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    Minecraft Give each mob their own "weight" value for weighted pressure plates and fishing rods

    Minecraft Give each mob their own "weight" value for weighted pressure plates and fishing rods


    Give each mob their own "weight" value for weighted pressure plates and fishing rods

    Posted: 25 Jan 2019 07:32 AM PST

    Basically, things like bats, items, endermites would have a very small weight value and be really easy to pull using fishing rods, while also not affecting weighted pressure plates all that much, on the opposite side of the spectrum, illager beasts & iron golems would be the heaviest mobs if you don't count the ender dragon and fishing rods would hardly even affect it, but it would instantly power up any pressure plate.

    submitted by /u/TheDayOfPi
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    Berries in flower pots.

    Posted: 25 Jan 2019 12:41 PM PST

    I think berries would look really nice if you could put them in flower pots like cactus and the like.

    submitted by /u/siliconvalleyist
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    Woodcutter

    Posted: 25 Jan 2019 11:28 AM PST

    An additional table that can craft wooden slabs, stairs, fences, and fence gates from planks, and planks, stripped logs, and bark blocks from logs. There are two primary reasons for this to exist:

    1. Wood is a commonly used building material, and the increase in ease and efficiency would benefit it similarly to stone-based materials in the stonecutter, especially stairs (making the efficiency comparable to all other stair-bearing materials) and fences (the efficiency is about 5:3 in the crafting table, even worse than stairs, which are 3:2).

    2. Consistency. Wood stairs would be the only type of stair to be exempt from the benefits of the stonecutter, seemingly arbitrarily (flavor aside), as stone can be farmed just as wood can.

    Some other reasons:
    > Fences and fence gates could be crafted without messing around with sticks, preserving inventory space and wood.
    > Stripped logs are difficult to craft in bulk, as they require a physical interaction. With a woodcutter, this could be done in a single step.

    submitted by /u/derborgus3333
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    New item: "Depth meter" [with image]

    Posted: 25 Jan 2019 03:00 AM PST

    A new item similar to the watch but it is an indicator of the general Y coordinates. It would be useful to show how deep players are mining without using F3 (Java Edition) or other UI methods that don't support gameplay mechanics.

    Image and more info on the Feedback Site

    submitted by /u/Crafty-Adventurer
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    Water has its own colormap instead of being hardcoded

    Posted: 25 Jan 2019 12:32 PM PST

    Makes it so you can make specific water colors for specific biomes for resourcepacks

    submitted by /u/vykard
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    Redstone Ore should conduct redstone signal like redstone dust does.

    Posted: 25 Jan 2019 05:56 AM PST

    The only purposes to Redstone Ore currently are 'break it' or (dubiously) decorative. It could become an important, valuable but quite expensive circuit ingredient, and it would be a revolution in redstone.

    Essentially, a solid block as currently, but acting as if redstone dust was placed inside it. Not creating redstone signal like redstone block, but conducting it better than solid blocks - just like redstone does.

    Results:

    • Vertical redstone made trivial. No need for stairs or alternating slabs. Transfer downwards easy.
    • Waterproof redstone lines. (also, lava-proof).
    • Ability to rearrange redstone lines with pistons
    • More compact circuitry (no need to have supporting blocks under the dust lines; place repeaters etc right on top of the redstone line)
    • Replace observer lines with reliable alternative that would likely be less laggy and operate with levels, not just pulses.
    • more blastproof than redstone dust :)

    The fact it must be harvested with silk touch and it would drop several redstone dust if broken means the advantages over redstone dust are offset by the increased price of the block.

    submitted by /u/sharfpang
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    Blueprint books, sold by the mason villager. Each individual blueprint book can be placed in the stonecutter alongside with the matching block to give more exclusive variations of the block that are not craftable.

    Posted: 25 Jan 2019 09:40 AM PST

    [Discussion] How can we Improve Player Skins?

    Posted: 25 Jan 2019 01:38 PM PST

    For example, a lot of space goes unused in the current 64x64 skin template. By reorganizing the template, that empty space can be used for extra things, such as long hair/beards that are attached to and move with the head instead of being drawn on the body of the player model.

    Example here, where the bottom parts of the template make up the second skin layer, and the gray is the extra space attached to the head for such long hairs and other decorations. However, there is still quite a bit of unused space.

    In the past, there have also occasionally been posts about making the second layer of the player skin 3D, instead of flat like it is now.

    Others have suggested the launcher (for Java) contain skins for quick swapping.

    What are your thoughts on possible improvements such as these, and what other improvements can you think of?

    submitted by /u/That_Zeffia_guy
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    Stonecutter: Stairs to slabs, unpolished slabs and stairs to polished

    Posted: 25 Jan 2019 12:45 PM PST

    Here are some nice details that could be added to the stonecutter:

    Stairs should be able to be cut into slabs.

    Unpolished stairs and slabs should be able to be polished like full blocks.

    (i.e. andesite --> polished andesite; diorite slab --> polished diorite slab)

    submitted by /u/AntisocialWeeb
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    New zombie village suggestion

    Posted: 25 Jan 2019 01:14 PM PST

    The new zombie villages should have dirt, bones, rotten flesh, and string as loot. They should not have crops though.

    submitted by /u/420io
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    Make string easier to obtain in Peaceful Mode

    Posted: 25 Jan 2019 08:14 AM PST

    I noticed that the only way of obtaining string, is (basically) killing spiders.
    Sure cobwebs can be turned into string, but this is not an reliable way of getting it.
    I suggest creating a recipe which allows to turn Wool x3 (vertical) into string x3.

    submitted by /u/Eroldin
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    Minecraft Needs a Re-balance for Food

    Posted: 25 Jan 2019 03:08 PM PST

    Problem: Minecraft has a vast and diverse assortment of food, and some interesting recipes and ingredients to go along. This opens the door for many farms and contraptions, as well as strategies for collecting the ingredients in the most efficient way. Unfortunately, this all becomes rather pointless when you realize the mutton, steak and golden carrots are the best food sources, with rabbit stew competitive only for its high amount of food points restored (most players will eat right when they start to loose hunger, which would make it pointless). Animal farms can be quite interesting, but they very boring when you do it the most efficient way (which is to keep them away from your base, and breed them until your computer cant handle anymore and kill them off).

    Proposition: Minecraft should have more top tier foods that are competitive with steak, mutton and golden carrots. This does not mean that new items need to be added, there are plenty of foods that could use a buff. These foods should be competitive in a unique way, and not just be the same. Some foods could have higher saturation ratios but less hunger points like golden carrots but alternative. Some could consumed faster in order to compete. Some could provide potion effects. Maybe some can give you a lot of hunger, but it comes over time after you eat it. I think unique solutions would be the best, but i would be happy with even just simple buffs to add more options.

    TL;DR: Minecraft needs more top-tier food sources.

    submitted by /u/Sucks_Eggs
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    Composter Drops Should Be Controlled By A Loot Table

    Posted: 25 Jan 2019 01:37 PM PST

    It's as simple as that; allow us to control what the composter will drop when harvested.

    Click here to vote for the idea on the Minecraft Feedback page!

    ATTENTION

    The devs' cannot take suggestions from this subreddit anymore due to article 13.

    If you want to let the devs take your suggestions, post them on the Minecraft Feedback page!

    submitted by /u/enderwraith11
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    Stonecutter < Sawmill

    Posted: 25 Jan 2019 10:34 AM PST

    Once there was functionality added for the Stonecutter I wondered why you'd be restricted to only using stone (Besides the name). You could change the name to Sawmill and give the "cutting" functionality to all blocks that have slabs & stairs.

    submitted by /u/Strakarix
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    Cartographers sell pillager outpost maps

    Posted: 25 Jan 2019 08:26 AM PST

    Cartographers should sell maps to pillager outposts as part of the same tier of trades as mansion and monument maps. They'd be cheaper than those maps though, as they're a lot more common than mansions and monuments.

    submitted by /u/ThreadRetributionist
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    More stone tools!

    Posted: 25 Jan 2019 12:59 AM PST

    Andesite, diorite, granite, and maybe sandstone should all make stone tools. If possible the tools should have there own textures to match what they are made of

    submitted by /u/Chris908
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    Hot air balloons

    Posted: 25 Jan 2019 10:57 AM PST

    Made of perhaps a boat or a minecart, with a lot of wool at the top. Like, really much. Like maybe a full stack or more.

    Movement would be very slow and climbing/descending would be quite difficult.

    Fuel should be absolutely mandatory to keep it floating.

    Perhaps even big blimps? With like four stacks of wool maybe?

    submitted by /u/NeighborOfSatan668
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    More (Context Specific) Ambient Noises

    Posted: 24 Jan 2019 07:16 PM PST

    I wanna hear wind blowing in the desert, crickets chirping quietly at night, waves clapping in the ocean and by the shore, distant birds cawing in the jungle. Maybe even give caves an echo, if possible. Maybe change the music slightly depending on the biome, like the New Super Mario Bros U World map but less noticeable, with the fade between two areas being longer and more seamless.

    I think it could add a lot to the experience and make it feel much more immersive, as long as it was kept subtle.

    submitted by /u/ItsaMeHibob24
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    [Meta] Why is rule no. 5 necessary? Curious, not mad.

    Posted: 25 Jan 2019 06:17 AM PST

    It's very frequent we hear suggestions on there in which there is clearly a multitude of mods that already do that thing, and well. Why can't we use those as reference? As opposed to... well, it seems like we're only supposed to post "original ideas" or something with that rule, which seems silly to me.

    I see that as a very valid suggestion either way - things we want to see as implemented elsewhere, things that really 'belong' in the game; or things that we would like to see implemented better.

    I get why we don't want "include X mod!" posts, but like... why is it a bad thing if we point out specifically what's in that mod, and use it for reference? A lot of posts are like, reinventing the wheel for that reason I think. And maybe we could have a lot more high quality posts, with well-thought-out ideas and examples and stuff. With moderation, I think it'd be manageable.

    Why is this a thing?

    Not a big deal. Just doesn't make complete sense to me. At least for me, I wouldn't be asking for 'modded minecraft', but specific features from specific mods I think would fit. Seems silly to pretend it doesn't already exist in that case.

    submitted by /u/spicklesandwich
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    Rare Treasure Potions (/New potion ideas)

    Posted: 25 Jan 2019 06:58 AM PST

    So just like there are rare treasure enchantments, there should also be rare treasure potions, that can only be found as loot in structures. Usually the reason is that they would be too op, if they were able to be crafted.

    Treasure Potions would be even rarer than the treasure enchantments.

    Let's start with the effects already in the game, and then move to the completely new effects.

    • Arrow of Nausea - Only found in Jungle temple dispensers.

    • Potion of Bad Luck and Potion of Good Luck. These effects already exist in the game, but are unused. They affect the chance to find good loot in chests & when fishing. They wouldn't affect the chance to find treasure potions for obvious reasons.

    • Potion of Wither. This would be only found in the Nether

    • Potion of Levitation. This would only last for about 5-20 seconds. The splash potion would be shorter duration, because of it's OP nature for PvP combat. Only found in the End dimension.


    New treasure potion/effect ideas:

    • Potion of Protective Aura - Makes nearby pets and villagers invulnerable (for ~10 minutes?)

    • Potion of the Enchanter - I have 2 ideas. It either increases the chance of better enchantments, or makes enchantment cost or level requirement cheaper.

    • Potion of Ethereal Armor - Makes the player have a full armor bar for 12 minutes. The player will have a light blue glowing aura, to let other players know. Very useful in the early-game.

    • Potion of Trembling Feet - Causes the target to walk backwards for 5-10 seconds.

    Also vote on feedback.minecraft

    submitted by /u/Mac_Rat
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    Campfires burn items

    Posted: 25 Jan 2019 03:40 PM PST

    When items are thrown onto a campfire, they should disappear, akin to cacti and normal fire.

    submitted by /u/InfinityCat27
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    Pillagers Moving Away From the Player/Iron Golems

    Posted: 25 Jan 2019 06:45 AM PST

    if an Iron Golem or the Player are too close to a Pillager, the Pillager should move away, instead of just standing there and letting you kill them.

    submitted by /u/ThreadRetributionist
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    Salt

    Posted: 25 Jan 2019 01:57 PM PST

    Salt. Yeah, salt. It would appear as an ore. Salt ore. You would get salt from it. You could place salt, like redstone. It would resemble redstone, just white. And, if it connected in a full shape, it would keep mobs from spawning in that salt circle-square-thing. and mobs that walked into the circle would take a half heart of damage every second they're in it.

    submitted by /u/masquite
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    Redstone goggles

    Posted: 25 Jan 2019 01:47 PM PST

    Wearing the redstone goggles let's you see more information about redstone components.

    -Hover over redstone wires to see what power level they are at

    -Hovering over wires would show all of the connected components, every through walls

    -Powered blocks would have redstone particles

    -Shows which direction Droppers/hoppers ect. are facing

    -Shows which blocks will be affected by slime blocks

    -Right clicking certain blocks let's you rotate them like the debug stick (Eg redstone torch)

    submitted by /u/HamBoy02
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