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    Minecraft Glass panes with water on one side of it should be "half" waterlogged.

    Minecraft Glass panes with water on one side of it should be "half" waterlogged.


    Glass panes with water on one side of it should be "half" waterlogged.

    Posted: 10 Aug 2021 07:40 AM PDT

    That's basically it. Aquariums just look really good with glass panes, but the water doesn't come up to the glass. It would be nice if the glass pane could have a half-waterlogged state if there was water on one side, and air on the other. I'm not sure how that would work from a coding perspective, but it doesn't seem like it would be that difficult.

    submitted by /u/RestlessARBIT3R
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    Tripwires do not render from more than 4 blocks away, to make them useful as triggers to traps against players

    Posted: 10 Aug 2021 05:59 AM PDT

    tl;dr:

    Tripwires should not render at all from more than 4 blocks away, to make them effective at their purpose of being triggers to traps.

    why?

    It is easy to see a tripwire from across a room - it's a white line, and its texture resolution is a lot finer than blocks making it stick out quite easily. This defeats its purpose as a trap - I think in about 100% of cases a player will see it and avoid it.

    In particular, jungle temples will be more challenging as the tripwires cannot immediately all be located (as they can right now).

    will it be unbalanced?

    As tripwires will render at closer than 4 blocks, a careful player will definitely have enough time to see the wire and stop.

    Hooks will render normally, and if there is a tripwire present in an area there will always either be a hole in the wall, or a visible hook. This means the player only really has to be alert for potential tripwires in these limited circumstances.

    It will force players to be a bit more careful, and will make tripwires more useful in a PVP context - especially if trap builders can creatively hide the hooks or other hints that a tripwire might be in the area.

    other details

    Strings not connected to hooks will render normally - this means that people building (or defusing) traps can easily locate all of the strings they have placed, simply by removing the hooks.

    submitted by /u/LOLCaatz
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    Make dye from Red and Brown Mushrooms.

    Posted: 10 Aug 2021 04:15 AM PDT

    Red and Brown Mushrooms should be craftable into their respective dye colours.
    Come on, they literally have Red and Brown in their names.

    This would make obtaining Brown Dye way easier.

    submitted by /u/BrokenDoop
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    Crystalized Magma blocks from Frost walker boots

    Posted: 09 Aug 2021 09:59 PM PDT

    When Frost walker walks on magma blocks, nothing happens, so i'd like to suggest a simple thing that wouldn't change much, so my suggestion is, when walking on magma blocks using frost walker, the magma blocks enter a "Frosted" state where the magma blocks have blue crystalized frost around it, any players can walk on it without taking damage.

    submitted by /u/Not_WhiteShockX
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    Husks should drop sand as well

    Posted: 10 Aug 2021 06:49 AM PDT

    I know that you can literally get a diamond shovel and mine sand very quickly when you are in a desert (where husks spawn) but once you mine all the sand, there's no way to get more, other than finding another desert,beach etc, so this can be useful for making automatic sand farms and give husks a little use

    submitted by /u/notabotpls
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    Stair blocks should remain altered if the adjacent stairs that affected them to change shape are removed.

    Posted: 10 Aug 2021 11:27 AM PDT

    Alternatively there should be a method of retaining their altered shapes similar to how wax affects copper blocks to keep them from weathering.

    Making builds more dynamic while removing the restrictions of having excessive blocks being necessary would be a game changer for people who use stairs for decoration.

    Blocks could always be altered back to their original shape if broken and placed again (given they are aligned the same way) or if other stairs are placed to do so.

    I for one cannot tell you how disappointed I get with adjusting stairs only to realize that their shape doesn't remain altered except when other stairs are there.

    Thank you for all for reading, all 12 of you!

    submitted by /u/GreyWastelander
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    When a witch kills a villager, it will transform into a frog

    Posted: 09 Aug 2021 04:36 PM PDT

    With frogs eventually coming in a swamp update (Alongside mangrove and chest boats), I thought of a nice easter egg.

    If a villager is killed by a witch, the villager will be transformed into a frog.

    submitted by /u/Shadowbonnie5
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    Desert mountains should be made completely of sand, making it a sand dune

    Posted: 10 Aug 2021 09:20 AM PDT

    With 1.18 coming out, mountains will be more common and larger. There will also be a lot of caves poking out of the mountains. In deserts, most of the mountains should be made completely out of sand. I think this is a good idea because, for example in real life in the Sahara desert they only have sand dunes made entirely of sand.

    submitted by /u/Busy-Entrepreneur886
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    Windowless Copper Door, acts like iron door

    Posted: 10 Aug 2021 11:45 AM PDT

    Basically the iron door but with no windows and its made of copper.

    submitted by /u/FinlayHamm
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    Enchanted Horse Armors

    Posted: 10 Aug 2021 06:14 AM PDT

    For me, I think Horse Armors should be enchanted, their compatible Enchantments should be

    • Protection
    • Thorns
    • Feather Falling
    • Blast Protection
    • Projectile Protection
    • Fire Protection

    This would encourage players to use horses, some people are scared because their prized horse might die by mobs or fall damage.

    Source of Enchanting

    Horse armors should only be Enchanted by using anvils, not Enchanting Tables.

    submitted by /u/Not_WhiteShockX
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    Wandering Traders Should Need Sky Access to Spawn

    Posted: 10 Aug 2021 02:54 PM PDT

    Wandering Traders should not be capable of spawning under blocks, besides leaves and maybe some other transparent blocks. This would hopefully prevent them from spawning inside of bases and other areas that players don't want them to be in.

    (I'd post this to the feedback site as well, but it won't let me log in -_-)

    submitted by /u/TheRobotics5
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    Add an advancement for completing every advancement

    Posted: 10 Aug 2021 03:07 PM PDT

    It would be called "Completionist" and would be a hidden advancement, like How Did We Get Here. This would give players a bigger sense of accomplishment for completing every advancement than just having their advancement list filled. The advancement would reward you 2000 experience, more than any other advancement, and maybe it could give you a special cape that you could only wear in that world.

    Edit: Obviously "all advancements" means all advancements other than this one

    submitted by /u/awesometim0
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    Minecraft should have world folders

    Posted: 10 Aug 2021 11:54 AM PDT

    So lets say you have a lot of world. Maybe for mods or something else.

    But here is the problem. What if you have enough worlds that its a pain to scroll and select world. And if you have mods, it kinda clutters up.

    So here is my idea.

    Making world folders.

    Lets take Discord for example. You can put servers into folders so that it doesn't clutter up your server list.

    It could also apply to server. Like having a folder for minigame servers, servers from your friend groups, etc.

    submitted by /u/MaticBlox
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    Add a search bar to the multilayer tab.

    Posted: 10 Aug 2021 01:06 PM PDT

    A lot of people have a lot of servers added in their multilayer tab. And sometimes it's hard to find the one you want to join. So I propose adding a search bar to the multilayer tab to quickly join the server you're looking for. This would be similar to the one in the single player tab and would be a really nice feature do have in the game.

    submitted by /u/Howdee_folks_YT
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    Jukeboxes, with the help of redstone, should be able to change the volume of, replay, and switch discs

    Posted: 10 Aug 2021 12:43 PM PDT

    For example, you could use a dispenser or dropper to dispense a disc into a jukebox and use something like a hopper to extract it. This way you can continually have music playing in your base or build without having to keep going back to the jukebox to manually reinsert the disc. To change the volume of the jukebox you could use redstone signals. The weaker the signal, the lower the volume.

    submitted by /u/HugeHugz
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    Geodes should produce different types of quartz

    Posted: 10 Aug 2021 12:44 AM PDT

    Amethyst is a type of quartz. Instead of just amethyst, geodes should also come in citrine, smoky quartz, rose quartz, carnelian, aventurine etc. The different varieties could have different sounds when walked on, allowing people to construct musical instruments with different types of quartz.

    submitted by /u/G00DDRAWER
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    Changing versions on minecraft bedrock edition

    Posted: 10 Aug 2021 12:07 PM PDT

    I think it'll be cool if we could change versions on minecraft bedrock. or even the console editions. going back to when there wasn't even hunger because I feel it may make the game more interesting. I know many people have asked for this but i think it would be very fun and gives something more interesting to minecraft.

    submitted by /u/DonutWarlock
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    Snapfish, a new aquatic enemie.

    Posted: 10 Aug 2021 03:17 PM PDT

    As said in the title, snapfish would be a new aggressive fish type found in rivers and in water caves.

    Types: There would be three types of snapfish, the regular blue snapfish, the red jumping snapfish, and the blind cave snapfish.

    Type I Snapfish: The first and most common type of snapfish would be the regular river dwelling blue ones, usually traveling in schools of three to five, attacking anything with in two blocks of them.

    While not deadly on their own only doing a half a hear of damage.

    But when there are many, they attack rapidly, doing large amounts of damage. Hp-4 Dmg-1/2 heart

    Type II Jumping Snapfish: The next type of snapfish would have the ability to jump up to three blocks into the air to snap at anything near by, they also do one and a half hearts of damage and travel in schools of one to three only in jungle rivers and lakes. Hp-4 Dmg-1&1/2 hearts

    Type III: Cave Snapfish The final type of snapfish is the blind cave snapfish. These were snapfish that swam deep underground, and after many generations, have become blind to adapt to the dark environment. They would only spawn in underground waterlakes in schools of two to five. Similar to the warden, the snapfish can't see, having patches of skin where eyes would be, so instead of relying on sight, they listen for splashing with in ten blocks of them, and if they run into something, they'll start to attack. Hp-4 Dmg- 1 Heart.

    Colors and Sizes: Regular Snapfish- same size as a cod, but dark blue with an larger jaw full of sharp teeth.

    Jumping Snapfish: about the size of medium salmon with a red top and green belly, they would also have larger tail fish.

    Cave Snapfish: they would be the same size of the blue snapfish but a ghostly white with no eyes, they would also have four bottom fins, simmaler to the coelacanth.

    submitted by /u/slenderender64
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    villagers might randomly give you crafting recipes

    Posted: 10 Aug 2021 09:28 AM PDT

    you simply talk to them just to trade, but what if villagers could "teach" you something? it would be a nice addition for new players since some recipes don't unlock in the book unless you craft them first

    farmers could give you food recipes, blacksmiths would give you some iron recipes or clerics would give you instructions how to brew things (if the brewing book was added)

    submitted by /u/lool8421
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    new caves and cliffs biome suggestion

    Posted: 10 Aug 2021 08:56 AM PDT

    (even if this doesnt make it in, i dont care)
    So, i was thinking, we're really only getting 3 cave biomes, so i though maybe there could be a 4th. similar to the crimson forest there could be like a sculk forest or duskshroom forest. the generation of the giant fungi would be the exact same and gives you the rare chance of finding shroomlights in the overworld. it generates below y -15 and has a 10% chance of being found regularaly. but if a mooshroom island generates than the 10% goes to 30%. same with a deep dark biome, the duskshroom biome/sculk forest can generate leading into deeper depths (deep enogh that there can be a deep dark biome). if a deep dark biome generates it also becomes a 30% chance. sculk sensors do generate there but rarely. maybe dark mooshrooms could generate there, (navy blue mooshrooms with seafoam green spots (heres the color here). The log itself wood be the same color as crimson/ warped fungi but with seafoam green going through it. the wart blocks, navy blue and planks seafoam green. i dont want to ramble on any longer so, ill end it here.

    submitted by /u/thememerdude69
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    Ability to recolor colored blocks (banners, carpets etc)

    Posted: 10 Aug 2021 01:53 PM PDT

    Maybe using just dye in crafting table or use water cauldron to "clear" blocks back to white and then recolor

    submitted by /u/Crafterz_
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    Glow berries

    Posted: 10 Aug 2021 09:41 AM PDT

    Glow berries should give you the glowing effect

    submitted by /u/kmg9684
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