Minecraft Revamped End Gateway |
- Revamped End Gateway
- Features for Tuff
- Coloured pots
- Foxes shouldn't be able to wear armor unless equipped via a dispenser.
- Nether Fossils
- 4 coral can be crafted into a coral block of the same type
- Fancy fence cutting
- Underwater Cave QoL - Bubbulb: Glow Lichen Mushroom
- A new enchant for crossbow: Longshot
- Nametagged mobs should be affected by beacons
- Bonemealing Shallow water sometimes produces lily pads
- Samaras, an early use for phantom membrane.
- Piglins with compasses
- trading with witches
- Blue whales.
- Let the Music Disc "Ward" generate in chests in the Warden's house/cabin things.
- Cherry Blossom Biomes!
- mithril- the deep dark's netherite
- Since Microsoft and Mojang accounts are being combined, implement the character creator from bedrock into java addition's launcher along with the classic skins.
Posted: 17 Aug 2021 03:34 AM PDT
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Posted: 17 Aug 2021 02:59 AM PDT
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Posted: 17 Aug 2021 01:21 PM PDT I think its would be awesome to be able to colour pots, we have so many dyes in the game and adding colour to those brown pots could add so much more style and personality to a home. Im thinking this can be made either by just clicking a dye on the pot or through crafting coloured clay, like we do with glass. This would open up the idea of coloured brickblocks but im guessing minecraft dont want to make that so just simply make it so we cant make bricks from the alterd clay i guess. The pots would be great tho to make the match the house more. I love adding as many flowers as possible and Im not a fan of having so many brown, booring loking pots everywhere. Would love to be able to have more coloure in my homes! [link] [comments] | ||
Foxes shouldn't be able to wear armor unless equipped via a dispenser. Posted: 17 Aug 2021 08:20 AM PDT I though of this idea because I recently broke an armor stand next to my pet fox, and she equipped my netherite chestplate and helmet. I had to kill her to get it back :( I don't see why foxes equipping armor on their own is a good thing. In the rare case where you do want to put armor on a fox, you should only be able to do so via a dispenser. Them picking it up and equipping it on their own is, 99% of the time, nothing but a huge inconvinience for players. [link] [comments] | ||
Posted: 17 Aug 2021 06:43 AM PDT There should be Fossils in the Nether, It will make the nether more mysterious, Like what type of monsters lived in this dimension before the players came in? Different type of Fossils1.) Small Wither Fossil These Fossils will generate in Y : 22 - 45 they will have the outline of a wither, the current one. 2.) Ghast Fossils These Fossils would generate in the Netherrack roof, the netherrack roof the one that is next to bedrock lair, It would be a fossil outline of a ghast in the roof. 3.) Hoglin Fossils These Fossils will only generate near Y : 50 - 60 and only on Crimson Forests, They will be a outine of a Hoglin using Bone Blocks 4.) Bigger Wither These Fossils will generate deep below, As in Y : 7 - 40, They will be a Wither Outline but 30x Bigger, It would mind the players that the wither that they summoned is only a Baby Wither, The Real Adult one is Bigger, Like Ender Dragon Size. 5.) Dragon Fossil These Fossils will be the 2nd Biggest, They Extend up to 50-60 blocks in width and it would shape as a Ender Dragon in width aswell with height, It would resemble a Fire Dragon in the Nether that lived long before the Players Existed. [link] [comments] | ||
4 coral can be crafted into a coral block of the same type Posted: 17 Aug 2021 12:00 AM PDT It should be possible to craft a coral block from 4 coral of the corresponding type. This suggestion is based on the fact that most of the material-based blocks in Minecraft can be crafted from either 4 or 9 of their corresponding material, so it seems logical for coral to also follow this pattern. This feature would also make coral blocks renewable, so, you know, that's pretty cool. There's not a lot to say about this, so that's all. [link] [comments] | ||
Posted: 17 Aug 2021 07:10 AM PDT After seeing this: https://www.reddit.com/r/Minecraft/comments/p5xbgl/i_gave_fences_unique_designs/?utm_medium=android_app&utm_source=share I came up with the idea of being able to carv fences into fancy designs using some sorta woodworking/carpenter station. You could also do the same thing with walls using the stone cutter. [link] [comments] | ||
Underwater Cave QoL - Bubbulb: Glow Lichen Mushroom Posted: 17 Aug 2021 11:29 AM PDT
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A new enchant for crossbow: Longshot Posted: 17 Aug 2021 04:28 PM PDT crossbow needs a real avantage to be able to compete withe the bow as a ranged weapon, and this is where this idea comes into play. "Longshot" could be a enchantment that allows crossbow to shoot further, I am thinking of making it a 3 level enchantment
To avoid making it too OP I was also thinking of making it incompatible with quick charge, as this combination would allow long distance shots at high fire-rate This new enchantment could be obtainable at the top floor of pillager outpost and woodland mansion Let me know your thoughts as this is my firts post in here I would appreciate some feedback [link] [comments] | ||
Nametagged mobs should be affected by beacons Posted: 17 Aug 2021 06:34 AM PDT A mob with a nametag applied on it is affected by beacon effects. Note that this does not apply to Haste (or strength in the case of passive mobs) [link] [comments] | ||
Bonemealing Shallow water sometimes produces lily pads Posted: 17 Aug 2021 03:02 PM PDT Lily Pads are a really pretty looking block and are essential if you want to make a pretty looking pond. The only problem is that lily pads can only be found in a swamp, which is a pretty rare biome. It makes sense that if you use bonemeal in water, it has a chance to make a lily pad. It shouldn't be too common, I think a 1/8 chance for a lily pad to spawn. Also, in Swamp biomes, lily pads have a 1/4 chance to spawn with bonemeal. [link] [comments] | ||
Samaras, an early use for phantom membrane. Posted: 17 Aug 2021 11:10 AM PDT A samara is a kind of winged seed that a maple tree produces, and it has an interesting property: when it falls, it spins and drifts slightly in the wind, allowing the seeds to disperse further than they normally would. My idea is an item similar to this concept that is crafted from a phantom membrane and a stick that would slightly reduce falling speed and negate fall damage entirely, but as the player falls, their horizontal movement would become unpredictable and difficult to control. The item could be held in an inventory slot or the offhand, and while falling, the player would spin in the air and drift downwards with some random sideways motion. upon landing, the item would be consumed. This item would stack to 16. The advantage of not taking any fall damage may seem overpowered, but due to the fact that the item allows you to quickly descend caves but does not help you get out, the direct benefits are balanced by the risks it allows you to take. in addition, the unpredictable horizontal movement makes it a risk to use it near dripstone or lava. EDIT: this wouldn't replace the potion of slow falling, as although it has a similar purpose, it's use case is different. first, this item would be accessible before entering the nether, and therefore before potion brewing is possible. this item is also more expensive in terms of ingredients than a potion of slow falling, as this item requires one phantom membrane per fall, but this is offset by the advantage of taking effect automatically as a player falls, rather than having to be used before or during a fall, meaning that while a potion of slow falling is primarily useful for planned descent, while this item would be useful as a backup in case of, for example, getting shot off of a bridge by a skeleton. ideally, the item would work with the slow falling potion and work as a sort of slow hang glider, similar to the elytra but with a speed cap and an inability to regain height so that it doesn't replace the elytra or give too much benefit too early. [link] [comments] | ||
Posted: 17 Aug 2021 02:14 PM PDT An interesting feature that mojang could add to the game is to give a small percentage of piglins that spawn with compasses in their offhand, that are attuned to lodestones. The lodestones would be located in nearby bastions, and the piglins would drop the attuned compass only a small percentage of the time (increased by looting.) I don't think this would be too overpowered, because although it makes it easier to find bastions, it is a challenge to get one of these compasses. It also allows the player access to more lodestones, but the lodestone would be hidden in the bastion and only some would have them, making it difficult to find without the compass. On top of this, lodestones themselves arent that valuable. Some might say theyre as valuable as a netherite ingot, because of their crafting recipe, but they can be found in bastion chests, and the situations in which you would use them are uncommon, so not a lot of them are needed. The player may also leave the lodestone in the bastion anyways, so they can return at a different time. [link] [comments] | ||
Posted: 17 Aug 2021 08:50 AM PDT those are somewhat smart, it would make sense if those were able to trade just like villagers, selling potions and buying potion ingredients, re-stocking could occur by sleeping there are 2 options for adding this:
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Posted: 17 Aug 2021 03:49 PM PDT Blue whales are an animal that I've wanted to see in Minecraft for a long time, an idea I've had for them is that they could be a faster way of transport in the ocean. You can not tame them but you can right click them and "hold onto their fin" which is a real thing that people often do with whale sharks. Of course the animal would be docile. A big reason I would like to see them in Minecraft is that blue whales were hunted a LOT a while ago and since then it's become a protected animal but with everything we throw in the ocean the number of them isn't rising very quickly, (less than 25,000 left). I know the aquatic update was while ago but maybe this would fit in a mob vote? Or maybe an ambiance update? [link] [comments] | ||
Let the Music Disc "Ward" generate in chests in the Warden's house/cabin things. Posted: 17 Aug 2021 11:46 AM PDT That is the whole suggestion, I think it would just be fitting considering the name of the disc. [link] [comments] | ||
Posted: 17 Aug 2021 02:19 PM PDT So, i was thinking about a cherry blossom biome for quite a long time and i think it would look great a pink-ish planks/doors/trapdoors etc and a gray log like in real life, and also pink leaves. The reason i think this would be an good idea its because some builds woul look great with it, and some decoration too using the leaves. [link] [comments] | ||
mithril- the deep dark's netherite Posted: 17 Aug 2021 12:51 PM PDT ALL THINGS SAID COULD, OF COURSE, BE TWEAKED A BIT. my words aint law mithril is a fictional metal original to Tolkien's middle earth. it would be found exclusively in the deep dark, in chests or in deepslate in veins of 1-3, mined with a diamond pickaxe. the item looks like a crystal shard, similar to amethyst shards, but a teal-turquoise (this is the colour i am thinking of, #55e7ad). these shards would work like netherite scrap, mixing with iron to make a mithril ingot. mithril ingots upgrade with diamond tools and armour, like netherite, and creates a dark teal set of items (#41afa1 or #2f8e98, like an end portal frame), which would be the same as netherite stat wise. however, the armour provides invisibility after 5 seconds of crouching rather then knockback resistance. when you stop crouching, the invisibility goes away, and when you are invisible your armour is invisible too, along with the items you are holding. along with the invisibility, negative potion effects' durations are reduced by 10% for each armour piece. the enchantability would be the same as diamond, much lower then netherite, this is to balance it out. EDIT: mithril would in the deep dark, but does not generate exposed to air and this makes it so while trying to find it the warden would sense the vibrations you are making any ideas in the comments are welcome! [link] [comments] | ||
Posted: 17 Aug 2021 10:25 AM PDT This means having the ability to change your characters size, have 3d facial hair, blinking eyes, and 3d hats. You could also get new skin parts for your character by getting achievements/advancements, like in bedrock. However, you can still use classic skin files as skins for free, just like in bedrock. This suggestion would make sense as mojang accounts are being merged with microsoft accounts. (Also i read the rejected list, and this isnt on there.) [link] [comments] |
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