotbar would show different musical pitches. The 1 key would play the lowest note, and this would scale up to 9 being the highest note. On consoles, the hotbar would show the notes and different buttons (Likely the Dpad, A/B/X/Y buttons, and the L and R buttons), and pressing the button will play that note. On mobile, the player would just need to tap the hotbar keys to play the notes.

    How it would look on Computer

    To stop using the goat horn, the player would just need to left click, scroll to another item, sneak, open a menu, etc.

    One could say that this suggestions may seem too similar to the noteblock or that the noteblock already does this, but I would beg to differ. This use of the goat horn would be an alternative. The noteblock doesn't have any horn noises currently, and a casual player may see the goat horn as simpler.

    Thank you for reading, I would like to hear feedback!

    Feedback Site Version

    Edit: added bedrock controls and more details.

    Edit: added the feedback site link and a concept image

    submitted by /u/_Der
    [link] [comments]

    Cats pathfind around water like endermen

    Posted: 27 Jul 2021 03:13 PM PDT

    Cats have the stereotype of not liking water, which would fit Minecraft well. Not only would this serve an aesthetical purpose, but it would serve a functional purpose.

    Several farms use cats because of their ability to scare creepers. However, transporting multiple cats long distances is a pain because they don't teleport into water. In short, you can't really transport them across oceans easily.

    A good solution for this would be to reintroduce the functionality of cats standing up in water. You could go over to your desired location and have a friend put some water on your cats and BOOM! They're right there in front of you instantly.

    This would also be good as it prevents sat cats from drowning. If you push a cat into a pool of water it'll just sink. Down to the bottom. It won't come up. This could also be applied to wolves so you don't have to damage them to make them unsit.

    https://feedback.minecraft.net/hc/en-us/community/posts/4405747850381-Cats-unsit-when-in-water

    submitted by /u/Spongebosch
    [link] [comments]

    slimes obsorb arrows

    Posted: 27 Jul 2021 11:46 AM PDT

    kinda self explanatory tbh. they absorb it and take no damage. this wouldn't do same for magma cubes though because they are made out of magma which is really dense

    submitted by /u/TerrariaCreeper
    [link] [comments]

    Different temple layouts

    Posted: 27 Jul 2021 11:32 AM PDT

    If you ever went in a temple enough, you'd probably know what to do, especially if you're a experienced player. And that's why I think having different types of templates of temples, (get it), probably the jungle temple, like different generations of rooms traps puzzles and more. So next time you go in a temple you'll have a different challenge, instead of the same thing over and over again.

    submitted by /u/-derfdunn-mobile_
    [link] [comments]

    Crafting a Banner Shield with a glow ink sac should make it glow

    Posted: 27 Jul 2021 11:43 AM PDT

    So we have glowing signs, we have glowing item frames, why shouldn't we have glowing shields? I think it would be a cool idea because

    1. It would add great touches to builds, having an invisible armor stand holding a shield with a design on it
    2. It would help make finding people easier
    3. It would be cool for Optifine users since they usually have to give up that slot for some sort of light if they want to use Dynamic Lighting
    submitted by /u/ChasingFlavors
    [link] [comments]

    Portal travel loading visuals

    Posted: 27 Jul 2021 02:15 PM PDT

    Portal travel loading visuals

    Instead of the dirt texture behind the "generating/loading terrain" message, it could have an animated "space travelly" background screen to make it slightly more interesting. It would be a different colour for the nether or the end, either red and purple or purple and black. Something like the teaser for the minecraft dungeons echoing void dlc that released today. It would be very important to tone it down to make sure that it's epilepsy friendly. It should also be able to be turned off in settings, in case anyone finds it nauseating, in which case it will become a solid coloured background background

    From the Minecraft: dungeons teaser

    submitted by /u/PhantasmShadow
    [link] [comments]

    A Mob In the End for Transportation

    Posted: 27 Jul 2021 11:01 AM PDT

    Exploring the end is currently kind of boring. You bridge or pearl over bits of void until you find an end city, and then you grab the elytra and fly off to more end cities. This flying mob will make exploring the end more interesting.

    The mob will not glide like phantoms. Instead, it will sort of float around, making it only a bit faster than walking speed. The player can ride it to cross the void so they don't have to bridge forever to find end cities. This mob will be rare, so you might still need to bridge a little bit before finding one.

    Appearence: An early design for the strider? Maybe? https://www.minecraft.net/content/dam/games/minecraft/screenshots/strider-concept2.jpg

    The mob spawns in the void and at small end islands in groups of one. Every 5 random ticks, it has a 30 percent chance to become hostile to endermen and players for 1 minute.

    You can use a saddle to tame ride this mob. You can also attach a bundle to it for extra storage.

    The mob has 50 health points and is neutral. It drops 2-4 leather when killed.

    To balance it out, elytra would now have much less durability in end ships.

    submitted by /u/WanderingTrader28
    [link] [comments]

    Make it possible for damage events not to interfere with player movement. (Could be applied on poison, harming, fire, lava and/or wither damage)

    Posted: 27 Jul 2021 01:21 PM PDT

    Taking knockback from something that shouldn't deal knockback can be quite frustrating.

    Though I know it sometimes adds a layer of depth to the game, poison slowing you down actually makes sense, and you can use the damage to boost yourself by a small amount.

    So what if some types of damage dealt knockback but others didn't? Like what if fire damage didn't deal knockback, or effect damage? That would make the two types of damage noticeably different, adding some variety to the game.

    submitted by /u/Mr_Snifles
    [link] [comments]

    Add Skulk-infested creepers

    Posted: 27 Jul 2021 07:04 AM PDT

    • They would explode as powerfully as a charged creeper, but could have a slightly longer fuse.

    • They would be quite sensitive to vibrations in air: hitting them in melee will definitely set them off (75% chance per hit, unless you have Silk Touch). Running or walking near them could also set them off too. (None of these require the skulking creeper to have spotted you.) Nearby explosions from TNT, other creepers, etc. can set them off, even if they don't take any direct damage.

    • Ranged weapon attacks (except splash potions) will NOT set them off (negligible air disturbance) but can still kill them. Splash potions, even the normally useless precursors like the Awkward potions, could be used to detonate a skulk-infested creeper from a distance.

    • Like other creepers, they will head straight for any player they detect.

    • Skulk-infested creepers would be afraid of Wardens and avoid them.

    • Will only spawn in at deepslate Y levels, and would be less likely to spawn in chunks containing a Warden.

    • If slain, can drop anything a regular creeper can, as well as possibly one piece of skulk.

    submitted by /u/aqua_zesty_man
    [link] [comments]

    Add timers.

    Posted: 27 Jul 2021 09:34 AM PDT

    This is for speedrunners. You open video settings and there is a button called "Timer". When you press that there opens a tab, where you can turn the timer on/off, decide where the timer is on the GUI and fully customize it The timer is automatic, so no hotkeys needed. When you load up a new world, the timer starts. When you beat the game, the timer stops.

    submitted by /u/SipulitWasNotTaken
    [link] [comments]

    Potion of glowing

    Posted: 27 Jul 2021 12:07 PM PDT

    GlowBerries + AwkwardPotion = potion of glowing, which I do remember it correctly the effect of glowing being that you have a glow that makes it easier to seen, especially though walls. AND also it should be another way to get invisibility, which 1 way is to have a fermented spider eye and a night vision potion, which'll reverse the potion effect as what fermented spider eyes do most of the time in brewing. so means the same as glowing making invisibility with a fermented spider eye, as invisible is the opposite of visual.

    submitted by /u/-derfdunn-mobile_
    [link] [comments]

    Custom Default World Name

    Posted: 27 Jul 2021 06:32 AM PDT

    So you know how when you start a new world the of it is always "New World" until you change it? Well, what if you could change that default value to something else? Speedrunners could change it to "speedrun" for example.

    submitted by /u/G-Forces58
    [link] [comments]

    If a thrown Ender Pearl touches lava, it will be destroyed and the player won't teleport

    Posted: 26 Jul 2021 10:33 PM PDT

    To prevent unavoidable deaths when throwing an ender pearl into an unknown location

    submitted by /u/Shadowbonnie5
    [link] [comments]

    Flower forest villager

    Posted: 27 Jul 2021 05:14 PM PDT

    Have a flower forest villager with bee hive work station. They can buy flowers, strings, and honey combs. Sell things like a couple different colored candles and maybe bottles of honey I will post a pic in the comments

    submitted by /u/sparklemoonlight
    [link] [comments]

    Update for llama

    Posted: 27 Jul 2021 05:09 PM PDT

    Llamas should be able to walk in powder snow due to their coats of fur and spawn in the Grove biome

    submitted by /u/villager47
    [link] [comments]

    If a mob happens to carry an animal food item like wheat or seeds, animals will follow that mob around like they do with players.

    Posted: 26 Jul 2021 06:35 PM PDT

    Quite simple: you hold seeds and chickens will follow you to the ends of the earth, why can't this feature also apply to other mobs like zombies who can pick up items?

    I personally think this would be a fun addition but I wanted to see what others thought of it as they might have something to add.

    submitted by /u/creprobrin
    [link] [comments]

    Fashion

    Beauty

    Travel