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    Minecraft Honey Blocks / Gravity Blocks

    Minecraft Honey Blocks / Gravity Blocks


    Honey Blocks / Gravity Blocks

    Posted: 12 Aug 2021 03:10 AM PDT

    I'm not suggesting anything big, just honey blocks (since they're so sticky) holding up sand, gravel, and concrete powder. Not anvils though, as they might be too heavy.

    submitted by /u/MountOlympus_
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    Owl ambiance for a notification that you can sleep

    Posted: 11 Aug 2021 10:32 PM PDT

    How many times have you stood there, right clicking your bed waiting for you to be allowed to sleep? It's hard to tell the time to sleep and it boils down to "sometime during sunset".

    I think having an owl hoot ambiance would be nice (with a volume slider for "time based sounds" available in case it's distracting). Maybe for the morning when mobs start burning there could be a rooster, but really I'd be happy with just the owl. It could be crickets or something too, but I feel that an owl hooting would be best as everyone knows what an owl hoot symoblizes with them being nocturnal.

    submitted by /u/cat-eating-a-salad
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    Tinted glass should hide, but not disable, beacon beams.

    Posted: 12 Aug 2021 07:32 AM PDT

    Not sure if this has been suggested already.

    IMO, beacon beams are aesthetically at their best when used as the centrepiece for some grandiose structure. This is in conflict with their function, as beacons should practically be placed where their effects are needed, which in most case will not be the centrepiece, but some farm or excavation site. Especially when a grid of beacons is being used to confer effects to an entire base, this begins to look garish and ugly and detract from the gravitas of the main "aesthetic" beacon.

    If placing a block of tinted glass in the way of a beacon beam rendered it invisible, players could opt out of the visual noise of a million beacons everywhere. It would still require sky access and otherwise function identically, this would be a purely aesthetic change. I think 1.18 is an excellent time for this particular option, being as it is the "mood lighting" update.

    submitted by /u/CinderRock012
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    burning villagers looking for water

    Posted: 12 Aug 2021 09:10 AM PDT

    i don't know if it's a thing, but if so, it doesn't really work, burning villagers start panicking instead of taking a quick bath, a lot of villagers were running around when the nearby water block was literally 1 block away, basically in that case animals are way smarter

    i think a nice twist would be if clerics drank fire res potions instead since they use brewing stands as their work station (just an optional feature)

    submitted by /u/lool8421
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    Jungle skeleton

    Posted: 12 Aug 2021 05:12 AM PDT

    Intro

    we all know that zombies have more variants than skeletons. so i introduce you to my good friend the jungle skeleton

    Appearance

    they are as tall as husks. they have vines around their body parts. their eyes look like they glow green simular how stray's eyes look like they glow blue. they seem to wear leather tunic

    Attack method and damage dealt

    wielding their bow they prefer to shoot behind blocks to take cover from your arrows. they have arrows of poison and without the poison it does 4 damage

    Spawn

    the jungle. idk why i added this part

    DROPS

    0-2 bones, 0-1 arrows of poison 0-6 exp

    submitted by /u/Egperson
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    Glazed Flowerpot: A Wandering Trader Exclusive Item

    Posted: 11 Aug 2021 06:32 PM PDT

    Glazed Flowerpot: A Wandering Trader Exclusive Item

    Currently most players just kill wandering traders for leads, so it would be nice if he traded something that was worth buying many times and collecting. The trader has fancy clothes, so it wouldn't be too out of place for him to sell fancy flower pots.

    The glazed flowerpot works just like a normal one, but it has the fancy patterns on glazed terracotta. It comes in all 16 different colors.

    Here's a concept for the side textures of the flower pots:

    someone should really make this into a texture pack

    Wandering traders will sell a glazed flowerpot of a random color for 5 emeralds, and it can only be purchased once before the trade runs out.

    There would also be an achievement for collecting all types of glazed flower pots, which would provide an incentive for players to trade with the trader.

    submitted by /u/_Barry123
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    /explode for custom explosions

    Posted: 12 Aug 2021 11:36 AM PDT

    To my knowlege an explosion has a power, and either can or cannot destroy blocks, and either does or does not set fires, and of course, the location of the exposion in the world

    I propose a command that goes like: /explode <x y z> <power> [canDestroyBlocks = true] [setsFires = false]

    submitted by /u/Asadefa
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    Lightning should strip wood.

    Posted: 12 Aug 2021 11:16 AM PDT

    Lightning should strip logs similarly to how it reverts copper. Just would be a nice detail.

    submitted by /u/Ryrykingler
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    Fireflies as a particle effect

    Posted: 12 Aug 2021 06:35 AM PDT

    Basically, in plains biomes, there would be a small chance each night for fireflies to show up. They aren't mobs and you can't interact with them, they're ambient particle effects like the ash in basalt deltas. The particles would fade in and out of existence, "glow" in the same way as the glow squids, and apply to the entire biome. They also would only appear in spaces directly open to the sky, so they don't show up in caves or inside your house

    Maybe they could also reduce hostile mob spawns while active

    submitted by /u/shiny_xnaut
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    The Red Desert

    Posted: 12 Aug 2021 03:02 PM PDT

    Let's be honest, Mesa biomes in the experimental snapshots look a little derpy. Sometimes they just show up on a hillside out of nowhere, not blending at all into the rest of the landscape.

    I propose the red desert.

    An area of red sand and cacti that surrounds a Mesa.

    Whenever a Mesa spawns, the game could spawn a red desert around it to help with blending and to help bring back red sand

    submitted by /u/ReactionRD
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    The End Flood and the End Beam - New light sources that don't simply produce spheres of light around them

    Posted: 12 Aug 2021 12:16 PM PDT

    I think a flaw with the current lighting system is the uniformity in *how* the light is distributed around the source. I think that having "source is 15, decreasing by one around it" doesn't allow for enough creativity with lighting. I propose two new blocks, found in the end near the end island (or wherever these can be incorporated): The End Beam and the End Flood. I imagine them textured similarly to the End Rod, being slightly purple/gray with a cream light source. The End Beam would be rectangular in shape with the light source on the bottom (picture a modern fluorescent light fixture in a school or business). It's about the size of a daylight sensor in height, but thinner in width. The End Flood looks like a little spotlight: Imagine a tiny cannon that is about 3/4 of a block tall, like a big flower pot on an axel that can tilt. Now let's talk features

    **The End Beam** acts as a flood light, meaning it will light blocks below it by a **long** distance. It would have the same power as glowstone, but can be placed at any height up to 64 blocks away. Imagine placing one at the top of a quarry (~y=64) and digging out all the way to bedrock. The hole would be lit equivalent to one glowstone placed at the bottom the whole way down until y=0, where it would then cut off if dug any further. If no blocks are within a 64 block range, the End Beam does not emit any light whatsoever. It works similar to a beacon, and *not* like the End Flood below (not in a cone). The End Beam scans *directly* below it for a block within 64 blocks of it, and then makes that block's light level 15, decreasing like glowstone from there. The End Beam would be best suited for large flat builds that need lighting on the floors, like factories, quarries, trading halls, or even in a tall roofed house. It is key to note that if it is applied in a tall tower, for example, only the floor will be lit, and not the walls, due to the beam shooting directly to the floor, and not in a cone like the End Flood. Perhaps redstone could be used to toggle these on or off, same could go for the End Flood.

    **The End Flood** works like a flashlight, shooting light in a V direction as opposed to a sphere like traditional lighting. The flood works like a bell, meaning it can only be placed in one of two ways, but it can be rotated in 8 directions like an item frame, and you right click to change the direction of it. The flood shoots a beam in a V shaped cone with light level 15 for the first 4 blocks of it; it's hard to describe in text, but imagine a V shape getting wider each time, from 1, to 3, 5, 7, etc. Specifically, the beam would widen at a rate like this : 1, 1, 3, 3, 3, 5, 5, 5, 7, 7, 9, 9, 9, 11, 11, 11, 13, 15. So at the end of the beam, it would be 15 blocks across in a circle pattern on a wall. The Light levels would follow the width alone, *not* the distance from the source. This means that instead of having light decrease as it gets wider, it decreases as it gets longer only. Therefore, the light would decrease as follows: 15, 15, 15, 15, 14, 13, 12, 11, 10.... It is important to note that the first 4 blocks of the beam are all light level 15, making whatever is close to the beam very bright. What further differentiates this spot light from other light sources is that **it does not spread its light**. Much like a flashlight, you cannot see outside of its beam. So where there is light level 15 inside the beam, light level 3 immediately follows next to the beam, decreasing to 0 in the same fashion as traditional lighting. In the parts of the beam with light level under 7, the outside portion of the beam immediately drops to 0. The End Flood would be best suited to light up the sides of builds, as the conical shape of the beam would light up the sides of walls very well. It could also be used to shine down on the land from above like a from a watch tower in a prison (more on this below). For redstone, I imagine powering it would either turn it off or rotate it, but I don't know what would be cooler.

    **Where to Locate**: These items would be a new addition to the end island structures. They've always reminded me of a fortress/prison, so I think it would be very cool to add these light sources in them for decoration. With them, I'd also like to add a **new mob, the Watcher** as a way to get the items to craft floods and beams. This looks like a shulker box somewhat but also has elements of an observer almost. These fly in the sky and look down and around, trying to find a player. If they find a player, they shoot guardian-esque beams at them **much faster** then sea guardians. This also causes every shulker in the area to fire a blue levitation ball, that has a much longer range and can phase through walls to greet the player. Yeah, might wanna stay out of the eyes of the Watcher! They aren't particularly hard to kill, but do have a considerable amount of health. The best tactic would be a bow, hiding behind walls in between shots, as damage will immediately cause it to fire at the location it was hit from. I also think Watchers should multiply in the same way shulkers do, creating the opportunity to farm floods and beams. Watchers drop Condensed Light, and crafting it with end bricks or purpur blocks somehow would yield the lights.

    submitted by /u/_abridged
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    Deep Dark Silverfish: Darker, Scarier, and totally Natural

    Posted: 12 Aug 2021 08:48 AM PDT

    So for quite some time, we have had silverfish living in infested blocks in stone, cobblestone, and strongholds. I propose another variant for the silverfish, that live in the deep dark, or the lower levels of the now deeper caves.

    Think about it. We have silverfish, which are grey that live in grey stone. Now we need a darker variant for the darker caves and deep slate blocks that spawn below. Natural caves in the real world have such critters, and so should we. Maybe even add a small glow-in-the-dark feature to resemble natural bioluminescence.

    A suitable and potential location for such silverfish to spawn apart from stone pockets could be inside the rocks of the hut of the warden. Perhaps his skulk led to an infestation. Endermites were nice, now we need something else. No matter how annoying these critters can be.

    submitted by /u/Tranquikk
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    More transition biomes to make the world feel more organic

    Posted: 12 Aug 2021 10:25 AM PDT

    Mojang recently added the Stony Peaks sub-biome to mountains, specifically to allow mountains to generate near warmer biomes like deserts and jungles without feeling out of place. I don't think anyone has a problem with this, but as it stands, we only really have one other biome like this, Jungle Edge, which… probably aren't going to exist for much longer. Just to be clear, while I do think we should get more biomes like these, I don't expect or want them to be implemented in Caves and Cliffs. Mojang already has more than enough to focus on, this is purely a demonstration of what they could do.

    The first thing that came to mind for me is a canyon biome. If you're not aware, this is a biome exclusive to Dungeons, and there's nothing really comparable to it in the game right now. You'd think it'd just be a badlands, but no, it's completely different and resembles more of a lush desert. As such, I think this would be an ideal biome to generate around actual deserts, or perhaps badlands.

    Another, simpler biome could be a regular tundra. Not a snowy tundra, just a regular, cold tundra. How I imagine it looking is basically a plains biome, but with a pinch of snow, some rock formations like in taigas, and different mobs. Nothing grand, but seeing an entire biome covered in snow next to a regular forest that isn't cold whatsoever is kinda jarring.

    I could go on, but I think you guys get the point.

    submitted by /u/Realshow
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    Add Bioma maps

    Posted: 12 Aug 2021 07:41 AM PDT

    There should be an option while making a map to turn it into a map which shows what biomes each area is as it can be hard to distinguish them in normal maps.

    Edit: Sorry for title misspelling, for some reason I cant change it.

    submitted by /u/GoldenFreddy11
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    Moths and butterflies, a semi-tameable mob

    Posted: 12 Aug 2021 11:24 AM PDT

    (heads up, sorry for the lack of formatting and images, I don't know how to do any of those things on mobile)

    Moths and Butterflies: Originating from the same base mob, lepidoptera for short, would spawn in all types of biomes, and similar to tropical fish but more rigged, they would spawn with a specific model/texture based on the biome and time of day at witch it spawned.

    Variants: Depending on the time of day, the game would spawn either moths or butterflies, the moth at night and butterfly during the day, from there the game would read the biome it spawned in and associate it with a certain model/texture to the respective animal, giving them more variety.

    Life cycle: Asides from randomly spawning, there would also be a chance to have small eggs spawn on trees, and after about 3 or more in-game days the egg would hatch and a caterpillar, also corresponding to the biome/time of day it was spawned in, would emerge.

    Obtaining eggs by searching for them in trees wouldn't be the only way to get them though, by having two lepidoptera of the same biome species togueder with the respective biome's leaf block nearby they would automatically breed and lay some eggs on the leaf block(s).

    After hatching, the caterpillars would have to eat a random ammount of their respective leaf blocks (5-64 blocks) to then make a cocoon and after a while transform into their respective lepidoptera.

    Eggs would keep the biome data they spawned in regardless of where they're relocated, same goes for the biome data of their parents. (PS. The day/night data would also pass down, you wouldn't be able to breed a moth with a butterfly)

    Tame part: By manually feeding a caterpillar It's leaf block, they would, independently of the leaf blocks necessary to progress to a cocoon, go on a 30sec leaf eating rampage where they destroy all the leaf blocks of that type they can reach.

    After feeding it, whenever it turns into a lepidoptera it will loosely follow you around until it breeds, from then on, the eggs layed by it will also retain this feature and just like wolves if you right click the caterpillars/lepidoptera they will stop following you and start wandering around.

    A simple, more decorative addition that could be tamed to help with the very tedious task of destroying leaves.

    submitted by /u/Tostas300
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    Endermen have different colored eyes, depending on what dimension they're in at the moment

    Posted: 12 Aug 2021 12:53 PM PDT

    In the overworld, endermen should have green eyes (eyes that look just like their 1.8 version), in the nether endermen should have red eyes, and in the end endermen should have their normal purple eyes. They should also have their particles be their corresponding eye color. I think this is a good idea, because it would show change in the endermen when their in a dimension other than the end. The piglins get completely zombified if they leave the nether, so it's kinda boring to see endermen not the slightest bit changed while being in a dimension completely different from the end.

    submitted by /u/Busy-Entrepreneur886
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    Slimes turn into magma cubes when they die in lava.

    Posted: 12 Aug 2021 01:40 PM PDT

    Simple addition but it would make sense.

    submitted by /u/DoktorM_BS
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    Allow players to adjust the heights of clouds

    Posted: 12 Aug 2021 01:06 AM PDT

    I think a small but much needed quality of life feature is to allow players to adjust cloud height in their worlds. As of right now, clouds float at the same height limit for everyone on every world and can only be toggled on and off; however, what if players could choose a couple of pre-set y-coordinates to have clouds spawn in addition to being able to toggle them on and off.

    EXAMPLES

    Perhaps some players would like to have clouds spawn at the new build limit for the caves and cliffs update so that they can keep the nice clouds in the sky without having it in their face when they explore the new mountain terrain.

    Some players may prefer to have clouds spawn at the pre-caves and cliffs update height just to have the classic feel.

    Map builders or survival players looking for a more interesting experience may want clouds to spawn at y 64 or even at y 0 to have this fog like effect.

    submitted by /u/DH0p3
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    Two separate realms subscriptions.

    Posted: 12 Aug 2021 01:13 PM PDT

    So, as most of us know, bedrock has realms plus. In realms plus, you get access to a large catalog of worlds and the ability to make your own realm. I think the two should be separate. So you have realms, where you can make a realm, and then realms plus, where you get the realm and the catalog. This also just makes sense grammatically too because currently it seems like there's another realms subscription but there isn't.

    submitted by /u/pizzapug26too
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    Beaches with cliffs

    Posted: 12 Aug 2021 06:35 AM PDT

    I've found that beaches in minecraft almost always blend in with the surrounding terrain, as if the edge of the shore has just been painted over with a sand brush.

    In reality, the shape of a beach can be completely different from the shape of the land behind it, almost as if the sand part generated separately from the cliffs, at a way lower elevation.

    I think that minecraft beaches should represent this.

    Here's a pic

    submitted by /u/Mr_Snifles
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    Revamped End Gateway and The Endersent

    Posted: 12 Aug 2021 04:35 AM PDT

    Revamped End Gateway and The Endersent

    Ok so the Current End Gateway is Boring, and Ugly Looking.

    I mean it was created in 1.9 so it does make sense.

    The Current End Gateway Since 1.9

    So I decided to Revamp It, First I Separated the Structure into 2 Types The Inner and Outer End Gateway, I Based the Portal of Minecraft Dungeons.

    Video Since I Can't Upload It on this Reddit: The Video of the Suggestion, My Brother Uploaded

    The Inner End Gateway

    The Inner Gateway Is the End Gateway Located on The Ender Dragon Island, Its Not Only Revamped but is also Powered by the 8 "Eyes of Senter" (Eyes of Ender as Placeholders), The Eyes will Automatically be Connected to the Gateway Portal....for now.

    The Eyes of Senter is Uncraftable but Obtainable, Its Described as a Purple Eye with a White Pupil, Surrounded by a Black Bedrock Outline, It Also has Purple Particles Surrounding the Item.

    The Inner End Gateway

    The Inner Gateway Portal ( With the 8 Eyes of Senter)

    The Bottom of the Gateway

    The Outer End Gateway

    The Outer End Gateway is the End Gateway Located in the Outer End Islands, Its similar the the Inner Version, but without some Details and the 8 Eyes of Senter, It has Chorus Plants Surrounding It, and a Lodestone In Order for a Player to Relocate it if they get lost.

    The Outer Gateway will not Activate until the Inner Gateway is Activated.

    The Outer End Gateway

    A Chorus Plant on the Outer Gateway Structure

    The Outer Gateway Portal and Lodestone

    The Endersent

    Source: https://minecraft.fandom.com/wiki/Minecraft_Dungeons:Endersent

    The Endersent is a Mini-Boss Mob from Minecraft Dungeons, In Minecraft It will Spawn as a Mini-Boss In the End Islands, and Act and Attack the same way it would in Dungeons.

    An Endersent

    As for Its Relation to this Posts, remember the thing I said:

    "The Eyes will Automatically be Connected to the Gateway Portal....for now."

    Yeah Ima Talk about That, So After Defeating the Dragon, you the player would go to the Gateway hoping to get into the End Islands until 8 Endersents Appear out of the Gateway Portal, The Endersents will then Surround the Gateway and similar to Minecraft Dungeons, then take the 8 Eyes of Senter out of their Respective Spots, Placing them into they're Chest and Become an Enchanted Variant of the Endersent known as the "Eyesents"

    An Eyesent

    They will then Look at the Player Until all 8 Teleport away, and The Gateway is Closed.

    The Eyesent Arena

    The Eyesent Arena is the Area to fight the Eyesents, Only 8 will Ever Generate in the World,

    4 in the Overworld and 4 in the Nether, It will Appear in Anywhere that are Caves, Within a Mountain or on Other Underground Structures. You can Find it Early in your Adventure but it would be Useless until the Point where you Encounter the Eyesents, There would be a Way to Locate the Arena Though Honestly I can't Boggle my Mind to think of Something.

    A Sample of What the Eyesent Arena Would look like

    It would not be easy to Defeat these Beasts as they are Armed with Enchantments:

    Such as the Ones on Minecraft Dungeons:

    • The Savage Eye - (Frenzied)
    • The Ravenous Eye - (Rampaging)
    • The Blight Eye - (Poison Cloud)
    • The Reaping Eye - (Shockwave)
    • The Binding Eye - (Chains)
    • The Spiked Eye - (Thorns)

    As for the Other 2, I Decided to make them Up:

    • The Rapid Eye - (Rapid Fire)
    • The Burning Eye - (Burning)

    After Defeating all 8 Endersents Return the Eyes of Senter back to its Place and go Through the Portal.

    The End Gateway Ring

    Yes, you can still make the End Gateway Ring, Although you don't need to load new chunks to find 8 more Eyesent Arenas to fight another 8 Eyesents, The Eyesents will Simply Respawn back into the Original 8 Arenas, if you want to Access the other 19 End Gateways.

    The End Gateway Ring

    Advancements Relating to this Post

    • "It had to be Taller" - Defeat an Endersent
    • "A Very Eyeing Arena" - Defeat an Eyesent
    • "Eye Spy Two" - Collect your First Eye of Senter
    • "Just in Case" - Use the Outer End Gateway's Lodestone
    • "Are we There yet" - Travel to the Outer End Islands without the Portal
    submitted by /u/TimtheWardenReddit
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    Every mob should have some kind of indicator of it's health like iron golem or dogs

    Posted: 12 Aug 2021 11:13 AM PDT

    I think that we should be able to see on how much health mob is without any health bar on its head. Like the less health iron golem has the more damaged it texture becomes. Villagers and zombies should get bruises on their heads. Skeletons should have cracked bones

    submitted by /u/Williams_comics
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    Azaleas should be shrubs, like those found in the jungle biome.

    Posted: 12 Aug 2021 01:12 PM PDT

    In real life azaleas are not trees, they are a typed rhodedendron, a shrub. If the azaleas in Minecraft looked more like the shrubs in the jungle biome, then it would be more accurate and add more plant variety to the other biomes

    submitted by /u/monarch-vibes
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    Lightable fireworks

    Posted: 12 Aug 2021 03:02 PM PDT

    So my idea is that you should be able to place fireworks on the ground and light them with a flint and steel to make them go off. I know next to nothing about redstone but it would also make sense to be able to create a simple redstone system that can make them go off in a chain, so that you could create a large array of fireworks in a chain that will go off when you pull a lever and you can create fantastic firework shows on your server. I also dont think it makes sense or is fun that you can just left click the ground with a firework to set it off.

    What do you guys think?

    submitted by /u/ReadyPlayer12345
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