Minecraft Offhand slot shortcut |
- Offhand slot shortcut
- Ambient music shouldn’t cut out when changing gamemodes/entering water
- A small tweak fo scaffolding controls to allow sneaking
- Standing in smoke causes the players skin to get covered in soot.
- Special Decoration Blocks Generate Naturally
- More Mobs should have homes like the Pillager outpost.
- some blocks sink in water
- Endermites drop... something
- Disease-Disinfectant mechanics
- Steam particles
- Stone's texture need to change
- Changing map center
- Beast can destroy blocks
- Mobs with different weapons should act differently.
- Greener grass
- Pigmen villages in the Nether and more...
- Scraps aren't waste
- Right-clicking a pet will let you choose a command you want them to do
Posted: 14 Jan 2019 04:41 AM PST Pressing the 'Swap Item in Hands' key while hovering over an item in the inventory should put that item in the offhand slot, just the way it works with the hotbar slots. [link] [comments] |
Ambient music shouldn’t cut out when changing gamemodes/entering water Posted: 14 Jan 2019 08:18 AM PST I understand that different gamemodes have different music tracks associated with them, but it's very distracting when it cuts out by doing one of the above. Instead it should just continue to play. What happens now is kind of irritating (especially if you like the song). [link] [comments] |
A small tweak fo scaffolding controls to allow sneaking Posted: 14 Jan 2019 03:37 PM PST Simply change controls so that pressing the sneaking key would make the player sneak, and sneak jumping would make it descend through scaffolding. I don't think many people would complain about not being able to sneak jump on scaffolding. This would fix an issue only keyboard controls have, since touch and controller controls on Bedrock already easily allow you to decide whether to sneak or to descend:
[link] [comments] |
Standing in smoke causes the players skin to get covered in soot. Posted: 14 Jan 2019 06:03 AM PST |
Special Decoration Blocks Generate Naturally Posted: 14 Jan 2019 05:40 AM PST The main inspiration for this suggestion was the Quark mod's Nether Smoker. The idea of a rare naturally generating block that could be used to produce particle effects, I felt, was an idea that could be expanded on tremendously. Not just for chimneys- there are all sorts of uses for placeable, manipulable particle effects. I tried to capture a few in this suggestion. Damp Stone This block generates in caves, replacing stone blocks that are 6 or more blocks directly above water. It looks like a darkish stone block with bits of moss and cracks on it, and constantly creates dripping water particles from its bottom side, somewhat like blocks with water above them. However, Damp Stone does this regardless of whether or not there is any water above it, so it is suited well for showers or fake "indoor rain". Trench Vent This block generates rarely at the bottom of underwater ravines, and constantly emits grey potion particles. It can be right-clicked with a dye to set the color of the particles, allowing for beautiful underwater decorations in every color of the rainbow. Trench Vents will not replenish air in any way, unlike Magma Blocks and Soul Sand. Smoldering Netherrack This block generates uncommonly in clusters of Magma Blocks in the Nether. It has an animated texture reminiscent of Netherrack with fiery, pulsing veins, and emits smoke, fire and ember particles from its top side. Despite this, Smoldering Netherrack is not actually on fire and does not spread fire, making it perfect for fireplaces and aesthetic fire lamps. It does damage players, however. Golden Nether Brick This rare block generates exclusively underneath Blaze spawners in Nether Fortresses. It has an animated white shine reminiscent of the enchantment glint, as well as emitting occasional white sparkle particles. Once obtained, it can be crafted with Nether Brick Blocks to mold more Golden Nether Brick (in order to make it a viable building material). Voided End Stone This block generates somewhat uncommonly in patches on the surface of the far End Islands. It looks like a darker, cracked End Stone, and generates void particles from all exposed sides. Voided End Stone would presumably be good for spooky decorations, as well as a contrast to other End blocks in building. It could be crafted with Bedrock and End Stone, although this obviously wouldn't be possible in Survival. Endergized Obsidian This block can be found in + shapes directly around the Ender Crystals at the top of the tallest obsidian towers. It has a more violet version of obsidian's texture, and constantly emits purple Enderman particles from its top side. Endergized Obsidian can be crafted with obsidian and Dragon's Breath. Of note is that I still need to come up with a way for players to "turn off" the particle effects for each block so they can be used as normal building materials if needed- maybe by powering them with a Redstone signal? I'd love to hear your ideas. [link] [comments] |
More Mobs should have homes like the Pillager outpost. Posted: 14 Jan 2019 03:58 PM PST If the update is about pillaging our villages, we should get some things to pillage ourselves! Zombies would have a haunted cemetery in the colder darker biomes, skeletons would have bone yards in dry hot places, and spiders can have dens underground. These could also have raid healthbars, working in reverse so the player is the one raiding. After defeating enough monsters the area would be conquered. Maybe after being untouched for awhile they could repopulate with a stronger horde of monsters. These could reward some of those late game items like totems or elemental arrows to provide a rewarding challenge early and late into your world. [link] [comments] |
Posted: 14 Jan 2019 09:02 AM PST like stone,obsidian,bedrock ( item entities ) just for some variation [link] [comments] |
Posted: 14 Jan 2019 02:11 AM PST Not sure what to call this item but it'd work like Gold Nuggets; if you place 9 of this item into a crafting table, you'd get 1 Ender Pearl. For now, lets call it an Ender Pearl Piece. Endermites need at least something to do [link] [comments] |
Disease-Disinfectant mechanics Posted: 14 Jan 2019 03:20 PM PST Ok so my idea has 2 parts. The disease and the cure (both terms are used very loosely). Part 1: Disease
Part 2: Cure
Thoughts? [link] [comments] |
Posted: 14 Jan 2019 12:53 AM PST In my opinion, water in hot/warm biomes(excluding the nether), will have steam particles floating above them, I don't think the water blocks should actually evaporate. Water in hot biomes should have more steam, than water in warm biomes list of hot biomes: Desert Badland/mesa savanna Warm biomes: plains forest jungle mushroom biomes [link] [comments] |
Stone's texture need to change Posted: 14 Jan 2019 02:25 PM PST The newest stone's texture is ugly and some pixels are connecting in a weird way. I think Jappa should do more detailed version of this texture like this one. If you ask me, it was perfect stone texture. [link] [comments] |
Posted: 14 Jan 2019 03:52 AM PST Now that there's a specialized cartography table, I think it's reasonable to ask for a way to change map centers, so we don't have to have important bases/villages/farms hugging the edges of maps anymore just because they don't happen to line up with the fixed map grid. Places that are roughly centered in 1:1 maps can be near the edge on a 1:16 map, and vice versa, and sometimes places are hugging the edge at every scale factor. Surveying your surroundings when your base camp is in the corner of a 1:16 map sucks because you have to bring four different maps. This is one of my pet peeves ever since 1.4.2. I suggest adding four small buttons to the cartography table UI, one on each edge, to shift the map by 16 pixels on every click. [link] [comments] |
Posted: 14 Jan 2019 01:38 AM PST Right now, beast is not really hard to fight in raid if you have fences all over the village so why not give them an ability to destroy blocks depending on block type: •Wooden blocks:3 blows •Glass:1 blow •Stone blocks:5 blows •Obsidian:50 blows and chance to stun the beast •Shovelable blocks/dirt, podzol etc.:2 blows •Mineral/Metal Blocks:9 blows •Wooden Fences:2 blows •Stone walls:4 blows •Iron Bar: 3 blows •Mushroom Blocks:2 blows •Bamboo: 2 hits •Sandstone/Netherrack:3 blows Beast can't destroy other non-full block such as redstone wire, repeater etc. and the beast will only destroy these blocks if there's no other way (it'll work similar to zombies destroying a door) [link] [comments] |
Mobs with different weapons should act differently. Posted: 13 Jan 2019 09:42 PM PST Skeletons have wildly different AI than zombies, but their only functional difference is slightly less armor and a bow. Zombies themselves should act the same way. If a zombie has really good armor, but maybe not the best weapons, he should stick to the front of a horde, while the glass cannon types can come out and strike while the player is distracted. Maybe also let zombies have axes and shields, with the axe-wielders attempting to get up close and personal to disable a player's shield. The shield-holders can stay at the head of a horde to block off any arrows a player might use to pick them off. These ideas will change up how players deal with monsters, as they're currently much more of an individual threat than a collective one. [link] [comments] |
Posted: 14 Jan 2019 02:53 AM PST I think grass should be a bit greener, it would make it more dynamic and just better. It helped with water so why not? [link] [comments] |
Pigmen villages in the Nether and more... Posted: 13 Jan 2019 09:09 PM PST Okay here me out, I know I'm not the only one suggesting new nether stuff... I would love to see: 1: Nether Star Ore This can only be mined with an Iron pick and will drop star dust. With star dust you can craft larger and brighter fireworks, mixes with gunpowder to make Explosive Arrows that do not destroy tiles, only spawn individually like emeralds, you can brew potions with wither effect, and when 9 are combined in Crying Obsidian (#6) you get one Aura. Aura's have a whitish yellowish orb icon and are invisible when placed down. Each aura when placed emits a light 10x10 around the block its placed on and you can pick it back up from being placed by right clicking the block you placed it on with a glass bottle, where you then get Bottle o' light. If this is put into a cauldron you could dye it different colors. 2: Stalagmites/Stalactites These would be very pleasing to see hanging from the ceiling and the floor and occasionally connecting together. Could be made of netherrack or a whole new block (suggestions?) 3: Magma Spikes Look just like ice spikes but are found coming out of the lava ocean for aesthetic looks and could be changed so that its the only way magma blocks will spawn making obtaining them a lot harder. 4: Pigmen Village/Pigmen Made out of quarts pillars, can have a greek like architecture (suggestions?) and are filled with normal pigmen instead of zombie pigmen. Zombie pigmen naturally will attack normal pigmen but normal pigmen will wield Nether Staffs (next) and easily over power zombie pigmen. Unlike villagers, Zombie pigmen will become hostile if provoked. Like Zombie pigmen though, the entire village will come together to attack whatever provoked one pigmen, so dont attack them or youll die basically. 5: Nether Staff Are made of 4 blaze rods and a nether star and can only be crafted when using Crying Obsidian (next). Two blaze rods in the the middle of the 2nd and 3rd rows and a nether star on top middle with 2 more blaze rods next to it. This is an extremely powerful weapon, dealing 9 hearts of damage and can ONLY be crafted. So it cannot be dropped or traded by the pigmen or found in chests. It shoots a projectile that acts like a ghast fireball but does not destroy tiles and the projectile is a nether star instead of a fireball. 6: Crying Obsidian Now that different crafting tables are being implemented, we could somehow bring back crying obsidian and make it a crafting interface. It would be crafted within a crafting table by surrounding one block of obsidian with ghast tears. With this interface you can craft, Nether Staff, Auras, Quarts Blocks, Netherbrick, Explosive Arrows, (suggestions?) 7: Nether Circles These dont really do anything but I think it would be pretty cool to rarely come across floating nether rack that is in a circular formation. Maybe if you stand inside the circle everything gets dark and you get void fog affects but that all. 8: FISHING CAN WE PLEASE JUST HAVE FISHING IN THE NETHER. When fishing in the Nether you would need a Soul Rod. Craft a Soul Rod with 3 Netherbrick Sticks (made like normal sticks with nether brick instead of planks) and string like a normal Fishing Rod. With a Soul Rod you either get an enchanted book, or a Soul. 4 Souls can be combined in Crying Obsidian to make Soul Sand, but can also be crafted into Soul Helmet, Chestplate, Leggings, and Boots which are a little bit above Iron armor but less than Diamond. When wearing Soul Armor you are not affected by wither effects. This is EXTREMELY useful when fighting against Wither Skeletons and The Wither itself. (Feedback and Criticism is welcomed!) [link] [comments] |
Posted: 14 Jan 2019 07:57 AM PST So when you make a stair block, it's basically 3/4 of a full block. I imagine that your character made it and threw the scraps out, but that 1/4 of a block left shouldn't just disappear. I can think of a million uses for 1/4 of a block. I know it's super unlikely that it would become a thing, but I still think it should. [link] [comments] |
Right-clicking a pet will let you choose a command you want them to do Posted: 14 Jan 2019 01:53 AM PST You can command your pets such as cats, dogs and parrots by right-clicking them showing you a GUI of these available commands for them: Sit and follow/unfollow, these are extra feature for dogs: attack/don't attack (name of player and type of mob) and these are extra features for parrots: imitate/don't imitate (mob type) There's a shortcut key for the commands (if you right-clicked the pet): sit=Z key, follow/unfollow=X key, attack/don't attack=C key, imitate/don't imitate=C key [link] [comments] |
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