Minecraft Wolves should run away from Llamas no matter what, even if attacked, and even if angry. |
- Wolves should run away from Llamas no matter what, even if attacked, and even if angry.
- Ruined Portals
- Light up the desert temple loot room
- A tweak to the End---
- An update to the stone beach
- Use for goat horns involving skulk sensors
- Beached Barrels
- Pictures taken from the spyglasscan be put in an item frame.
- conduict ruins
- Cooking pot/food pot: combining raw food items
- Insta-mining wood
- Hot air balloon
- You should be able to breed Tropical Fish (and other passive fish) using Kelp!
- Make the Bedrock Wither easier
- Allow hostile mobs to move faster
- Piglins should trade items for gold nuggets and blocks
- new working station just for food
- The rules can be too broad at times
- Cookies should clear potion effects
- Phosphorus (Glowing) Dripstone
- Should the spyglass be a spawning item like the map?
- Improved Horses
- A compass for finding low light levels.
Wolves should run away from Llamas no matter what, even if attacked, and even if angry. Posted: 16 Jul 2021 07:06 AM PDT Disclaimer: When I refer to wolves, I only mean wild ones. I don't think any of these changes should affect tamed wolves at all. I read on here that the reason Mojang made llamas attack wolves is because llamas in real life are used to guard sheep pens from real wolves. I wanted to, therefore, use a llama to guard my sheep. I tested out having a llama guarding my sheep pen, and it didn't work. The wolf saw my sheep and got angry, and It's angry state made it ignore the llama. Once the llama spat on the wolf, the wolf attacked the llama and killed it easily. So I think this should be fixed, and wolves should always run from llamas. Llamas aren't that useful anyway, so it'll be good to give them another purpose. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 06:31 AM PDT A few days ago it hit me that even though Overworld ruined portals have netherrack and other Nether-related blocks and stuff around them, their Nether counterparts don't have Overworld blocks. I think it would be really cool if ruined portals in the Nether have Overworld-related blocks such as dirt, grass and flowers. Maybe there could even be a tree if your lucky, though I think that would be a little unfit for the Nether. Possibly there could be a feature where the blocks around a ruined portal could match the biome on the other side of the portal (if lit). So, you could find a ruined portal in the Nether and find grass and flowers around or sand and cacti, and an Overworld variant could have Nylium or Soul Sand, instead of the regular netherrack. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light up the desert temple loot room Posted: 15 Jul 2021 09:15 PM PDT It's annoying when mobs spawn there and then accidentally set off the pressure plate, destroying the loot before the player gets there! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 03:33 AM PDT --Game loot. Tools/Armor Found In loot chests in the End Have a Chance to receive an enchantment slightly higher than what is possible in an enchantment table: Simple: the end is a place where the laws of physics are implied they dont work the same as in the overworld. Also, endgame loot needs to be something you can't get in the overworld. As such, Tools/Armor such as swords, axes, hoes, shovels, pickaxes, helmets, chestplates, leggings, or boots found in loot chests could have a slight chance to receive enchantments at a higher level, such as Fortune IV, or Sharpness VII. These levels can extend up to 10, but finding a sharp X sword, efficiency X pickaxe etc. Is very difficult. Alongside this, items with an Enchantment levels higher than what is possible to achieve in magic cannot receive the Mending Enchantment. Sharpness VI-X is incompatible with mending, you get the idea. This way these tools have a limited(if not lengthy) lifespan and are difficult to acquire. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 02:47 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Use for goat horns involving skulk sensors Posted: 16 Jul 2021 03:00 AM PDT Simaler to how a compass can be linked to a lodestone, I think goat horns should be able to be linked to skulk sensors. Meaning that when you play the sound on the goat horn only skulk sensors linked to the horn would listen allowing for some really cool remotely activated machines without activating everything in the area. If it's to op maybe you have to add something to the goat horns (netherite, warden drop etc) to make it work. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 09:09 AM PDT Beached barrels would be random barrels washed ashore on beaches. These barrels would contain random loot such as food, various metals in small amounts and various other trivial materials. These barrels could help new players while adding lore to the game. Beached barrels can also be found under the sand and must be dug to be looted, however this is much less beneficial and useful than the top barrels which is just free stuff. Beached barrels can also be found- well- not beached! Some of these barrels can be found on the ocean floor, or under the ocean floor. These barrels are also extremely common near shipwrecks and even in shipwrecks as additional loot. These barrels can rarely contain an extremely rare treasure map to the nearest burried treasure chest. Anyway, here are the loot tables:
Beached Barrels Representation Statistics for reference (the sample will be the barrels shown in the representation which there are 7 barrels on land and in water):
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pictures taken from the spyglasscan be put in an item frame. Posted: 16 Jul 2021 11:03 AM PDT When you zoom in with a spyglass and want to take a picture, you can! When using the spyglass and clicking a specific button you get in your inventory a map but with a picture in it,it's like looking at a map but instead you see the picture that you took. The picture on it is the one the you took of course. You need paper to take a picture with the spyglass. 1 paper - - > 1 picture. When clicking the specific button when having no paper in your inventory, nothing happens. You can put this picture in an item frame. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 09:25 AM PDT rarely spawns in the ocean, similar rarity to ocean monuments, tends to spawn next to the ocean ruins. the structure is just a damaged prismarine conduit cage (that's required to activate it), next to this structure you can find a chest that contains buried treasure maps, some prismarine, shells and rarely tridents. a lot of players just don't know how to build a conduict, it would simply give an idea how to do it, just like with ruined nether portals, also it's pretty hard to get unless you grind really hard, so a secondary way to get required resources would be nice [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cooking pot/food pot: combining raw food items Posted: 16 Jul 2021 10:18 AM PDT
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 07:24 AM PDT I watch hermitcraft and recently iskall brought up the idea of insta-mining wood and that reminded me of the idea I had a while back... Using an efficiency V GOLDEN axe with haste II should let you insta-mine wood. Efficiency V gold pickaxes already let you instamine basalt and terracotta without the use of a haste II beacon so why not add the ability to insta-mine wood using something simmilar? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 01:34 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You should be able to breed Tropical Fish (and other passive fish) using Kelp! Posted: 15 Jul 2021 09:28 PM PDT Most passive mobs in the game are able to be bred, but this isn't the case for fish. I feel that the game would benefit from all types of passive fish being breedable. This could be achieved by feeding them Kelp. Different species of Tropical Fish could be cross-bred to combine their attributes, with the offspring having a 50/50 chance to inherit each attribute (colour and shape) from each parent. Here are a few benefits of implementing this idea: 1) Axolotl breeders would have an easier method to obtain more Tropical Fish (mobs) in large quantities, and could now do so in any biome. Please let me know what you think! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make the Bedrock Wither easier Posted: 16 Jul 2021 10:49 AM PDT The wither in bedrock is extremely difficult no matter what potion affects or armor you have. The wither on Java is like an ant compared to bedrock edition. The reason I am making this post is because I just realized that even with a fully powered resistance 2 beacon the wither can still take you down to two hearts in a matter of seconds. not only that, The wither on bedrock has three explosions that you have to avoid, a dash attack that destroys almost every block in it's path, and can even summon wither skeletons. I feel that it is not fair to us bedrock players to have such an overpowered boss. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Allow hostile mobs to move faster Posted: 16 Jul 2021 06:29 AM PDT It's a popular sentiment that sprinting has made surviving nighttime too easy. Giving some baddies a way to sprint towards you when they're close would make the game scarier for unequipped players, and make combat more dynamic. You could give different mobs different tactics like, zombies all rushing the player at once, or spiders doing repeated sprints at the player. Skeletons could do short dashes between cover, and creepers would continually sprint after they get hit. Those are just some examples, but the current speed of mobs make them seem dumb and too easy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piglins should trade items for gold nuggets and blocks Posted: 16 Jul 2021 11:42 AM PDT However, when trading nuggets, the chances of getting the rarest item is reduced by 9 times since 1 ingot is 9 nuggets. Gold blocks will increase by 9 times. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
new working station just for food Posted: 16 Jul 2021 12:53 PM PDT (just because it's this month's theme) I think food should also get its own crafting table, be it an oven, stove or a pot that would have to be placed atop of a fireplace. (used for crafting, not cooking, since there's already the smoker for that) if there will ever be a food update, there ought to be much more recipes. the items could have been still crafted in the crafting table but you would use less ingredients if you cooked it in the pot. (just what a cartography table is used for, because it uses less paper). would be nice if some recipes will only be able to be crafted from the new work table though. it could also use coal if you wanted to cook something (unless it's the pot on a fireplace which wouldn't make sense) the villager is the cook and he will buy and sell foods. different ones from the farmer, butcher or fisherman. and also bowls. a new working area will make more possibilities for future recipes, instead of being restricted to 9x9 grid. you will also have to wait for it to be cooked, just like you wait for a steak to be done in the furnace. the time could be different depending on what time the food should take to be made, although I don't think they would bother to code something like that. we already have a lot of specific crafting stations (some only having one function) so why not for food as well. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The rules can be too broad at times Posted: 16 Jul 2021 12:49 PM PDT Don't get me wrong, a FPS list is very important to prevent people from suggesting the same thing over and over again, but some of the suggestions on the FPS list are way too broad, like "Magic for any players," "Crystal blocks," or any speed related enchantment on armor. It just feels unfair sometimes when you have a unique spin on an already existing general concept, and you get deleted because your suggestion technically was already brought up on paper. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cookies should clear potion effects Posted: 15 Jul 2021 07:22 PM PDT Members of the MCS discord were prompted to think of how food should be reworked,and personally I think that the cookie has untapped potential. Cookies are a bit difficult to craft, and the player should be rewarded more accordingly. I don;t think that cookies should just have their hunger/saturation buffed, as those seem fine as they are, and that would not be unique. The cookie should function similarly to a milk bucket, in that it can clear potion effects, except it would only work on certain effects. So far I was thinking that the effects it could remove are slowness, withering, and poison, as cookies are sweet treats that not only feed you but give you energy. This could be an interesting way to combat wither skeletons. Perhaps there should be an achievement called "cookies and milk" obtained by using cookies and milk to clear different effects. Note: the list of effects that it removes is very open to change. I was considering focusing more on that the idea of the chocolate giving energy - like removing mining fatigue, but that could be too unbalanced. Thanks for reading (: [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Phosphorus (Glowing) Dripstone Posted: 16 Jul 2021 10:03 AM PDT I've seen a lot of people talking about how they think that the dripstone caves need something extra, so I just wanted to share this idea. Phosphorus Dripstone could be a glowing version of dripstone that would act like the glow berries in lush caves, somewhat lighting the dripstone caves up. It would probably be less frequent than the glow berries are, and would come as both phosphorus dripstone blocks and pointed phosphorus dripstone. Also the name phosphorus dripstone is subject to change in my mind. Would love to hear more ideas and feedback surrounding this! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Should the spyglass be a spawning item like the map? Posted: 16 Jul 2021 10:47 AM PDT It isn't a too powerful of a weapon and would greatly benefit exploring and finding a good spot to live [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jul 2021 06:45 AM PDT First of all, I think it should be much easier to get an insaneley good horse. Maybe breeding 2 horses with the same stat at a very good level would make their baby even better at that thing but if you breed 2 with different stats, you would get one thats decent at both. After a few breeds you would get a horse with max stats. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A compass for finding low light levels. Posted: 16 Jul 2021 02:32 AM PDT When lighting up builds, it is almost necessary to use the f3 debug menu. you'll often find yourself walking across every block and looking how much block light there is using the debug screen which ruins the immersion, and is quite annoying to do. It would be very useful to have an item to help with finding where mobs can spawn, like perhaps a "soul compass" which would point to the nearest block without enough light and start glowing whenever you're standing in a block where mobs can spawn. [link] [comments] |
You are subscribed to email updates from Minecraft's Suggestion Box. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |