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    Minecraft Minecraft 1.18 experimental snapshot 5 is out!

    Minecraft Minecraft 1.18 experimental snapshot 5 is out!


    Minecraft 1.18 experimental snapshot 5 is out!

    Posted: 25 Aug 2021 08:04 AM PDT

    Minecraft 1.18 experimental snapshot 5 is out!

    OK we have a new experimental snapshot for you with peakier peaks and whole bunch of other tweaks (hey, that rhymes). Try it out (ideally in survival) and give us feedback!

    This update can also be found on minecraft.net. See also snapshot 1 and snapshot 2 and snapshot 3 and snapshot 4.

    https://preview.redd.it/f7zwd2znqij71.png?width=2560&format=png&auto=webp&s=afc1564e37fd1e9b0a3a2113c3d5b9b29eb5e092

    Changes in experimental snapshot 5 compared to snapshot 4

    • Peakier peaks! In some areas mountains have jagged peaks, like in the beloved bedrock beta mountains.
    • Made mountain areas and peak biomes slightly larger on average.
    • Raised the average mountain height, fixing an unintentional change from snapshot 4 that made mountains lower and smoother. But then we had to lower the mountain height again to fit the peakier peaks, so maybe it evens out. We deliberately avoid having peaks or mountains that go above y260 or so, because we want players to have space to build cool stuff on the peaks. So any peaks that try to sneak too high up get mercilessly cut off into a plateau.
    • Fossils with diamonds no longer generate above deepslate level.
    • Moved swamps slightly more inland, since they were leaking murky swamp water into the ocean. Oceans are happy about this, swamps are a bit grumpy. Also swamp trees can grow in slightly deeper water than before, so swamp lakes should be less barren.
    • Cave carvers can carve through red sand and calcite, so those blocks aren't left hanging in the air.
    • Tweaked the depth of rivers and the steepness of river banks. They are less likely to be super deep or get choked off in flat areas. Also rivers integrate better with swamps, the river tends to get shallow and merge with the swamp instead of carving through. Swamps like that, feels less disruptive.
    • Small lakes features are no longer placed in dry and hot biomes (desert, savanna, badlands). Reduced the number of lake feature placements in other biomes.
    • Small hills and overhangs (3d noise in tech speak) generate more often in flat areas, like in snapshot 3. This was accidentally removed in snapshot 4, causing flat areas to be a bit too flat and featureless.
    • Reduced the amount of shattered terrain and shattered savanna biome, replacing some of that space with flatter beaches instead.
    • Water springs can generate in more types of blocks such as dirt and snow, increasing the likelihood of small mountain streams and waterfalls. Also added springs to lush caves.
    • Fixed an indent in the code. Doesn't matter at all so I don't know why I'm mentioning it here.
    • Made badlands slightly smaller on average. Just a bit. But don't worry they still tend to be quite big.
    • Added (well, re-added) jungle edge biome. If we keep it we'll probably rename it though, because it isn't really an edge biome any more.
    • Tweaked mushroom fields biome so it matches the shape of the islands better.
    • Dripstone caves biome place stone surface instead of grass surface when leaking out of cave entrances. This should make dripstone cave entrances less grassy.
    • Removed the height-based spawning change that was made in snapshot 3. We appreciate the community discussions about this. We decided to undo the change for now and will come back to this when we have more time.

    NOTE: These snapshots are experimental! Some features may be significantly changed or even removed if needed to improve performance.

    Known issues

    • Low performance (we are working on performance optimization for the normal snapshots coming later)
    • Nether terrain is still messed up
    • End pillars still don't generate (however they do generate when you respawn the dragon...)

    How do I get experimental snapshot 5?

    Check this visual overview.

    Installation

    • Download this zip file
    • Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
    • Create a new launch configuration in the launcher and select "pending 1.18_experimental-snapshot-5"
    • Start the game and the remaining files will be downloaded
    • Play in a new world! Note: This version is not compatible with other snapshots.

    Finding the Minecraft application data folder

    • Windows: Press Win+R and type %appdata%\.minecraft and press Ok
    • Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
    • Linux: ~/.minecraft or /home/<your username>/.minecraft/

    How do I give feedback?

    Use this reddit post or the feedback site.

    We are mostly interested in feedback about the new world generation overall, and what it is like to play in it. We are also looking for feedback on the updated mob spawning.

    New feature requests are not so useful at this point, since the scope of the Caves & Cliffs update is already large enough and we want to focus on finishing the features that we've already announced.

    Note that we don't use the bug tracker for experimental snapshots. If you find any new important bugs you can post them here.

    Other questions

    What about the previous Caves & Cliffs preview datapack? Can I open old worlds in this experimental snapshot? What about Bedrock? When will these features show up in normal snapshots?

    These questions are answered in the original post for the first experimental snapshot

    submitted by /u/MrHenrik2
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